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UZI’s the boss
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About this mod
Bring the famous UZI SMG in the commonwealth
Nexus requirements
Mods requiring this file
| Mod name | Notes |
|---|---|
| Consolidate Weapon Crafting Recipes Surplus (CWCRS) | *optional* |
| IMI UZI New Calibers Patch | |
| LOST AWKCR VIS-G Patches | AWKCR and VIS-G patches for multiple mods! |
| Patches for Lively’s Keywords Resource and Whisper’s Standalone Workbenches |
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
CREDITS :
big thanks to all modders doing ressources
models and materials
uzi : rehasher (stock bayonet) sergiopoverony (receiver) sayaheca (woodstock)
attach : tigg (lamp) revolutionart (peq15)
curvd mag : BOT
supressor : r_populik (phantom) 105th inc (integrated)
additional materials, meshes : sayaheca
ESP and game integration : sayaheca
Donation Points system
This mod is not opted-in to receive Donation Points
I was surprised that nobody have done a mod with a uzi before, so I do it.
SPECIAL BONUS :
One lucky charm can be fitted (visually active) at your choice (only one at the same time)
Each lucky charm can give you attribute bonus or a legendary effect (plainly visible ig )
NEW FIRE SOUNDS (regular and silenced)
After crafting it in the chemlab, go to your favorite shooting place and shooooooooooooooooooooot ^^
Can you solve (glitch, visual bugs with outfits. )
No.
You’re weapon is OverPowered
Don’t use the options as damage modifier, lucky charm etc. And it will be a good weapon, but not OP.
CREDITS :
big thanks to all modders doing ressources
models and materials
uzi : rehasher (stock bayonet) sergiopoverony (receiver) sayaheca (woodstock)
attach : tigg (lamp) revolutionart (peq15)
curvd mag : BOT
supressor : r_populik (phantom) 105th inc (integrated)
additional materials, meshes : sayaheca
ESP and game integration : sayaheca
This mods was made using a lot of coffee and cigs, more than 35000 rounds of cal.45 were shooted at innocent targets to test the mod. (sometimes I admit, only to express my frustration facing a bug ^^), 3 saves were crashed for non effective animation tests (^^).
TOOLS : nifscope, gimp, paintnet, outfitt studio, blender, bethesda ck, bae extractor, wavosaur, audacity.
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About this mod
Replaces vanilla Submachine guns or pipe weapons with Subleader100’s IMI Uzi weapon mod
Nexus requirements
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
All credits and thanks goes to the people involved with making the IMI Uzi weapon mod. Below is the list of credits taken from the original weapon mod page:
Donation Points system
This mod is not opted-in to receive Donation Points
Version 2.0
Version 1.0.1
Version 1.0
This mod replaces vanilla submachine guns, pipe guns, pipe bolt action weapons, or pipe revolvers with Subleader100’s IMI Uzi weapon mod
Optional plugins are included that completely override Super Mutant leveled lists and gives them either melee weapons, miniguns, or missile launchers. Place the Super Mutant Leveled List Override esp very low in your load order to allow it to win any leveled list conflicts
2. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder
3. Install this mod. Select the replacers you want.
1. Uninstall the replacer, download the update, then re-install the mod
2. Load your save game. Any replaced weapons in your inventory may be broken. Scrap or get rid of them if they are broken and seek out new ones by adding them via console or finding them in the game world
3. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the «Resurrect» console command. You will have to do this one-by-one for each NPC.
If the NPC/Companion isn’t equipping their replaced weapon after the resurrect command, open the console, select them, then enter the «openactorcontainer 1» console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo.
Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn’t seen this mod.
All credits and thanks goes to the people involved with making the IMI Uzi weapon mod. Below is the list of credits taken from the original weapon mod page:
— Modern Warfare 2019 Wyatt outfit in the screenshots is by Honh and can be found on Honh’s Discord
— Modern Warfare 2019 Technician tactical gloves are by Honh and can be found on Honh’s Discord
— Tan cap in the screenshots is by HeroicPie. Can be found on various Discords (The Black Pearl, Fallout 4 Damned Mods, Brotherhood of Cheeki Breeki)
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Gameplay
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Lets you make connections from afar.
Lets you make connections from afar.
Only the single correct password with be shown in hacking minigames of any difficulty.
Only the single correct password with be shown in hacking minigames of any difficulty.
Provides Alternate start, Quick start, Normal start options. When you use one of the alternate start paths, there are over 800 dialogue edits, with voice and lip sync, so your character is no longer the mother/father of Shaun (or even a Vault Dweller, if you want). Great for role players.
Provides Alternate start, Quick start, Normal start options. When you use one of the alternate start paths, there are over 800 dialogue edits, with voice and lip sync, so your character is no longer the mother/father of Shaun (or even a Vault Dweller, if you want). Great for role players.
Removes negative affinity effects from gameplay, as well as a few other options available. And has the option to remove affinity cooldown timers, as well as a few other options for that as well.
Removes negative affinity effects from gameplay, as well as a few other options available. And has the option to remove affinity cooldown timers, as well as a few other options for that as well.
Speeds up the text display on terminals
Speeds up the text display on terminals
So this mod well pretty much allow you to wear those 5 extra piece of armor on anything that usually takes all the slots, like the clean dirty suits, they take each body slot but with this mod that wont be happening anymore.
So this mod well pretty much allow you to wear those 5 extra piece of armor on anything that usually takes all the slots, like the clean dirty suits, they take each body slot but with this mod that wont be happening anymore.
Holster your weapon on your back, hip, or holster.
Holster your weapon on your back, hip, or holster.
No more endless inventory management! Or, optionally, even more inventory management. Includes a suite of mods that allow you to edit your carry weight, as well as carry weight per level of strength, so you can balance your own game as you like.
No more endless inventory management! Or, optionally, even more inventory management. Includes a suite of mods that allow you to edit your carry weight, as well as carry weight per level of strength, so you can balance your own game as you like.
Campsite is a simple, lightweight camping mod that adds craftable / carryable tents, sleeping bags (new HD textures!), dog beds, fires, lanterns, and cooking pot, each with their own unique dynamics, sounds, interactivity. Simple enough for light play, detailed enough to make you feel involved.
Campsite is a simple, lightweight camping mod that adds craftable / carryable tents, sleeping bags (new HD textures!), dog beds, fires, lanterns, and cooking pot, each with their own unique dynamics, sounds, interactivity. Simple enough for light play, detailed enough to make you feel involved.
Adds a holotape that allows you to choose various options for survival difficulty, including hunger, thirst and exhaustion rate.
Adds a holotape that allows you to choose various options for survival difficulty, including hunger, thirst and exhaustion rate.
A F4SE plugin that allows you to disable the hardcoded, vision-obscuring shader effect at various workbenches so you can actually see what you’re crafting.Also allows you to change the shader effect for the Power Armor station and robot workbenches to a outline-only shader instead of a full shader.
A F4SE plugin that allows you to disable the hardcoded, vision-obscuring shader effect at various workbenches so you can actually see what you’re crafting.Also allows you to change the shader effect for the Power Armor station and robot workbenches to a outline-only shader instead of a full shader.
Simply increases the maximum settler capacity
Simply increases the maximum settler capacity
You are not my mother, don’t tell me to go to bed!
You are not my mother, don’t tell me to go to bed!
Don’t let the junk in the wasteland weigh you down! This mod reduces/removes weight from many different types of items, and is fully customizable to your liking depending on which files you choose. You can remove weight from building supplies, aid, weapon and armor mods, throwables, and more! Now includes merged patches
Don’t let the junk in the wasteland weigh you down! This mod reduces/removes weight from many different types of items, and is fully customizable to your liking depending on which files you choose. You can remove weight from building supplies, aid, weapon and armor mods, throwables, and more! Now includes merged patches
I made this in Fo4edit (1.2), and it allows you to have children be mortal like any other generic adult npc in the game. There are a couple essential children, i only tracked down 3 so far, if you see any more post there names in the comment box thingy.
I made this in Fo4edit (1.2), and it allows you to have children be mortal like any other generic adult npc in the game. There are a couple essential children, i only tracked down 3 so far, if you see any more post there names in the comment box thingy.
Adds a glow effect to lootable corpses, collectibles, etc. when you have the Scrapper perk. Updated for 100% more enjoyment!
Adds a glow effect to lootable corpses, collectibles, etc. when you have the Scrapper perk. Updated for 100% more enjoyment!
10mm bullets knocking raiders into the air? Deathclaws tossing you around like a tennis ball? Dead bodies floating gently to the ground like rose petals? No more!
10mm bullets knocking raiders into the air? Deathclaws tossing you around like a tennis ball? Dead bodies floating gently to the ground like rose petals? No more!
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Body, Face, and Hair
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New standalone hairstyles for your characters.
New standalone hairstyles for your characters.
Collection of conversions from Skyrim’s KS Hairdos and ApachiiSkyHair.
Collection of conversions from Skyrim’s KS Hairdos and ApachiiSkyHair.
Changes the nasty facial moles to ones that are more commonly seen and nicer looking.
Changes the nasty facial moles to ones that are more commonly seen and nicer looking.
Makes a selection of male hairstyles available and adds a good number of new female combinations and hybrids. All done with ESP file only. Currently includes 100+ new hairstyles.
Makes a selection of male hairstyles available and adds a good number of new female combinations and hybrids. All done with ESP file only. Currently includes 100+ new hairstyles.
This mod improves the default Fallout 4 haircuts by giving them a bit more contrast and variation.
This mod improves the default Fallout 4 haircuts by giving them a bit more contrast and variation.
Adds a good number of new male hair combinations and hybrid hairstyles. All done with ESP file only. Currently includes
150 new hairstyles.
Adds a good number of new male hair combinations and hybrid hairstyles. All done with ESP file only. Currently includes
150 new hairstyles.
Adds 10 variations of the «Young At Heart» hairstyle with varying ponytail lengths. Consider them experimental. The longer ponytails can get a bit buggy at times.
Adds 10 variations of the «Young At Heart» hairstyle with varying ponytail lengths. Consider them experimental. The longer ponytails can get a bit buggy at times.
Adds a good number of new male facial hair combinations. All done with ESP file only. Currently includes 100+ new facial hair choices.
Adds a good number of new male facial hair combinations. All done with ESP file only. Currently includes 100+ new facial hair choices.
Simple mod Change some female face parts to cute asian face parts
Simple mod Change some female face parts to cute asian face parts
Bringing the love from Skyrim over and adding more hair for your convenience. Starting with a handful and adding more every day. Includes Physics and happiness.
Bringing the love from Skyrim over and adding more hair for your convenience. Starting with a handful and adding more every day. Includes Physics and happiness.
This mod replaces the teeth in your game. The teeth-line is changed to accentuate the front- and corner-teeth, and Xazomn’s photorealistic teeth-texture adds shine and wet shimmer.
This mod replaces the teeth in your game. The teeth-line is changed to accentuate the front- and corner-teeth, and Xazomn’s photorealistic teeth-texture adds shine and wet shimmer.
Small improvements to the female neck shape.
Small improvements to the female neck shape.
The future is here, and it is full of vibrant color! This adds 256 Standalone Hair Colors for you to pick from all at once in a single ESP file. Standard, Darkened, Black, and Dark Brown Eye Brow colors are available. Huge Update: Added 256 More Standalone Hair Colors and put them all into a single ESP file! 512 IS HERE!!
The future is here, and it is full of vibrant color! This adds 256 Standalone Hair Colors for you to pick from all at once in a single ESP file. Standard, Darkened, Black, and Dark Brown Eye Brow colors are available. Huge Update: Added 256 More Standalone Hair Colors and put them all into a single ESP file! 512 IS HERE!!
Brings the original Vivid Hair Color palettes to expired6978’s LooksMenu.
Brings the original Vivid Hair Color palettes to expired6978’s LooksMenu.
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See Through Scopes
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Adds see-through (so no scope overlay) Combat Scopes to various weapons.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 2.4.0
Version 2.3.6
Version 2.3.5
Version 2.3.4
Version 2.3.3
Version 2.3.2
Version 2.3.1
Version 2.3.0
Version 2.2.3
Version 2.2.2
Version 2.2.1
Version 2.2
Version 2.1.1
* NOTE: Update the mod, then download Fallrim Tools to edit your save. In the «Scripts» and «Script Instances» section, remove any reference to «CombatScopeFixPowerArmor» and «CombatScopesForceFirstPerson». This should solve the papyrus spamming
Version 2.1.0
Version 2.0.2
Version 2.0.1
Version 1.21
Version 1.20
Version 1.19.1
Version 1.19
Version 1.18.6
Version 1.18.5
Version 1.18.4
Version 1.18.3
Version 1.18.2
Version 1.18.1
Version 1.18
Version 1.17.2
Version 1.17.1
Version 1.16.1
Version 1.16
Version 1.15.1
Version 1.14.2
Version 1.13.1
Version 1.12.4
Version 1.12.3
Version 1.12.2
Version 1.12
Version 1.11.5
Version 1.11.2
Version 1.11.1
Version 1.11
Version 1.10
Version 1.9.2
Version 1.9
Version 1.8
Version 1.7.3
Version 1.7.2
Version 1.7.1
Version 1.7
Changed Files:
3dscopes-replacer-addons
3dscopes-addons
Added Files:
3dscopes-deagleaddon
3dscopes-replacer-deagleaddon
3dscopes-wh77addon
Version 1.6.1
Changed Files:
3dscopes.esp
3dscopes-replacer.esp
3dscopes-addons.esp
3dscopes-replacer-addons.esp
3dscopes-r91maddon.esp
3dscopes-replacer-r91maddon.esp
Version 1.6
Changed Files:
Virtually all ESP files
New Files:
XXXCombatSightShort.nif variants for every weapon
Removed Files:
None
Version 1.5.2
Changed Files:
3dscopes-g3addon.esp
r91CombatSight_1.nif
New Files
3dscopes-addons.esp
3dscopes-replacer-addons.esp
3dscopes-r91maddon
3dscopes-replacer-r91maddon
Removes Files
3dscopes-r91addon
3dscopes-replacer-r91addon
Version 1.5.1
Version 1.5
Version 1.4
Both straight donations and premium membership donations accepted
In Short
This mod either adds new scopes or replaces the short scopes, depending on your choice.
This applies for pretty much all of the vanilla weapons that can be equiped with scopes.
Includes 2.5x, 4x, and 8x scopes, both normal and recon variants.
The 4x and 8x scope variants are affected by the sniper perk, the 2.5x scopes are NOT.
Features
— Customizable reticles
— Optional forced first person perspective when aiming
— Optional blur effect when aiming
— Hold-Breath feature
— Customizable aiming sway intensity
— Possibility to customize the default reticles (See Articles section)
— Addon-support for many existing weapon mods (See Add-on section below)
For a manual installation guide, see the articles section
UPDATE 2.4.0
— Added an optional Power Armor fix. This fixes the issues some 8x Combat Scopes have when using the X-01 Right Arm or the Tesla Right Arm. Works by modifying first person meshes of said Power Armor items.
— Included Dynamic Sway as suggest by iCake. Crouching, the Sniper Perk, Stability Armor/Weapon mods now reduce the amount of sway. Tweakable if necessary. See description for details.
— Consisteny pass. Some scopes got the benefit from the Sniper Perk while they shouldn’t and vice versa.
— Lever Action Combat Scopes have been redone.
— Optional Recon Ripple Effect Remover. Removes the distortion effect when using Recon Scopes.
— Added support for the Creation Club Manwell Rifle and Carbine
— Fixed the incorrect, double hold breath prompt when using a vanilla, overlay scope.
— Fixed an issue where certain sights would not have the correct sway applied to them.
UPDATE: 2.3.6
— Fixed the Deliverer scopes becoming opaque when firing too fast
— Forced patch to fix the broken ‘crippled arms animation’ for the Service Rifle by DeadPool to be installed always
— Added a patch to fix the broken ‘crippled arms animation’ for the M2 Flamethrower, as the author of that mod hasn’t included this fix in his mod yet.
UPDATE: 2.3.5
— More fixes and updates to the Hold Breath Feature
— Attempt 2 at preventing it from staying after stopping with aiming
— Activating the hold breath trigger while not aiming will now delete it, allowing for users to clean it up.
— Fixed the CC Zetan Arsenal scopes not working correctly and appearing opague
— Fixed a vanilla issue: the pipe revoler with a pistol grip had broken «arms are crippled» animations. This is now fixed, which means the weapon functions normally when using STS
— Updated the add-on for the Hand Made Antimateriel Rifle by Shoeburglar. Make sure the HMAR is updated as well.
— Added an auto-detect feature to the installer for the weapon add-on patches
(Note 1: works only properly in Vortex and is still buggy: if you enable this option and then disable it again later, it remains enabled. Restart the installer to fix this)
(Note 2: In NMM, it is enabled and cannot be disabled, again, due to a «bug» in NMM)
(Note 3: If you hate this behavior in NMM, there is a non-auto detect version available for download)
UPDATE: 2.3.4
— Changed the way the mod handles the ‘Hold Breath’ activator. It deletes and respawns it now instead of hiding it. Should fix issues with the activator randomly disappearing during a playthrough.
— Fixed an invalid reference in the TakeCover path
— Changed the way the installer handles a patch for the Service Rifle
— Fixed the installer installing pack 6 instead of pack 5 and vice versa.
HOTFIX 2.3.3
— Fixed broken animations on the Caravan Shotgun if installed
— Fixed a rare issue where the Hold Breath Activator would disappear
— Fixed the RU556 scopes being horrible misaligned due to a copy error
— Included the ‘Fix First Person to Third Person reload bug patch’ by default
— Should have fixed NMM download issues
HOTFIX 2.3.2
— Fixed an issue with the FOMOD installer not properly installing an animation patch for the F4NV Service Rifle
NOTE: Expect some issues due to the size of the update
HOTFIX 2.3.1
— Fixed some issues with the FOMOD installer not properly installing meshes or ESP’s
NOTE: Expect some issues due to the size of the update
UPDATE: 2.3.0
— Added Hold Breath Feature
— Added configurable sway. Sway while aiming can now be configured.
— Reworked script logic
— Recentered ALL scopes due to animation/logic changes with the hold breath feature
— Added three new reticles and a new dot:
— Reticle: DR4, Small
— Reticle: Rangefinder
— Reticle: Rangefinder Triple, Small
— Dot: Cross, Rangefinder
— Changed the thin chrevron to a small chevron
— Added
17 new addon patches
Fixes:
— Fixed the Lk-05 2.5x scope not being centered
— Fixed the R91AR Recon Scopes not being centered
— Fixed a black reticle issue with Vektor 2.5x Combat Scope
— Fixed the workbench icon for the chevron dot
UPDATE: 2.2.3
— Fixed an issue with the replacer version of the Smaller Institute Weapons Patch
UPDATE: 2.2.2
— Fixed an issue with a debug notification appearing when it shouldn’t
— Fixed the issue where entering a vertibird would break the auto-toggle perspective option.
NOTE: Requires to disable, then re-enable this feature.
UPDATE: 2.2
— Added the RobCo Recon Scope patch
UPDATE: 2.1.1
— Fixed an issue with the 4x Mosin Nagant Scope
— Fixed an issue with the Creation Club Prototype Gauss Rifle in combination with the prepacked files
— Fixed an issue with papyrus log spam*
— Fixed some issues with the Lee Enfields 8x scope, and combining scopes with the silenced barrel
* NOTE: Update the mod, then download Fallrim Tools to edit your save. In the «Scripts» and «Script Instances» section, remove any reference to «CombatScopeFixPowerArmor» and «CombatScopesForceFirstPerson». This should solve the papyrus spamming
UPDATE: 2.1.0
— Fixed an issue involving character behavior (not being able to rotate head and such)
— Fixed a misaligned scope for the R91 Assault Rifle
— Properly fixed an issue with regard to certain reticle customizations not working as intended.
— Added a couple of animation patches
— Added an option to remove (most) of the lens reflection when aiming
— Added an addon for the Lee Enfield by asXas
HOTFIX: 2.0.2
— Fixed the non-dlc Main ESP’s. No longer requires both DLC’s
— Fixed the Far Harbor ESP’s. No longer requires Nuka World
— Update the Reticle Customization to work with mods using «not-properly-constructed» material swaps.
— Updated some scope models a little bit to have a clearer view (Combat Rifle/Machine Gun)
UPDATE: 2.0.1
— Fixed an issue where using the Hunting Scope Recon Combat Scope (8x) would result in the player being unable to fire for the remainder of the session
— Fixed an issue where certain armor pieces would clip when aiming with certain 8x scopes
— Fixed an issue where the prepacked archive files were incorrectly named
— Fixed an issue with the Service Rifle scope reticles not being customizable
— Fixed some typos in the installer
— Slightly adjusted the Hunting Rifle scopes to make the sway more centered
UPDATE: 2.0
Complete redo of the mod. Techinical side of how scopes work has been changed.
Allows more scope shapes.
This initial version will probably contain some small errors.
A general outline of the changes in this update:
— More consistent crafting recipes/perk requirements
— All weapons now have 2.5x, 4x and 8x (Recon) Scopes
— Replacer version now replaces the short scope (4x) and medium scope (8x)
— Reticle textures have been redone
— Framework merged by default into the main ESP
— Dropped some addons that were no longer available on NexusMods
— Added a patch for Smaller Institute Weapons
— Added some additional addon patches
— Changed the holotape-giver-quest, should now work fine 😀
This mod aims to bring see through style scopes like you are used to from games like Call of Duty to Fallout.
This means that the there is no fade or scope overlay when using these scopes. The mod calls these Combat Scopes.
The scopes are available for most vanilla weapons. You can pick from 2.5x, 4x or 8x zoom.
Recon Scope variants are also available, with the same zoom options.
The 4x and 8x scope variants are affected by the sniper perk, the 2.5x scopes are NOT.
All the reticles for these scopes can be customized in-game.
The Scopes should spawn on NPC’s as well, and can be crafted on the weapons workbench.
The mod comes in two versions, ADD or REPLACE. The add version just adds the scopes to the game, and that’s it.
The replacer version REPLACES the Short and Medium scopes with 4x and 8x Combat Scopes respectively.
Furthermore, the Short Recon Scope is replaced with a 4x Recon Combat Scope, and the Long Recon Scope is replaced with an 8x Recon Combat Scope.
The 2.5x Combat Scope do not replace any existing scope, they just get added to the workbench.
The mod also comes with a settings holotape. You should get it automacally.
If you somehow lost the tape, or did not receive it, no worries. You can craft it at a Chemistry Station under the aid section.
With this settings tape you can do the following:
— Enable or disable Forced First Person Perspective when aiming
This forces your perspective into first person whenever you are in third person and try to aim while using a Combat Scope.
After you stop aiming, the perspective is restored to third person, if you previously were in third person.
— Toggle whether the Forced First Person Perspective works just for Combat Scopes or always
— Enable a blur effect when aiming using a Combat Scope
— Set the strength of the blur effect
— Enable/Disable the hold breath feature for specific types of sights
— Configure the intensity and speed of the wobble effect while aiming
All bonuses are additive. So if you have the Sniper Perk, a Sharpshooter Stock and you are crouching, then sway is reduced by 15% + 15% + 30% = 60%
NOTE: These exact values can be tweaked by the user. See the «In-Game Options» section for details.
Easiest way is to use Nexus Mod Manager.
During the installation process, pick whether you want the ADD or REPLACE version of the mod, which DLC’s you have, and if you want to install add-ons
ONLY INSTALL ADDON-PATCHES FOR WEAPONS YOU ACTUALLY HAVE!
For a manual installation guide, see the articles section
It is recommended to do the following:
— Disable all the See Through Scopes related ESP’s, load your game.
— If enabled, disabled the blur and forced first person effects.
— Save your game.
— Exit the game
— Update the mod
— Re-enable all the See Through Scopes related ESP’s
This will cause all your scopes to disappear from your weapons.
It is possible to just update the mod without going through the hassle of disabling the mod first, though this might cause issues.
NOTE: It is most likely that all the scopes on add-on weapons will disappear, due to those ESP’s being completely redone
In game, you should have the See Through Scopes Settings Holotape in your inventory. Using this holotape, you can tweak the following behavior:
— Enable / Disable a blur effect when using Combat Scopes (applies to the scopes the Hold Breath feature is set to)
— Enable / Disable the Hold Breath feature, or tweak to which sights it should apply (Combat Scopes 4x and up / All Combat Scopes / All Sights)
— Enable / Disable a Forced First Person Perspective when aiming while using a Combat Scope
— Adjust the intensity and speed of the (optional) wobble effect applied when the Hold Breath feature is enabled
*Due to how this is implemented, each single armor piece counts as two. To achieve reduction of 10% per piece, set this value to 0.05
Now, enter the following into the console:
set to
For example, if I want to set the Crouch Sway Reduction to 55%, I would enter:
set SeeThroughScopesCrouchSwayReduction to 0.55
Repeat this process for every setting you want to customize
. IMPORTANT. You’re not done yet!
Open the See Through Scopes Settings Holotape, and pick the option «Load Custom Settings»
This will update the mod to use the values you just entered.
If you want to reset all these settings to their default, pick the option below it, «Reset to Default»
PROBLEM: Duplicate scopes are showing up in the crafting menu, are not mounted properly and are off-center
FIX: This is most likely caused by installing an add-on patch for a weapon you have not installed.
Disable this addon and the duplicate scopes should go away
PROBLEM: The Hunting Rifle 8x Scope is unusable when in my X-01 Power Armor (atleast have the right arm equipped)
FIX: There is an option in the installer to patch this issue.
PROBLEM: Combat Scopes affect the fire rate of the Hunting Rifle/.44
FIX: No fix. This has to do with how the scopes works. The ‘negative’ effect is losing just 1 point in your fire rate, which should be acceptable.
PROBLEM: I do not have my ‘See Through Scopes Settings’ holotape
FIX: Go to the Chemistry Station and look under the Misc tab. You should be able to craft it there. If it isn’t there, then the ESP is simply not active.
PROBLEM: Changing the player scale makes the reticles become off-center
FIX: Dont change your player scale 😛 As far as I am currently aware of, there is nothing much that can be done.
Other than manually tweaking all the offsets. It’s a vanilla problem. For instance, set the player scale to 0.1 and try using any vanilla sight. It will be off center as well.
PROBLEM: Changing the FOV has weird effects on the (8x) scopes
FIX: Make sure your 3rd and 1st person FOV is set to the same value. This can be done using the console like so: «fov 90 90»
Mods that already include Combat Scopes by themselfs:
.233 Pistol by Skibadaa
Alien Assault Rifle by henkspamadres
Desert Eagle by stabcops
Gatling Rifle by henkspamadres
IF-54 by Skibadaa
Jaguar MSX 200 LMG by DOOMBASED
Modular Kalash Assault Rifle by DOOMBASED
Pipe Shotgun by Elgoes
SCAR-LK by Doom
WH-77 by Skibadaa
v1.18 High Quality reticles made by mancika
89f33dc4db52a13c 3235cec9907584d5
e60601e21d1042c2 85666e934ff6f2db
f947d433264fdd90 64452a28ccbf33bb
12050cb2f23c601c 252c5404303b3e0e
6bbd2c70cabeedbb 4664b21c9917a5a6
99786ce92960fb65 ec27cdd360a1e377
766ebf545d137fdd abb9dedf2efabbdb
dd621a879c49d6b7 2ead9f9d6c7baa78
494b74ca61fb3ed8 12c23c146d8cc124
Some models, most likely for add-on weapons, are edited models of said add-on mod. Thus, some ‘custom’ scope models are not my own.
I merely made some very small edits so you would be able to see through them. Therefore, I take NO credit for these models.
If I am using one of your custom models and do not see your name listed below to acknowledge it is yours, please let me know.
Also, if you don’t want me to use your model, please let me know as well.


