fallout 4 мод винторез

Fallout 4 мод винторез

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Версия 1.5

Размер 141.5 мб

Данный плагин добавляет в игру две хорошо известные винтовки Советского Союза: АС ВАЛ и ВСС.

Новые пушки имеют собственные анимации и звуки.

Найти их можно в локации «Дозорный участок», а также, по достижению игроком 30 уровня, винтовки могут выпасть вам в качестве легендарного лута.

Если хотите получить его через консоль, введите:

В архиве присутствует опциональный патч для мода AWKCR.

Через установщик модов или следуйте инструкции ниже:

1. По пути «Мои документы/My Games/Fallout 4» находим файл Fallout4Prefs.ini и редактируем его: [Launcher] добавьте «bEnableFileSelection=1» (без кавычек)

2. Переходим в папку C:\Users\Имя пользователя\AppData\Local\Fallout4. Открываем plugins.txt. Добавляем в него новую строку с названием «ИМЯ.esp» после «Fallout4.esm» (без кавычек)

3. Сохраните и закройте.

4. Выделяем plugins.txt и правой кнопкой выбираем «Свойства» и отмечаем «только для чтения».

5. Добавляем выбранный вам esp в папку Data, что находится в корне Fallout 4

6. Выполните все, что сказано на странице Настройка fallout4.ini

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About this mod

Adds a custom, standalone rifle to the game, based on the real-world AS VAL and VSS Vintorez.

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Author’s instructions

Please reference the permissions settings for this mod. Any permitted use requires citation of myself and the original authors.
You may not use the contents of this file or commercial uses.

No need to ask if you would like to release updated textures or ESPs. Please just link back to this original file and cite the authors for their contributions. Thanks!

File credits

Myself (Undyne777) for porting the model/textures to Fallout 4, creating some new textures, and making model edits/tweaks
SAM61 for the original AS VAL and VSS Vintorez assets
Tigg for the original PSO-1 assets
Dazzerfong for advice on how to fix normal & specular maps
Hlp, Zilav and Sharlikran for their test distribution of FO4Edit on Nexus
Bethesda for the base FO4 files used to create the bipod, reflex sight, and bayonet attachments

Donation Points system

This mod is opted-in to receive Donation Points

Translations available on the Nexus

I hope you enjoy using it as much as I enjoyed making it! Cheers! 🙂

Patches:

A patch for New Calibers has been created and released by ShawnPhillips. Download it here.

=====Hot file on May 4th! Thank you to the community for your interest & endorsements!======
May the fourth be with you, always.


If you encounter any issues or crashes, DO NOT post to the comments. Your issue will probably get lost.
Help me help you. Submit a Bug report with your exact weapon build (eg. receiver, barrels, muzzles, etc.) and if you use any other mods that might conflict.

HOW TO GET IT

If you’re unsure what the load order is, type in «Help Spet 4» and look for the WEAP entry.

KNOWN ISSUES

2. There is no 9x39mm SP5 ammo in the base game (and I do not want to require external mods for functionality), so I went ahead and used the 5mm ammo type. Anyone is welcome to create and release a compatability patch that changes ammo types.

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3. The «PSO-1» scope is likewise mirroed (it looks wonky on the other side) and is solely referred to as the 4x Scope in-game. That’s because I don’t have the correct optic for a PSO and did not want to ruffle the feathers of any purists.

INSTALLATION

FOMM compatible
For manual installation, drag and drop into your FO4 Data folder

UNINSTALLATION

Delete the ESP and meshes/texture files included in this package

MOD CONFLICTS

If you use any mod that modifies the leveleditem lists for Gunners or the Assault Rifle vendor list, there will be a conflict. You will need to create your own merged patch (using FO4Edit) or pray that some kind soul makes a patch for you. I am not able to do it for you due to time limitations on my end.

If you make a compatibility patch, you are free to release it to the public if you so desire.

CHECK OUT MY OTHER MODS




PERMISSIONS

Please reference the permissions settings for this mod. Any permitted use requires citation of myself and the original authors.
You may not use the contents of this file or commercial uses.

No need to ask if you would like to release updated textures or ESPs. Please just link back to this original file and cite the authors for their contributions. Thanks!

CREDITS

Myself (Undyne777) for porting the model/textures to Fallout 4, creating some new textures, and making model edits/tweaks
SAM61 for the original AS VAL and VSS Vintorez assets
Tigg for the original PSO-1 assets
Dazzerfong for advice on how to fix normal & specular maps
Hlp, Zilav and Sharlikran for their test distribution of FO4Edit on Nexus
Bethesda for the base FO4 files used to create the bipod, reflex sight, and bayonet attachments

Autodesk 3ds Max
GIMP 2.0
FO4Edit

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Winchester 5mm Range Rifle

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About this mod

A lore friendly 5mm rifle resembling some American classics.

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Mod name Notes
Consolidate Weapon Crafting Recipes Surplus (CWCRS) *optional*
LOST AWKCR VIS-G Patches AWKCR and VIS-G patches for multiple mods!
Tactical Reload Patch Repository

Author’s instructions

I am typically fine with most uses of my files and assets, but you must contact me and ask first.

File credits

Level List Injection Script: a_blind_man
See Through Scopes: henkspamadres (originally made for my Rangemaster)

Donation Points system

This mod is opted-in to receive Donation Points

Version 1.1

Version 1.0

Both straight donations and premium membership donations accepted

 —Version 1.1 Released. See ‘Updates’ —

A 5mm rifle that is a sort of Fallout-ified version of the M1 Carbine/M14/Mini14 family. Built on the Combat Rifle, but designed to be ambidextrous, so you can use Wardaddy’s Combat Shotgun/Rifle animations, or OpheliaNeoma’s Right Handed ones for some better animations.

Lore
The Winchester Range Rifle was originally marketed as a sort of ‘throwback’ weapon released as part of the hundred year celebrations of the end of WWII. It was to be Winchester’s new answer to the increasingly popular Colt Rangemaster and aging Ruger Mini-14 Ranch Rifle. Unfortunately, being chambered in a somewhat uncommon round, and competing against WWII reproduction weapons released at the same time, it did not sell well. Only about half of the original 3000 rifle run made into buyers’ hands. Over the next couple of decades a few were occasionally requested by police departments, but it wasn’t until late 2075, when Guns and Bullets magazine included a small article detailing how to convert the weapon to automatic fire, that the remaining weapons finally flew off shelves. Wastelanders still use the same automatic modification today.

-6 barrels, similar to the Combat Rifle’s options
-6 magazine options

-3 stock/furniture styles

-a wealth of optics options, including see-through-scopes and some alternative reflex models.

-4 iron sight options, which are equipped separately from scopes

-3 sight rail options and 3 no-rail options (see notes for more about this)

-4 muzzles
-Leveled list integration through script. It may appear on Raiders, Gunners, Minutemen, DC Guards, and in shops around level 15 or so.

-Alternate file to replace Combat Rifle meshes to get the Range Rifle appearance.

Updates
August 21, 2021
Version 1.1
-Fixed an issue that could make some versions of the Range Rifle spawn with Combat Rifle parts.

-Balanced some mixed up rate of fire numbers to their intended values. Automatic ROF is up to 1.5 from 1.2. Base semi-auto is the opposite.

Notes
-Base damage at 31, a bit lower than the Combat Rifle, but it will cap out just barely under the CR, and without having to switch ammo types.

— To use irons sights and/or remove the rail, be sure to choose the «No scope» option. The scopes list will be empty if you do not have a sight rail equipped for them.

-If you are asked to overwrite, or get a conflict with «WeaponLLInject» you can safely overwrite/ride. Same with any common files from my Rangemaster.

-Uses ‘Assault Rifle’ sounds. You’ll just have to live with it. I tried to pick something that I figured most people had replaced.

Credits
Models, Textures, CK Implementation: jkruse05
Level List Injection Script: a_blind_man
See Through Scopes: henkspamadres (recycled from my Rangemaster mod)

Compatibility
There should be no compatibility issues for the main file. Combat Rifle Replacer will conflict with anything that alters combat rifle attachment entries.

Known Issues
None.

Donations
Any donations will be set aside to help fund a new PC (I’m currently on a 960ssc and an i5-2500) so I can do this for Starfield, and/or Substance Painter to improve my work. Thanks in advance to anyone who values my creations enough to send financial support.

My Other Mods






Источник

Fallout 4 «9×39 Project (ВСС Винторез,Вал)»

Автор: FX0x01
Версия: 2.0
Перевод: русский

Обновление:1.6
— Новые анимации от 3-го лица.
— Новые звуки стрельбы.
— Некоторые общие улучшения.
— При обновлении до 1.6 нужно удалить некоторые файлы.

Обновление:1.4
***Рекомендована чистая установка. Удалить старую версию и поставить новую
— Исправлен неправильный уровень звука
— ВСС «Винторез» теперь полуавтоматический
— Баг фиксы
— Синяя изолента на приклад ВСС

или по достижения 30го уровня будет спавн только в Легендарном луте.

ID оружия:
— АС Вал xx00267C
— Help VAL 4
— ВСС «Винторез» xx000F9B
— Help VSS 4

При обновлении до 2.0:
* Если устанавливали мод через менеджеры модов, то удалите полностью мод из игры и из менеджера модов, и установите новую версию, если устанаавливали вручную, то для вас удаление всех файлов будет мукой, файлов очень очень много, перечислить какие именно файлы удалять просто нереально, поэтому оставляю ссылку на архив версии 1.6, если у вас не осталось этого архива, откройте архив мода версии 1.6, смотрите файлы мода и в игре смотрите точно такие же и удаляйте.
— Архив версии 1.6 gavitex.com/share/10e5tqllk

Установка:
Установить с помощью NMM
Распоковать освновной архив,в арихиве мод и патч для AWKCR (ecли нужен).

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DSR 50 High Power Sniper Rifle

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Last updated

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About this mod

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Mod name Notes
Consolidate Weapon Crafting Recipes Surplus (CWCRS) *optional*
Mk109 Grenade sniper rifle Required. If you download DSR version.

Credits and distribution permission

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is not opted-in to receive Donation Points

Version Alpha1.4

Version Alpha1.3

Version Alpha1.2

Version Alpha1.1

As you could have guessed, I’ve shifted away from the creation of this mod, due to personnal and technical matters.

If anyone wanna take the mod and bring it back to life, just contact me and I’ll do the necessary stuff to give you the rights to do it.

Sorry for not being able to further its devellopment myself, but I still hope you found some fun in its use.

This mod aims to bring yet another weapon mod, this time in the form of a modern-day sniper rifle. Everything is scratch-made ( for now).

WARNING : To those that need their immersion, know that this rifle does not have custom animations yet.
WARNING : To those that need their lore, know that this rifle is a gift from God for now, only granted to those that know the sacred texts of the console.
   Now available through levelled lists in the world too, in several factions and vendors, given the player has reached at least lvl 25.

The weapon come with several attachments :
- 2 Barrels : Short / Long
- 2 Grips : Standard / Hollowed
- 4 Muzzles : Flash Hider / Muzzle Break / Suppressor / Square Suppressor
- Bipod Options : None / Folded / Unfolded
- 2 ( x3 ) Scopes : Standard ( x6, x20, x40) / Ballistic Processor Scope ( x6, x20, x40)

WHEN UPDATING THE MOD, PLEASE REMOVE IT FROM YOUR MODS ENTIRELY BEFORE THE UPDATE. ( You’ll need to delete every folder named » Geffx »
IF you do this manually )

Can be spawned in with the console by finding the Item ID [help DSR 4 WEAP] and then [player.additem 1]
Now available through levelled lists in the world too, in several factions and vendors, given the player has reached at least lvl 25.

As usual, remember to backup your saves before installing this mod. I take no responsibility for any broken saves.

/!\ Any animator willing to create this weapon’s custom animations is gladly welcomed, hit me up in pms /!\

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