fallout 4 мод visible weapons
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About this mod
Holster your weapon on your back, hip, or holster.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 1.3
Version 1.2a
Version 1.2
Version 1.1
This mod won’t work alone.
You need weapon models as apparel items for the weapons that you want to see on your back / hip / holster.
Where can you get them?
Just Holstered Weapons by friffy
(for many vanilla weapons!)
These are a small selection of mods that I’ve personally used. There may certainly be more that I’ve missed!
Works great with Armorsmith Extended’s Sniper Rifle on Back, Katana Belt, and Pistol Harness.
Nanosuit Accessories’ Pistol Holster is also compatible.
Weaponsmith Extended (coming soon) will soon include wearable weapons for all included mods!
Can also be used with Outfit Switcher to change your loadout when drawing or holstering your weapon.
MOD AUTHORS: You can now have your weapons visible out-of-the-box without adding any external dependencies.
See the Mod Authors’ section below.
There hasn’t been much incentive before for mod authors to have a weapon model in apparel form,
but now that you can actually use them, this might change.
If you have a beautiful custom weapon that you’d like to see on you,
make a request to your favorite mod author to include the weapon model as an apparel item!
About
Weapons as apparel on your back and in holsters have been around for a while now.
But so far, they’ve been mostly useful for screenshots because they aren’t actually usable!
They stay on your back all the time, and nothing kills immersion more than seeing them stay static on your back when you draw that exact weapon.
They clutter up your inventory too.
Visible Weapons lets you link up weapon and weapon model. Once linked, they function as one item. When inactive, weapon models won’t show in your Apparel inventory.
That’s right! Once you equip a linked weapon it shows up on your body!
Usage
Once installed, you will receive Visible Weapons Config in the Aid section of your Inventory.
Use it to configure a one-time link between your desired weapon and weapon model.
Ensure the weapon you want to link is currently equipped, and select Link Current Weapon.
Then choose the weapon model to link it to. This item must be in the Apparel section of your inventory, not the Weapons section.
Now, once you equip a linked weapon it will show up on your body.
Holster Modes
Default
Weapon stays on your back/hip/holster if you holster your weapon first before switching it out for another.
If you don’t holster your weapon before switching it out,
it’s as if you’ve «thrown» your weapon to switch it out for another and it won’t be holstered.
Always
Weapon stays on you even when unequipped. In this mode you can have multiple weapons equipped on you,
e.g. a sniper rifle on your back while using a pistol.
Strict
Only currently equipped weapons show on your body. Exactly how Fallout 3 and Fallout: New Vegas handled it!
Persistent
For holsters. Ensures that the holster stays when your weapon is equipped.
There hasn’t been much incentive before for mod authors to have a weapon model in apparel form,
but now that you can actually use them, this might change.
If you have a beautiful custom weapon that you’d like to see on you,
ask your favorite mod authors to include the weapon model as an apparel item!
Video Showcase
Q: I get Link Failed! when trying to link my weapon.
A: You are wrongly selecting the weapon instead of the weapon apparel item. The linked item must be in the Apparel section of your inventory, not the Weapons section.
You don’t need to select the weapon you want to link. The Config will automatically determine the weapon you have currently equipped and link your selected item to that weapon.
Q: I’ve lost the configuration item / haven’t received the configuration item.
A: This console command will return the config item to you: cqf holster giveitems
Q: What does this mod do, exactly?
Q: Does this automatically work with any weapon I have?
A: Short answer, no! What I’ve done here is create a framework that allows for automatic equipping and unequipping of apparel pieces when you draw and holster your weapon. You’ll need weapon models as apparel pieces for the weapons you want to show up. I hope you understand that this is just the beginning to, hopefully, something more. Modders can create weapon models for your favorite weapons and optionally pre-link them so that they work seamlessly and without needing any user configuration. At this point in time, there aren’t a whole lot of weapon models available as apparel items, although there are modders that are working on creating more. Once again, this is the framework!
Q: I want to uninstall Visible Weapons.
Mod Authors
Expand to view.
Decide whether you want to put this in your main ESP or as a separate optional ESP. No dependencies are added to your mod. No master files. Your mod is still completely standalone. There is an ESP in the Files section with a template set-up for your reference.
These three steps will set your custom weapon up for display.
1. Add the LinkActivate keyword (FormID: 0002B79C) to your weapon.
2. Create a FormList to specify the holster mode for your weapon, your weapon model and optionally an empty holster model.
The second item should be pointed to your weapon model apparel piece.
The third item is optional, and is for specifying an empty holster model. If you don’t have one, there is no need to fill this in.
That’s it! Your weapon is now prepped to be visible without any configuration required. Your users won’t have to craft any apparel items, do any manual configuration or even see the Visible Weapons menu. When they equip your custom weapon, it’ll show up on their back / hip / holster. It just works!
Companions Go Home
Send your companions to their original homes or to Home Plate.
Outfit Switcher
Save entire loadouts and swap between them via hotkey. It’s like favorites, but entire loadouts at a time.
FO4 Hotkeys
Hotkey anything to any key, including equipment, items, and even console commands.
Companion Command and Tactics
Shout to your companion from wherever you are. Position them, switch up their equipment and be a lot more tactical in your fights.
Journal of the Sole Survivor
Gives you a personal journal that you can type in.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Holster your weapon on your back, hip, or holster.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 1.3
Version 1.2a
Version 1.2
Version 1.1
This mod won’t work alone.
You need weapon models as apparel items for the weapons that you want to see on your back / hip / holster.
Where can you get them?
Just Holstered Weapons by friffy
(for many vanilla weapons!)
These are a small selection of mods that I’ve personally used. There may certainly be more that I’ve missed!
Works great with Armorsmith Extended’s Sniper Rifle on Back, Katana Belt, and Pistol Harness.
Nanosuit Accessories’ Pistol Holster is also compatible.
Weaponsmith Extended (coming soon) will soon include wearable weapons for all included mods!
Can also be used with Outfit Switcher to change your loadout when drawing or holstering your weapon.
MOD AUTHORS: You can now have your weapons visible out-of-the-box without adding any external dependencies.
See the Mod Authors’ section below.
There hasn’t been much incentive before for mod authors to have a weapon model in apparel form,
but now that you can actually use them, this might change.
If you have a beautiful custom weapon that you’d like to see on you,
make a request to your favorite mod author to include the weapon model as an apparel item!
About
Weapons as apparel on your back and in holsters have been around for a while now.
But so far, they’ve been mostly useful for screenshots because they aren’t actually usable!
They stay on your back all the time, and nothing kills immersion more than seeing them stay static on your back when you draw that exact weapon.
They clutter up your inventory too.
Visible Weapons lets you link up weapon and weapon model. Once linked, they function as one item. When inactive, weapon models won’t show in your Apparel inventory.
That’s right! Once you equip a linked weapon it shows up on your body!
Usage
Once installed, you will receive Visible Weapons Config in the Aid section of your Inventory.
Use it to configure a one-time link between your desired weapon and weapon model.
Ensure the weapon you want to link is currently equipped, and select Link Current Weapon.
Then choose the weapon model to link it to. This item must be in the Apparel section of your inventory, not the Weapons section.
Now, once you equip a linked weapon it will show up on your body.
Holster Modes
Default
Weapon stays on your back/hip/holster if you holster your weapon first before switching it out for another.
If you don’t holster your weapon before switching it out,
it’s as if you’ve «thrown» your weapon to switch it out for another and it won’t be holstered.
Always
Weapon stays on you even when unequipped. In this mode you can have multiple weapons equipped on you,
e.g. a sniper rifle on your back while using a pistol.
Strict
Only currently equipped weapons show on your body. Exactly how Fallout 3 and Fallout: New Vegas handled it!
Persistent
For holsters. Ensures that the holster stays when your weapon is equipped.
There hasn’t been much incentive before for mod authors to have a weapon model in apparel form,
but now that you can actually use them, this might change.
If you have a beautiful custom weapon that you’d like to see on you,
ask your favorite mod authors to include the weapon model as an apparel item!
Video Showcase
Q: I get Link Failed! when trying to link my weapon.
A: You are wrongly selecting the weapon instead of the weapon apparel item. The linked item must be in the Apparel section of your inventory, not the Weapons section.
You don’t need to select the weapon you want to link. The Config will automatically determine the weapon you have currently equipped and link your selected item to that weapon.
Q: I’ve lost the configuration item / haven’t received the configuration item.
A: This console command will return the config item to you: cqf holster giveitems
Q: What does this mod do, exactly?
Q: Does this automatically work with any weapon I have?
A: Short answer, no! What I’ve done here is create a framework that allows for automatic equipping and unequipping of apparel pieces when you draw and holster your weapon. You’ll need weapon models as apparel pieces for the weapons you want to show up. I hope you understand that this is just the beginning to, hopefully, something more. Modders can create weapon models for your favorite weapons and optionally pre-link them so that they work seamlessly and without needing any user configuration. At this point in time, there aren’t a whole lot of weapon models available as apparel items, although there are modders that are working on creating more. Once again, this is the framework!
Q: I want to uninstall Visible Weapons.
Mod Authors
Expand to view.
Decide whether you want to put this in your main ESP or as a separate optional ESP. No dependencies are added to your mod. No master files. Your mod is still completely standalone. There is an ESP in the Files section with a template set-up for your reference.
These three steps will set your custom weapon up for display.
1. Add the LinkActivate keyword (FormID: 0002B79C) to your weapon.
2. Create a FormList to specify the holster mode for your weapon, your weapon model and optionally an empty holster model.
The second item should be pointed to your weapon model apparel piece.
The third item is optional, and is for specifying an empty holster model. If you don’t have one, there is no need to fill this in.
That’s it! Your weapon is now prepped to be visible without any configuration required. Your users won’t have to craft any apparel items, do any manual configuration or even see the Visible Weapons menu. When they equip your custom weapon, it’ll show up on their back / hip / holster. It just works!
Companions Go Home
Send your companions to their original homes or to Home Plate.
Outfit Switcher
Save entire loadouts and swap between them via hotkey. It’s like favorites, but entire loadouts at a time.
FO4 Hotkeys
Hotkey anything to any key, including equipment, items, and even console commands.
Companion Command and Tactics
Shout to your companion from wherever you are. Position them, switch up their equipment and be a lot more tactical in your fights.
Journal of the Sole Survivor
Gives you a personal journal that you can type in.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Holster your weapon on your back, hip, or holster.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 1.3
Version 1.2a
Version 1.2
Version 1.1
This mod won’t work alone.
You need weapon models as apparel items for the weapons that you want to see on your back / hip / holster.
Where can you get them?
Just Holstered Weapons by friffy
(for many vanilla weapons!)
These are a small selection of mods that I’ve personally used. There may certainly be more that I’ve missed!
Works great with Armorsmith Extended’s Sniper Rifle on Back, Katana Belt, and Pistol Harness.
Nanosuit Accessories’ Pistol Holster is also compatible.
Weaponsmith Extended (coming soon) will soon include wearable weapons for all included mods!
Can also be used with Outfit Switcher to change your loadout when drawing or holstering your weapon.
MOD AUTHORS: You can now have your weapons visible out-of-the-box without adding any external dependencies.
See the Mod Authors’ section below.
There hasn’t been much incentive before for mod authors to have a weapon model in apparel form,
but now that you can actually use them, this might change.
If you have a beautiful custom weapon that you’d like to see on you,
make a request to your favorite mod author to include the weapon model as an apparel item!
About
Weapons as apparel on your back and in holsters have been around for a while now.
But so far, they’ve been mostly useful for screenshots because they aren’t actually usable!
They stay on your back all the time, and nothing kills immersion more than seeing them stay static on your back when you draw that exact weapon.
They clutter up your inventory too.
Visible Weapons lets you link up weapon and weapon model. Once linked, they function as one item. When inactive, weapon models won’t show in your Apparel inventory.
That’s right! Once you equip a linked weapon it shows up on your body!
Usage
Once installed, you will receive Visible Weapons Config in the Aid section of your Inventory.
Use it to configure a one-time link between your desired weapon and weapon model.
Ensure the weapon you want to link is currently equipped, and select Link Current Weapon.
Then choose the weapon model to link it to. This item must be in the Apparel section of your inventory, not the Weapons section.
Now, once you equip a linked weapon it will show up on your body.
Holster Modes
Default
Weapon stays on your back/hip/holster if you holster your weapon first before switching it out for another.
If you don’t holster your weapon before switching it out,
it’s as if you’ve «thrown» your weapon to switch it out for another and it won’t be holstered.
Always
Weapon stays on you even when unequipped. In this mode you can have multiple weapons equipped on you,
e.g. a sniper rifle on your back while using a pistol.
Strict
Only currently equipped weapons show on your body. Exactly how Fallout 3 and Fallout: New Vegas handled it!
Persistent
For holsters. Ensures that the holster stays when your weapon is equipped.
There hasn’t been much incentive before for mod authors to have a weapon model in apparel form,
but now that you can actually use them, this might change.
If you have a beautiful custom weapon that you’d like to see on you,
ask your favorite mod authors to include the weapon model as an apparel item!
Video Showcase
Q: I get Link Failed! when trying to link my weapon.
A: You are wrongly selecting the weapon instead of the weapon apparel item. The linked item must be in the Apparel section of your inventory, not the Weapons section.
You don’t need to select the weapon you want to link. The Config will automatically determine the weapon you have currently equipped and link your selected item to that weapon.
Q: I’ve lost the configuration item / haven’t received the configuration item.
A: This console command will return the config item to you: cqf holster giveitems
Q: What does this mod do, exactly?
Q: Does this automatically work with any weapon I have?
A: Short answer, no! What I’ve done here is create a framework that allows for automatic equipping and unequipping of apparel pieces when you draw and holster your weapon. You’ll need weapon models as apparel pieces for the weapons you want to show up. I hope you understand that this is just the beginning to, hopefully, something more. Modders can create weapon models for your favorite weapons and optionally pre-link them so that they work seamlessly and without needing any user configuration. At this point in time, there aren’t a whole lot of weapon models available as apparel items, although there are modders that are working on creating more. Once again, this is the framework!
Q: I want to uninstall Visible Weapons.
Mod Authors
Expand to view.
Decide whether you want to put this in your main ESP or as a separate optional ESP. No dependencies are added to your mod. No master files. Your mod is still completely standalone. There is an ESP in the Files section with a template set-up for your reference.
These three steps will set your custom weapon up for display.
1. Add the LinkActivate keyword (FormID: 0002B79C) to your weapon.
2. Create a FormList to specify the holster mode for your weapon, your weapon model and optionally an empty holster model.
The second item should be pointed to your weapon model apparel piece.
The third item is optional, and is for specifying an empty holster model. If you don’t have one, there is no need to fill this in.
That’s it! Your weapon is now prepped to be visible without any configuration required. Your users won’t have to craft any apparel items, do any manual configuration or even see the Visible Weapons menu. When they equip your custom weapon, it’ll show up on their back / hip / holster. It just works!
Companions Go Home
Send your companions to their original homes or to Home Plate.
Outfit Switcher
Save entire loadouts and swap between them via hotkey. It’s like favorites, but entire loadouts at a time.
FO4 Hotkeys
Hotkey anything to any key, including equipment, items, and even console commands.
Companion Command and Tactics
Shout to your companion from wherever you are. Position them, switch up their equipment and be a lot more tactical in your fights.
Journal of the Sole Survivor
Gives you a personal journal that you can type in.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
The most comprehensive «Expansion Pack» for Visible Weapons ever made.
Does not require F4SE to work.
Nexus requirements
Off-site requirements
Mod name | Notes |
---|---|
Supported Weapons (Check Every Update) | Only the SUPPORTED weapons that you have INSTALLED will contain textures, but this mod will work without them regardless. |
Mods requiring this file
Author’s instructions
Feel free to contact me if you’d like to use this mod for any purpose 🙂
File credits
Donation Points system
This mod is opted-in to receive Donation Points
Version 3.7
Version 3.6
New Weapons:
— MK18 CQBR by FX0x01
Version 3.5
New Weapons:
— CAZADOR ML (Utherien)
— AX50 (Utherien)
— MK23 SOCOM (NovaFinch)
Version 3.4
New Weapons:
— EM 2 Rifle No.9 Mk1 by asXas
— GIAT FAMAS by FX0x01
Version 3.3
Version 3.2
New Weapons:
— Springfield Armoury M1A by FX0x01
— SG550 by NovaFinch
— SV98 by NovaFinch
Updated Weapons:
— G36 2.0 by FX0x01
Version 3.1
Update 3.101:
— Fixed Full Makeshift Stock for Service Rifle
Update 3.102:
— Fixed Bipods for MG36
Version 3.0
New Weapons:
— MP5 by FX0x01
— FN FAL SA58 by Wanaming0
Version 2.9
New Weapons:
— Makarov PM by AlexScorpion
— Hunting Shotgun by Deadpool2099
Updated Weapons:
— Anti-Material Rifle by Nadie2283
Version 2.8
Version 2.7
New Weapon:
— Hunting Revolver and Ranger Sequoia by TheRizzler1
Version 2.6
New Weapons:
— MG42 by Wardaddy
— 9×39 Project Addon by RobersonB1
Version 2.5
New Weapon:
— McMillan CS5 by Ajhakra
Version 2.4
New Weapon:
— UMP by FX0x01
Version 2.3
New Weapons:
— AKM by Ngabber
— Krebs AK by FX0x01
— Glock 17/18 by Ajhakra
— AK74M Series by FX0x01
— AK400 by FX0x01
— MP7 by FX0x01
Updated Weapons:
— SA80 by Conn08
Version 2.2
New Weapon:
— Anti-Material Rifle (Uses Slot 56) by ToastyFresh
Version 2.1
New Weapon:
— Ardent Blade (Blade and Sheath) by kbridle1
Version 2.0
New Weapons :
— RU556 3.0 by HyperX
— SIG MPX by ehtyeci
— M9-FS by FadingSignal
Updated Weapons:
— Fixed purple texture bug in Jackhammer
— Added Brazil Skin to Lee Enfield
***REQUIRES Reset/Re-installation, REMOVE previous versions***
Version 2.
Version 1.9
New Weapons :
— MP-412 by Ajhakra
Updated Weapons:
— SA80 by Conn08
***REQUIRES Reset/Re-installation, REMOVE all previous versions***
Version 1.8
Version 1.7
New Weapon :
— Handmade Anti-Material Rifle by Shoeburglar
Version 1.6
Version 1.5
New Weapons :
— USP (RobersonB1)
— Tomacuzi-9 (asXas)
— Mk14 EBR Redux (Fallout4Why)
Version 1.4
Version 1.3
5 Weapon Positions Total :
— Default Position
— Backpack
— Patrol-Ready
— Rear-Sling
— Side-Sling
Version 1.2
— SA80 (Conn08)
— Wastelander’s XM2076 (Giggity12345)
— Elysium AK (FX0x01)
— G36 (FX0x01)
— FN P90 (RobersonB1)
— Steyr AUG (RobersonB1)
— FN Five-SeveN (Sudniro)
— Remington 870 (Covadonga)
— Blastech E-11 (DMagnus)
5 Weapon Positions Total :
— Default Position (Updated!)
— Backpack
— Patrol-Ready (New!)
— Rear-Sling (New!)
— Side-Sling (New!)
Version 1.1
Added Weapon :
— Added Elysium AK by FX0X01
Version 1.0
Updated Weapons :
— E-11 is now fully-customisable and supports backpacks
Added 2 new weapons :
— Remington 870 by Covadonga
— Steyr AUG by Robersonb1
Straight donations accepted
— Individual Packages are more or less the same, but with slight updates. They can either be downloaded as individual files (under optional files) or as part of the combined package (should you change your mind after downloading).
— Default : Weapon slung across the back with muzzle pointed down, same position as Fallout 3 and New Vegas.
— Backpack : Weapon slung with muzzle down, next to RIGHT side of backpack.
— Patrol-Ready : Weapon slung with muzzle downwards across the front of the person. This position is similar to the positioning of weapons in Max’s Visible Holstered Weapons Tactical Edition (but fully-customisable).
— Side Sling : Weapon slung with muzzle downwards on right side of waist.
— Rear-Sling : Weapon slung with muzzle downwards across the back, similar to Default, but lower. Exception being older weapons such as asXas’ Lee Enfield.
Pistols/Handguns (Slot 57) :
— Thigh Holster : Thigh Holster on right thigh.
Heavy Weapons (Slot 56) :
— Backpack : Weapon slung with muzzle down, next to LEFT side of backpack.
— Patrol-Ready : Weapon slung with muzzle downwards across the front of the person. This position is similar to the positioning of weapons in Max’s Visible Holstered Weapons Tactical Edition (but fully-customisable).
1) The (Holster) «weapon name» can be crafted at the Chem Station under the sections:
3) Once you’re happy with the configuration, simply «Link» your outfit and weapon together like you would any other Visible Weapon (You should know the drill by now, but here’s a refresher below)
Visual Weapons Plus by Safosoft
— Contains similar features but for other weapons such as Energy Weapons and those I will not be covering
Wasteland Tactical by Jimmygitto
— Backpacks and Visible Weapons taken up to 11!
Simple Weapon Apparels by Jags78
— More Holsters Stuff
FAQs
Q :
Do you need all weapon mods supported?
A :
No, you only need the ONES YOU WANT TO USE or ALREADY HAVE.
Q :
A :
No, go away.