fallout 4 моды far west minutemen

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We Are The Far West Minutemen

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This mod brings the Far West Minutemen into the We Are The Minutemen framework, replaces most of the We Are The Minutemen outfits with Far West Minutemen outfits, and adds craftable follower and guard variants of each of the classes of Far West Minutemen.

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Morphion, for Far West Minutemen
TheFirstEnD, for We Are The Minutemen
Caliente, for the CBBE body
Valdacil, for AWKCR
Gambit77, for Armorsmith Extended and Weaponsmith Extended
Niero, for the CROSS Pre-War Cybernetics
Elianora, for Eli’s Armour Compendium
Fadingsignal, for the West-Tek Tactical Optics
Crimsomrider, for Crimsomrider’s Accessories
M150, for the Cigarette in Mouth mod
Aldebaran90, for Wearable Backpacks and Pouches
Ellise, for the black shoulder bag from the Agent Outfit
Arideya, for Wasteland Fashion
Eferas, for the bandoliers
nman368, for the Travel Bag
Dales, for several of the retextures in We Are The Minutemen
DoktorSoviet, for the Minutemen Combat Armor Standalone retexture
VaultScout, for the Minutemen Bandana Retexture, Dogmeat sends his regards
kwn2k, for the Minutemen Beret Retexture
ripper1302, for assisting with the translation of the original WATM mod
Epervier 666, for the ESP-ESM Translator
zilav and the rest of the FO4Edit team
The Nexus Mod Team
And of course, Bethesda Game Studios

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We Are The Far West Minutemen

The Minutemen are my favorite faction in Fallout 4, but it’s hard to deny that they can be a bit uninspiring in their vanilla form. We Are The Minutemen and Far West Minutemen are two of my favorite mods on the Nexus, because they both address some of the major shortcomings of the Minutemen, albeit in very different ways. We Are The Minutemen turns them into an organized and uniformed militia group, and allows you to make them into a much more formidable fighting force. It makes your role as the General of the Minutemen feel like you’re actually in charge, and allows you to set out into the wasteland leading your troops into battle. Far West Minutemen takes a different approach, and turns them into a collective of scattered wastelanders who all have their own specializations and unique characteristics, but all share a common cause, and have one hell of a sense of style.

The General should be able to see the skills and values in the people who are under their command, and put these skills to work wherever they’re needed, and that is what this mod aims to accomplish.

What does this mod actually do?

This mod does a number of things.

The craftable ‘generic’ Minuteman followers and guards from WATM will now spawn with the numerous variations of the ‘generic’ FWM outfits. Note that WATM retextures some of the vanilla Minutemen clothing, some of which is used in the generic FWM outfits. These retextures are carried through to this mod. The outfits for the Veteran Minutemen are unchanged from the original WATM outfits.

Power Armored Minutemen have now been added as craftable guards upon reaching level 30, and both the Power Armored Minutemen followers and guards will spawn with either a Power Armor Helmet, or with a random assortment of the head and eyewear from FWM. In the WATM base mod, the Power Armored Minutemen spawned only with Miniguns. I wanted a little more variation with their weapon choices, so the Power Armored Minutemen will now spawn with either a Minigun or a Gatling Laser, as well as any other comparable big guns that you’ve modded into the game, as long as the weapon author has added them to the same leveled list.

All of the individual classes of Minutemen added by FWM are now craftable as both Minuteman followers and Minuteman guards, and they all have the same functionality as the Minuteman followers and guards from WATM. Each class of the Far West Minutemen will randomly spawn based on the variations of each outfit within each FWM class. This means that if you craft multiple Far West Minutemen of the same class, they’ll all have the same base outfit, but they’ll also each have their own slightly varied aesthetic touches based on the templates from FWM.

Weapon spawns for the Far West Minutemen have been unchanged, and are still set to spawn with a random weapon from the Minutemen weapon leveled lists. The only exception to this is the Minuteman Extremists. In the base FWM mod, the Extremists are set to spawn with Miniguns. I wanted them to have a little more variation with their weapon choices to better reflect their unique nature, so I’ve given the Extremists the same weapon spawns as the Power Armored Minutemen. They’ll now spawn with either a Minigun or a Gatling Laser, along with any other modded big guns that have been added to the same leveled list by the weapon mod author.

Unique Minutemen like Preston Garvey and Ronnie Shaw will spawn with their outfits from Far West Minutemen, as will the various fallen Minutemen that you can find in several locations around the Commonwealth (RIP, you brave souls).

Minutemen patrols will wear the Far West Minutemen outfits, and the dogs that often accompany them will be wearing the Far West Minutemen Dog Armor.

A Few Notes and Some Planned Updates

Crafting the Far West Minutemen is unchanged from the crafting in We Are The Minutemen. Once you’ve completed Taking Independence you’ll be able to craft the Central Command from the Special category at any of your settlements, which will allow you to craft the various classes of Minuteman guards. The Minutemen will show up in your ‘Misc’ inventory, and you must drop them from your inventory to spawn them. As with WATM, they don’t fully register as settlement NPCs right away. You must create a save and then load that save, and then you’ll need to assign their location through the build menu as usual. Exiting the game with Minutemen still in your inventory will cause them to disappear, so make sure to drop them all before exiting the game.

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Once you’ve completed Old Guns and reached level 30, you’ll be able to craft Minuteman followers through the Special category of your build menu, but only at The Castle. At level 30 you can craft generic Minutemen and every class of the Far West Minutemen. At level 40 you can craft Veteran Minutemen, and at level 50 you can craft Power Armored Minutemen. All of the Minuteman followers are added to the Special category of your build menus.

Minuteman followers will spawn randomly as either male or female. If you’d like to spawn a specific gender (or simply want a different variation of the base outfit), pressing down and then up in the build menu will recycle the NPC being spawned and allow you to spawn specific ones to your liking. I considered adding separate craftable male and female Minuteman NPCs. but. scrolling through the Minutemen can be quite a bit slower than scrolling through the other categories. It’s spawning NPCs that are wearing some fairly complex outfits that are being drawn from multiple leveled lists, so it just takes a moment for the engine to register them. Adding separate male and female spawns would double the amount of entries, and it would slow down the menu even more, so I opted against it. I’d like to eventually move the Minuteman NPCs into their own category in the build menu to minimize this issue while crafting other things from the Special category. Fortunately, this issue is only present at The Castle and will not apply to the Special category in any other settlement workshop.

In the base Far West Minutemen mod, the Minuteman NPCs are set to spawn with any face from the pool of non-unique NPC faces. I haven’t been able to figure out how to implement this through the workshop yet, and currently the Far West Minutemen are only spawning from the vanilla pool of about 15 different Minutemen NPC faces. Changing this to a much larger pool of NPC faces is my biggest priority right now.

Minuteman Dogs are set to spawn with the Far West Minutemen Dog Armor. I’d like to change this so that both the WATM and FWM dogs will spawn, and I’m going to look into creating craftable Minuteman Dog followers and guards.

I may narrow down the weapon spawns for each of the Far West Minutemen classes to better reflect their specializations and their needs. If anyone has any thoughts on what weapons would make sense for each class, I’d love to hear your suggestions.

I may look into restoring the vanilla textures for the Minutemen clothing, instead of using the retextures from We Are The Minutemen. Personally, I think they look fine with the retextured outfits though, and this is only applicable to a few of them, so it’s not a high priority.

I’m probably also going to create a version that merges the leveled lists of WATM and FWM for the generic Minuteman followers and guards. This would mean that the generic Minutemen would randomly spawn in outfits and armor from both WATM and FWM, as well as various combinations of the two.

Custom menu art for each class? This is probably my lowest priority, and I may just never bother with it.

This plugin must be loaded after WATM and FWM. This also currently requires the full version of FWM, not the lite version. If there’s enough interest, I’ll consider creating a lite version, but no promises. Or you can just try using it with the lite version, I have no idea if it will work. If you try, please be sure to let me know how it goes.

Install with NMM. Or if you prefer, download manually, extract to your installation folder, and then enable the plugin. You must load WATM first, then FWM, and then the Minutemen Merged patch.

A HUGE thank you to Morphion for Far West Minutemen, and to TheFirstEnD for We Are The Minutemen. Thanks to both of you for giving me permission to upload this, and for helping me out with a few questions that I had along the way. Your mods have made this game a million times better for me, and I feel fortunate to be able to upload this.

If you like this mod, please don’t forget to hit the ‘endorse’ button. More importantly though, make sure you endorse both We Are The Minutemen and Far West Minutemen. The work I put into this is a mere fraction of the work they’ve put into their mods, and they deserve all of the real credit. Head over to their profiles and give them some well earned kudos after you endorse their mods.

Thanks are also in order for the many people who have contributed to both of these mods. Without these people, our wonderful modding community would be a mere shadow of what it is. Head over to their profiles and give them some kudos and download lots of their mods.

Tumbajumba, for creating new assets just for Far West Minutemen (and for the Combat Power Armor and XM73 that I’ve never uninstalled)
Caliente, for the CBBE body, which takes outfit modding to the next level
Valdacil, for AWKCR, which serves as an indispensable foundation for so many wonderful mods
Gambit77, for Armorsmith Extended and Weaponsmith Extended (which is the source of many of the weapons in these screenshots), and his work on countless other mods
Niero, for the CROSS Pre-War Cybernetics, and so many other fantastic mods
Elianora, for Eli’s Armour Compendium, and the countless wonderful mods that she’s contributed to our community
Fadingsignal, for the West-Tek Tactical Optics, and so many other high quality mods
Crimsomrider, for Crimsomrider’s Accessories, and many other mods that take outfit customization to the next level
M150, for the Cigarette in Mouth mod, and a ton of other cool and unique mods
Aldebaran90, for Wearable Backpacks and Pouches, this mod has been on my essential list for a long time
MunkySpunk, for the Far West Minutemen Dog Armor textures
Ellise, for the black shoulder bag from the Agent Outfit
Arideya, for Wasteland Fashion
Eferas, for the bandoliers
nman368, for the Travel Bag
Dales, for several of the retextures in We Are The Minutemen
DoktorSoviet, for the Minutemen Combat Armor Standalone retexture
VaultScout, for the Minutemen Bandana Retexture, Dogmeat sends his regards
kwn2k, for the Minutemen Beret Retexture
ripper1302, for assisting with the translation of the original WATM mod
Epervier 666, for the ESP-ESM Translator

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And of course, many thanks to zilav and the rest of the FO4Edit team, to everyone at Nexus Mods for running the best site on the internet, and to Bethesda for the countless hours of both joy and frustration.

None of these mods are in any sense required for this one, but I wanted to list a few mods that I think complement this very well, and help to create the ultimate Minutemen play through.

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Far West Minutemen

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About this mod

This mod enhances the Minutemen to convert them in a more strong background lore faction. Adds a group of minutemen specialist that can spawns individually as others and gives all minutemen dedicated equipment to add a wild west and steampunk touch.

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My role in all this is that of the excited child who plays with his “Legos” and runs to the kitchen shouting: «Mom, mom, look what I have built!»

So yes, this mod would be completely impossible if there were not all the artists of modeling and texturing that populates this community and that makes Bethesda what it is, who evidently make games like Fallout or Skyrim touch the sky to lovers like me and year after year enjoy again and again the same drug, the same nectar while waiting for the next delivery grille.

Leaving generalizations, thanks to:

— Caliente, for his female body model.
— Valdacil, which has allowed AWKCR that many other modders can work.
— Gambit77, for his unsurpassed work at Armorsmith Extended.
— Elianora, for his Eli’s Compendium. Invaluable experience and talent with armor and accessories.
— Fadingsignal, by West Teck Tactical Optics. A mod of very high quality as well as with all his work.
— Crimsomrider, for its accessories and clothing mods. It makes the Commonwealth a much more enjoyable and lively place.
— Arideya, by Wasteland Fashion. A mod that I have been using for years and I consider myself a number 1 fan for its style. After my first game (without mods) I never got rid of it.
— M150, for its incredible cigars, pipes and cigars that give a phenomenal touch to a game in which you do not stop to find tobacco and you can hardly see people smoking more than when they execute an animation.
— Eferas, for his bandoliers, especially the brown one that is my favorite XD and my pj usually uses it.
— Nman368, for its wonderful and configurable travel bag, that knapsack is amazing, especially with the hanging gas mask.

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Translations available on the Nexus

Version 2.1

Version 2.0

— New specialists: Minuteman conqueror, provisioner and marshal.
— New outfits for basic Minutemen, for pioneers thanks to Crimsomrider and emissaries thanks to Ja1ine.
— New armors for conquerors and marshals by Tumbajamba.
— New hats by courtesy of Tumbajamba for the extremist Minutemen.
— Two new backpacks courtesy of Tumbajamba and the integration of the traditionalist backpack thanks to tookiejones and
the rebel backpack thanks to L0rd0fWar.
— New integrated equipment: Provisioner backpack and new gas masks thanks to m150.
— New Tumbajamba armor for minutemen dogs.
— New retexturized armors for hunters and strategists.
— New armor by Tumbajamba for reeves.
— Now we will consider Preston a specialist minuteman, strategist in fact, so now he wears a strategist duster.
— New visual aspect for Ronnie Shaw, now considered a recognized ex-reeve, mediator of conflicts with a firm hand, and
although she retired, a real minuteman never retires at all, so she keeps her old equipment.
— I have included several minutemen related to missions, such as the assault to the institute, to use my outfits and ranks.
— New custom equipment for the vertibird minutemen pilots (the vertibird minutemen are still the originals, that is, you
only get access to them if you destroyed the Brotherhood of Steel with the help of the Minutemen)

Version 1.2

— Due to imposibility to contact with it´s author, I could not include the book backpack from Survivalist go Bags to the
traditionalist so I had to replace it for now.

— By a mistake I used for the representation of strategist the Armorsmith Extended version of the Minutemen General Uniform
and I have not the permission to use it, the strategist will use the vanilla versión modified by me, reduced and renamed.

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— Now there are two separate version to let the user choose what body to use, CBBE or Vanilla.

Version 1.1.1

Version 1.1

Straight donations accepted

First of fall, sorry for my english, I’m not a native speaker. Please, be understanding and thanks for take your time to read. I have created a changes section to avoid the main page flooding.

I want to fix something, I forgot to credit MunkySpunk for his great textures of the dog armor, who gave me his permission but, dumb of me, I forgot to credit his great work, so there is a special mention in the head, because he is a great texturization modder. Do not forget to endorse his work and enjoy all his content.

If you play Fallout 4 with Horizon now ThaMan has released a Patch to make FWM work by the rules of Horizon system. Here it is: https://www.nexusmods.com/fallout4/mods/28977

Far West Minutemen new Lite Version! For those players that do not decide yet to try the mod 🙂 or those who do not want the full version of what I dreamed.




As always I sincerely hope you like and thanks again to tumbajamba who let me bring you this new stuff hehe, here it is the changes of 2.1:

— New Tumbajamba armor for the extremists.
— New Tumba outfit for hunters.
— New equipment by Tumba that the basic minutemen and specialists can carry in general.
— Now scarves should be seen.
— Fixed some internal errors of templates thanks to the collaboration of Thirdstorm.
— I have published a patch to make the mod compatible with the Horizon’s system, eliminating the carry capacity of the backpacks.
— Corrected armor that by mistake did not guarantee resistance to damage.
— Fixed some equipment errors in relation to slots, stats, world models and values.


Now a list with the changes and mentions of Far West Minutemen v.2.0 🙂

— Newspecialists: Minuteman conqueror, provisioner and marshal.
— New outfits for basic Minutemen, for pioneers thanks to Crimsomrider, emissaries thanks to Ja1ine.
— New armors for conquerors, marshals and reeves by Tumbajamba.
— Warning!: the new armors of tumbajamba are not unisex, they are designed for a specific male or female body, and some of them are not designed for the main player so can cause glitches in first person view, specially crouched. The mod is designed as a visual overhaul of the minutemen and the armors fit well on npcs and maybe not on the player as I have said.
— New hats by courtesy of Tumbajamba for the extremist Minutemen.
— Two new backpacks courtesy of Tumbajamba and the integration of the rebel backpack thanks to L0rd0fWar.
— New integrated equipment: Provisioner backpack and new gas masks thanks to m150.
— NewTumbajamba armor for minutemen dogs.
— New retexturized armors for hunters and strategists.
— Now we will consider Preston a specialist minuteman, strategist in fact, so now he wears a strategist duster.
— New visual aspect for Ronnie Shaw, now considered a recognized ex-reeve, mediator of conflicts with a firm hand, and although she retired, a real minuteman never retires at all, so she keeps her old equipment.
— I have included several minutemen related to missions, such as the assault to the institute, to use my outfits and ranks.
— New custom equipment for the vertibird minutemen pilots (the vertibird minutemen are still the originals, that is, you only get access to them if you destroyed the Brotherhood of Steel with the help of the Minutemen)

Note:

Due to the inability to contact with the user m150 and toshizo7 I have not made possible to include the mod Cigarettes in Mouth (you can see lot of images here of Minutemen smoking cigars and pipes) that was a fundamental part of my mod and the asset scarfs from Eli’s Compendium, there may be some images with them). These items are already included in other version so, if in the future they give me their permission I’ll update the mod to include these assets, but for now it can´t be possible.

Clarifying a bit about specialist spawns, FWM modifies the LCharMinutemen List to integrate, among the basic minutemen that still being there (and their proportion have been increased) the rest of minutemen that I have created. These Minutemen level scale with the player according to the vanilla values.







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Far West Minutemen RU

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Этот мод улучшает Минитменов, чтобы превратить их в более сильную фракцию. Добавляет группы специалистов, которые могут появляться индивидуально, как и другие.

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Минитмены Дикого Запада

Что делает мод?

Модификация имеет две разновидности: Полная и Легкая.

ПОЛНАЯ ВЕРСИЯ

ЛЕГКАЯ ВЕРСИЯ

Это версия с одним обязательным условием, вам нужен только AWKCR, эта версия не требует Armorsmith Extended или Cross Cybernetics, Crimsomrider Accesories или West Tek Tactical Optics. Версия, ориентирована на тех игроков, которые хотят улучшить фракцию Минитменов. Дикий Запад но без стиля стимпанк и без большого количества зависимостей или чрезмерно мощного снаряжения. Эта версия включает в себя все работы Tumbajamb’ы, поэтому минитмены носят свои костюмы, шляпы и другое снаряжение, как всегда, но на этот раз есть возможность не носить их, а только костюм и шляпу.

Множество изображений добавленных вещей, разновидностей специалистов и другую информацию можно посмотреть на страничке оригинального мода.

Приглашаю всех к нам на Дискорд-сервер, посвященный совмещению модов HORIZON и SimS 2.
Здесь вы найдете единомышленников, вам всегда помогут советом.
Также у нас есть моды и патчи, которые не были выложены на Нексус.

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