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About this mod
Combines several weapon replacers into a single installer. Replaces most vanilla ballistic weapons. Highly modular installer for freedom of choice
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks to each individual mod author for making these great mods:
ajhakra and team for creating the McMillan CS5, TEC-9, and MP-412 weapon mods
Ardent117 and all those involved with making the Glock 19x mod
asXas for creating the Ak5C weapon mod
CHNGhostDelta and team for creating the Kriss Vector weapon mod
Deadpool2099 and everyone involved with making the Service Rifle, Wattz Laser Gun, Bullpup Bozar, and Hunting Shotgun Weapon mods
DMagnus for his work on the RSh-12 Assault Revolver
DOOMBASED and team for creating the FN FAL weapon mod
ehtyeci for creating the Sig Sauer MPX weapon mod
ExpoAlt and team for creating the MTs-255 Revolver Shotgun Weapon Mod
fadingsignal for creating the Beretta M9-FS weapon mod
Fallout4Why and team for creating the MK14 EBR Redux
FX0x01 and team for their work in creating all the weapon mods I’ve made a replacer for so far
GaigeStorm for creating the Benelli M3 Super 90 and Beretta PX4 weapon mods
Michau2 for creating the AR70 weapon mod
Millenia and team for creating the M3D Sig Sauer P220 weapon mod
NovaFinch and all those involved with making the Mark 23 SOCOM, Izhmash SV-98, PL-14 Lebedev, and Steyr AUG A3 weapon mods
QuadRioters for creating the Accelerator, Projectile Rocker Launcher, and Fusillade Grenade Launcher weapon mods
Robersonb1 (aka The Shiny Hax) and team for creating the P90 and RPG-7V2 weapon mods
Skibadaa for making the IF-88, WH-Mk.19 Shrike, and Personal Minigun weapon mods. All in his Skibadaa Weapon Pack
TrophiHunter for his work making the Walther P99
Utherien and all those involved with making the AER15, AX50, Mossberg 500, and Rheinmetall EG-7 Energiegewehr weapon mods
VigVam33 for creating the Aquila Laser Rifle weapon mod
WarfightersWorkshop and all those involved with making the MWM4 M4A1 weapon mod
Donation Points system
This mod is not opted-in to receive Donation Points
Version FOMOD v013
Version FOMOD v012
Version FOMOD v011
Version FOMOD v010
Version FOMOD v009
Version FOMOD v008
Version FOMOD v007
Version FOMOD v006
Version FOMOD v005
Version FOMOD v004
Version FOMOD v003
Version FOMOD v002
Version FOMOD v001
This mod packs several replacers into a single installer. If you want the convenience of only having to download one mod to replace many things, then this is for you. This mod contains no model/texture/mesh/sound assets. You must download the original weapon mods first before using any replacers.
Below is a list of weapon mods supported by Modern Weapon Replacers:
Click here to refer to the individual mod pages for each replacer. You can find a more detailed breakdown of what each replacer does, what vanilla weapons they replace, and any known bugs on the description page for each individual mod
1. Download the weapon mods you want first
2. Install the weapon mod(s) into your game using your preferred mod manager. Confirm that their esp’s are checked/activated in your mod manager
1. Uninstall the replacer, download the update, then re-install the mod
2. Load your save game. Any replaced weapons in your inventory may be broken. Scrap or get rid of them if they are broken and seek out new ones by adding them via console or finding them in the game world
3. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the «Resurrect» console command. You will have to do this one-by-one for each NPC.
If the NPC/Companion isn’t equipping their replaced weapon after the resurrect command, open the console, select them, then enter the «openactorcontainer 1» console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo.
Thanks to each individual mod author for making these great mods:
Please log in or register
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File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Combines several weapon replacers into a single installer. Replaces most vanilla ballistic weapons. Highly modular installer for freedom of choice
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks to each individual mod author for making these great mods:
ajhakra and team for creating the McMillan CS5, TEC-9, and MP-412 weapon mods
Ardent117 and all those involved with making the Glock 19x mod
asXas for creating the Ak5C weapon mod
CHNGhostDelta and team for creating the Kriss Vector weapon mod
Deadpool2099 and everyone involved with making the Service Rifle, Wattz Laser Gun, Bullpup Bozar, and Hunting Shotgun Weapon mods
DMagnus for his work on the RSh-12 Assault Revolver
DOOMBASED and team for creating the FN FAL weapon mod
ehtyeci for creating the Sig Sauer MPX weapon mod
ExpoAlt and team for creating the MTs-255 Revolver Shotgun Weapon Mod
fadingsignal for creating the Beretta M9-FS weapon mod
Fallout4Why and team for creating the MK14 EBR Redux
FX0x01 and team for their work in creating all the weapon mods I’ve made a replacer for so far
GaigeStorm for creating the Benelli M3 Super 90 and Beretta PX4 weapon mods
Michau2 for creating the AR70 weapon mod
Millenia and team for creating the M3D Sig Sauer P220 weapon mod
NovaFinch and all those involved with making the Mark 23 SOCOM, Izhmash SV-98, PL-14 Lebedev, and Steyr AUG A3 weapon mods
QuadRioters for creating the Accelerator, Projectile Rocker Launcher, and Fusillade Grenade Launcher weapon mods
Robersonb1 (aka The Shiny Hax) and team for creating the P90 and RPG-7V2 weapon mods
Skibadaa for making the IF-88, WH-Mk.19 Shrike, and Personal Minigun weapon mods. All in his Skibadaa Weapon Pack
TrophiHunter for his work making the Walther P99
Utherien and all those involved with making the AER15, AX50, Mossberg 500, and Rheinmetall EG-7 Energiegewehr weapon mods
VigVam33 for creating the Aquila Laser Rifle weapon mod
WarfightersWorkshop and all those involved with making the MWM4 M4A1 weapon mod
Donation Points system
This mod is not opted-in to receive Donation Points
Version FOMOD v013
Version FOMOD v012
Version FOMOD v011
Version FOMOD v010
Version FOMOD v009
Version FOMOD v008
Version FOMOD v007
Version FOMOD v006
Version FOMOD v005
Version FOMOD v004
Version FOMOD v003
Version FOMOD v002
Version FOMOD v001
This mod packs several replacers into a single installer. If you want the convenience of only having to download one mod to replace many things, then this is for you. This mod contains no model/texture/mesh/sound assets. You must download the original weapon mods first before using any replacers.
Below is a list of weapon mods supported by Modern Weapon Replacers:
Click here to refer to the individual mod pages for each replacer. You can find a more detailed breakdown of what each replacer does, what vanilla weapons they replace, and any known bugs on the description page for each individual mod
1. Download the weapon mods you want first
2. Install the weapon mod(s) into your game using your preferred mod manager. Confirm that their esp’s are checked/activated in your mod manager
1. Uninstall the replacer, download the update, then re-install the mod
2. Load your save game. Any replaced weapons in your inventory may be broken. Scrap or get rid of them if they are broken and seek out new ones by adding them via console or finding them in the game world
3. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the «Resurrect» console command. You will have to do this one-by-one for each NPC.
If the NPC/Companion isn’t equipping their replaced weapon after the resurrect command, open the console, select them, then enter the «openactorcontainer 1» console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo.
Thanks to each individual mod author for making these great mods:
Please log in or register
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File information
Last updated
Original upload
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Tags for this mod
567 comments
Future Additions
Future Updates
Frequently Asked Questions
Q: Are the weapon names still vanilla?
A: No, they are not vanilla. All replaced weapons will use the weapon mod instance naming instead of the vanilla weapon names
Q: What is the difference between «Keeps LL Injection» and «No LL Injection»?
A: When you keep the leveled list injection scripts, you will see two instances of the weapon you select in-game. One instance is the weapon injected into your game by script. The second instance is the selected weapon as a replacement for vanilla weapons.
When you choose to remove the leveled list injection scripts, you will only see one instance of the selected weapon. This instance is as a replacement for vanilla weapons
Q: Why is my mod manager not installing the mod correctly?
A: If you are having trouble with your mod manager, you can install the plugins manually. Open the file structure, find the plugin(s) you want, and drag/drop or copy/paste into you Fallout 4 Data folder. Let Windows overwrite the original esp with the plugins from this mod.
Q: Does this mod change the stats of the guns?
A: Most stats are changed to more closely mimic the original weapon mod. Some stats like magazine capacity, attack delay, etc are changed to mimic the original weapon mod. Other stats like base damage may be left alone to avoid issues with balancing
Q: Can I still modify the replaced guns like normal?
A: My replacers have the same modification parent slots as the weapon mod. So yes, you can change the damage modifier or paint job etc. of your replaced weapon
Q: What is the armor in your screenshots?
A: Please read the credits section of the description where I describe where I get them. I don’t post any direct links.
Please log in or register
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File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Combines several weapon replacers into a single installer. Replaces most vanilla ballistic weapons. Highly modular installer for freedom of choice
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks to each individual mod author for making these great mods:
ajhakra and team for creating the McMillan CS5, TEC-9, and MP-412 weapon mods
Ardent117 and all those involved with making the Glock 19x mod
asXas for creating the Ak5C weapon mod
CHNGhostDelta and team for creating the Kriss Vector weapon mod
Deadpool2099 and everyone involved with making the Service Rifle, Wattz Laser Gun, Bullpup Bozar, and Hunting Shotgun Weapon mods
DMagnus for his work on the RSh-12 Assault Revolver
DOOMBASED and team for creating the FN FAL weapon mod
ehtyeci for creating the Sig Sauer MPX weapon mod
ExpoAlt and team for creating the MTs-255 Revolver Shotgun Weapon Mod
fadingsignal for creating the Beretta M9-FS weapon mod
Fallout4Why and team for creating the MK14 EBR Redux
FX0x01 and team for their work in creating all the weapon mods I’ve made a replacer for so far
GaigeStorm for creating the Benelli M3 Super 90 and Beretta PX4 weapon mods
Michau2 for creating the AR70 weapon mod
Millenia and team for creating the M3D Sig Sauer P220 weapon mod
NovaFinch and all those involved with making the Mark 23 SOCOM, Izhmash SV-98, PL-14 Lebedev, and Steyr AUG A3 weapon mods
QuadRioters for creating the Accelerator, Projectile Rocker Launcher, and Fusillade Grenade Launcher weapon mods
Robersonb1 (aka The Shiny Hax) and team for creating the P90 and RPG-7V2 weapon mods
Skibadaa for making the IF-88, WH-Mk.19 Shrike, and Personal Minigun weapon mods. All in his Skibadaa Weapon Pack
TrophiHunter for his work making the Walther P99
Utherien and all those involved with making the AER15, AX50, Mossberg 500, and Rheinmetall EG-7 Energiegewehr weapon mods
VigVam33 for creating the Aquila Laser Rifle weapon mod
WarfightersWorkshop and all those involved with making the MWM4 M4A1 weapon mod
Donation Points system
This mod is not opted-in to receive Donation Points
Version FOMOD v013
Version FOMOD v012
Version FOMOD v011
Version FOMOD v010
Version FOMOD v009
Version FOMOD v008
Version FOMOD v007
Version FOMOD v006
Version FOMOD v005
Version FOMOD v004
Version FOMOD v003
Version FOMOD v002
Version FOMOD v001
This mod packs several replacers into a single installer. If you want the convenience of only having to download one mod to replace many things, then this is for you. This mod contains no model/texture/mesh/sound assets. You must download the original weapon mods first before using any replacers.
Below is a list of weapon mods supported by Modern Weapon Replacers:
Click here to refer to the individual mod pages for each replacer. You can find a more detailed breakdown of what each replacer does, what vanilla weapons they replace, and any known bugs on the description page for each individual mod
1. Download the weapon mods you want first
2. Install the weapon mod(s) into your game using your preferred mod manager. Confirm that their esp’s are checked/activated in your mod manager
1. Uninstall the replacer, download the update, then re-install the mod
2. Load your save game. Any replaced weapons in your inventory may be broken. Scrap or get rid of them if they are broken and seek out new ones by adding them via console or finding them in the game world
3. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the «Resurrect» console command. You will have to do this one-by-one for each NPC.
If the NPC/Companion isn’t equipping their replaced weapon after the resurrect command, open the console, select them, then enter the «openactorcontainer 1» console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo.
Thanks to each individual mod author for making these great mods:
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Replaces vanilla assault rifles, combat rifles, or handmade rifles into NovaFinch’s AKM Complex weapon mod
DLC requirements
Nexus requirements
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
All credits and thanks goes to the team that made the AKM Complex weapon mod:
Everyone in my discord server and the bone zone for beta testing and support.
Donation Points system
This mod is not opted-in to receive Donation Points
Version 2.0
Version 1.0
This mod replaces vanilla assault rifles, combat rifles, or handmade rifles into the AKM Complex weapon mod by NovaFinch
Optional plugins are included that completely override Super Mutant leveled lists and gives them either melee weapons, miniguns, or missile launchers. Place the Super Mutant Leveled List Override esp very low in your load order to allow it to win any leveled list conflicts
1. Make sure Fallout 4 is updated to version 1.10.162 or higher
3. Download and install the AKM Complex v1.0.2 patch
4. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder
5. Install this mod. Select the replacers you want.
1. Uninstall the replacer, download the update, then re-install the mod
2. Load your save game. Any replaced weapons in your inventory may be broken. Scrap or get rid of them if they are broken and seek out new ones by adding them via console or finding them in the game world
3. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the «Resurrect» console command. You will have to do this one-by-one for each NPC.
If the NPC/Companion isn’t equipping their replaced weapon after the resurrect command, open the console, select them, then enter the «openactorcontainer 1» console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo.
Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn’t seen this mod.
(Required) AKM Complex by NovaFinch: https://www.nexusmods.com/fallout4/mods/46179
(Required for all plugins in this mod) Nuka World DLC
All credits and thanks goes to the team that made the AKM Complex weapon mod:
— The Modern Warfare 2019 Ghost armor in the screenshots can be found on the No Piracy Discord
— The Modern Warfare 2019 Thorne armor in the screenshots can be found on the No Piracy Discord