Переключаемое ночное видение / Toggleable Night Vision
Автор:Wenderer
Версия:1.2
Перевод:русский
Описание:
Данный мод добавляет в игру Fallout 4 возможность переключения эффекта ночного видения у стандартных игровых прицелов с помощью горячей клавиши.
Подробнее:
* Что делает этот мод? Ну, название говорит само за себя. Прицелы ночного видения это классная вещь, но, к сожалению, не в Fallout 4. Шел 2015 год, релиз игры, но как же прискорбно осознавать, что в игре которая вышла в 2015 году нет простой функции, включения и выключения ночного видения, в то время как другие обычные игры еще в далекие 2000 года, имели эту функцию? Ну ладно, не будем о грустном, теперь и в игре Fallout 4 это есть.
Особенности
1. Переключение ночного видения вкл / выкл с любой назначенной горячей клавишей. Установите в меню MCM настроек.
2. Новый авторский эффект ночного видения. Я попытался сделать концепцию «Gen 1 NV», кроме шумоподавления. Вы можете переключить назад на стандартный игровой стиль в MCM меню, если не понравится новый.
3. Новые авторские звуковые эффекты. Могут быть отключены в MCM меню.
4. Использование ядер блоков в качестве батареи, для игрового погружения. Можно отключить в MCM меню.
Требования:
Fallout 4
DLC Far Harbour и Nuka World (по желанию)
Mod Configuration Menu
F4SE
Совместимость:
Я не даю никаких гарантий, что буду делать патчи для различных модов. Я могу сделать некоторые исправления для модов, которые я использую. Но я хочу играть в игру, а не делать патчи, поэтому имейте это в виду, когда вы спрашиваете какие-либо патчи.
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About this mod
Night Vision / Thermal / Targeting HUD goggles and eyepieces with new meshes and HD textures. Fully modular, craftable, upgradeable. 3 vision effects, 8 colors, and 2 additional targeting enhancements. Schematics posters also in the Workshop!
This mod does not have any known dependencies other than the base game.
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Author’s instructions
Translations are allowed if they are only the ESP plugin, require the main mod, and are uploaded to Nexus only. No items or other content from this mod may be used or re-uploaded without my express permission. Please contact me if you’d like to use anything.
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This author has not credited anyone else in this file
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Translations available on the Nexus
Version v1.1
Version 2.0.1
Version 2.0
Version 1.1.1
Straight donations accepted
EVERYTHING IS COVERED IN THE VIDEOS HERE!
Version 2.0 Update Overview // Version 1.0 Launch Video
DESCRIPTION
WEST TEK TACTICAL OPTICS adds new tactical goggles and eyepieces, featuring new meshes and textures, which are fully modular, craftable, and upgradeable at the the armor workbench, with 3 primary vision effects with various brightness options, 2 secondary enhancements, and 8 colors. The base goggles give +1 perception, and any combination of mods can be added to customize them for your play style or appearance. All mods can be switched between the goggles and the eyepiece. Once you unlock crafting, you’ll be able to also craft large schematic posters for each of the items, which look pretty sweet in your workbench area (see images.)
As of version 2.0, a toggle switch is implemented, and a multi-vision mode with vision cycling can be added. In addition, ALL VISION MODES ARE AVAILABLE ON POWER ARMORS! Lastly, the goggles have the option to animate up onto the forehead position when toggles! Please see this article or watch the video for details!
The night vision goggles are a 100% new mesh and textures that I made from scratch, and am pretty happy how they turned out. The eyepiece I cut out of the Institute Worker outfit, added a few things, cleaned it up, fixed the UV and made new textures.
The vision modes were made for dark environments, and as such it is highly recommended to be paired along with mods such as Darker Nights and Interiors Enhanced. I am open to making variants of brightness levels, but please understand I can’t accommodate every request, as everyone’s monitor brightness and viewing situations are wildly different.
The following mods are available for both sets of optics:
The high-tech goggles have a low chance to spawn on high-level Gunners, low-tech on Raiders and Super Mutants. They will also be for sale by Lucas Miller, Cricket, KLE-O, and Proctor Teagan starting around level 16, so there’s a chance you can find some out in the wild. However, you cannot modify any optics you find until you have read the schematics and have the required perks. There are two options available for lists, Standard (which will require merging into your patch by hand, my preference) or Script-Injected, which is plug-and-play.
BACKSTORY
West Tek was a pre-war defense contractor working for the United States government, which created the T-45d and T-51b power armors, as well as the FEV virus. If you read the delivery letter you’ll learn a bit more about where these optics came from.
