fallout 4 моды военная форма
Fallout 4 моды военная форма
Автор: AussieShepherd117
Версия: 1.2
Не желаете получить высококачественную военную экипировку в Fallout 4?Скорее всего, не отказались бы, поэтому представляем вашему вниманию униформу и вооружение российских войск – как устаревшие комплекты, так новые образцы, что используются в настоящее время.
Как получить снаряжение российской армии:
Вариант II. Воспользуйтесь консольной командой «help enclave 4». Вы увидите список из 2-х контейнеров, вам нужен номер того, который называется ‘Enclaves Russian Gear’.
От автора (планы на будущее):
Есть желание добавить ещё больше камуфляжных расцветок, головных уборов, жилетов/нагрудников и оборудование спецназа. Также планируется добавить поддержку для женских тел.
Внимание! Название контейнера не переведено, иначе консольные команды работать не будут и вы не сможете получить снаряжение в игре.
Удаление: удалить все файлы мода из папки Fallout 4\Data\.
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Army Uniforms of the Wasteland
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Army Uniforms of the Wasteland is a texture re-placement project for the Army Fatigues and Military Fatigues.
This re-texture project will not only cover camouflage patterns but other military uniform styles like the classic Olive Drab Green uniforms to the latest camouflage uniforms.
The goal of the project is to make the army uniforms and the military fatigues look more unique while keeping it visually friendly to the game universe.
UPDATE 3/24/16
Army Fatigues: Clean/Dirty UCP Camo + Helmet
UPDATE 3/10/16
NOTE FOR THE UPDATE: If you guys know a camouflage pattern that I don’t know and you want it to be a replacer or a standalone mod, just leave me a comment in this mod page. Cheers.
CURRENT: The current Army/Military Uniforms in this pack are:
ARMY FATIGUES (Main)
Nexus Mod Manager
1. Run Nexus
2. Install mod
3. Run the game 🙂
Hope you guys like it 🙂
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All Camo Uniforms
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Military Camouflage Armor Mods and Mega Pack with 30 camo mods for 7 vanilla items and 210 standalone, craftable military clothing items in 30 different camo patterns. CBBE and AWKCR compatible.
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Translations available on the Nexus
Version Addon 02
Version Addon 01
Version 1.2
Version 1.1
Straight donations accepted
WHAT IT DOES
1) This mod adds 30 camo patterns as armor mods to vanilla military clothing items and bandanas.
2) This mod adds 210 standalone, craftable clothing items to the game: 7 different vanilla military items in 30 different camo patterns.
The affected vanilla items are:
— Army Fatigues
— Army Helmets
— Bandana
— Dirty Army Fatigues
— Dirty Army Helmets
— Military Cap
— Military Fatigues
The camo patterns are:
— A-TACS AU (Advanced Tactical Concealment System Arid/Urban) / United States Army
— A-TACS FG (Advanced Tactical Concealment System Foliage/Green) / United States Army
— Woodland CADPAT (Canadian Disruptive Pattern) / Canadian Forces
— DBDU (Desert Battle Dress Uniform) / United States Army
— DCU (Desert Camouflage Uniform) / United States Army
— Woodland DPM (Disruptive Pattern Material) / British Forces
— EMR (Edinaya Maskirovochnaya Rascvetka) / Russian Army
— Flecktarnmuster (Flecktarn) / German Army
— M1990 / Hungarian Defence Forces
— M81 Woodland / United States Army
— M/84 / Military of Denmark
— M90 Splinter Temperate Woodland / Swedish Army
— MARPAT Woodland (Marine Pattern) / United States Marine Corps
— MTP (Multi-Terrain Pattern) / British Forces
— MultiCam / United States Army
— NWU (Navy Working Uniform) / United States Navy
— Tigerstripe / United States Army
— UCP (Universal Camouflage Pattern) / United States Army
— US Urban Camouflage / Brazilian Federal Police
— VSR (Schofield) / Russian Army
Add-on 01:
— CE Woodland (Camouflage Europe centrale / ‘French Woodland’) / French Army
— DPCU (Disruptive Pattern Camouflage Uniform / Auscam) / Australian Defence Force
— DPDU (Disruptive Pattern Desert Uniform / Desert Auscam) / Australian Defence Force
— MARPAT Desert (Marine Pattern) / United States Marine Corps
Add-on 02:
— Irish DPM (Disruptive Pattern Material) / Irish Army
— M/98 / Norwegian Army
— MultiCam Alpine / United States Army
— MultiCam Arid / United States Army
— MultiCam Black / United States Law Enforcement Tactical Teams
— Type 99 / Chinese People’s Liberation Army
The mod is also compatible with CBBE . ShapeData and SliderSets included for both Army and Military Fatigues.
Armor and Weapon Keywords (AWKCR) is required as well to make it compatible with other, for example sorting mods.
UPGRADE v1.2
— Added FOMOD Installer for optional features.
— Optional: Apparel crafting at the Armorsmith Workbench instead of the Chemistry Station. You still need Schematics and those are still at the Chemistry Station under Utility but all the items are at the Armorsmith Workbench with this option under Headgear and Military Outfits. YOU NEED THE LATEST ARMORSMITH EXTENDED for this option!!
— Optional: Camo patterns can now be crafted as ARMOR MODS for vanilla items!! You still need Schematics and those are still at the Chemistry Station under Utility. YOU NEED THE LATEST ARMORSMITH EXTENDED for this option!!
— Optional: Russian translation by SlayeRFCSM
— Main file is now the FULL version with Add-on 01. If you don’t want the add-on, just download v1.2 or v1.2 patch.
— ACU is now called UCP.
— Changed the name of MARPAT to “MARPAT Woodland”, Desert MARPAT to “MARPAT Desert”.
— Fixed a typo in the name of M90 Schematics.
UPGRADE v1.1
— The mod now REALLY is compatible with AWKCR as I was stupid enough to upload the wrong version last week.
— Fixed some cliping issues with CBBE body type and Army Fatigues. ShapeData and SliderSets included for both Army and Military Fatigues.
— Added some «more dirty» effects for all 20 base patterns of the Dirty Army Fatigues and Dirty Army Helmets.
— Changed to a better shaded and seamless pattern for M90, Flecktarn, MTP, MultiCam and MARPAT with all textures.
— Changed to a more lifelike saturation and brightness of CADPAT on all textures.
— Changed vertical patterns to horizontal on the Army Fatigues pants with the following patterns: ACU, DBDU, DCU, M81, MARPAT, MTP, MultiCam, NWU, Tigerstripe, Urban and VSR.
RUSSIAN TRANSLATION
— There’s also a Russian translation of the mod thanks to SlayeRFCSM.
HOW TO INSTALL
Extract the contents of the rar file to your Fallout4/data folder.
Enable AllCamoUniforms.esp using a mod manager or manually.
Ensure these lines appear in either your Fallout4Prefs.ini or Fallout4Custom.ini:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
HOW TO USE IN THE GAME
1) Camo patterns as armor mods
There’s an option to unlock all 24 camo patterns as Armor Mods for vanilla items: Army Fatigues, Army Helmet, any kind of Bandanas, Dirty Army Fatigues, Dirty Army Helmet, Military Cap and Military Fatigues.
1. Under the Chemistry Station’s Utility section create the Schematics of one or more of the above camo patterns.
2. The camo patterns as armor mods are available now at the Armor Workbench for the above items and require 4 Cloth, 2 Oil and 2 Adhesive and it also requires you to have Armorer level 4 perk. On the other hand any piece of camo mods adds you +5 Stealth while moving so this way it’s not just a cosmetic change. 😉
Known issues:
— removing the armor mod creates a camo armor mod item in your inventory as it should, but reattaching it without crafting the mod again is not possible at the moment. But I’m working on it.
2) Camo items as standalone outfits
There’s a two step crafting for these items in any Chemistry Station or Armorsmith Workbench as a possible option:
1. Under the Chemistry Station’s Utility section create the Schematics of one or more of the above camo patterns.
2a. Re-entering the Chemistry Station unlocks all the clothing items of a camo pattern for which you have the Schematics in your Inventory.
2b. If you chose to use the Armorsmith Workbench instead of the Chemistry Station then entering the Armorsmith Workbench under «Headgear» and «Military outfits» the Schematics unlock all the clothing items of a camo pattern for which you have the Schematics in your Inventory.
So if you want to clean up the Utility section or the Armorsmith Workbench recipes, all you need to do is drop or store the Schematics anywhere but in your Inventory.
Also if you have time, check out the tutorial videos below that I created for the mod.
FUTURE PLANS
— Armorsmith Extended patch
— Adding the standalone outfits to leveled lists making optional overhaul for Gunners, Raiders, BoS, etc (probably on a separate mod page)— Add-on 02 coming soon: Irish DPM, M/98 Norwegian, MultiCam Black, Chinese Type 99
— Other planned/requested patterns: Kryptek, various WW2, other sub-types of MultiCam
— More camo patterns if many requests point to some specific ones I missed
TOOLS USED
CHECK OUT MY OTHER MODS
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Military Gorka Suit
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Adds the Gorka suit with a Smersh AK harness. Become the Russian operator you’ve always wanted to be! New meshes and new textures.
This mod does not have any known dependencies other than the base game.
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Under no circumstances may this mod be edited and re-uploaded on Nexus or any other site. Nor will I allow any part of it to be used in another mod without my permission.
File credits
Bethesda Game Studios and the Creation Kit, Blender, Substance Painter 2, Gimp, DDS plugin for Gimp 2.8 by Alexandre Prokoudine, Photoshop CS6, NifSkope, Bodyslide and Outfit Studio by Ousnius and Caliente, Bethesda Archive Extractor by jonwd7, and Material Editor by ousnius.
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Version 2.0
All meshes and textures have been made by me in Blender and Substance Painter 2. The model is coming in at 14,868 verts/28,478 tris and all textures are 2048×2048.
There are 21 color schemes to choose from including the default color. All color schemes offer a stealth bonus (reduces detection from moving) but it varies depending on which one you pick.
Suit is ballistic weave compatible.
The suit can be crafted at any Chembench under, «MILITARY GORKA SUIT.»
None of the meshes will be made modular. Everything has been modeled to fit with each other. Even if they weren’t they’d be problems with clipping and whatnot with other appeal.
The same model is used for male and female characters. The gorka is a loose fitting suit and will look fine on either character.
The left sleeve might clip with the Pip-boy sometimes. Shrinking it will make it look strange on NPCs.
The knee-pad straps bend strangely. The knee area is just a bad place for any mesh to be unless it’s continuous like pants. To avoid the metal plate bending like jelly a heavier bone weight was applied to keep it rigid but the straps still have to bend with it.
Back straps bend strangely. Bone weights are very unforgiving when it come to loose meshes yet the straps still work well. They might stretch a bit sharply when reloading a weapon but that’s the best they’re going to get.
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Clothing
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