fallout new vegas фонарик мод
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Flashlight NVSE
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Original upload
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About this mod
Flashlight using NVSE
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name | Notes |
---|---|
Cinemodded Fallout and Patches | Flashlight-Asurah Patch + Flashlight-FNC Patch + Flashlight-TTW Patch |
FlashlightNVSE LED Edition Update |
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
Version 1.22
Version 1.21
Version 1.20
Version 1.12
Version 1.11
Version 1.10
Flashlight NVSE 1.22
History
Description
Introduces a flashlight feature to the game, not unlike Documn’s version. Unlike the PipBoy-light, the flashlight is a directional-light, only illuminating objects that you are looking at. In contrast to the PipBoy-light, it can reach much farther away.
Options you can configure
Color Change the color of the light from Cold, Warm and Neutral.
Quality Selecting a lower quality settings will improve performance at the cost of visual experience.
Dynamic Quality Selecting this will allow you to define different interior and exterior quality settings.
Intensity Change the attenuation level from Near and Far.
Dynamic Intensity Selecting this will allow you to define different interior and exterior intensity settings.
New Use Decals Enables/Disables the usage of light-decals visible on headband, helmet and belt/harness versions. Disabling them will not conflict with other mods using misc armor equipment.
Enable Flashlight on Currently Equipped Helmet Allows you to enable flashlights on your currently equipped helmet. Selecting this will prompt you which helmet-variant you are using so that it gets a matching light-decal. Since 1.22, you can select no-decal option.
Compatibility
Flashlight NVSE automatically detects and applies the flashlight functionality to the following mods
Location
Requirements
Installation
The use of the Unified HUD Project is strongly recommended for easy installing.
Credits
Important : In v.1.22 the Tactical Harness is not my own work, only modified the mesh. Unfortunately I don’t know who the original creator is or what is the mod itself it came from. If anyone knows, please write in the comments so I can ask for a formal permission and properly give credit.
The NVSE Team.
ElminsterAU for FNVEdit.
Arwen for light color.
Pelinor for Directional Piplight and MCM.
Gopher for Headband Flashlight model.
Documn for Flashlight NV.
Disclaimer
This mod requires NVSE, which is currently in Beta. You may need to update NVSE at some future date.
This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.
«Фонарик» / Flashlight NVSE 1.22
7 изображений
Описание
Фонарик на пустоши!
Данный мод добавляет ряд фонариков, реалистично освещающих темное окружение. Это не свет Пип-боя, это действительно направленный свет освещающий только те объекты, на которые вы фонарь направляете.
— наплечный (крепится специальным ремнем на плече, собирается на верстаке)
— наголовный (крепится на голову, занимает слот банданы)
— тактический пояс (собирается на верстаке)
* Фонарики добавлены в некоторые уровневые списки. Плюс один вы найдете в. (внезапно) доме дока Митчелла.
— силовые шлемы T-45d и T-51b (ровно как и восстановленный вариант от НКР)
Плагин автоматический распознает и активирует соответствующий контент для следующих DLC/модов:
С помощью «Меню настройки модификаций» вы можете настроить ряд параметров плагина, включая:
— Качество и интенсивность света, включая раздельные настройки для интерьеров и экстерьеров. (Настройте под производительность своего ПК)
— Потребление батареи, включая собственную иконку в интерфейсе. Возможна интеграция с iHUD.
— Горячая клавиша включения.
— Использование декалей. Вкл./Откл. видимой ‘лампочки’ на фонарике при включенном свете. Включенная опция может конфликтовать с некоторыми модами, вроде Tailor Maid, в таком случае ее предлагается выключить.
— Добавление функционала фонарика на текущий экипированный шлем. Добавляет функцию фонарика любому шлему, который в текущий момент надет на ГГ, включая снаряжение из любых модов.
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Flashlight NVSE
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Flashlight using NVSE
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name | Notes |
---|---|
Cinemodded Fallout and Patches | Flashlight-Asurah Patch + Flashlight-FNC Patch + Flashlight-TTW Patch |
FlashlightNVSE LED Edition Update |
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
Version 1.22
Version 1.21
Version 1.20
Version 1.12
Version 1.11
Version 1.10
Flashlight NVSE 1.22
History
Description
Introduces a flashlight feature to the game, not unlike Documn’s version. Unlike the PipBoy-light, the flashlight is a directional-light, only illuminating objects that you are looking at. In contrast to the PipBoy-light, it can reach much farther away.
Options you can configure
Color Change the color of the light from Cold, Warm and Neutral.
Quality Selecting a lower quality settings will improve performance at the cost of visual experience.
Dynamic Quality Selecting this will allow you to define different interior and exterior quality settings.
Intensity Change the attenuation level from Near and Far.
Dynamic Intensity Selecting this will allow you to define different interior and exterior intensity settings.
New Use Decals Enables/Disables the usage of light-decals visible on headband, helmet and belt/harness versions. Disabling them will not conflict with other mods using misc armor equipment.
Enable Flashlight on Currently Equipped Helmet Allows you to enable flashlights on your currently equipped helmet. Selecting this will prompt you which helmet-variant you are using so that it gets a matching light-decal. Since 1.22, you can select no-decal option.
Compatibility
Flashlight NVSE automatically detects and applies the flashlight functionality to the following mods
Location
Requirements
Installation
The use of the Unified HUD Project is strongly recommended for easy installing.
Credits
Important : In v.1.22 the Tactical Harness is not my own work, only modified the mesh. Unfortunately I don’t know who the original creator is or what is the mod itself it came from. If anyone knows, please write in the comments so I can ask for a formal permission and properly give credit.
The NVSE Team.
ElminsterAU for FNVEdit.
Arwen for light color.
Pelinor for Directional Piplight and MCM.
Gopher for Headband Flashlight model.
Documn for Flashlight NV.
Disclaimer
This mod requires NVSE, which is currently in Beta. You may need to update NVSE at some future date.
This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.
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Flashlight NV
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
This mod gives you an invisible, hands-free flashlight.
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
NAME: Flashlight NV
AUTHOR: Documn
CATEGORY: Miscellaneous
ATTENTION: Gopher made a head-mounted flashlight. Go check it out!
ATTENTION: If you don’t like my flashlight, go try Vivantro’s flashlight!
SHORT DESCRIPTION
=================
This mod gives you an invisible, hands-free flashlight.
LONGER DESCRIPTION
==================
The flashlight is a light beam that follows your line of sight. It’s effective up to 1000 units away. (For reference, an average player character about 125 units tall.) The beam magically comes out of your player’s face, so in that sense it’s not really a flashlight. This light is not connected to your Pip-Boy light; your Pip-Boy light will continue to work as normal.
This mod suffers from one major problem: exterior ground (that isn’t covered by rubble, concrete, etc.) only seems to reflect one or two lights at a time, which makes it impossible to make it look like a light beam with my current method. Instead, I have made a couple a couple scripts to choose a good spot to illuminate.
— FlashlightNV-LOS.esp uses the line-of-sight function to choose a nice spot to illuminate, but it may to decrease your game’s frame rate if your computer isn’t that good.
— FlashlightNV-Performance.esp uses some quick trigonometry to find a place to illuminate. It’s decent if you’re on flat ground, but if you’re looking even slightly uphill or downhill, it can be pretty bad.
The Fallout 3 version of the flashlight is here: http://fallout3nexus.com/downloads/file.php?id=15003
SHOUT OUT TO PELINOR:
This mod follows the same principle as Pelinor’s Directional Piplight (download here: http://fallout3nexus.com/downloads/file.php?id=9084) Thanks to Pelinor for giving me permission to improve on the mod.
KNOWN ISSUES
============
Using the light will decrease your frame rate. You may want to install some performance-enhancing mods if the game runs too slow for you.
The «only one light allowed» bug: Some textures seem to only reflect light from one light source. If your flashlight is on, these textures may refuse to be lit up by any other lights in the area, which can make them appear black if you’re not shining the flashlight on them. These textures include, but are not limited to:
— exterior ground that isn’t covered by rubble, concrete, rocks, etc.,
— the edges of crumbling walls and windows.
If you know a fix for this problem, I’d appreciate the help.
INSTALL
=======
1. Extract the contents of the 7z archive you downloaded into a temporary folder.
2. Copy one of the esps into your Fallout3Data folder.
3. Activate the esp in Data Files in your Fallout 3 Launcher.
CONTACT
=======
Feel free to leave a comment on tesnexus. All feedback is welcome.
PM: documn on thenexusforums or the Bethedsda Softworks forum.
Email: documn at the gmail
CREDITS
=======
God for saving me.
Bethesda and Obsidian for New Vegas and GECK.
FOSE team for FOSE.
Pelinor for Directional Piplight.
Wrye for Summon Bed script.
The contributors to the GECK wiki and the Bethsoft GECK forums for tips and tricks and support.
Arwen for the color of the orange flashlight.
LHammonds for the general format of this readme.
LICENSING/LEGAL
===============
Use this file at your own risk. Do not upload this file anywhere. Do not repackage this file. Do not modify this file without my permission. If you ask for permission and I do not respond within 1 month, you may make and upload a patch as long as it requires this file to work.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Flashlight NVSE
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Flashlight using NVSE
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name | Notes |
---|---|
Cinemodded Fallout and Patches | Flashlight-Asurah Patch + Flashlight-FNC Patch + Flashlight-TTW Patch |
FlashlightNVSE LED Edition Update |
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
Version 1.22
Version 1.21
Version 1.20
Version 1.12
Version 1.11
Version 1.10
Flashlight NVSE 1.22
History
Description
Introduces a flashlight feature to the game, not unlike Documn’s version. Unlike the PipBoy-light, the flashlight is a directional-light, only illuminating objects that you are looking at. In contrast to the PipBoy-light, it can reach much farther away.
Options you can configure
Color Change the color of the light from Cold, Warm and Neutral.
Quality Selecting a lower quality settings will improve performance at the cost of visual experience.
Dynamic Quality Selecting this will allow you to define different interior and exterior quality settings.
Intensity Change the attenuation level from Near and Far.
Dynamic Intensity Selecting this will allow you to define different interior and exterior intensity settings.
New Use Decals Enables/Disables the usage of light-decals visible on headband, helmet and belt/harness versions. Disabling them will not conflict with other mods using misc armor equipment.
Enable Flashlight on Currently Equipped Helmet Allows you to enable flashlights on your currently equipped helmet. Selecting this will prompt you which helmet-variant you are using so that it gets a matching light-decal. Since 1.22, you can select no-decal option.
Compatibility
Flashlight NVSE automatically detects and applies the flashlight functionality to the following mods
Location
Requirements
Installation
The use of the Unified HUD Project is strongly recommended for easy installing.
Credits
Important : In v.1.22 the Tactical Harness is not my own work, only modified the mesh. Unfortunately I don’t know who the original creator is or what is the mod itself it came from. If anyone knows, please write in the comments so I can ask for a formal permission and properly give credit.
The NVSE Team.
ElminsterAU for FNVEdit.
Arwen for light color.
Pelinor for Directional Piplight and MCM.
Gopher for Headband Flashlight model.
Documn for Flashlight NV.
Disclaimer
This mod requires NVSE, which is currently in Beta. You may need to update NVSE at some future date.
This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.