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Face Masks and Hoods
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Face Masks and Hoods
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New Hoods and Face masks about 52 in all!
Ever wanted to wear a hood and a face mask on fallout? Now you can! lots of new hoods and masks for your character to wear!
Features
-26 new face masks
-26 new hoods
-Tons of different colors and patterns to choose from!
-Can find them in Doc Mitchell’s Dresser in his room
-Sorry about crappy pictures. still having problems with screenshots
-Hoods have 2 DR and 2 AR while Face Masks have 1 of each
Wonder why Doc Mitchell owns all of these hoods and masks.
Install
-Copy all the folders in to your Fallout New Vegas Data folder
Uninstall
-Turn off ESP and delete the Folders.
Better Screenshots in the users pictures section thanks to Rislav
More In Game Screenshots from EZYBaby.
Описание:
Ещё один прекрасный квестовый мод от автора «Кодекс Стали». Его нет на Нексусе, поэтому, я думаю, немногие видели его.
Ах, да. Чуть не забыл. Квест имеет полную озвучку на английском языке.
Обновления:
V2.2
Исправлены мелкие проблемы со стартом модификации, а также уменьшена вероятность стычек на аванпосте Мохаве.
Добавлены перки за звания, теперь поддержка званий полностью реализована и может быть использована другими квестами, которые будут их проверять.
Синхронизация губ через Skyrim Creation Kit, не идеально, но лучше, чем вообще без синхронизации.
V2.5
Добавлено несколько бойцов военной полиции в ключевые точки в Мохаве для помощи игрокам в поиске квестовых персонажей. Так что если вы не знаете, куда идти, спросите полицейского. Один в посольстве, один в тенте в лагере Гольф, один в тенте в лагере Форлорн-Хоуп, один в лагере Маккаран и один на аванпосте Мохаве. Квест в Примме, в ходе которого можно вступить, не упоминается, это было бы нелогично.
V2.6
Исправлен полицейский перк
V3
Медики теперь могут принимать участие в битвах рейджеров и патрульных миссиях.
Опыт за миссию был переработан, чтобы давать больше опыта за более сложные миссии.
Игрок теперь получает деньги за завершенную миссию в зависимости от ее сложности.
В лагерь Форлорн-Хоуп добавлен майор Фридман.
Добавлен отряд Гадюк в Форлорн-Хоуп
Добавлены миссии вида «Найти и уничтожить», выдает майор Фридман.
V3.1
Убран флаг респауна у легионеров в миссии снайпера Форлорн-Хоуп, они могли респауниться после окончания миссии. Теперь это исправлено.
Установка:
Скопировать содержимое архива в папку Data директории игры Fallout New Vegas, ответив «Да» при появлении вопроса о замене файлов, а затем активировать файл TheNCR.esp через Fomm или Fallout Launcher.
Удаление:
Отключите плагин в Fallout Launcher’е / FОMM’е, удалите файлы мода из папки FalloutNV/Data.
Требования:
New Vegas patch 1.4.0.525 (7-ой апдейт).
Благодарность:
Спасибо автору Giskard за прекрасный материал!
Приятной игры!
-Hellraiser-
Внимание!
Мод 100% рабочий!
Если у кого что-то не так, ищите проблемы у себя!
Два совета:
1. Ставьте его последним в списке загрузки в FOMM’e
2. Если у вас установлено много плагинов, сделайте в программе FNV Edit merged patch для совместимости.
На сайте достаточно грамотных статей на эту тему, почитайте, не ленитесь.
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Gas Masks of the World
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It’s the end of the world, radiation and poisonous gases are everywhere. Why was there no gas masks implemented in the final game? There is now. New Version with Dead Money Cloud Protection avaliable!
This mod does not have any known dependencies other than the base game.
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Please do not use these masks in other games or anything without asking me first.
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Both straight donations and premium membership donations accepted
The old GP5s can be found in a rubbish bin in the Goodsprings General Store too.
Slaves scarves can be found amongst some of the masks.
[size=+2Option]FAQ and Tips[/size]
I can’t wear a helmet with the GP5.
You can’t because the gas mask uses the head and hair slot, the mask also uses a ‘fake neck’, which means I added my own neck into the model. If you really want to wear a helmet with it (It looks really cool if you do), open up geck and change the body slot of your head item to ‘bodyaddon1 or earings’.
Some masks aren’t turning up ingame and the textures are mucked!
Install manually, make sure you have archive invalidation and have installed the files in the correct order! 1.0 >1.1 update > Dead Money patch!
Where can I get the CIA and Metro armour from the screenshots?
You can’t.
What are the weapons in the screenshots?
AK-74u and M4A1 by Millenia.
Where can I get that cap and helmet combined in the M40 screenshot?
It is an amazing mod by Camon, Special Weapons and Tactical Armor.
When will the next updates be released?
I have exams on atm, so the releases may be slow. The quality will make up for it though.
Where can I get the assassin suit camo retexture?
Blachnick90s Stealth Suit and Assassin Suit Retex
Why does the GP-5 use a ‘fake neck’ and what is a ‘fake neck’?
A fake neck means the gas mask actually has its own neck attached to it previously.
The reason I put it on was because the way the model was made it was impossible and required a lot of re-modelling to get the characters head to fit inside the gas mask. And because the GP-5 is made of latex and squeezes over the persons head, it would be impossible to simulate that in a game model. That is one of the reasons why you don’t see many full face masks in New Vegas. So the fake neck pretends that there is a human head currently present but really there isn’t. Sorry if I didn’t explain this properly.
I can’t find a particular mask! I’ve checked everywhere!
Some masks are inside containers.
Also, check your followers inventory incase they may have picked it up before you.
Recommended for hardcore boiz and gals, oh and to get the survivalist feel I suggest wearing them with some type of hood for incredible aesthetics.
[size=+2Option]-TheLozza[/size]
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Fallout Character Overhaul
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Overhaul of characters in Fallout with new headmeshes, high resolution texture maps and a lot more.
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All assets in this mod are a Fallout Nexus exclusive, do not ask if you can distribute them on another site. Assets (meshes, textures and ESM/ESP files) in this mod cannot be re-uploaded anywhere without my permission including anywhere else on the nexus sites. If you wish to edit a character and upload it using purely GECK work then you are welcome to, as long as you have asked permission to release it and I have agreed, although really I would prefer things to be added to my installer so all FCO related content stays together.
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Translations available on the Nexus
Version Changelog
* Eyebrow overlays similar to Skyrim, you can now pick from a choice of 6 different eyebrow styles when creating your character for both genders! (To change brows when playing hold right ctrl + shift)
* All races are now playable excluding NPC races
* Animated Sweat Effect that appears on forehead when staying outside for a while (Optional)
* Made eyes more compatible with other custom races from other mods and made it so other mods can’t conflict with mine
* Updated all Male & Female diffuse/specular/normal maps, these changes effect all races (this took a long time)
* New normals for Male 50 Race
* All Half-Ghoul textures updated
* Removed vanilla tinting system from male African races and remade all textures (this fixes the weird green tint you sometimes get)
* New Teeth textures for Raiders
* Improved teeth specular maps
* Optimized female UV
* New texture for ‘Rough Beard’ and some others, new beard textures will come over time
* 8 New Rugged Races
* 8 New Male 30 Races
* 4 New Male 40 Race
* 4 New Male 50 Race
* 8 New Old Male Races
* 1 New half ghoul race expanding the amount of half-ghouls to 3
* Expanded half-ghoul races to Asian, African & Hispanic, this increases choice of Half-Ghouls to 12
* Female Lobotomites Added
* Teeth textures missing normal and specular maps
* Fixed an issue with Willow (Cazy) causing cross eyes.
* Reduced neckseam on Ghouls
* Too many NPC updates to list them all, NPC’s are looking a lot better
* Expand new Eyebrow overlay system to all NPC’s
* Lobotomite females added
* Mikoto Patch is now unsupported [If anyone wants to take up support they are welcome]
* Playable Races removed, integrated into main esm
* Removed no brow patch due to new brow overlays
* Updated Roberts Patch
* Added Breeze Patch
* Installer Updated
* New Images for mod page and new stuff that’s been added
* Updated female diffuse
* New Female 20 variant normal map & diffuse
* New Female 30 normal map (current one sucks) & diffuse
* Female 40 normal map & diffuse
* Female 50 normal map & diffuse (going to work on this more)
* Male diffuse update
* Russell mod patch
* Fixed eyepatch mesh
* Eye texture updates (lots of time spent on these)
*
* Mesh changes to allow for different coloured eyes
* Update textures to be compatible with new UV
* Heterochromia irdum textures
* Mutated and injured eye textures
* Many new eye textures
* Slightly rework eye specular map for more shine on the pupil
* Roberts patches fixed
* Updated Installer (Resolution issues and Willow not pushing esp)
* Eyebrow mesh issue fix
* Made some normal map adjustments, vanilla lighting washes them out a little bit too much.
* Updated all patches.
* Brand new fancy installer thanks to HiggsBp
* New eye textures, any suggestions to improve these more are welcome
* Added female courier race.
* Added patches for Saxons Quest Collection and New Bison Steve Hotel (thanks to DarkSoulDuck)
* Added FCO.esp back for people that are having other mods overwrite my changes (it’s in the optional files).
* Fixed Authority Glasses clipping
* Tidied up Willow’s esp’s as they had some errors in them.
* Added the 2.1.2 fix to the main fomod.
* Added OWB textures into the main fomod which I previously missed.
* Fixed issue with OnHolyservicebound.esp
* Added some stuff you won’t see take effect until New Vegas Redesigned 3 by Dracomies is released and installed.
* Re-added FCO-FOOK-PN Convergence patch thanks to Galvon94 (everybody say thanks)
* Fixed a bug where for each race you had 2 of the same presets (don’t know how I managed to do it but it happened).
* Got rid of FCO.esp as it had become redundant.
* Fixed OnHolyServiceBound’s addon.
* Removed Glowing Ghouls from the main mod and made it optional. I will investigate why it was causing problems for some people when I have the time.
* Merged the OWB addon into the main mod. If you haven’t got the DLC I’m sure it will be on sale again soon because of the summer sale (woooooo).
* Changed the female diffuse, normal and specular map to reduce the seam (haven’t tested thoroughly but it should be removed now, post in comments if not).
* Removed some ITM records in some stuff that was flagged by the BOSS team. Everything should be nice and clean now.
* Optimised some textures to use less memory with no visual effect.
* Gave a custom texture to Cook-Cook (see images)
* Fixed teeth textures missing alpha.
* Fixed Ghouls having purple hands.
* Added a combined Playable races + Roberts patch.
* Added Male Lobotomites, tick OWB patch in installer this may be integrated into main esm if people want it to be to reduce load order.
* Added mikoto patch thanks to thesimplegamer
* Female Caucasian has new Diffuse, Specular, Normals and mesh.
* Female Hispanic has custom normal maps.
* Painted Over all Male Diffuse Textures and made new normal maps for all races and also massively improved specular maps.
* Raider females have been given custom textures and normal maps so they are now similar to the males.
* Slaver females have been given custom dirt textures.
* The Legates slave has been given a custom texture.
* Caesar, Siri, Legate Lanius, Boone, Ranger Andy, Daniel Wyand and Benny have all been given custom textures.
* All Females have been Converted to use FCO assets.
* Gave Wastelanders e.g squatters and people in Freeside a new normal map and texture.
* Older Caucasian males have been given a custom texture and normal map, this will be distributed to other races in the next update.
* All male raiders have new normal maps.
* Many new Ghoul races made from scratch (some pretty cool variations) also they have been distributed among all NPC’s.
* Female Half-Ghoul races added.
* Some NPC’s will have different coloured eyes.
* Added Delilah, Willow and Niner to fomod.
* Added Project Brazil patch.
* Added an optional texture in the fomod to get rid of the second eyebrow texture overlay.
* Added a esp that makes all races playable including Ghouls.
* Added TTW support in main esm. Races will work, you will not see a change in NPC’s.
* Glowing Ghouls now actually glow and Reavers have a faint glow to them.
* Added new HD teeth textures (optional in the installer with many variations to how dirty they are).
* Added Corpse textures for dead NPC’s that have been dead for quite a while.
* Added some more maps to the eyes to make them more realistic.
* Probably more but I can’t remember, many hours of work has gone into this.
— Updated Willow again.
* Updated Willow
* Added Delilah
Lots of changes and improvements.
* Fixed Half-Ghoul hand bug
* Fixed neckseam bug
* Fixed eye texture bug
* Caucasian alt 2 was using the wrong texture path
* New Half-Ghoul race for males and now you can get Half-Ghoul females also (2 options)
* New texture for the Legate.
* New Motor-Runner
* Lots of NPC tweaks
* Julie Farkas now has a Mohawk again by default
* Added more NPC’s to my races so now more people benefit from my changes.
* Added patches for Roberts, FOOK, FOOK Convergence
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DK Female Face Textures
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A tweaked face texture made using thecaptainhere\’s face texture as a base. Can be used as a new race or as a texture replacer.
This mod does not have any known dependencies other than the base game.
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Credits and distribution permission
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This author has not provided any additional notes regarding file permissions
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This author has not credited anyone else in this file
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If you like the mod, upload some screenshots of what you come up with!
Description
===========
A tweaked face texture. Made using thecaptainhere’s face texture as a base. Replaces the default female head textures or adds a new race using them.
Details
=======
Originally made for my own character, but due to request, I figured I’d share it. All I really did was add eyeliner and a noise effect, to give the illusion of more detail. There *WILL* be a neck seam using this face texture. There’s nothing I can do about it. New Vegas seems to have a bigger issue with seams than FO3 did, and because there are no Type 3 body textures specifically for this head texture, the seam will stand out. I recommend using this mod to cover it.
My texture edits are amateur, at best, I know. So if any of you texture guru’s decide to take a look at them and go blind from my noob-ness. not my problem.
As of now though, the race plugin is mostly untested, so report any issues and I’ll get to them as soon as I get time.
I plan on adding more presets to choose from, eyelash support, and better eye textures when I find the time.
If you want the eye textures used in the images, they are from this mod. It’s a fallout 3 file, but install it to your NV directory, and they work fine.
I will not, however, be adding support for any hairs other than default. The other hairs not only stick out like sore thumbs, and they don’t conform to the vanilla head mesh very well, making them look even worse.
And lastly, my character used in the images will not be released. Don’t PM me about it. Don’t leave a comment about it. Don’t email me about it. You will be ignored.
Contact
=======
[email protected]
deathknowz at TESAdventures.com
death-knowz at Bethsoft forums.
Credits
=======
Thanks to thecaptainhere for his face texture and for being gracious enough to allow me release this small mod.
Licensing/Legal
===============
Don’t redistribute any part of this mod without permission from me, and those listed in the credits, or else your mother/father/significant other/priest will spontaneously combust before your eyes, leaving you scarred for life and no one to blame but yourself.


