Fallout new vegas мод хардкор мод
This guide is is a build meant to ease the burden of playing on Hardcore mode. There is even an achievement in completing it!
Small Updates [01/07/2018]
If you come across anything that needs fixing or is wrong, please comment and tell me so I can fix it! Also comment some tips if you wish!
Once I got into hardcore mode, it ruined normal Fallout for me. The mode adds just enough layers of depth to be challenging, while still feeling completely fair at the same time. It requires a lot of game knowledge, however. It turns items that were useless in the normal game, into lifesaving treasures. It makes combat, and every decision you make more interesting. Hardcore actually isn’t that hard once you understand how it works. It forces the player to adapt, and adds long-term challenges into the game play. You can still adjust combat difficulty if it is too much of a challenge on normal or hard.
First things first, this build/guide isn’t for completely new players. It’s for people who understand the mechanics well enough to grasp everything they’re doing. Hopefully you’ve had a playthrough of the regular difficulty before checking out hardcore. The main point of this build is to make you mostly self-dependent. For example, with a high Survival stat you can hunt animals and turn them into cooked food at campsites, which removes your need to carry other, uncooked food (unless you want to). This ‘survival expert’ is the style the guide is focused on.
Choose between Guns or Energy Weapons as your primary source of offense, as melee combat is too dangerous (if you would like to go for a melee build, you can. It’s difficult, but not impossible). Lastly, you’ll want Barter so that when you bring all those animal skins and looted equipment back to town, you can buy enough stuff to resupply for another trip into the Wasteland. Stimpacks, Doctors Kits, and Purified Water will be important to buy, at least for the early levels. That is what the majority of this build is focused on; getting you through the early levels with a solid build that will make the rest of the game less of a problem.
Each Perk fills a certain niche: Hunter makes it easier to get food by killing enemies, Educated gives extra skill points and so on. The most important ones are probably Pack Rat and Strong Back since these let you carry more weight. Also having Adamantium Skeleton makes it so that you need less limb recovery items like Doctors Kits. Lastly, once you have Solar Powered you will need less healing items during the day.
For this reason, going with Energy Weapons is sometimes suggested more than regular guns. Since there are only three or so types of ammunition for energy weapons, you can carry two or three different guns but only need to worry about a few different types of ammo since they all share the same few ammo types.
Regardless of how you choose to do it, it’s suggested that you keep each weapon stocked with a different type of ammo. So keep your rapid fire weapons stocked with basic ammo, your sniper weapon stocked with Hollow Points if going for head shots or armor penetrators, or Max Charge if going for body shots, and keep your close range weapons stocked with armor penetrators or Overcharge. This allows you to change guns to suit each situation you end up in, while also automatically equipping the ammo that best helps in said situation.
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Dynamic Hardcore Mode
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Scripted thirst and hunger for hardcore mode, allowing different rates for different situations. Get thirstier under the desert\’s blistering heat during the day compared to the chilly nights or indoor environs.
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I was bothered by the way vanilla hardcore in New Vegas works. When I’m outside in the desert, my thirst increases as much as when I’m indoors. Hunger increases at the normal rate as when I’m sleeping.
I needed it to be dynamic. So I made it that way.
Specific changes:
Dehydration rates were doubled, and hunger was tripled. In the alternate sleep module, sleep deprivation rates were doubled, although this rate is static.
Rate of thirst and hunger increase while running or in combat (due to stress).
Rate of thirst reduced substantially when indoors, or when outdoors during nighttime. Rate decreases gradually as it gets further from midday.
Thirst and hunger rates reduced while sleeping. Sleep inside for lower rates.
NVSE is not required.
This mod is somewhat incompatible with other mods that change the hunger/thirst rate game settings, as they’d compound with the dynamic rates from this mod, or be overwritten if loaded prior to this one.
The module with sleep doubles the sleep deprivation rate, use this or the normal module but not both.
Changelog:
v0.3:
Rates increased, including an alternate module that increases (static) sleep deprivation. Passing time in menus at night increases thirst less.
v0.2:
Fast travel and resting now increase hunger and dehydration. Code got a big rewrite and isn’t as well tested as 0.1.
Todo:
Nothing that I can and want to do.
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Hardcore Realism Overhaul
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The Hardcore Realism Overhaul is a complete overhaul of Fallout New Vegas, remastering the entirety of the gameplay towards realism and immersion.
DLC requirements
| DLC name |
|---|
| Dead Money |
| Honest Hearts |
| Old World Blues |
| Lonesome Road |
| Gun Runners’ Arsenal |
| Courier’s Stash |
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Do what you please, These are imaginary ones and zeros.
I don’t care, Just give credit where it’s due.
File credits
[Credits]
[artifex0-Western Sky-Weather and Atmosphere 0.3]
[dDefinder1-Improved Sound FX 0.821
][LogicDragon-New Vegas-Enhanced Camera 1.4b]
[antistar-Portable Campsite 1.0.2]
[Fallout New Vegas Nexus]
My Thanks To All Of You For Your Hard Work And Keen Talents.
[Obsidian Entertainment]
Thank you for all of the hard work you put into Fallout New Vegas.
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This mod is not opted-in to receive Donation Points
The Hardcore Realism Overhaul is a complete overhaul of Fallout New Vegas
===================================================================
Survival is truly considering the outcome
of your actions and knowing for sure
when as well as when not to act
Welcome To The Valley
===================================================================
-Meant to be played with hardcore enabled.
-Firearms have been rebuilt, making each one loud, heavy and quick to put down the bad guys.
Sounds are much more real, yours and theirs, giving you the advantage of sound as well as the disadvantage.
-Explosives have been rebuilt, stay clear of those, you’re better off backing off.
-Food and drink has been rebuilt to be your life line, even a little is now enough to keep you alive.
Anything with water in it will nourish you. Prewar brands won’t do, you’re better off forging fruits and vegetables or trading for them.
-Armor has been rebuilt, anything with metal plates or thick protection will likely stop more bullets as well as protect you from the elements. Power armor is now deadly, better have some of your own or some heavy ordinance before you take them on.
-AI has been tweaked to be more accurate to life threatening scenarios. No more coverless combat or suicidal enemies. Open conflict is a serious danger and is usually deadly unless avoided.
-All narcotics have been rebuilt, everything has extreme effects and harsh consequences. They now have high value in the valley and can be crafted in surplus with the proper equipment.
-Traversing terrain is now a concern, radiation is no longer an annoyance it’s dangerous. No more jumping of cliffs or buildings, take your time. Watch the skies for sand storms.
-Ammunition and medical supplies are much more expensive, trading is more progressive than spending. Manage your supplies wisely as you can no longer carry hundreds of pounds of equipment.
-No more superhuman night vision. Nights and interiors are now dark, campfires and sleeping bags are worth the extra weight. Take your time.
-Much, much more has been done to game-play, providing a more intense, more rewarding and more memorable play-through every time.
===================================================================
[Compatibility]
===================================================================
I’ve rebuilt the whole game excluding models/textures/animations virtually eliminating the need for existential modding to have a playable survivor simulation directed towards realism both in gameplay and visual immersion. Any Gameplay Re-balancing will conflict as well as any weather, weapon, clothing or AI changes.
===================================================================
[Install Guide]
===================================================================
ULTIMATE EDITION REQUIRED
DO NOT INSTALL WITH MANAGER
1. Open File [FNV] Located in [WesternValleySun.rar]
Extract All Internal Files To [Steam\steamapps\common\Fallout New Vegas] And Overwrite.
2. Open Your ModManager, Then Enable All Inactive Plugins.
3. Download And Install New Vegas Script Extender To Main Directory. [nvse.silverlock.org]
4. Run NVSE.exe [Steam\steamapps\common\Fallout New Vegas]
Enable Hardcore And Keep Your Head On A Swivel
===================================================================
[artifex0-Western Sky-Weather and Atmosphere 0.3]
[dDefinder1-Improved Sound FX 0.821]
[LogicDragon-New Vegas-Enhanced Camera 1.4b]
[antistar-Portable Campsite 1.0.2]
[DaBoiz/carxt-MANUAL RELOAD 1.0]
My Thanks To All Of You For Your Hard Work And Keen Talents.
[Fallout New Vegas Nexus]
The people who hold up the community, I thank you.
[Obsidian Entertainment]
Thank you for all of the hard work you put into Fallout New Vegas.
===================================================================
Fallout: New Vegas «Реализм «
Если вы играете на уровне сложности выше среднего, то смените ее на средний! Мод сделан под среднюю сложность игры!
Полностью опциональный, независимый модуль. Меняет вид камеры от третьего лица. Теперь при смерти игрока его тело будет показываться 10 секунд
УСТАНОВКА И ОБНОВЛЕНИЕ:
ВНИМАНИЕ: если вы не установили или не удалили мод корректно, то его правильная работоспособность не гарантируется.
*** Будьте уверены, что у вас установлен NVSE, реализм-мод не работает без него
ВНИМАНИЕ: если вы планируете начать новую игру, то вам надо сделать только пункты с 5 по 7
Часть А) Подготовка вашего сохранения & удаление предыдущей версии мода
1)Начните игру и загрузите последнее сохранение, с которого вы захотите потом продолжить
2)Снимите ВСЕ вещи, шляпы, шлемы, броню и очки. Удостоверьтесь, что ваши характеристики не изменены каким-нибудь предметом
3)Ваши очки SPECIAL не должны быть понижены или повышены под влиянием какого либо эффекта (депривация сна и тд)
4)Сохранитесь в новое сохранение (не перезаписывайте старое) и выйдите из игры
5)Удалите предыдущую версию модификации [или удалите через NVMM, если вы пользовались им для установки]
Часть В) Установка реализм-мода
6)Разархивируйте мод и скопируйте Arwen_NV_Realism_Core.esp (и Arwen_Camera.esp, если хотите) в папку игры Data (для steam-версии по умолчанию находится в «C:\Program Files\Steam\SteamApps\common\fallout new vegas\Data»). Убедитесь, что вы активировали мод до начала игры. [или установили с помощью NVMM]
7)Начните игру и загрузите последнее сохранение
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HAM-Hardcore Advanced Mods
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Everybody likes HAM! Increased Wasteland spawns! Increased Weapon damage without ruining DT balance! Six Hands now includes explosives! General balance low impact overhaul, did I mention increased wasteland spawns? Get it!
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HAM: Hardcore Advanced Mods 2.0 ( Formally FONVA )
Russell «Castle» Meakim Jr
=============================
This is a Fallout New Vegas game play overhaul. All modules are now available as optional separate downloads or you can get them all at once with the full package. This version is the last large update to most of the smaller modules. The spawns module has been moved to a separate dedicated location.
http://www.newvegasnexus.com/downloads/file.php?id=38623
==Version 2.1 change list==
*HAM-SixHands:Shovels now only count as one hand ( Down from 2 hands )
*HAM-SixHands:Your Explosives skill determines how many explosives you can carry.
==Version 2.0 change list==
*Changed name of mod to FONVA to HAM: Hardcore Advanced Mods
*HAM-Spawns: Cleaned up spawns to reduce both random battles and creatures that seemed out of place.
*HAM-Spawns: Increased max dead bodies per cell.
*HAM-SixHands: Detonators no longer count as a hand.
*HAM-SixHands: Now includes explosives in a separate pool.
*HAM-Needs: Cost of auto-regen reduced. ( Damage module spiked challenge level dramatically and the cost of the regen was simply out of control.)
*HAM-Damage: First public release.
HAM-Damage.esm
============================
Increases damage of all weapons in the game by modifying ammo and ammo effects. This method allows for just guns to do far higher damage than before without ruining the balance of damage threshold. This module also has the side effect that melee weapons are not so overpowered anymore and energy weapons are considerably more effective as well. Of the other mods this one is the most experimental and the least compatible. I am merely releasing because it turned out pretty cool but I still wish to find a more elegant solution.
*Ammo effects double base damage of a gun and double base DT of the target.
*Reduced sneak attack damage bonus to 2 ( was 4 )
*Weapon skill has less influence on weapon damage.
-At 0 skill you will be able to do 80% weapon damage.
-at 100 skill you gain 20% more damage.
*WARNING! Mixing this module with other mods that increase global damage or reduce player health to 150




