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About this mod
A collection of utilities related to both creating and using mods.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This application is released under the GPL. See http://sourceforge.net/projects/fomm for more details.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
An updated version of this mod is available at https://www.nexusmods.com/newvegas/mods/54991/?
NOTE:
I’m sure many have realized that I have not been in the forums of late. I apologize for the falling off of support. I wanted to let everyone know that I won’t be supporting this version of FOMM for the next while; however, I am actively working on a replacement that I hope everyone will find far superior. Rest assured that I haven’t abandoned everyone, but that I am indeed working to create the best FOMM yet.
I have taken FOMM out of alpha. I’m sure it’s not perfect, but I believe it to be sufficiently stable for general use.
This version of FOMM is the first step in expanding the scope of the mod manager. Instead of having two different managers, one for Fallout 3 and another for Fallout: New Vegas, FOMM is able to manage mods for both games from a single install. This ensures that all new features that are added to FOMM will be available for both games. Further, the folders that FOMM uses to store install info and FOMods are now configurable, allowing you to place them wherever you have disk space, rather than wherever FOMM is insalled.
Because FOMM is no longer a mod manager for a single game, the recommendations for where to install it have changed since 0.12.x and older versions. Whereas it was usual and recommended to install FOMM in the Fallout game folder, that is no longer the case. While you are free to install FOMM wherever you like, the recommendation is to let FOM install itself in the Program Files directory. This is also true for users running Vista/Win7 with UAC.
When you run FOMM for the first time, you will be asked where you would like to store your FOMods, as well as where you would like to store FOMM mod installation information. The default locations are recommended, but you can specify alternate locations if you wish: for example, if you have a separate drive dedicated to FOMods. The only restriction is that you not set the directories to Fallout’s game folder.
Legal
FOMM is released under the GPL.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
A collection of utilities related to both creating and using mods.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This application is released under the GPL. See http://sourceforge.net/projects/fomm for more details.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
An updated version of this mod is available at https://www.nexusmods.com/newvegas/mods/54991/?
NOTE:
I’m sure many have realized that I have not been in the forums of late. I apologize for the falling off of support. I wanted to let everyone know that I won’t be supporting this version of FOMM for the next while; however, I am actively working on a replacement that I hope everyone will find far superior. Rest assured that I haven’t abandoned everyone, but that I am indeed working to create the best FOMM yet.
I have taken FOMM out of alpha. I’m sure it’s not perfect, but I believe it to be sufficiently stable for general use.
This version of FOMM is the first step in expanding the scope of the mod manager. Instead of having two different managers, one for Fallout 3 and another for Fallout: New Vegas, FOMM is able to manage mods for both games from a single install. This ensures that all new features that are added to FOMM will be available for both games. Further, the folders that FOMM uses to store install info and FOMods are now configurable, allowing you to place them wherever you have disk space, rather than wherever FOMM is insalled.
Because FOMM is no longer a mod manager for a single game, the recommendations for where to install it have changed since 0.12.x and older versions. Whereas it was usual and recommended to install FOMM in the Fallout game folder, that is no longer the case. While you are free to install FOMM wherever you like, the recommendation is to let FOM install itself in the Program Files directory. This is also true for users running Vista/Win7 with UAC.
When you run FOMM for the first time, you will be asked where you would like to store your FOMods, as well as where you would like to store FOMM mod installation information. The default locations are recommended, but you can specify alternate locations if you wish: for example, if you have a separate drive dedicated to FOMods. The only restriction is that you not set the directories to Fallout’s game folder.
Legal
FOMM is released under the GPL.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
A collection of utilities related to both creating and using mods.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This application is released under the GPL. See http://sourceforge.net/projects/fomm for more details.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
An updated version of this mod is available at https://www.nexusmods.com/newvegas/mods/54991/?
NOTE:
I’m sure many have realized that I have not been in the forums of late. I apologize for the falling off of support. I wanted to let everyone know that I won’t be supporting this version of FOMM for the next while; however, I am actively working on a replacement that I hope everyone will find far superior. Rest assured that I haven’t abandoned everyone, but that I am indeed working to create the best FOMM yet.
I have taken FOMM out of alpha. I’m sure it’s not perfect, but I believe it to be sufficiently stable for general use.
This version of FOMM is the first step in expanding the scope of the mod manager. Instead of having two different managers, one for Fallout 3 and another for Fallout: New Vegas, FOMM is able to manage mods for both games from a single install. This ensures that all new features that are added to FOMM will be available for both games. Further, the folders that FOMM uses to store install info and FOMods are now configurable, allowing you to place them wherever you have disk space, rather than wherever FOMM is insalled.
Because FOMM is no longer a mod manager for a single game, the recommendations for where to install it have changed since 0.12.x and older versions. Whereas it was usual and recommended to install FOMM in the Fallout game folder, that is no longer the case. While you are free to install FOMM wherever you like, the recommendation is to let FOM install itself in the Program Files directory. This is also true for users running Vista/Win7 with UAC.
When you run FOMM for the first time, you will be asked where you would like to store your FOMods, as well as where you would like to store FOMM mod installation information. The default locations are recommended, but you can specify alternate locations if you wish: for example, if you have a separate drive dedicated to FOMods. The only restriction is that you not set the directories to Fallout’s game folder.
Legal
FOMM is released under the GPL.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
A collection of utilities related to both creating and using mods.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This application is released under the GPL. See http://sourceforge.net/projects/fomm for more details.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
An updated version of this mod is available at https://www.nexusmods.com/newvegas/mods/54991/?
NOTE:
I’m sure many have realized that I have not been in the forums of late. I apologize for the falling off of support. I wanted to let everyone know that I won’t be supporting this version of FOMM for the next while; however, I am actively working on a replacement that I hope everyone will find far superior. Rest assured that I haven’t abandoned everyone, but that I am indeed working to create the best FOMM yet.
I have taken FOMM out of alpha. I’m sure it’s not perfect, but I believe it to be sufficiently stable for general use.
This version of FOMM is the first step in expanding the scope of the mod manager. Instead of having two different managers, one for Fallout 3 and another for Fallout: New Vegas, FOMM is able to manage mods for both games from a single install. This ensures that all new features that are added to FOMM will be available for both games. Further, the folders that FOMM uses to store install info and FOMods are now configurable, allowing you to place them wherever you have disk space, rather than wherever FOMM is insalled.
Because FOMM is no longer a mod manager for a single game, the recommendations for where to install it have changed since 0.12.x and older versions. Whereas it was usual and recommended to install FOMM in the Fallout game folder, that is no longer the case. While you are free to install FOMM wherever you like, the recommendation is to let FOM install itself in the Program Files directory. This is also true for users running Vista/Win7 with UAC.
When you run FOMM for the first time, you will be asked where you would like to store your FOMods, as well as where you would like to store FOMM mod installation information. The default locations are recommended, but you can specify alternate locations if you wish: for example, if you have a separate drive dedicated to FOMods. The only restriction is that you not set the directories to Fallout’s game folder.
Legal
FOMM is released under the GPL.
Fallout Mod Manager (FOMM) 0.14.14.1
Fallout Mod Manager – это многофункциональная программа для управления плагинами, настройками, файловыми архивами для игр Fallout 3 и Fallout: New Vegas, потомок аналогичной программы Oblivion Mod Manager (OBMM) для игры TES IV: Oblivion. Основное назначение программы – правильная, безошибочная и безопасная установка и удаление плагинов. Преследуя эти цели, для программы был разработан специальный формат установочных файлов FOMod, который позволяет хранить необходимые для установки файлы того или иного мода и, что самое главное, позволяет писать к ним установочные скрипты на языках XML, C# или на скриптовом языке OBMM/OMOD, что позволяет создавать гибкие многофункциональные инсталляторы.
Fallout Mod Manager позволяет сортировать плагины в необходимом порядке загрузки. Это очень важно для корректной работы всех плагинов.
В открывшемся окне программы вы увидите список плагинов и мастер-файлов, которые находятся у вас в папке Data выбранной вами игры при запуске FOMM. Файлы, отмеченные галочкой, в данный момент подключены к игре. Для того чтобы подключить или отключить необходимые вам плагины и/или мастерфайлы, снимите или поставьте галочку напротив имени требуемого файла.
Для сортировки списка загрузки файлов перетащите требуемый вам файл вверх или вниз по списку.
FOMod – это формат установочных пакетов, разработанный специально для использования с программой Fallout Mod Manager. С точки зрения пользователя, основное преимущество установочных пакетов FOMod заключается в возможности простой установки модов в пределах FOMM без необходимости применения архиватора для извлечения файлов и ручного копирования их в папку Data – при установке модов из FOMod все эти действия выполняет FOMM.
Чтобы добавить установочный пакет в список, нажмите кнопку Add FOMod, выберите установочный пакет FOMod или архив с установочным пакетом.
Всё, что вам нужно чтобы удалить мод, установленный с помощью установочного пакета FOMod, это нажать кнопку Deactivate, которая расположена в окне менеджера установочных пакетов (Package manager). Программа автоматически удалит все файлы, которые были скопированы в папку Data из установочного пакета.