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Enhanced Blood Textures for NV v2_22c
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About this mod
Increases the resolution size from 256 to 1024 and created new textures for screen, world, wounds, static blood decals and gore. Esps are used to increase the size appearance of the blood. Adjustments for screenblood, add more giblets and new wounds related to the weapon type. Ini will change max amount and lifetime for blood.
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Version v2.22c
Version v2.22b
Version v2.22a
Version v2.22
Version v2.21b
Increases the resolution size from 256 to 1024 and created new textures for screen, world, wounds, static blood decals and gore. Esps are used to increase the size appearance of the blood. Adjustments for screenblood, added more giblets and new wound textures related to the weapon type. Ini will change max amount and lifetime for blood that is in the world space. More creatures can now cause wounds where before they didn’t.
Blood/gib color may appear differently than intended if you are using any lighting or weather mods.
==============
Current Version Changes
==============
July-19
Added Compatibility patch for optional plugins to have EVE effects work with the following files. More Gore, Reduced Dismember Force and Smaller Wounds. If you don’t use these then you don’t need to download this. You should put the main EBT plugin before EVE.
v2.22c New Vegas
-Removed line patterns in base blood splatters
-Added lower res. texture option
v2.22b New Vegas
-Decreased brightness for decap cut parts and splatter
-Added Screen Blood Vanilla Default
-Reduced minimal wounds further for dD-Smaller Wounds
-Further reduced Decap and ragdoll force plugins
—————————
—1.Archive Invalidation—
—————————
This should have already been done if you’ve been using texture, mesh or body mods. If not follow these instructions.
—
-Open FOMM (Fallout Mod Manager)
-Go to tools
-Select/check mark Archive Invalidation (If already checked uncheck and recheck it)
———————
—-2.Textures——
———————
«Extract» data folder into your fallout New Vegas directory.
. \Steam\steamapps\common\fallout new vegas
Move following file to the data folder and activate it:
****
The main parts of the mod should be functional at this point. Everything else below are optional steps.
My sound mod that will also change gore and gibbing sounds:
http://www.newvegasnexus.com/downloads/file.php?id=35293
Open Fallout_default.ini Config file found in:
. Steam\steamapps\common\fallout new vegas
-Find the following lines:
and change the numbers to (or any number you want. The higher the more and longer the blood will last):
————————
—Alternate Textures—
————————
For alternate textures, download the alternate texture files then go to go to:
Enhanced Blood Files\Alternate Textures
Extract the data files inside the game folder
Extract the data folder inside the rar into your fallout New Vegas directory.
=================================
Following files are all optional!
=================================
These are found inside the Optional Plugins folder. Use only one variance for screen blood and spatters. These can be used independently from the main esp expect smaller wounds and spatters.
===Screen Blood===
This will change the screen blood. The main file removal time is 5 seconds. Those need to be loaded after the Main file.
==================
-dD-Less Screen Blood Time.esp:
Reduces the time it takes for the blood to be removed from screen.
-dD-Huge Screen Blood Instant Remove.esp:
Blood will fill the whole screen but will be removed within 0.8 seconds. Acts somewhat like a hit indicator. Recommend «Screen Blood for Full Screen» textures to be used with this.
-dD-No Screen Blood.esp:
Disables blood on screen.
-dD-Screen Blood Vanilla Default:
Reverts screen settings back to vanilla default. You should use Alt screen texture blur textures.
==MORE GORE===
Those plugins are not compatible with other mods that change the hit percentage or damage on certain limbs on characters! If there is a conflict the damage and hit percentage will not match correctly. merging the mods will fix this.
==============
-dD-More Gore.esp:
Increases the size and amount of unsearchable giblets when body parts explode, including robots.
==REDUCED FORCE==
=================
-dD-Reduced Dismember Force.esp:
Reduces the extra amount of force used when body parts explode. Recommended to be used alongside More Gore.esp.
-dD-Reduced Ragdoll Force.esp:
Reduces the extra force of ragdolls when killed.
==SMALLER WOUNDS AND SPATTERS==
Needs to be loaded after main esp.
===============================
-dD-Smaller Wounds:
Reduces the size of wounds to a more realistic level. Claws and bladed weapon wounds are not affected. NEEDS TO BE LOADED AFTER MAIN PLUGIN.
-dD-Smaller Spatters Realistic:
Reduces the size of splatters to a more realistic level.
-dD-Smaller Spatters Vanilla Default:
Reduces the size of splatters to about the same as the Vanilla default size
Explosive/Unarmed playthough using more gore and both reduced force files.
===============
FAQ
===============
Screen Blood issues with FOOK (Screen takes too long to fade or very large screen splatter)
-First press and hold «o» until a menu pops up.
-go to FOSE Dependent options and features
-then Blood Settings
-select Normal or less
If you have issue with decap splatters not working try disabling anti-aliasing. This is a game engine problem that will apply noise filter on the outer edges of particle effects including muzzle flashes and explosions. This is an issue in FO3 were a patch fixed it but then another one after it broke it again.
-A possible work around is to use your video card’s AA instead.
If you notice wounds not appearing it could be that you are using a body mod. It depends if the body mod is made to support wounds properly. Even without this mod, wounds will not appear. This may also happen with the base game bodies and certain cloths.
if you want the decap textures to appear and still have AA, force AA with your ATI card driver and for NVDIA, disable transparency multisampling in the graphics options.
Random flashing white dot on blood.
-This is an ATI video card issue if you have transparency multisampling disabled in your graphics option. Or you set the ini changes too high, default blood will have the same effect.
Random flashing white dot on blood on insects.
-You may have set your INI blood settings too high.
Blood does not appear at range.
-There don’t seems to be anyway to change this.
Fallout: New Vegas «Enhanced Blood Textures»


Некоторые скрины из третьей части.
Люблю мясо. мясо-мясо-мясо=)
На скринах много, а в игре не замечаешь что, ее больше стало.
Взять бензопилу и. +8
Ну Dragon age какой-то, но понравилось +10
ДАЁШ БОЛЬШЕ КРОВИИИ. +10
Хорошо. но вот если бы зделать на 25% меньше и тогда будет ИДЕАЛЬНО.
+10. мне в самый раз. мачетэ вылезай из-за пазухи.
злобно похихикал старый гамер))))))
15,4 mb? многовато весит для крови
Мало крови нужно еще и еще нужны фаталити какие то при критическом попадании во врага как это было в первых частях.
У меня есть такой мод на 3
. fallout, на new vegas подойдет, да вообще некоторые моды с 3 го прут
В принципе можно скачать, а то когда с дроби голову сносишь кому нибудь, или со снайперки крови маловато. Да и кровь по реалестичней бы выглядела. Еще бы лужи крови добавили под убитым врагом было бы отлично =))
Не очень нужно поетому +8
МЯСО похоже на какашки
BurnGhost xD
Народ!Может я и путаю,но там Мегатонна!
плохое описание, там довольно много плагинов, надо было все описать.
NelloMaddy Если скачал и поставил их,опиши пожалуйста!
Жестоко. но просто охринено!
Мясо!Мясо!Мясо!+100000000000 Жестоко и Жестко
А можно мод Чтоб кровь не исчезала
Кляксы крови на экране круты! А в самой игре и без того достаточно мяса.
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Enhanced Blood Textures for NV v2_22c
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Increases the resolution size from 256 to 1024 and created new textures for screen, world, wounds, static blood decals and gore. Esps are used to increase the size appearance of the blood. Adjustments for screenblood, add more giblets and new wounds related to the weapon type. Ini will change max amount and lifetime for blood.
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Version v2.22c
Version v2.22b
Version v2.22a
Version v2.22
Version v2.21b
Increases the resolution size from 256 to 1024 and created new textures for screen, world, wounds, static blood decals and gore. Esps are used to increase the size appearance of the blood. Adjustments for screenblood, added more giblets and new wound textures related to the weapon type. Ini will change max amount and lifetime for blood that is in the world space. More creatures can now cause wounds where before they didn’t.
Blood/gib color may appear differently than intended if you are using any lighting or weather mods.
==============
Current Version Changes
==============
July-19
Added Compatibility patch for optional plugins to have EVE effects work with the following files. More Gore, Reduced Dismember Force and Smaller Wounds. If you don’t use these then you don’t need to download this. You should put the main EBT plugin before EVE.
v2.22c New Vegas
-Removed line patterns in base blood splatters
-Added lower res. texture option
v2.22b New Vegas
-Decreased brightness for decap cut parts and splatter
-Added Screen Blood Vanilla Default
-Reduced minimal wounds further for dD-Smaller Wounds
-Further reduced Decap and ragdoll force plugins
—————————
—1.Archive Invalidation—
—————————
This should have already been done if you’ve been using texture, mesh or body mods. If not follow these instructions.
—
-Open FOMM (Fallout Mod Manager)
-Go to tools
-Select/check mark Archive Invalidation (If already checked uncheck and recheck it)
———————
—-2.Textures——
———————
«Extract» data folder into your fallout New Vegas directory.
. \Steam\steamapps\common\fallout new vegas
Move following file to the data folder and activate it:
****
The main parts of the mod should be functional at this point. Everything else below are optional steps.
My sound mod that will also change gore and gibbing sounds:
http://www.newvegasnexus.com/downloads/file.php?id=35293
Open Fallout_default.ini Config file found in:
. Steam\steamapps\common\fallout new vegas
-Find the following lines:
and change the numbers to (or any number you want. The higher the more and longer the blood will last):
————————
—Alternate Textures—
————————
For alternate textures, download the alternate texture files then go to go to:
Enhanced Blood Files\Alternate Textures
Extract the data files inside the game folder
Extract the data folder inside the rar into your fallout New Vegas directory.
=================================
Following files are all optional!
=================================
These are found inside the Optional Plugins folder. Use only one variance for screen blood and spatters. These can be used independently from the main esp expect smaller wounds and spatters.
===Screen Blood===
This will change the screen blood. The main file removal time is 5 seconds. Those need to be loaded after the Main file.
==================
-dD-Less Screen Blood Time.esp:
Reduces the time it takes for the blood to be removed from screen.
-dD-Huge Screen Blood Instant Remove.esp:
Blood will fill the whole screen but will be removed within 0.8 seconds. Acts somewhat like a hit indicator. Recommend «Screen Blood for Full Screen» textures to be used with this.
-dD-No Screen Blood.esp:
Disables blood on screen.
-dD-Screen Blood Vanilla Default:
Reverts screen settings back to vanilla default. You should use Alt screen texture blur textures.
==MORE GORE===
Those plugins are not compatible with other mods that change the hit percentage or damage on certain limbs on characters! If there is a conflict the damage and hit percentage will not match correctly. merging the mods will fix this.
==============
-dD-More Gore.esp:
Increases the size and amount of unsearchable giblets when body parts explode, including robots.
==REDUCED FORCE==
=================
-dD-Reduced Dismember Force.esp:
Reduces the extra amount of force used when body parts explode. Recommended to be used alongside More Gore.esp.
-dD-Reduced Ragdoll Force.esp:
Reduces the extra force of ragdolls when killed.
==SMALLER WOUNDS AND SPATTERS==
Needs to be loaded after main esp.
===============================
-dD-Smaller Wounds:
Reduces the size of wounds to a more realistic level. Claws and bladed weapon wounds are not affected. NEEDS TO BE LOADED AFTER MAIN PLUGIN.
-dD-Smaller Spatters Realistic:
Reduces the size of splatters to a more realistic level.
-dD-Smaller Spatters Vanilla Default:
Reduces the size of splatters to about the same as the Vanilla default size
Explosive/Unarmed playthough using more gore and both reduced force files.
===============
FAQ
===============
Screen Blood issues with FOOK (Screen takes too long to fade or very large screen splatter)
-First press and hold «o» until a menu pops up.
-go to FOSE Dependent options and features
-then Blood Settings
-select Normal or less
If you have issue with decap splatters not working try disabling anti-aliasing. This is a game engine problem that will apply noise filter on the outer edges of particle effects including muzzle flashes and explosions. This is an issue in FO3 were a patch fixed it but then another one after it broke it again.
-A possible work around is to use your video card’s AA instead.
If you notice wounds not appearing it could be that you are using a body mod. It depends if the body mod is made to support wounds properly. Even without this mod, wounds will not appear. This may also happen with the base game bodies and certain cloths.
if you want the decap textures to appear and still have AA, force AA with your ATI card driver and for NVDIA, disable transparency multisampling in the graphics options.
Random flashing white dot on blood.
-This is an ATI video card issue if you have transparency multisampling disabled in your graphics option. Or you set the ini changes too high, default blood will have the same effect.
Random flashing white dot on blood on insects.
-You may have set your INI blood settings too high.
Blood does not appear at range.
-There don’t seems to be anyway to change this.
Улучшенные текстуры крови | Enhanced Blood Textures
Автор всем известного мода Enhanced Blood Textures для Skyrim, сделал такой же мод и для игры Fallout 4. Данный мод является ретекстуром и реплейсером крови и кровавых эффектов.
Обновление:1.01 (UPDATE 5а)
— Исправлена проблема с не появлением кровотечения при атаках и не отображением брызг крови и луж крови.
Обновление:1.01 (UPDATE 5)
— Уменьшен шанс появления спазмов у тел на 15%.
— Уменьшена длительность спазмов и импульсивности.
— Исправлены эффекты появления брызг крови при уроне от огня, электричества и т. д.
— При попадании в цель из Огнемета и Криолятора, больше не будет вызываться кровотечение.
Обновление:1.0
— Добавлены скрипты для расширения возможностей работы крови, луж и эффектов, но на данный момент существуют скриптовые ограничения по распределению кровавых пятен на поверхностях, большинство поверхностей не могут обработаться скриптами на предмет отображения на них пятен крови и могут появляться текстурные срезы/отсечения, но в версии 1.0 beta2 исправлены и уменьшены отсечения текстур на ландшафтных поверхностях, которые не являются моделями (meshes)
— Лужи крови и дополнительные пятна крови от попаданий и взрывов туловища.
— Отображение капель и следов крови при низком уровне здоровья.
— Роботы будут выделять масло.
— Кровавые следы и лужи крови теперь также применяются к насекомым и роботам.
— Произведена оптимизация скриптов.




Обновление:0.4
— Добавлен эффект кровавого тумана (дымка) при огнестрельных ранениях и при обезглавливании (в основном модуле 1 core этот эффект уже включен). А также в модуле 4 decals optionals добавлен опциональный модуль «nomist» (удаление кровавого тумана при обезглавливании), если не хотите чтобы был такой эффект.
— Улучшены игровые кровавые декали отображаемые на руках и текстурные карты нормалей.
— Удалено ограничение для брызг крови, это позволит увеличить общий объем пятен крови в окружающей обстановке. БОЛЬШЕ КРОВИ!
— Увеличены размеры вариаций брызг крови.
— Исправлено некорректное отображение красного цвета крови, при воздействии плазмы.
— Исправлена ошибка с силовым кулаком, когда при ударах появлялись брызги крови на металлических материалах вашего персонажа.

Обновление:0.3
— Исправлены текстурные карты нормалей, которые использовали неправильные форматы файлов
— В архиве переделана структура модулей с выбором цвета и разрешения текстур для плагина dD-Enhanced Blood.esp. Это позволит облегчить ручную установку.
— Добавлен опциональный модуль TYPE1, TYPE2, альтернативная кубическая карта отражения для крови. Примечание: отражения глаз используют такую же кубическую карту.
— Добавлен опциональный модуль DARKER, темная кубическая карта отражения для крови. Это сделано в попытке минимизировать ошибки с белыми текстурами крови и разрывами, но поверхности металлических материалов будут очень тусклыми. Использовать только в том случае, если у вас в игре возникают ошибки с белыми текстурами крови и разрывами на поверхности.
— Примечание: игра будет случайным образом выбирать кубическую карту отражений которая используется для глаз или для открытого мира.




Текущие ограничения:
— В Fallout 4 используется только одна текстура брызг крови при повреждениях, в отличие от предыдущих игр Bethesda, в которых было четыре различных текстуры крови
Примечания:
— Одичавшие гули и некоторые существа, такие как брамины, у них будут квадратные формы луж крови из-за ошибки в данных. Это может быть исправлено только в Creation Kit, который выпустят или Bethesda сами исправят это.
Требования:
— Fallout 4
Удаление:(для версии 1.01)
— Откройте консоль (Клавиша
)
— Введите:
zxBlood_isEnabled to 0
StopQuest zxBleedModQuest
— Удалите все текстуры и esp файлы мода




















