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New Vegas Bounties I
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Pursue high-risk bounties across the Mojave Wasteland in this fully-voiced adventure mod.
Nexus requirements
Mods requiring this file
Credits and distribution permission
Author notes
Just leave a comment or message me. I check my Nexus messages on a daily basis.
File credits
DavidRiggs, for using the underrated pistol «Sweet Revenge» from FO3: http://www.fallout3nexus.com/downloads/file.php?id=10566 (There’s an alternate texture there as well)
JarheadWriter2000, for using characters and numerous elements of «Potomac Breaks Part 1» from FO3 (As well as assisting with the mod).
Sebazz, for correcting the iron sights on «Sweet Revenge»
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
Version 1.55
Both straight donations and premium membership donations accepted
NEW VEGAS BOUNTIES I
THIS MOD REQUIRES THE SOMEGUYSERIES.ESM VERSION 2.0
THIS MOD IS INCOMPATIBLE WITH MASTER UPDATE
Stay abreast of the latest developments on Twitter.
Check out trailers, developer diaries, and mod reviews at my Youtube channel or on Twitch.
Description:
«New Vegas Bounties I» is the first installment in a planned series for Fallout: New Vegas. Upon initiating the quest, you’ll be tasked with tracking down the most malevolent and vile assortment of outlaws in the Mojave Wasteland.
Your targets will include rogue rangers, fiends, raiders, drug smugglers, cannibals, and pistoleros, to name a few. Your opponents are all designed to be boss-caliber, akin to the fiends in «Three-Card Bounty», and become gradually more difficult as you progress.
It includes 436 lines of fully-voiced dialogue (as of version 1.2). I will continue to polish the lip-syncing in future updates, as it is a time-consuming process (and I’ve gained new respect for voiced mods!).
If you love it, hate, or are just indifferent, please post comments. My mods live and die by users who provide feedback!
Balancing:
This is an ongoing project, and I will adjust difficulty and rewards based on player feedback. Currently the mod will grant the player an addition perk for increased DT upon completion. (+ 2% DT)
As of version 1.2, the mod includes the [Taunt] speech option in confrontations with the final boss; when this is selected it will dramatically enhance the difficulty of the fight.
Compatibility:
— I try to ensure that my mods are as low-impact/conflict as possible. Besides a handful of remote bunkers and a shack, this mod only consists of NPC’s, so it should be conflict-free. Please let me know if anything arises.
Voice Acting: Version 1.5+ introduces an expanded, much-improved voice acting cast:
— Alex: IronsGrasp
— Chesty: IronsGrasp
— Chuck Bowdrie: Sirropoo
— Cullen: PitchPerfect
— Dallas Courtright: Zaf
— Fred: Zaf
— Jack: Ben Britton (The_Yellow_Dart)
— Jasper: Sirropoo
— Javier Sugar: PitchPerfect
— Generic guard:
— Luke McCaffery: Zaf
— Mago: PitchPerfect
— Ricky: PitchPerfect
— Rowdy Dalton: PitchPerfect
— The Judge: MartinPurvis
Credits:
DavidRiggs: for letting me use his terrific pistol from FO3, «Sweet Revenge»
Sebazz: Fixing the Iron Sights for «Sweet Revenge»
Brigand231: Leveled Lists Fix (v1.5)
Gopher: Iron Sights FOV fix
The Community: BadPenney and other pros on the forums have been a huge help (whether they realize it or not) by posting guides and tutorials for amateurs like me. Thanks!
You: Yes, you, the player who downloads and evaluates this mod. I depend on you to excoriate any failings and praise the successes. Thank you for playing New Vegas Bounties!
Installation:
Extract the files from the Archive into your New Vegas data folder. This mod requires the Someguyseries.esm.
Please reference the readme if you encounter any bugs or have questions. If the readme/FAQ doesn’t help, PM me.
Starting the Quest:
Just activate the plugin in your mod manager or data files, load your savegame, and a message will appear and initiate the quest.
Versions/Updates:
Version 1.1: Corrects scripting issue in Fields’ Shack
Version 1.1 Update:
— Removes the essential tag for Randall
— Quest fails if you kill Randall
— Fred’s unarmed skill and HP are boosted
— Hunter’s toughness is unplayable, and is now a 2% DT boost
— The quest script stops running upon completion
— Should fix the bugs with the «Now Hiring!» And «Quantrill’s Notes» bugs
— Quigley’s perception boosted
— Radio added to shack
— Stage issues at Fred’s cave resolved
Version 1.1 Update 2:
— Fixes issues with texture paths for meshes
— Removes Coyote’s speech check bug
Version 1.2 Update 1:
— Not as many «Equalizers»
— Fingers only in the target’s inventory upon death
— Payment is included for Bounty #7
— A few extra Notes and Teasers
Version 1.2 Update 2:
— *Finally* adds a map marker for the shack (due to popular demand)
— Jack no longer sits there with his thumb up his ass; he’s a veritable killer now.
— Corrects a few grammatical mistakes
Version 1.3:
— More targets are scaled
— Weapons and armor re-balanced
— Wider use of «MarkforDelete» to prevent saved game bloat
— Added unique textures for the Ferguson Rifle and the Archon
Version 1.5:
— Most of the NPC’s have been re-voiced
— Moderate re-balancing for certain items and NPC’s
— Overhaul of scripting to enhance cleanup and performance
— NVBI now requires the someguyseries.esm
— Weapons have been added to the appropriate leveled lists
Version 1.51:
— Randall’s VO re-recorded for sound quality
— Several grammatical errors corrected
Version 1.52:
— The Judge is now fully-voiced, thanks to MartinPurvis!
— Most rewards have been decreased
— All minor characters have been re-voiced in the interest of audio quality
Version 1.53:
— Tied the plugin to the someguyseries.esm version 2.0
— Sweet Revenge is now scripted so that it is «sensed» by other mods
Version 1.54:
— Adjusted Sweet Revenge’s FOV based on Gopher’s recommendation
Version 1.55+ will be included in the Nexus change log, on the top right.
The Sequel:
— Continue the adventure in New Vegas Bounties II. A link is provided under the «Mirrors» tab.
Companions:
— The mod is compatible with companions in a technical sense, but I recommend leaving them at home in the interests of balance and difficulty (the final fight notwithstanding).
Donations:
Any assistance is greatly appreciated. To make a donation, just navigate to the «Donate» tab at my website. There is a link in the «mirrors» tab above. Thank you!
Other:
Please contact me if you have any questions, suggestions, or concerns. I’m very open to ideas for future chapters in this series.
I am known to give out kudos to those who correctly identify historic and/or popular fictional references.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
New Vegas Bounties I
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Pursue high-risk bounties across the Mojave Wasteland in this fully-voiced adventure mod.
Nexus requirements
Mods requiring this file
Credits and distribution permission
Author notes
Just leave a comment or message me. I check my Nexus messages on a daily basis.
File credits
DavidRiggs, for using the underrated pistol «Sweet Revenge» from FO3: http://www.fallout3nexus.com/downloads/file.php?id=10566 (There’s an alternate texture there as well)
JarheadWriter2000, for using characters and numerous elements of «Potomac Breaks Part 1» from FO3 (As well as assisting with the mod).
Sebazz, for correcting the iron sights on «Sweet Revenge»
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
Version 1.55
Both straight donations and premium membership donations accepted
NEW VEGAS BOUNTIES I
THIS MOD REQUIRES THE SOMEGUYSERIES.ESM VERSION 2.0
THIS MOD IS INCOMPATIBLE WITH MASTER UPDATE
Stay abreast of the latest developments on Twitter.
Check out trailers, developer diaries, and mod reviews at my Youtube channel or on Twitch.
Description:
«New Vegas Bounties I» is the first installment in a planned series for Fallout: New Vegas. Upon initiating the quest, you’ll be tasked with tracking down the most malevolent and vile assortment of outlaws in the Mojave Wasteland.
Your targets will include rogue rangers, fiends, raiders, drug smugglers, cannibals, and pistoleros, to name a few. Your opponents are all designed to be boss-caliber, akin to the fiends in «Three-Card Bounty», and become gradually more difficult as you progress.
It includes 436 lines of fully-voiced dialogue (as of version 1.2). I will continue to polish the lip-syncing in future updates, as it is a time-consuming process (and I’ve gained new respect for voiced mods!).
If you love it, hate, or are just indifferent, please post comments. My mods live and die by users who provide feedback!
Balancing:
This is an ongoing project, and I will adjust difficulty and rewards based on player feedback. Currently the mod will grant the player an addition perk for increased DT upon completion. (+ 2% DT)
As of version 1.2, the mod includes the [Taunt] speech option in confrontations with the final boss; when this is selected it will dramatically enhance the difficulty of the fight.
Compatibility:
— I try to ensure that my mods are as low-impact/conflict as possible. Besides a handful of remote bunkers and a shack, this mod only consists of NPC’s, so it should be conflict-free. Please let me know if anything arises.
Voice Acting: Version 1.5+ introduces an expanded, much-improved voice acting cast:
— Alex: IronsGrasp
— Chesty: IronsGrasp
— Chuck Bowdrie: Sirropoo
— Cullen: PitchPerfect
— Dallas Courtright: Zaf
— Fred: Zaf
— Jack: Ben Britton (The_Yellow_Dart)
— Jasper: Sirropoo
— Javier Sugar: PitchPerfect
— Generic guard:
— Luke McCaffery: Zaf
— Mago: PitchPerfect
— Ricky: PitchPerfect
— Rowdy Dalton: PitchPerfect
— The Judge: MartinPurvis
Credits:
DavidRiggs: for letting me use his terrific pistol from FO3, «Sweet Revenge»
Sebazz: Fixing the Iron Sights for «Sweet Revenge»
Brigand231: Leveled Lists Fix (v1.5)
Gopher: Iron Sights FOV fix
The Community: BadPenney and other pros on the forums have been a huge help (whether they realize it or not) by posting guides and tutorials for amateurs like me. Thanks!
You: Yes, you, the player who downloads and evaluates this mod. I depend on you to excoriate any failings and praise the successes. Thank you for playing New Vegas Bounties!
Installation:
Extract the files from the Archive into your New Vegas data folder. This mod requires the Someguyseries.esm.
Please reference the readme if you encounter any bugs or have questions. If the readme/FAQ doesn’t help, PM me.
Starting the Quest:
Just activate the plugin in your mod manager or data files, load your savegame, and a message will appear and initiate the quest.
Versions/Updates:
Version 1.1: Corrects scripting issue in Fields’ Shack
Version 1.1 Update:
— Removes the essential tag for Randall
— Quest fails if you kill Randall
— Fred’s unarmed skill and HP are boosted
— Hunter’s toughness is unplayable, and is now a 2% DT boost
— The quest script stops running upon completion
— Should fix the bugs with the «Now Hiring!» And «Quantrill’s Notes» bugs
— Quigley’s perception boosted
— Radio added to shack
— Stage issues at Fred’s cave resolved
Version 1.1 Update 2:
— Fixes issues with texture paths for meshes
— Removes Coyote’s speech check bug
Version 1.2 Update 1:
— Not as many «Equalizers»
— Fingers only in the target’s inventory upon death
— Payment is included for Bounty #7
— A few extra Notes and Teasers
Version 1.2 Update 2:
— *Finally* adds a map marker for the shack (due to popular demand)
— Jack no longer sits there with his thumb up his ass; he’s a veritable killer now.
— Corrects a few grammatical mistakes
Version 1.3:
— More targets are scaled
— Weapons and armor re-balanced
— Wider use of «MarkforDelete» to prevent saved game bloat
— Added unique textures for the Ferguson Rifle and the Archon
Version 1.5:
— Most of the NPC’s have been re-voiced
— Moderate re-balancing for certain items and NPC’s
— Overhaul of scripting to enhance cleanup and performance
— NVBI now requires the someguyseries.esm
— Weapons have been added to the appropriate leveled lists
Version 1.51:
— Randall’s VO re-recorded for sound quality
— Several grammatical errors corrected
Version 1.52:
— The Judge is now fully-voiced, thanks to MartinPurvis!
— Most rewards have been decreased
— All minor characters have been re-voiced in the interest of audio quality
Version 1.53:
— Tied the plugin to the someguyseries.esm version 2.0
— Sweet Revenge is now scripted so that it is «sensed» by other mods
Version 1.54:
— Adjusted Sweet Revenge’s FOV based on Gopher’s recommendation
Version 1.55+ will be included in the Nexus change log, on the top right.
The Sequel:
— Continue the adventure in New Vegas Bounties II. A link is provided under the «Mirrors» tab.
Companions:
— The mod is compatible with companions in a technical sense, but I recommend leaving them at home in the interests of balance and difficulty (the final fight notwithstanding).
Donations:
Any assistance is greatly appreciated. To make a donation, just navigate to the «Donate» tab at my website. There is a link in the «mirrors» tab above. Thank you!
Other:
Please contact me if you have any questions, suggestions, or concerns. I’m very open to ideas for future chapters in this series.
I am known to give out kudos to those who correctly identify historic and/or popular fictional references.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
New Vegas Bounties II
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
The fully-voiced sequel to the hit action/adventure plugin, New Vegas Bounties I.
Nexus requirements
Mods requiring this file
Credits and distribution permission
Author notes
Just PM me here at the Nexus. I check my messages daily.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
Version 1.47
Version 1.46
Version 1.45
Both straight donations and premium membership donations accepted
NEW VEGAS BOUNTIES II
THIS MOD REQUIRES THE SOMEGUYSERIES.ESM
Before Playing:
As of Version 1.3+, New Vegas Bounties I and the Someguyseries.esm are required to play NVB II. There is a link to episode I in the «mirrors» tab.
Version 1.3+: Version 1.3+ is now available under the «Main files» section. Bear in mind that it requires the Someguyseries.esm. Version 1.3+ is not compatible with savegames using versions prior to 1.3. If you are updating old versions (pre-1.3), you must replay the ending of NVBI (version 1.5+) in order to access the new content. A standalone version is available in «Optional Files» that lifts the requirement for NVBI.
Stay abreast of the latest developments on Twitter.
Check out trailers, developer diaries, and mod reviews at my Youtube channel or on Twitch.
Description:
New Vegas Bounties II is the sequel the popular New Vegas Bounties I, and picks up immediately after the uncertain ending of the first episode. Without a firm to provide sponsorship, you must strike out as a solo contractor for the NCR. As such, you are no longer obligated to follow a linear questline, but may pursue dozens of bounties in any order.
Your targets will include terrorists, duelists, fiends, traitors, rapists, and more! As in episode I, most of the named adversaries are boss-caliber, and make use of perks, powerful weapons, and countless cronies to thwart your efforts.
Like its predecessor, NVB II contains a healthy dose of profanity and violence. Nonetheless, it includes substantially more dialogue options, as well as choices that should accommodate players at both ends of the karma spectrum.
NVB II includes 1000+ lines of fully-voiced, painstakingly lip-synced dialogue. It includes voice talent from across the world, all volunteered to enhance this project. The full credits are included in the readme (to avoid spoilers), so be sure to thank these talented individuals should you interact with them in the forums.
Encouraged by player feedback, I elected to include more scripted and random encounters in this installment. Both vanilla gameplay choices and decisions in the course of the mod will factor into the timing and details of these encounters. It is entirely possible to play the entire mod without experiencing every encounter (there are over a dozen), so I expect this will enhance replayability.
Balancing:
Players also voiced concerns over balancing, so I took measures to meet their requests (to a point). None of the rewards exceed 2,500 caps, and most are between 100 and 500 caps, depending on the player’s actions. I also made efforts to decrease the health (and thus, value) of armor and weapons on the numerous NPC’s in the mod, as players often decry the abundance of materials that can be readily sold for a sizable profit. However, overvalued weapons (relative to FO3, anyway) are an innate feature of Fallout: New Vegas, and are unavoidable on some level. One can repeatedly raid Black Mountain or other vanilla locations to garner similar financial windfalls, so please consider this before citing balance as a criticism. Nonetheless, your feedback and constructive criticism will always factor into updates and future episodes, so I encourage you to let me know if something is awry or egregiously unbalanced.
[size=»6″]Features:[/size]
— 23 individual bounties (each is its own self-contained quest)
— 1000+ lines of fully-voiced, lip-synced dialogue (did I mention it was lip-synced?)
— Eight new weapons
— Six re-textured armor sets
— A new worldspace (albeit, a small one)
— A minimum of 3-4 hours of gameplay (at breakneck pace)
— 12 random/scripted encounters
— A new companion
— It includes the Mojave’s first newspaper, though I can’t vouch for its journalistic integrity 🙂
— [size=»6″]Infinite[/size] quest content in the form of «radiant» bounties that can be activated every 24 hours
Compatibility:
— I try to ensure that my mods are as low-impact/conflict as possible. Please let me know if anything arises.
Official Patch Compatibility:
— If you’re using the current official patch (1.3) then use NVBII version 1.08 (it’s in the updates section), otherwise use an earlier version (1.06 is recommended).
Suspected Conflicts:
— «No companion limit» (Currently under evaluation)
— «Unofficial Bugfix pack» (Under evaluation)
Credits:
— The Community: The players and fellow modders at the Nexus sites have been a continuous source of encouragement and support through the months of development. Fonger, Quetzlsacatanango, and many others consistently offer lucid, competent assistance in the forums, so thank you.
— You: Yes, you, the player who downloads and evaluates this mod. I depend on you to excoriate any failings and praise the successes.
Testing:
— Kaffo
— looloolooigotsomeapples
— wcstorm11
— Pyrojesus
— KingAlberich
— Brigand231
— Quetzlsacatanango
— RussianWalstelander
— GodofWolves
— ToyTrains1
12.7mm Pistol Retexture: DjinniAdept
Spanish Translations: UnshavenOne
Saloon Sign: Joshua121
Alsatian Texture/Mesh: Alien Slof
Heavy Duster: Dragbody
Radiant Quest Name: SchylerWalker
Brian Rogers’ Portrait: LadySinestro
Improved Sheriff’s Badge Icon: LadySinestro
Improved Normal Maps for RC Cola and Moonpies: LadySinestro
If I failed to mention you in the credits, please PM me!
Installation:
Extract the contents of the data folder from the archive into your New Vegas data folder.
Please reference the readme if you encounter any bugs or have questions. If the readme/FAQ doesn’t help, PM me.
The change log for all patches prior to and including v. 1.45 is available in the readme.
Other:
I am known to give out kudos to those who are the first to correctly identify historic, literary, and/or popular fictional references.
And I credit my beautiful and patient wife for tolerating and even supporting my nonstop modding.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
New Vegas Bounties I
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Pursue high-risk bounties across the Mojave Wasteland in this fully-voiced adventure mod.
Nexus requirements
Mods requiring this file
Credits and distribution permission
Author notes
Just leave a comment or message me. I check my Nexus messages on a daily basis.
File credits
DavidRiggs, for using the underrated pistol «Sweet Revenge» from FO3: http://www.fallout3nexus.com/downloads/file.php?id=10566 (There’s an alternate texture there as well)
JarheadWriter2000, for using characters and numerous elements of «Potomac Breaks Part 1» from FO3 (As well as assisting with the mod).
Sebazz, for correcting the iron sights on «Sweet Revenge»
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
Version 1.55
Both straight donations and premium membership donations accepted
NEW VEGAS BOUNTIES I
THIS MOD REQUIRES THE SOMEGUYSERIES.ESM VERSION 2.0
THIS MOD IS INCOMPATIBLE WITH MASTER UPDATE
Stay abreast of the latest developments on Twitter.
Check out trailers, developer diaries, and mod reviews at my Youtube channel or on Twitch.
Description:
«New Vegas Bounties I» is the first installment in a planned series for Fallout: New Vegas. Upon initiating the quest, you’ll be tasked with tracking down the most malevolent and vile assortment of outlaws in the Mojave Wasteland.
Your targets will include rogue rangers, fiends, raiders, drug smugglers, cannibals, and pistoleros, to name a few. Your opponents are all designed to be boss-caliber, akin to the fiends in «Three-Card Bounty», and become gradually more difficult as you progress.
It includes 436 lines of fully-voiced dialogue (as of version 1.2). I will continue to polish the lip-syncing in future updates, as it is a time-consuming process (and I’ve gained new respect for voiced mods!).
If you love it, hate, or are just indifferent, please post comments. My mods live and die by users who provide feedback!
Balancing:
This is an ongoing project, and I will adjust difficulty and rewards based on player feedback. Currently the mod will grant the player an addition perk for increased DT upon completion. (+ 2% DT)
As of version 1.2, the mod includes the [Taunt] speech option in confrontations with the final boss; when this is selected it will dramatically enhance the difficulty of the fight.
Compatibility:
— I try to ensure that my mods are as low-impact/conflict as possible. Besides a handful of remote bunkers and a shack, this mod only consists of NPC’s, so it should be conflict-free. Please let me know if anything arises.
Voice Acting: Version 1.5+ introduces an expanded, much-improved voice acting cast:
— Alex: IronsGrasp
— Chesty: IronsGrasp
— Chuck Bowdrie: Sirropoo
— Cullen: PitchPerfect
— Dallas Courtright: Zaf
— Fred: Zaf
— Jack: Ben Britton (The_Yellow_Dart)
— Jasper: Sirropoo
— Javier Sugar: PitchPerfect
— Generic guard:
— Luke McCaffery: Zaf
— Mago: PitchPerfect
— Ricky: PitchPerfect
— Rowdy Dalton: PitchPerfect
— The Judge: MartinPurvis
Credits:
DavidRiggs: for letting me use his terrific pistol from FO3, «Sweet Revenge»
Sebazz: Fixing the Iron Sights for «Sweet Revenge»
Brigand231: Leveled Lists Fix (v1.5)
Gopher: Iron Sights FOV fix
The Community: BadPenney and other pros on the forums have been a huge help (whether they realize it or not) by posting guides and tutorials for amateurs like me. Thanks!
You: Yes, you, the player who downloads and evaluates this mod. I depend on you to excoriate any failings and praise the successes. Thank you for playing New Vegas Bounties!
Installation:
Extract the files from the Archive into your New Vegas data folder. This mod requires the Someguyseries.esm.
Please reference the readme if you encounter any bugs or have questions. If the readme/FAQ doesn’t help, PM me.
Starting the Quest:
Just activate the plugin in your mod manager or data files, load your savegame, and a message will appear and initiate the quest.
Versions/Updates:
Version 1.1: Corrects scripting issue in Fields’ Shack
Version 1.1 Update:
— Removes the essential tag for Randall
— Quest fails if you kill Randall
— Fred’s unarmed skill and HP are boosted
— Hunter’s toughness is unplayable, and is now a 2% DT boost
— The quest script stops running upon completion
— Should fix the bugs with the «Now Hiring!» And «Quantrill’s Notes» bugs
— Quigley’s perception boosted
— Radio added to shack
— Stage issues at Fred’s cave resolved
Version 1.1 Update 2:
— Fixes issues with texture paths for meshes
— Removes Coyote’s speech check bug
Version 1.2 Update 1:
— Not as many «Equalizers»
— Fingers only in the target’s inventory upon death
— Payment is included for Bounty #7
— A few extra Notes and Teasers
Version 1.2 Update 2:
— *Finally* adds a map marker for the shack (due to popular demand)
— Jack no longer sits there with his thumb up his ass; he’s a veritable killer now.
— Corrects a few grammatical mistakes
Version 1.3:
— More targets are scaled
— Weapons and armor re-balanced
— Wider use of «MarkforDelete» to prevent saved game bloat
— Added unique textures for the Ferguson Rifle and the Archon
Version 1.5:
— Most of the NPC’s have been re-voiced
— Moderate re-balancing for certain items and NPC’s
— Overhaul of scripting to enhance cleanup and performance
— NVBI now requires the someguyseries.esm
— Weapons have been added to the appropriate leveled lists
Version 1.51:
— Randall’s VO re-recorded for sound quality
— Several grammatical errors corrected
Version 1.52:
— The Judge is now fully-voiced, thanks to MartinPurvis!
— Most rewards have been decreased
— All minor characters have been re-voiced in the interest of audio quality
Version 1.53:
— Tied the plugin to the someguyseries.esm version 2.0
— Sweet Revenge is now scripted so that it is «sensed» by other mods
Version 1.54:
— Adjusted Sweet Revenge’s FOV based on Gopher’s recommendation
Version 1.55+ will be included in the Nexus change log, on the top right.
The Sequel:
— Continue the adventure in New Vegas Bounties II. A link is provided under the «Mirrors» tab.
Companions:
— The mod is compatible with companions in a technical sense, but I recommend leaving them at home in the interests of balance and difficulty (the final fight notwithstanding).
Donations:
Any assistance is greatly appreciated. To make a donation, just navigate to the «Donate» tab at my website. There is a link in the «mirrors» tab above. Thank you!
Other:
Please contact me if you have any questions, suggestions, or concerns. I’m very open to ideas for future chapters in this series.
I am known to give out kudos to those who correctly identify historic and/or popular fictional references.