Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
New Vegas Stutter Remover
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Fixes issues in the game engine to improve worst-case performance. Which helps with some stability issues too.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
See the Oblivion version of this project (on tesnexus) for source code & more detailed descriptions.
File credits
See the Oblivion version of this project for credits.
Donation Points system
This mod is not opted-in to receive Donation Points
4.1.34 up now. No performance improvements that I can recall. Fixes some things that are disabled by default involving bReplaceGetTickCount and bLogToConsole.
4.1.33 is up.
Fixes a bug that could probably cause crashes, probably after longer game sessions.
Default settings that probably produce fewer side effects and slightly better logging.
Very small performance improvements.
Slight changes to logging.
Source code is now present in the main download. Though not project files.
Changed behavior of bReduceSleep (was bReduceLongSleep) and iThreadsFixedToCPUs.
4.1.31 is up. Changes:
heap replacement should now properly support the extern heaps (tbmm, tcmalloc, fastmm4) on FNV & FO3, not just Oblivion.
it now has hashtable overrides set up for 1.4.0.525, though they’re not too optimized yet
hashtable profiling has been completely redone and should now produce more complete information
iFPSClamp should now be properly hooked, allowing MinimumFPS to actually be meaningful
oh, and per request I attempted to set up the zip files structure to work with NMM correctly
New Vegas Stutter Remover (NVSR) is a port of Oblivion Stutter Remover / Fallout Stutter Remover to Fallout: New Vegas.
Requirements:
The New Vegas Stutter Remover will not work without the New Vegas Script Extender (NVSE). It requires version 1 beta 5 or later of NVSE.
You can download NVSE here: http://nvse.silverlock.org/
NVSR does NOT support the no-gore versions for germany or whereever it is that uses those.
Settings Adjustments:
Default configuration is aimed at maximum stability. The settings are stored in sr_New_Vegas_Stutter_Remover.ini, in the Data/NVSE/Plugins Folder. The following changes are for maximum performance:
1. [Recommended] In the «Master» section, change bReplaceHeap from 0 to 1. If crashes result, go to the «Heap» section and change iHeapAlgorithm from 6 to 5, 3, or 2. If you have used a 4GB / LAA enabler (which I recommend), then in the «Heap» section also change iHeapSize from 250 to, oh, 450 is probably enough.
2. [Not exactly recommended, but it probably won’t hurt] In the «Master» section at the top, try changing bExperimentalStuff from 0 to 1. Leave the stuff in the «Experimental» section how it is unless you feel like taking bigger risks.
3. [Not recommended] Go to the section named «OverrideList». The second entry there should have a comment starting with «Renderer+0x080» and a version of «FalloutNV 1.4.0.525». Change the setting named «Mode» there from 2 to 3 (a tiny bit higher FPS, a tiny bit worse stutter) or 5 (slightly higher FPS, slightly better stutter, significantly more prone to crashing though that varies from user to user).
Installation:
note 1: with 4.1.31 and later versions it should now support installation with the Nexus Mod Manager, replacing steps 1 through 3 here.
note 2: with 4.1.33, NVSR now includes source code for itself in the «src» folder. You can ignore that, it’s probably useless to you.
1. Go to your Data folder, and create in it a new fold named NVSE. Now go in to that folder and create a new folder inside of it named Plugins. You can create a new folder by right-clicking inside of an old one and selecting «New», then selecting «Folder». If you already had such a path that’s fine too.
2. Make sure that the file sr_New_Vegas_Stutter_Remover.dll from the zip ends up in Data/NVSE/Plugins (the Plugins folder you created in step #1 above).
3. If you have an old ini file for the Stutter Remover then either overwrite it with one that came with the new version or delete it so that the Stutter Remover will generate a new one with the new default settings. If you deleted the ini, then run the game so that the Stutter Remover will generate a new ini with the new default settings.
4. [optional, but recommended] See the «Settings Adjustment» section above.
Uninstalling:
Remove sr_New_Vegas_Stutter_Remover.dll from the Data/NVSE/plugins folder.
If you have trouble getting NVSR to install / work:
If you have difficulty understanding the install process, you can watch Gopher do it in this video: http://www.youtube.com/watch?v=MII4TO-G634
Various things to check in the process of figuring out why stutter remover might not be working:
1. sr_New_Vegas_Stutter_Remover.dll is in the right place?
2. sr_New_Vegas_Stutter_Remover.ini gets created in the same folder as the dll when you run the game? If the dll is in the right folder, and you still don’t get an ini then you probably have not correctly installed / used the script extender (NVSE).
3. sr_New_Vegas_Stutter_Remover.log gets created in the game folder when you run the game? It may contain useful information about what went wrong. If it didn’t get created or does not say anything, then proceed to #4.
4. nvse.log gets created in the game folder when you run the game? If not then you have not installed and used the script extender correctly. If it’s there, it should contain the lines like: «checking plugin C:/blah/blah/blah/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins//sr_New_Vegas_Stutter_Remover.dll»
«plugin C:/blah/blah/blah/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins//sr_New_Vegas_Stutter_Remover.dll (00000001 sr_New_Vegas_Stutter_Remover 00004130) loaded correctly»
(or something like that. the paths will vary depending upon where New Vegas got installed, and it will have backslashes instead of forward slashes)
If Stutter Remover causes a problem:
Find the file stutter remover ini file (Data/NVSE/Plugins/sr_New_Vegas_Stutter_Remover.ini). See the section at the top of it labeled «Master». Each line in that section enables or disables a category of features in the stutter remover. Go through that section changing each «1» to a «0», one at a time, until your problem goes away. Then contact me (by posting on either the nexus forum or the bethesda forum or PMing me on the nexus), and tell me what your problem was and which item you had to disable to make your problem go away.
Less Common Settings Changes:
1. In the «Overrides» section at the end, find the line that says «CallerAddress = 0xA62B17». Immediately after it is a line that «Mode = 2». Changing that 2 to 3 should give you a tiny bit better FPS at a cost of a tiny bit worse stutter. Or changing it to a 5 should give you a tiny bit better FPS and a tiny bit better stutter at a cost in reduced stability.
Status of Stutter Remover features on Fallout: New Vegas:
1. 64 Hertz fix
Implemented & working correctly in WIP1.
This removes some microstutter, particularly at high framerates.
2. Critical Section hooks
Implemented & working correctly in WIP1.
These can help some performance and stability issues relating to stutter, but mostly they just allow the next item on the list to work.
3. Critical Section Overrides (in default configuration)
Implemented in WIP2 for FNV 1.2.0.285 and in WIP5 for 1.2.0.314.
When done right, these can significantly improve performance.
4. FPS Management
Partially implemented in WIP2, still missing slow-motion used to enforce MinimumFPS.
Some people perceive the game as smoother when its framerate is prevented from exceeding half the refresh rate, plus this helps free up resources for secondary threads.
5. Hashtable hooks
Implemented in WIP2.
Don’t really do anything to performance on their own, but necessary for the next item on the list.
6. Hashtable Overrides (in default configuration)
Minimal set should be present in WIP2 for 1.2.0.285, in WIP5 for 1.2.0.314. Better set added as of 4.1.13. Still has room for a few more small improvements here.
Should improve general performance.
7. FastExit hook
Implemented in WIP2 and later.
Makes quitting faster. May be disabled by default.
8. Heap Replacement
Seems to be working.
9. Expiremental Stuff
Partially supported as of 4.1.13 or WIP5 (can’t remember which).
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
New Vegas Stutter Remover
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Fixes issues in the game engine to improve worst-case performance. Which helps with some stability issues too.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
See the Oblivion version of this project (on tesnexus) for source code & more detailed descriptions.
File credits
See the Oblivion version of this project for credits.
Donation Points system
This mod is not opted-in to receive Donation Points
4.1.34 up now. No performance improvements that I can recall. Fixes some things that are disabled by default involving bReplaceGetTickCount and bLogToConsole.
4.1.33 is up.
Fixes a bug that could probably cause crashes, probably after longer game sessions.
Default settings that probably produce fewer side effects and slightly better logging.
Very small performance improvements.
Slight changes to logging.
Source code is now present in the main download. Though not project files.
Changed behavior of bReduceSleep (was bReduceLongSleep) and iThreadsFixedToCPUs.
4.1.31 is up. Changes:
heap replacement should now properly support the extern heaps (tbmm, tcmalloc, fastmm4) on FNV & FO3, not just Oblivion.
it now has hashtable overrides set up for 1.4.0.525, though they’re not too optimized yet
hashtable profiling has been completely redone and should now produce more complete information
iFPSClamp should now be properly hooked, allowing MinimumFPS to actually be meaningful
oh, and per request I attempted to set up the zip files structure to work with NMM correctly
New Vegas Stutter Remover (NVSR) is a port of Oblivion Stutter Remover / Fallout Stutter Remover to Fallout: New Vegas.
Requirements:
The New Vegas Stutter Remover will not work without the New Vegas Script Extender (NVSE). It requires version 1 beta 5 or later of NVSE.
You can download NVSE here: http://nvse.silverlock.org/
NVSR does NOT support the no-gore versions for germany or whereever it is that uses those.
Settings Adjustments:
Default configuration is aimed at maximum stability. The settings are stored in sr_New_Vegas_Stutter_Remover.ini, in the Data/NVSE/Plugins Folder. The following changes are for maximum performance:
1. [Recommended] In the «Master» section, change bReplaceHeap from 0 to 1. If crashes result, go to the «Heap» section and change iHeapAlgorithm from 6 to 5, 3, or 2. If you have used a 4GB / LAA enabler (which I recommend), then in the «Heap» section also change iHeapSize from 250 to, oh, 450 is probably enough.
2. [Not exactly recommended, but it probably won’t hurt] In the «Master» section at the top, try changing bExperimentalStuff from 0 to 1. Leave the stuff in the «Experimental» section how it is unless you feel like taking bigger risks.
3. [Not recommended] Go to the section named «OverrideList». The second entry there should have a comment starting with «Renderer+0x080» and a version of «FalloutNV 1.4.0.525». Change the setting named «Mode» there from 2 to 3 (a tiny bit higher FPS, a tiny bit worse stutter) or 5 (slightly higher FPS, slightly better stutter, significantly more prone to crashing though that varies from user to user).
Installation:
note 1: with 4.1.31 and later versions it should now support installation with the Nexus Mod Manager, replacing steps 1 through 3 here.
note 2: with 4.1.33, NVSR now includes source code for itself in the «src» folder. You can ignore that, it’s probably useless to you.
1. Go to your Data folder, and create in it a new fold named NVSE. Now go in to that folder and create a new folder inside of it named Plugins. You can create a new folder by right-clicking inside of an old one and selecting «New», then selecting «Folder». If you already had such a path that’s fine too.
2. Make sure that the file sr_New_Vegas_Stutter_Remover.dll from the zip ends up in Data/NVSE/Plugins (the Plugins folder you created in step #1 above).
3. If you have an old ini file for the Stutter Remover then either overwrite it with one that came with the new version or delete it so that the Stutter Remover will generate a new one with the new default settings. If you deleted the ini, then run the game so that the Stutter Remover will generate a new ini with the new default settings.
4. [optional, but recommended] See the «Settings Adjustment» section above.
Uninstalling:
Remove sr_New_Vegas_Stutter_Remover.dll from the Data/NVSE/plugins folder.
If you have trouble getting NVSR to install / work:
If you have difficulty understanding the install process, you can watch Gopher do it in this video: http://www.youtube.com/watch?v=MII4TO-G634
Various things to check in the process of figuring out why stutter remover might not be working:
1. sr_New_Vegas_Stutter_Remover.dll is in the right place?
2. sr_New_Vegas_Stutter_Remover.ini gets created in the same folder as the dll when you run the game? If the dll is in the right folder, and you still don’t get an ini then you probably have not correctly installed / used the script extender (NVSE).
3. sr_New_Vegas_Stutter_Remover.log gets created in the game folder when you run the game? It may contain useful information about what went wrong. If it didn’t get created or does not say anything, then proceed to #4.
4. nvse.log gets created in the game folder when you run the game? If not then you have not installed and used the script extender correctly. If it’s there, it should contain the lines like: «checking plugin C:/blah/blah/blah/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins//sr_New_Vegas_Stutter_Remover.dll»
«plugin C:/blah/blah/blah/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins//sr_New_Vegas_Stutter_Remover.dll (00000001 sr_New_Vegas_Stutter_Remover 00004130) loaded correctly»
(or something like that. the paths will vary depending upon where New Vegas got installed, and it will have backslashes instead of forward slashes)
If Stutter Remover causes a problem:
Find the file stutter remover ini file (Data/NVSE/Plugins/sr_New_Vegas_Stutter_Remover.ini). See the section at the top of it labeled «Master». Each line in that section enables or disables a category of features in the stutter remover. Go through that section changing each «1» to a «0», one at a time, until your problem goes away. Then contact me (by posting on either the nexus forum or the bethesda forum or PMing me on the nexus), and tell me what your problem was and which item you had to disable to make your problem go away.
Less Common Settings Changes:
1. In the «Overrides» section at the end, find the line that says «CallerAddress = 0xA62B17». Immediately after it is a line that «Mode = 2». Changing that 2 to 3 should give you a tiny bit better FPS at a cost of a tiny bit worse stutter. Or changing it to a 5 should give you a tiny bit better FPS and a tiny bit better stutter at a cost in reduced stability.
Status of Stutter Remover features on Fallout: New Vegas:
1. 64 Hertz fix
Implemented & working correctly in WIP1.
This removes some microstutter, particularly at high framerates.
2. Critical Section hooks
Implemented & working correctly in WIP1.
These can help some performance and stability issues relating to stutter, but mostly they just allow the next item on the list to work.
3. Critical Section Overrides (in default configuration)
Implemented in WIP2 for FNV 1.2.0.285 and in WIP5 for 1.2.0.314.
When done right, these can significantly improve performance.
4. FPS Management
Partially implemented in WIP2, still missing slow-motion used to enforce MinimumFPS.
Some people perceive the game as smoother when its framerate is prevented from exceeding half the refresh rate, plus this helps free up resources for secondary threads.
5. Hashtable hooks
Implemented in WIP2.
Don’t really do anything to performance on their own, but necessary for the next item on the list.
6. Hashtable Overrides (in default configuration)
Minimal set should be present in WIP2 for 1.2.0.285, in WIP5 for 1.2.0.314. Better set added as of 4.1.13. Still has room for a few more small improvements here.
Should improve general performance.
7. FastExit hook
Implemented in WIP2 and later.
Makes quitting faster. May be disabled by default.
8. Heap Replacement
Seems to be working.
9. Expiremental Stuff
Partially supported as of 4.1.13 or WIP5 (can’t remember which).
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
New Vegas Stutter Remover
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Fixes issues in the game engine to improve worst-case performance. Which helps with some stability issues too.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
See the Oblivion version of this project (on tesnexus) for source code & more detailed descriptions.
File credits
See the Oblivion version of this project for credits.
Donation Points system
This mod is not opted-in to receive Donation Points
4.1.34 up now. No performance improvements that I can recall. Fixes some things that are disabled by default involving bReplaceGetTickCount and bLogToConsole.
4.1.33 is up.
Fixes a bug that could probably cause crashes, probably after longer game sessions.
Default settings that probably produce fewer side effects and slightly better logging.
Very small performance improvements.
Slight changes to logging.
Source code is now present in the main download. Though not project files.
Changed behavior of bReduceSleep (was bReduceLongSleep) and iThreadsFixedToCPUs.
4.1.31 is up. Changes:
heap replacement should now properly support the extern heaps (tbmm, tcmalloc, fastmm4) on FNV & FO3, not just Oblivion.
it now has hashtable overrides set up for 1.4.0.525, though they’re not too optimized yet
hashtable profiling has been completely redone and should now produce more complete information
iFPSClamp should now be properly hooked, allowing MinimumFPS to actually be meaningful
oh, and per request I attempted to set up the zip files structure to work with NMM correctly
New Vegas Stutter Remover (NVSR) is a port of Oblivion Stutter Remover / Fallout Stutter Remover to Fallout: New Vegas.
Requirements:
The New Vegas Stutter Remover will not work without the New Vegas Script Extender (NVSE). It requires version 1 beta 5 or later of NVSE.
You can download NVSE here: http://nvse.silverlock.org/
NVSR does NOT support the no-gore versions for germany or whereever it is that uses those.
Settings Adjustments:
Default configuration is aimed at maximum stability. The settings are stored in sr_New_Vegas_Stutter_Remover.ini, in the Data/NVSE/Plugins Folder. The following changes are for maximum performance:
1. [Recommended] In the «Master» section, change bReplaceHeap from 0 to 1. If crashes result, go to the «Heap» section and change iHeapAlgorithm from 6 to 5, 3, or 2. If you have used a 4GB / LAA enabler (which I recommend), then in the «Heap» section also change iHeapSize from 250 to, oh, 450 is probably enough.
2. [Not exactly recommended, but it probably won’t hurt] In the «Master» section at the top, try changing bExperimentalStuff from 0 to 1. Leave the stuff in the «Experimental» section how it is unless you feel like taking bigger risks.
3. [Not recommended] Go to the section named «OverrideList». The second entry there should have a comment starting with «Renderer+0x080» and a version of «FalloutNV 1.4.0.525». Change the setting named «Mode» there from 2 to 3 (a tiny bit higher FPS, a tiny bit worse stutter) or 5 (slightly higher FPS, slightly better stutter, significantly more prone to crashing though that varies from user to user).
Installation:
note 1: with 4.1.31 and later versions it should now support installation with the Nexus Mod Manager, replacing steps 1 through 3 here.
note 2: with 4.1.33, NVSR now includes source code for itself in the «src» folder. You can ignore that, it’s probably useless to you.
1. Go to your Data folder, and create in it a new fold named NVSE. Now go in to that folder and create a new folder inside of it named Plugins. You can create a new folder by right-clicking inside of an old one and selecting «New», then selecting «Folder». If you already had such a path that’s fine too.
2. Make sure that the file sr_New_Vegas_Stutter_Remover.dll from the zip ends up in Data/NVSE/Plugins (the Plugins folder you created in step #1 above).
3. If you have an old ini file for the Stutter Remover then either overwrite it with one that came with the new version or delete it so that the Stutter Remover will generate a new one with the new default settings. If you deleted the ini, then run the game so that the Stutter Remover will generate a new ini with the new default settings.
4. [optional, but recommended] See the «Settings Adjustment» section above.
Uninstalling:
Remove sr_New_Vegas_Stutter_Remover.dll from the Data/NVSE/plugins folder.
If you have trouble getting NVSR to install / work:
If you have difficulty understanding the install process, you can watch Gopher do it in this video: http://www.youtube.com/watch?v=MII4TO-G634
Various things to check in the process of figuring out why stutter remover might not be working:
1. sr_New_Vegas_Stutter_Remover.dll is in the right place?
2. sr_New_Vegas_Stutter_Remover.ini gets created in the same folder as the dll when you run the game? If the dll is in the right folder, and you still don’t get an ini then you probably have not correctly installed / used the script extender (NVSE).
3. sr_New_Vegas_Stutter_Remover.log gets created in the game folder when you run the game? It may contain useful information about what went wrong. If it didn’t get created or does not say anything, then proceed to #4.
4. nvse.log gets created in the game folder when you run the game? If not then you have not installed and used the script extender correctly. If it’s there, it should contain the lines like: «checking plugin C:/blah/blah/blah/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins//sr_New_Vegas_Stutter_Remover.dll»
«plugin C:/blah/blah/blah/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins//sr_New_Vegas_Stutter_Remover.dll (00000001 sr_New_Vegas_Stutter_Remover 00004130) loaded correctly»
(or something like that. the paths will vary depending upon where New Vegas got installed, and it will have backslashes instead of forward slashes)
If Stutter Remover causes a problem:
Find the file stutter remover ini file (Data/NVSE/Plugins/sr_New_Vegas_Stutter_Remover.ini). See the section at the top of it labeled «Master». Each line in that section enables or disables a category of features in the stutter remover. Go through that section changing each «1» to a «0», one at a time, until your problem goes away. Then contact me (by posting on either the nexus forum or the bethesda forum or PMing me on the nexus), and tell me what your problem was and which item you had to disable to make your problem go away.
Less Common Settings Changes:
1. In the «Overrides» section at the end, find the line that says «CallerAddress = 0xA62B17». Immediately after it is a line that «Mode = 2». Changing that 2 to 3 should give you a tiny bit better FPS at a cost of a tiny bit worse stutter. Or changing it to a 5 should give you a tiny bit better FPS and a tiny bit better stutter at a cost in reduced stability.
Status of Stutter Remover features on Fallout: New Vegas:
1. 64 Hertz fix
Implemented & working correctly in WIP1.
This removes some microstutter, particularly at high framerates.
2. Critical Section hooks
Implemented & working correctly in WIP1.
These can help some performance and stability issues relating to stutter, but mostly they just allow the next item on the list to work.
3. Critical Section Overrides (in default configuration)
Implemented in WIP2 for FNV 1.2.0.285 and in WIP5 for 1.2.0.314.
When done right, these can significantly improve performance.
4. FPS Management
Partially implemented in WIP2, still missing slow-motion used to enforce MinimumFPS.
Some people perceive the game as smoother when its framerate is prevented from exceeding half the refresh rate, plus this helps free up resources for secondary threads.
5. Hashtable hooks
Implemented in WIP2.
Don’t really do anything to performance on their own, but necessary for the next item on the list.
6. Hashtable Overrides (in default configuration)
Minimal set should be present in WIP2 for 1.2.0.285, in WIP5 for 1.2.0.314. Better set added as of 4.1.13. Still has room for a few more small improvements here.
Should improve general performance.
7. FastExit hook
Implemented in WIP2 and later.
Makes quitting faster. May be disabled by default.
8. Heap Replacement
Seems to be working.
9. Expiremental Stuff
Partially supported as of 4.1.13 or WIP5 (can’t remember which).