fallout new vegas мод транспорт

Это стабильная и очень хорошо работающая ПОЛНАЯ русская версия мода, который является полной перестройкой мода «Mobile Bus».
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Мод позволяет починить старый автобус, так что вы сможете использовать его для поездки в 14 предустановленных областей и 5 районов по Вашему выбору.

Этот мод был разработан для людей, которым понравился предыдущий мод автора «The Vault Mobile» (мобильный схрон), но кто хочет «играть и чувствовать» себя более пост-апокалиптически.

** NVSE не требуется! **

Мод только добавляет новые продукты питания и не меняет содержание ванили.

Вы можете столкнуться с несовместимостью с другими модами, добавляющими строения или объект(ы) в тех же областях (но это маловероятно).

Описание:

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Вы найдете остатки старого автобуса рядом с салуном «Старатель» в Гудспрингсе. Вы можете использовать этот автобус как дом, но если вы его отремонтируете, то он может стать Вашим «мобильным домом» и вы сможете путешествовать в нем.

Этот мод был создан с учетом сохранения баланса и пост-апокалиптического стиля игры.

АВТОБУС ВАШЕЙ МЕЧТЫ.

— Функциональный душ с бонусами после его принятия.

— Аппарат для изготовления домашнего мыла с использованием животного сырья.
— Кухонная зона с грилем.
— Спальное место (с действительно конфортным спальником).
— Стол-верстак для крафтинга.
— Рабочее место (аналог верстака) для снаряжения патронов.
— Мини-лаборатория.
— Много мест долговременного хранения.
— 5 трейсеров геопозиционирования для самостоятельного добавления пунктов назначения.
— Пункт возврата автобуса (в виде остановки, в Гудспрингсе), в случае его потери.

УСТАНОВКА:
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Версия 2.0

1. Скопируйте все файлы папки Data архива в папку Data игры.

2. Активируйте мод в вашем FOMM’е или лаунчере, загрузите ваше сохранение игры, перейдите в разбитый автобус и начните «модернизацию».

Примечание тестера-переводчика: шины устанавливайте в последнюю очередь, иначе не будет возможности установить новый двигатель (выявленный маленький баг)

Приятной Вам игры!

Модификация размещена с разрешения автора. Распространение модификации без разрешения автора и переводчика запрещено.

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Player Homes

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This Mod adds a Player Vault on the the Wasteland near Spring Mt. Ranch State Park. The vault includes all the amenities including a Armory, ammo Sorters, Weapons wall, water purifier, book shelf, grow area, and is Companion Friendly

This Mod adds a Player Vault on the the Wasteland near Spring Mt. Ranch State Park. The vault includes all the amenities including a Armory, ammo Sorters, Weapons wall, water purifier, book shelf, grow area, and is Companion Friendly

A small mobile housing mod.

A small mobile housing mod.

This is Novac players motel room full extension and redesign.UPDATED to 1.48

This is Novac players motel room full extension and redesign.UPDATED to 1.48

New house with an underground shelter in Goodsprings. A new companion. In the vault: player room, rooms for companions, armory, cafeteria, swimming pool, garden, reactor room, unique system of sorting items, security system and more.

New house with an underground shelter in Goodsprings. A new companion. In the vault: player room, rooms for companions, armory, cafeteria, swimming pool, garden, reactor room, unique system of sorting items, security system and more.

Epic overhaul for the most diverse player home around. Requires all DLC. Tons of features and custom eye candy. You don’t want to miss this one.

Epic overhaul for the most diverse player home around. Requires all DLC. Tons of features and custom eye candy. You don’t want to miss this one.

A secret Pre-War military complex has been hidden away untouched from the apocalypse. Find this bunker and claim it for yourself and see all it has to offer. Features: Player home, Vertibird traveling, Equipment display shelves, orbital missiles, and more!

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A secret Pre-War military complex has been hidden away untouched from the apocalypse. Find this bunker and claim it for yourself and see all it has to offer. Features: Player home, Vertibird traveling, Equipment display shelves, orbital missiles, and more!

New Baja Island Player Home with NEW working V5 water fix Update, All new custom Models. This is now a Full modders resource. Enjoy New Version 6 of Baja Island can be found here on it’s new mod page. http://www.nexusmods.com/newvegas/mods/58397/?

New Baja Island Player Home with NEW working V5 water fix Update, All new custom Models. This is now a Full modders resource. Enjoy New Version 6 of Baja Island can be found here on it’s new mod page. http://www.nexusmods.com/newvegas/mods/58397/?

Adds a player home in Goodsprings with plenty of containers and a table for storage. My First Infirmary, Workbench, Reloading Bench and Campfire. Fast Travel, armoury room, safehouse bed, two unique weapons that can also be crafted and pickable plants.

Adds a player home in Goodsprings with plenty of containers and a table for storage. My First Infirmary, Workbench, Reloading Bench and Campfire. Fast Travel, armoury room, safehouse bed, two unique weapons that can also be crafted and pickable plants.

Adds a small quest that lets the player acquire a summonable and pilotable Vertibird home after helping an old NCR pilot.

Adds a small quest that lets the player acquire a summonable and pilotable Vertibird home after helping an old NCR pilot.

Adds a submarine player home packed with utilities, capable of travelling between DC and New Vegas.

Adds a submarine player home packed with utilities, capable of travelling between DC and New Vegas.

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Vehicles

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New XRE vehicle engine adding drivable vehicles to Fallout.

New XRE vehicle engine adding drivable vehicles to Fallout.

XRocketEngine: Scripted physics engine providing extended object manipulation

XRocketEngine: Scripted physics engine providing extended object manipulation

Makes It easier to drive the XRE cars&trucks from thier spawn locations & and Lessens the Bumps in the roads to make driving a little less irittating.

Makes It easier to drive the XRE cars&trucks from thier spawn locations & and Lessens the Bumps in the roads to make driving a little less irittating.

41 Drivable heavily modified cars scattered across the wasteland

41 Drivable heavily modified cars scattered across the wasteland

Ever wanted to use Ermeso’s XRE Vertibird as a portable player home? Well now you can, with a fully accessible Vertibird interior to cater for all of your adventuring needs!

Ever wanted to use Ermeso’s XRE Vertibird as a portable player home? Well now you can, with a fully accessible Vertibird interior to cater for all of your adventuring needs!

Just a simple mod that adds a LOAD of Helipads threw out the wastes so you can land on them.

Just a simple mod that adds a LOAD of Helipads threw out the wastes so you can land on them.

This mod adds many diffrent helipads in through out New Vegas. Version 1.13 IS NOW OUT. This version is for users who do not have Old World Blues DLC. It only has 13 locations for now but i will update them and add more. The DLC versions have up to 29 locations.

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This mod adds many diffrent helipads in through out New Vegas. Version 1.13 IS NOW OUT. This version is for users who do not have Old World Blues DLC. It only has 13 locations for now but i will update them and add more. The DLC versions have up to 29 locations.

This mod adds a big animated zeppelin that flies around the Lucky 38 tower and is inspired in my mod BOS zeppelins for FO3.

This mod adds a big animated zeppelin that flies around the Lucky 38 tower and is inspired in my mod BOS zeppelins for FO3.

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Описание

Перед вами пожалуй самый известный и наиболее технически проработанный функционал управления автомобилем на движке Fallout New Vegas.

Мод, также как и управляемый винтокрыл, является частью проекта XRE, который задумывался, как отдельная подсистема, движок, добавляющий отсутствующие в Gamebryo элементы физики.

С чего начать:

1. Первую машину можете найти на заправке Гудспрингс.

2. Загляните в автосалон Рекса, к югу от Ниптона.

Особенности:

— Множество моделей машин;

— Упрощенная система добавления новых моделей машин;

— Автосалон Рекса:
—- Торговец-механик Рекс с полной озвучкой диалогов (голос подарил AlChestBreach)
—- Импорт автомобилей
—- Восстановление потерянных машин
—- Автостоянка
—- Рабочий автоматизированный грузовой лифт
—- Множество деталей экстерьера и интерьера
—- Магазин

— Автоматизированные заправочные станции по всей Мохаве;

— Функции машины:
—- МКПП
—- Багажник
—- Возможность заправлять с помощью канистры
—- Вид сзади
—- Режим свободной камеры
—- Зависимая от скорости отзывчивость руля
—- Возможность поставить на колеса перевернувшуюся машину
—- Mounting companion gunners
—- Сетка навигации на экране
—- Статистика текущего и общего времени вождения
— Ралли «Брамина»:
—- Заезд по всей Мохаве на время, через чекпоинты
—- Записи и награды
—- Заскриптованные события, автосохранения

Требования:
— NVSE v2 beta12 (или новее)
(желательно) New Vegas Stutter Remover для повышения стабильности игры с XRE. Также рекомендуется отредактировать ini в Data\NVSE\Plugins, указав ‘MaximumFPS’ = 60.

Установка:
1)Извлечь архив в папку Data игры.
2)Поставить галочку в FOMM или лаунчере.

Благодарности:

Создайте аккаунт или авторизуйтесь для скачивания файла

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About this mod

New XRE vehicle engine adding drivable vehicles to Fallout.

This mod does not have any known dependencies other than the base game.

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No part of this mod may be modified, redistributed or used in other work without express permission from the author.

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11/09 Released v0.86 update, the addon kit and the addon guide. The addon kit is only needed to build addon models, not to load them in the game. The guide is located at xre.ermeso.com/addonguide/.

The update needs v0.85 installed first.

06/09 Expect the Addon Kit this weekend.

20/08 Finally, after about half a year, I’ve released v0.85. It’s a hefty update, improving and expanding the project on nearly all fronts. The scripts alone have grown to around 300kb.

I’m sure there will be bugs, so report them and please include xre debug codes if given. I’ll finish the car addon guide and template asap so you can start adding your own models.

15/08 Very close now. My voice actor came through, thanks for the offers made by some of you anyway. I’m going to release before I finish the import guide to minimize the wait. What’s left now is some remaining sound fx I’ve been postponing and finally the full testing run.

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25/01 Added quickfix enabling page 2 of the controls menu.

23/01 First Release

=========================== v0.85 COMMON QUESTIONS AND ISSUES =============================
I will update this section with the most common issues and solutions discussed in the forums, until I update the instructions.readme.

Engine sound remains after exiting a car: There’s a quickfix for this in the files section.

Update NVSE: I stated v.2b12 is the minimum required version, however, lately I’ve been using beta 3b2. Although this shouldn’t make a difference, you should update NVSE to the latest version, just to be sure.

About the carlift: The carlift is sensitive to gamestate changes like saving/reloading, traveling away and back, while it’s in operation. Stay in the area until it finishes, don’t go inside. If this doesn’t help, you can have deliveries skip the lift sequence altogether by typing «set XREUseCarLift to 0» in the console. Also, there’s a bug where it lets you turn it on without a car present. This shoudn’t happen and messes up the lift, so don’t do it.

Fuel robot arm problems: Like the carlift, the fuel arm tends to confuse the game. I’ve put error detection on them, replacing their world model automatically when they start wandering. If a fuel arm keeps being disfunctional, click on it in the console and type «disable». This should force the debugger to refresh the model.

Fast-travel: Fast travel while driving is simply not possible without messing up the game.

Finding every car turned nose up: This is a clear sign of not having cleaned your savegame first. Read the instructions.
=========================================================================================

======================= UPDATE STATUS =======================

— 3rd party car addon guide Done
— 3rd party car building kit Done

Q: What do I need to run this mod?
A:
CARS! needs NVSE installed. NV Stutter Remover and an invisible wall remover are highly recommended. CARS! definately runs best at >40fps framerates, meaning at least a decent quad-core system and mid-range graphics card.

Q: I keep getting the ‘enable and quit’ message.
A:
First, make sure your Fallout.ini is not set to read-only. With some versions of the game this fix doesn’t work; the next solution is to use FOMM to launch the game, make sure to set it to launch NVSE. If that still doesn’t fix it, make the following changes in Fallout.ini and Fallout_default.ini:
iUpdateType=4
fLandFriction=0.4000

Q: How do I access the CARS! menu?
A:
Press asterisk * while driving. If you’re keyboard lacks that key, you can also open the menu by typing «set XRECarMenu to 1» into the console.

Q: Can I request a car for the mod?
A:
I will rarely add new cars myself as I don’t have the time for it, you should ask other modders/artists.

Q: How do I refuel/repair my car?
A:
You’ll need to find a REX Service Station. To use the service stations, place your car in the middle of the service platform, with the tank facing the fuel robot. The screen will turn green when you’re positioned correctly.

Q: Will 1st person view be supported in the future?
A:
First person view requires control over camera y-axis rotation, or ‘side-tilting’, for which there is no script function available. The very second someone publishes a nvse plugin or something for this, I will be adding 1st person view to CARS! and any future XRE release.

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