fallout new vegas палатка мод

Fallout new vegas палатка мод

Hellraiser
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Добавлено: 25 Октябрь 2011
Просмотров: 55426 | Загрузок: 11775 | Комментарии: 205

Сортировщик предметов:
Сортирует содержимое вашего инвентаря по ящикам в палатке.

Собственно ящики:
Подписанные и предназначенные для разных нужд.

Настраиваемое радио:
Можно выбрать волну Нью Вегаса или радио пустоши Мохаве.
Также его можно просто выключить.

Рабочее место для создания патронов и предметов.

Барбекю:
Для готовки

Спальный мешок.

Мини-грядки для растительности:
С определенным интервалом времени дают урожай овощей, фруктов и грибов.

Маркеры ИИ
Для взаимодействия с интерьером палатки спутников, находящихся в ней.

Маркер карты:
Служит для быстрых перемещений.

Терминал:
С его помощью можно настроить многочисленные опции палатки.

Очиститель воды:
Загружаем грязную воду, ждем 24 часа, получаем чистую.

Химическая лаборатория:
Можно создавать не просто рандомные препараты, а выбирать из списка то, что хотим изготовить.

Авто-Док Мк I:
При наличии инструментов подлечит вас.

Источник

Портативный лагерь

Этот мод добавляет переносные костры и спальники в Fallout: New Vegas, что позволяет вашему персонажу разбить лагерь где угодно. Это особенно полезно, если вы играете в режиме Hardcore. Носите их у себя в инвентаре и просто выложите, когда нужно будет поспать или приготовить что-нибудь на костре.

Распакуйте в папку Data, поставьте галочку возле мода в лаунчере.

Как играть с этим модом

Купить спальник и костёр можно у следующих торговцев:

И спальник, и костёр используются одинаково (но костер не может быть разложен в помещении):

1) Щёлкните правой кнопкой мыши на предмете в инвентаре. Так вы выложите предмет из инвентаря. (Обратите внимание, что вы должны выкладывать только один предмет за раз).

2) Оцените будущие размеры и расположение предмета (особенно спальника, ориентируясь на торчащие из него ремни, которые должны оказаться внизу, под свёртком) перед его активацией.

3) Схватите объект и переместите его туда, где бы вам хотелось его установить.

4) Активируйте спальник/костёр как обычные кровать/костёр.

5) Чтобы сложить и забрать спальник/костёр, активируйте их, предварительно войдя в режим скрытности.

— Звуковые эффекты переносного костра, кажется, не воспроизводятся.

— HUD прицел не изменяет внешний вид при наведении его на переносной костёр. Название же отображается в нижней части экрана, как обычно.

— При восстановлении спальника или костра после того как он был развёрнут, название, упомянутое выше, может оставаться на экране до тех пор, пока прицел не будет наведён на любой другой объект.

Источник

Fallout: New Vegas «Палатка (Portable Tent)»

Взято с нексуса
Автор: Fee510

На мой взгляд одна из лучших палаток для ГГ.

Возможности плюшки и фишки:

Сортировщик предметов
Сортирует содержимое вашего инвентори по ящикам в палатке

Собственно ящики
Подписанные и предназначенные для разных нужд

Настраиваемое радио
Можно выбрать волну НьюВегаса или радио пустоши Мохаве
Так же его можно просто выключить =)

Рабочее место для создания патронов и предметов

Барбекю =)
Для готовки

Спальный мешок

Мини грядки для растительности
с определенным интервалом времени дают урожай овощей, фруктов и грибов =))

Маркеры ИИ
Для взаимодействия с интерьером палатки спутников, находящихся в ней

Маркер карты
Для быстрых перемещений

Терминал
С его помощью можно настроить многочисленные опции палатки

Очиститель воды
Что то вроде самовара )))
загружаем грязную воду ждем 24часа получаем чистую

Химический набор
Можно создавать не просто рандомные препараты а выбирать из списка то, что хотим изготовить

Автодок
При наличии инструментов подлечит вас ))

Сжигатель
Выплавляет метал из металосодержащего мусора, остальное что не содержит метал сгорает безвозвратно )))

Для работы необходим NVSE v1.0 beta 5 или выше

Немного детально о некоторых интересных особенностях:

Можно включать и выключать внутреннее освещение.

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Portable Campsite

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Adds portable bedrolls and campfires to Fallout New Vegas, enabling your character to set up camp wherever you want. This is particularly useful if you are playing with Hardcore Mode enabled, of course. Carry them in your inventory, and drop them when it’s time to sleep, or you want to cook something on the campfire.

This mod does not have any known dependencies other than the base game.

Credits and distribution permission

Author notes

Art assets from this mod can be used in other mods without first asking my permission, as long as appropriate credit is included with said mod.

File credits

— Design, scripting, modelling and texturing by Antistar.
— The campfire mesh included is the work of Bethsoft/Obsidian; I just merged the fire particle effect into it.
— The bedroll meshes and textures are the work of Obsidian (minor changes by Antistar).
— Inventory icons made using royalty-free clipart from www.freeclipartnow.com

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Straight donations accepted

1. Description
2. Requirements
3. Installation/Uninstallation
4. Playing the mod
5. Frequently Asked Questions (FAQ)
6. Save games
7. Conflicts/Known Issues
8. Credits
9. Modder’s Resource Info
10. Contact and Information
11. Legal Stuff/Disclaimer
12. Version History

This mod adds portable bedrolls and campfires to Fallout New Vegas, enabling your character to set up camp wherever you want. This is particularly useful if you are playing with Hardcore Mode enabled, of course. Carry them in your inventory, and drop them when it’s time to sleep, or you want to cook something on the campfire.

See the ‘Playing the mod’ section below for more information.

Updating from an earlier version:

— In-game, pick up any deployed bedroll/campfires and bedroll/campfire placer objects, and save your game.
— Follow the installation instructions above to overwrite the old files with the ones from the new version.
— Load your save-game, and continue playing.

Portable Bedrolls and Portable Campfires can be purchased from the following merchants:

The process is the same for using both the Portable Bedroll and Portable Campfire (except that the campfire can’t be deployed inside a building or what-have-you):

1) Drop the item from your inventory by right-clicking on it. This will drop the ‘placer’ object into the world. (Note that you should only drop one placer object at a time.)
2) Take note of the dimensions of the placer object, including the loose straps of the bedroll; they indicate what the dimensions of the deployed object will be.
3) Move the placer around using the ‘grab’ key to the place where you want to deploy it, and activate the placer (as if you were going to pick it up) to deploy the bedroll/campfire.
4) Activate the bedroll/campfire to use it as any other bedroll/campfire.
5) To pick the bedroll/campfire up and add it back to your inventory, enter stealth mode, and activate it.

Q) Could you add a portable tent/chair/bag/radio/kitchen sink to this mod?
A) I decided on a few criteria that items must meet to be included in this mod: they need to be associated with campsites, they need to serve a concrete gameplay purpose, they need to not be too much of a cheat item, and they need to be plausible to implement (and implement *well*). So far, only bedrolls and campfires have met those criteria.

Q) What do I do with the file I downloaded? It’s an unknown file type/I don’t know what to do with 7z files.
A) You need a program like 7-zip (http://www.7-zip.org) or WinRAR (http://www.rarlab.com) to open the file you downloaded. After you have that, follow the installation instructions above.

Q) Why am I seeing 3D exclamation points and/or missing texture notifications instead of items from this mod?
A) This happens when the game can’t find the meshes and textures it’s looking for; in this case that means that the mod wasn’t installed correctly. Along with the PortableCampsite.esp file, you also need to place the [meshes] and [textures] directories from the PortableCampsite.7z archive file into your Steamsteamappscommonfallout new vegasData directory. Click on ‘Yes To All’ if a window pops up asking you if you want to replace files and folders (you won’t lose anything).

Читайте также:  qr код на справке ковид что там

Q) Will you tell me how to cheat to get the items added by this mod so I don’t have to purchase them?
A) There are console commands to give your character any items you want; and with a bit of research I’m sure you’ll work it out. I’m not going to actively help people to cheat at my mods though: it goes against the intended design of the mods.

— The fire sound effect on the portable campfire does not seem to play.
— The HUD crosshair does not change appearance when hovering over the portable campfire to indicate an interactive object (probably because it is a ‘light’ object rather than an activator). A prompt does appear at the bottom of the screen as usual, however.
— When recovering the portable bedroll or campfire after it has been deployed, the on-screen prompt mentioned above may persist until another object is hovered over with the HUD crosshair.

— Design, scripting, modelling and texturing by Antistar.
— The campfire mesh included is the work of Bethsoft/Obsidian; I just merged the fire particle effect into it.
— The bedroll meshes and textures are the work of Obsidian (minor changes by Antistar).
— Inventory icons made using royalty-free clipart from www.freeclipartnow.com

— Art assets from this mod can be used in other mods without first asking my permission, as long as appropriate credit is included with said mod.

By downloading and using this modification, you agree that the author of the modification cannot be held responsible for any damage to software or hardware directly or indirectly caused by the aforementioned modification. Use at your own risk, basically.

Version 1.0.2 (26-02-11)
— New, perhaps more immersive placer objects for the Portable Bedroll and Campfire: a rolled-up bedroll (with loose straps indicating the rough dimensions of the unrolled bedroll) for the former, and an unlit campfire for the latter. Art assets for the no longer used ‘holographic’ placers have been left in the mod package as resources.
— Placer objects (especially the Bedroll) should be less inclined to fall through the floor in interior cells now. Physics behaviour of the placer objects should be better all-round, in fact.
— Portable Bedroll is now green, to distinguish it from the standard non-portable bedrolls in vanilla New Vegas.
— Reduced Portable Campfire weight from 4 to 2.

Version 1.0.1 (27-10-10)
— Portable Campfire mesh changed; now has cinder blocks rather than a tire, and incorporates fire.
— Portable Campfire now gives off light when deployed.
— Portable Campfire holographic placer item altered to suit new campfire dimensions.
— Mod items now also available at merchants Blake (Crimson Caravan) and Ralph (Freeside).

Version 1.0 (24-10-10)
— Initial public release.

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Portable Tent

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About this mod

A portable tent to call home. Comes with a Customizable Auto-sorter, Water Purifier, Universal Companion Support and much more.

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This author has not provided any additional notes regarding file permissions

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Short Description
A portable tent to call home. Comes with a Customizable Auto-sorter, Water Purifier, Universal Companion Support and much more.

[size=»4″]New in v2.20 (full change-log below)[/size]
v2.20 is the most script intensive update thus far (over 5,000 lines of code), as a result the chances for bugs is high. Please report any bugs to the author.
-Tent cell behaves like exterior cell
-Lanterns can be turned on/off
-Option to have lanterns turn on/off automatically
-Armor/weapon/ammo/quest item filtering on respective containers
-Safe can store any quest item (even mod-added ones)
-Individual container sorting (sneak + activate the container)
-Crafting can use items in container (sneak + activate BBQ/Workbench/etc. for options)
-Automated Ammo Breakdown
-Lost tent item can be purchased (reclaims your tent if you accidentally loose it)
-Backpack has a variety of carrying capacities
-Reload/Caliber Support (Optional Download)
-Updated ALL optional patches (Optional Downloads)
-Minor bug fixes

[size=»4″]Location[/size]
You can buy the tent from Chet in Goodsprings or from Cliff Brisco in Novac.
The tent is valued at 2500caps. Once you buy from one vendor, it will no longer be available for purchase from the other vendor. Note: The item is called «Camping Gear.»

[size=»4″]Requirements[/size]
NVSE v1.0 beta 5 or higher, found at http://nvse.silverlock.org/
The tent will operate without NVSE, however many features will be disabled without it. Features requiring NVSE are noted below.

[size=»4″]Very Detailed Details[/size]
The Tent weighs 150wg and has a base value of 2500caps.
You can change the tent from a crate to a wearable backpack via the terminal in the tent.
If you choose to use a backpack, you will be able to carry the tent as a backpack that gives you +150 carrying capacity which neglects the weight of the backpack if worn. Should the backpack get damaged, you can repair it with hides (Gecko, Dog, etc.). If you don’t use the backpack, the tent is just a misc item that weighs 150wg.

[size=»3″]Pitching the Tent[/size]
In order to set up the tent, you must be outdoors, out of combat and not swimming.
Failure to meet any of these conditions will result in a fail message. First find a flat area and drop the tent on the ground from your inventory. Then activate the tent WHILE CROUCHED (sneaking). The tent will then appear in front of you. Enter the tent by activating the door WHILE STANDING (not sneaking). NOTE: You cannot enter the tent while in combat.

[size=»3″]Taking Down the Tent[/size]
In order to disassemble your tent, simply activate the door WHILE CROUCHED (sneaking). The tent will disappear and be placed back in your inventory. If you are using the backpack, you can have it auto-equip upon takedown. This is configurable via the terminal.

[size=»3″]Companions[/size]
The main 8 companions in the game will follow you in and out of the tent, and stay there if you tell them to. If you want mod-added or temporary companions to follow you into the tent, you must first give them a buddy pass (requires NVSE). Obtain buddy passes from the terminal under Tent Options. You can also block companions from following you into the tent via the terminal under Tent Options.
A Note on Temporary Companions: Some companions don’t have the option to share items such as NCR rangers. To give them a buddy pass, first open up the console with the tilde key (

), then select the companion with the mouse and type «OpenTeamMateContainer 1» without the quotes. Then give them a buddy pass.

[size=»3″]AutoSorter (requires NVSE)[/size]
The auto-sorter in Portable Tent is THE most advanced inventory sorter in any house mod. When you activate the terminal, you will be prompted with a messagebox. You can either sort your inventory or activate the terminal. Upon using the auto-sorter, all of your weapons, armor and ammo will be sorted to their corresponding containers and most vanilla aid and misc items will also be sorted by default.
The auto-sorter is very customizable: You can choose what items get placed into what containers (including mod-added items). You can choose items that will not be sorted (such as your default exploring gear). You can even make the auto-sorter ensure you have the proper number of items. Example: Tell the auto-sorter that you want to keep 5 frag grenades and it will either add to your inventory if you have less than 5 or sort any extras if you have more than 5. See Sorting Options below on how to set up the Autosorter.

[size=»3″]The Terminal[/size]
Play caravan (requires NVSE).
You can play caravan with the terminal. The amount of caps available is determined by your level. Caps are reset every 7 days. You must have a caravan deck in your inventory to play.

Save Options. Here you can make the game automatically save when you enter and/or exit the tent. You can choose between autosave or create a new save

Collectible Options. Self explanatory, controls display options for snow globes, bobble heads and collectible canteens.

Uninstall Optional Files. Used to uninstall some of the compatibility patches if NVSE is not running (see below).

Help Menu. Basically the readme available ingame.

[size=»3″]Water-Still[/size]
You can purify water by adding Dirty/Irradiated water to the water still. Dirty water takes 12hrs to purify and irradiated water takes 24hrs. Adding more water resets the timer. Whenever you add dirty/irradiated water to the still, all the water in the still becomes contaminated, thus you cannot get pure water from the still while it is purifying. Once the water has been purified, you can either drink directly from the still or you can bottle all of the water. To add water to the still place pure/dirty/irradiated water into the container. If you put anything else in the still, it will be returned to you.

[size=»3″]Chemistry Set[/size]
You can make a variety of chems with your chemistry set. Chems take one day to make. The higher your science skill, the more chems that are available for you to make with stimpak being the lowest at 25 skill. At any level, you can randomly mix chemicals and get a random result that may not be available normally. However, if your science skill is too low, the results may be less than desirable (saving the game is suggested). Failure is random, but having a high science skill and luck reduces the chances of failure. Note: Failure occurs when you try to receive the chem after the 1 day wait but is determined when you first mix chemicals.

[size=»3″]MK I Auto-Doc[/size]
The auto-doc can do everything a doctor can. There are item requirements for each function and the items are consumed in the process. You do not need to have the items on you; they can be in their corresponding containers. The Auto-Doc uses items in the containers before using the player’s items.

[size=»3″]Incinerator[/size]
You can use the incinerator to destroy any item that you no longer want. Simply open it up, place all your unwanted goods inside. Activate the incinerator and select «Start Incinerator.» All weapons, ammo and metal misc items will be converted into scrap metal, everything else will be destroyed. The amount of scrap metal you get is determined by the weight of the items destroyed. Producing scrap metal requires NVSE.

[size=»3″]Quest Item Storage (requires NVSE)[/size]
Upon opening the safe, all of the quest items that you have on you will be turned into normal items. When exiting the container, they will be turned back into quest items. This allows the player to safely store their quest items in the tent. The feature can be turned on/off at the terminal under Tent Options. This feature is turned off by default.

[size=»3″]Container Filtering (requires NVSE)[/size]
The Weapon Locker, Armor Locker, Ammo Box and Safe can be filtered to only show certain items. For example, you can choose to only see 2-handed melee weapons, only ammo for your current weapon or only items that can repair your current armor. Filtering can be turned on/off at the terminal under Tent Options. This feature is turned off by default.
Note: Quest Item filtering (the safe) and weapon filtering should be 100% accurate for mod-added items. However Ammo and Armor filtering will not be due to limitations of NVSE. The filter will make a best guess at how these items should be filtered.

[size=»3″]Tent Lighting[/size]
As time progresses, the lighting in the tent will mimic lighting outdoors. As night approaches and the tent becomes darker, you can choose to have your lanterns turn on automatically and then off in the morning at the terminal under Tent Options. The lanterns can also be manually turned on and off. This however, will cause them to ignore the auto-lights option on an individual basis.

[size=»3″]Crafting with Containers (requires NVSE)[/size]
Crafting will use items in the containers in addition to the items that you have on you. Activate the BBQ/Workbench/etc. while sneaking to bring up the container crafting options. From there, you can choose what containers to include while crafting. You can turn off this feature by making it so no containers are included. This feature is turned off by default.
Note: The way this works is by giving the player all of the items from the containers. After crafting is complete, it sorts back into those containers using the constraints setup in the Auto sorter. This is important to realize because if you are crafting Gecko Steak, there will be no Gecko Steak in your inventory after you finish crafting. It will instead be in Food Box or whatever container you have designated for Gecko Steak (unless Gecko Steak is in your No Sort List).

[size=»3″]Lost Tent[/size]
If you somehow manage to loose the tent inventory item after buying one, you can fix the problem by buying an «I Lost My Tent» item from Chet in Goodsprings or from Cliff Brisco in Novac. The item will be found in your Aid section; use the item to get your tent back. In most cases, it will just pitch your tent in the last place it was setup.

[size=»3″]Optional Compatibility Patches[/size]
The following can be found in the optional downloads section on the Portable Tent page on FNV Nexus. Ensure they are all loaded after Portable Tent.esp and their corresponding mod(s).

[size=»3″]Realistic Portable Tent[/size]
I have created an alternative version that is more realistic and serves more as temporary housing compared to this mod. You can find it here: http://www.newvegasnexus.com/downloads/file.php?id=38301

[size=»4″]Future Plans[/size]
I’m taking a break from developing this mod, don’t expect any new features any time soon. I’m going to do some development on my other mods, then continue working on a new mod. However, I will continue to provide support, bug-fixes and compatibility patches for Portable Tent.

IF your last save was inside the tent, you will need to exit the tent and re-enter to update the lighting.

IF you are using the ANY optional compatibility patch found under Optional Files, they need to be updated as well.

[size=»3″]Upgrading from 1.xx to 2.20, REQUIRES CLEAN SAVE[/size]
1. Prior to installation, remove all items that you want to keep from the tent, including items in the containers. Don’t leave your companions in the tent. I suggest doing this in Novac or Goodsprings so that you don’t have to carry all your stuff very far.
2. Exit the tent
3. (optional) Take down the tent and sell it to the vendor to get some of your caps back.
4. Save and exit the game.
5. De-Activate Portable Tent.esp either in FOMM or under Data Files in the game launcher.
6. Load your last save and click yes at the message prompt and wait about 30sec.
7. Save and exit the game.
8. Install the latest version of Portable Tent
9. Buy a new tent in Novac or Goodsprings.
10. Enjoy

This needs to be done with every character that you have saved if you want them to use the tent. For multiple characters, first do steps 1-4 with each character, then 5-7 with each character, then finally 8-10. Step 10 is the most important; let me know if you are having problems with it.

[size=»4″]Install[/size]
1. Extract the files to (install folder) Fallout New Vegas\Data
2. Start Fallout New Vegas Launcher, click ‘Data Files’, place a checkmark beside Portable Tent.esp
3. Enjoy

[size=»4″]Uninstall[/size]
1a. Remove any items that you want to save from the tent and it’s containers.
1b. If you are using the backpack, make sure it is not equipped.
2. Save the game while outside of the tent.
3. Delete the files/folders associated with the mod:
Data\Portable Tent.esp
Data\Portable Tent.bsa

[size=»4″]Suggested Mods[/size]
Companions Sandbox Mode by Povuholo
http://www.newvegasnexus.com/downloads/file.php?id=34955

A Pack Brahmin Companion by Elyon http://www.newvegasnexus.com/downloads/file.php?id=37723

[size=»4″]Incompatibility[/size]
Sunny Smiles Companion by gurk_meja: Cheyenne will not follow you in or out of the tent if she is set to follow at a long distance. This is because she is not actually following you, she is accompanying you.

[size=»4″]Known Issues or Bugs[/size]
-Floating objects, containers being in weird spots, no companion entering tent, autosorter only sorting ammo, weapons and armor. All caused by not doing a clean save when upgrading from v1.xx to v2.xx. Do a clean save to fix.
-The Pinto Beans are not animating correctly, I think this is a vanilla bug.
-Trying to filter repair parts on the weapon or armor lockers will crash the game if your equipped items do not have a repair list.
-AutoSorter removes ownership flags on most items. Not fixable
-Sometimes the Tent Door will not work, activating it will do nothing. I’m not 100% sure what causes this, most likely something interfering with the script like an autosave, messagebox, etc. This can be fixed by: Opening up the console and select the tent door with the mouse. Type ‘Disable’ without the quotes then hit enter. Then (without doing anything else), type ‘Enable’ without the quotes.
-If you load a save game that previously used NVSE and you are no longer running NVSE (due to a game update, etc), if you try to use the tent doors shortly after loading, the doors will freeze up and do nothing. Avoid this problem by waiting at least 30sec before using the doors. It takes time before they realize NVSE is no longer running. This holds true for any feature of the tent that use NVSE.

If you find any others, please PM the author on the nexus forums. The more info you can provide, the better. I can’t fix bugs that I can’t replicate.

[size=»4″]Credits[/size]
Meshes & Textures
LordInquisitor: All of the reloading clutter and the ammo press
Tumbajamba: The backpack mesh and texture resources.
FritZ_FretZ: Bobblehead stand

The Community
BlindMalice & Sivlord: Helping me beta test
Mr_J1982: Creating a German translation for this mod
ReluktanSkeptik: Pointing out that «parting ways» with companions leaves them in the tent. *No long works with the new FNV patch.
Cosmina and Rookie: Creating original Automated Ammo Breakdown, which my scripts are based on.
Ripperjack: Suggesting the water-still idea
Vortaka: Suggesting the backpack auto-equip idea
PeryRH: Suggesting the trash incinerator
Therax: Suggesting the Collectible Canteen Showcase
Therax & Ghussak: Suggesting an alternative to the campfire.
Grunok: Suggesting the cash register.
ClayTanner: Catching a bug in v2.0 that required NVSE to takedown tent
Sivlord: Suggesting single container sorting & More Complex Needs Patch
Paradiseluz: Suggesting Craft Overhaul Patch
Ghussak: Suggesting dynamic lighting, On/off lanterns & container crafting

Programmers & Webhosts
NVSE Team: Expanding the possibilities of Oblivion, FO3 & FONV.
Bethesda & Obsidian: Creators of Fallout 3 & Fallout New Vegas.
Nexus.com: The one-stop-shop resource for authors and players.
Cipscis: Creator of the Script Validator
LHammonds: Creator of the Readme Generator that this file was based on.

[size=»4″]
Tools Used
[/size]
G.E.C.K.
Nifscope
Gimp 2.6
DDS Converter 2
NVSE
WinRaR
Script Validator
Readme Generator

v2.22 02/06/11
-Bug Fix on adjust Tent Weight

v2.21 02/02/11
-Bug Fix Caravan
-Bug Fix Auto-Equip Backpack
-Container crafting can now be turned on/off at terminal
-Container Crafting, Single Sorting & Filtering are now off by default
-Added new sorting option: Print List to Console
-Fixed weapon filtering

v2.20. 01/27/11
-Changed weight system update (for backpack & crate)
-Reorganized Terminal Menus
-Added Radio Exit Button
-Cell now behaves like exterior cell.
-Added Auto-Lamps Option
-Lanterns can be turned on/off
-Armor/Weapon/Ammo/Quest Item Filtering
-Safe can store ALL quest items, even modded ones
-BBQ emits smoke
-Individual container sorting
-Binoculars can now be added to categories/quantities
-Crafting uses items in containers
-Automated Ammo Breakdown
-Lost Tent item can be bought from same NPCs.
-Backpack has a variety of Carrying capacities
-Replaced Tent mesh with a custom one so you can see the sky.
-Playing Caravan with terminal now requires a caravan deck in the player’s inventory
-Added compatibility patch for Reload/Caliber
-Updated ALL compatibility patches
-Other minor bug fixes and script tweaks

v2.10, 01/16/11
-Added compatibility patch for Imp’s More Complex Needs

v2.01, 12/04/10
-Bug fix, Removed NVSE requirement to takedown tent

v1.11, 11/11/10
-Removed NVSE scripts, they were causing a couple of bugs

v1.10, 11/10/10
-Added Universal Companion Support (requires NVSE), now any companion will follow you into the tent.
-Renamed Backpack & Tent to Camping Gear so not to be confused if using new realistic version
-Changed value of Tent from 500caps to 1500caps
-Removed 1st person check in order to set up tent, it was needed in beta version, now its not.
-Combined Backpack & Non-Backpack versions. Player can now choose which they would prefer upon purchase.
-Added Realistic Portable Tent.esp

v1.01, 11/03/10
-Fixed Missing Meshes
-Added alternative version that has no backpack.

v1.00, 11/03/10, Initial Release

[size=»4″]Licensing/Legal[/size]
Do not upload to other sites, other than that, do whatever you want, just give credit where credit is due. And of course, I am not responsible for any negative outcomes that may come from this mod; I’ll take credit for the good stuff though.

Источник

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