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Thanks to everyone who has endorsed and voted for this file. I’m a major fan of Riddick and it was a rush to get this out before Fallout 4.
I’m currently playing Fallout 4 and taking a hiatus from modding. I hope to bring Riddick into Fallout 4 asap.
2.Riddick needs more weapon. I know Ulaks, Bone Shiv, Bone Axe(the one use at 3rd series), NM Axe are the signiture weapons of Riddick franchise.However Riddick has to get more weapon like hair shave shiv, Double dagger etc. If only I can post the pic. I can tell you more I don’t know the name. And the shotgun which use by William.J.Johns 20 gauge shotgun would be KILLER! and you can add a weapon from game Escape from butcher bay, Assult on dark arena
3. I don’t know the others, but my cateye doesnt work. I’ll guess you’ll figure it out
4.I wish you can add some bounty for riddick. How much he killed, How much he steal etc the bounty would raise and merc or bounty hunters come with more squad or the better gadgets.
5. As the necromonger come to attack, There should be the Bounty hunter, Merc. Like the movies shows Box boy, Tombs(at the chronicles of riddick) they can be companion when they defeated Or Second thought, When you defeat, they(Tombs or Boxboy) runaway with the 10% of health, no harm anymore afterthat. so next time they brought another victims of merc squad for Riddick.
6.He need other clothes. The one when he became lord marshal armor, the other with the fighting with the crone. He also wear the coat and cloak at chronicles.
That’s all I am thinking, please concern what I think of it and if you can add it, plz add it. But even without that, I really like your mod & wish you get lot of endorsement and support from the others and make sure Every person love the Badass Riddick and his franchise. ^^
Weird question, but is this compatible with Dust? I know the clothing would still spawn in doc Mitchel’s house, but since dust is an alternate start would it still work?
If so I’d love to use this mod with Dust for a pretty cool experience.
Also, did you know Riddick was in Fallout: Tactics? Technically, this mod is lore friendly in a way.
only reason i played maybe few hours before uninstalling vegas was due to your riddick mod. your riddick mod was exceptionally well done, from his physical likeness to even the way he stands, very wide body posture, looks like hes ready to beat ass. even the preset face option was a great addition. but yeh just couldnt get into vegas, hated the engine to much.
been playing fallout 4. and i really hope you convert you riddick mod to fallout 4. you dont even need to bring everything over, just the riddick model and his basic essentials, such ass goggles, his ulak blades and come clothes and being able to use eye shine. everything else is just a bonus.
fallout 4 is definitely better then all its predecesors from its animations, lighting, graphics, especially the 360 camera, finally can rotate the camera while player is walking. your riddick mod would shine for fallout 4.
hope you get to bring it over to fallout 4 soon. thanks!
Eyes brow are way too far from his skull on my game. I use ks hairdos mods i don’t know if it is the reason.
Edit: it FCO that gives special eyes brows An you cannot take it off you have to pick one pair of eyes brows and unfotunately it dosn’t match the skull of this amazing custom race. so sad. It’s a detail but it is sad anyway.
2nd Edit: i’ve found the solution if you are using fco. Deactivate fco then create your riddick character and then re activate fco. And that’s it no more double horrible brows 😉
it works,
just start new California/ttw as normal once you have an active quest with a maker, use «coc goodsprings»
do what you gotta do in the Mojave then with a new California/fallout 3 (ttw) quest active use «movetoqt»
transport between realities baby.
when the Spanish version of Daryl Dixon and riddick companions?
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Riddick Hero Rifle
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An exact replica of the Necromongers Hero Rifle as seen in the movie Chronicles of Riddick.
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Version : 0.1
Date : 21-6-2016
Category : Weapons
[size=+2] Description [/size]
An exact replica of the Necromongers Hero Rifle as seen in the movie Chronicles of Riddick.
— weapon type: shotgun
— base damage: 200
— caliber: push effect (lorenzo artifact)
— ammo: recharger (no ammo needed) had to set the ammo requirement to 10mm, cause VATS needs ammo to function but for the normal shoting, no ammo required.
[size=+2] Legal and Licensing [/size]
All mine. Ask First.
[size=+2] Tools Used [/size]
— 3ds max
— Photoshop
— Creation Kit
[size=+2] Location [/size]
Alien crash site, in the cave. Or use the additem code (xx000f99) where xx is the load order of the esp in NMM.
[size=+2] History [/size]
— 21-6-2016 initial release
[size=+2] Credits [/size]
Big props to DragBody 😉
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Riddick Escape from Butcher Bay ULTRAWIDE FIX
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I make this guide to make The Chronicles of Riddick: escape from Butcher Bay original version (not the remake inclued in Assault on Dark Athena) work at 3440×1440 on a 21/9 monitor.
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Step 1 (This step is only if you get an error while trying to launch the game)
1.Download Nvidia inspector for Windows : Download Nvidia Inspector 1.9.7.8 Latest Version For Windows
2. Open nvidiaInspector.exe
3. Click on the tools icon next to Driver Version line it will open an new window
4. on profiles search for : The Chronicles of Riddick
5. Scroll in the Common section, search for Extension limit and select :
0x00001B58 (Hired Team, Quake3, Quake2, Dark Salvation, Heretic II, Quake, Star Trek Elite Force, Hexen II, Kingpin)
6. Click apply on the top right corner and close the windows
After this step you will be able to select shader model 2.0 ++ and remove crash
Step 5 (This step is to make the games looks better while implementing antialiasing)
1. go to the path of the game
2. Open Environment.cfg
3. Add this line GL_ADVPIXELFORMAT=1
4. Launch the game.
5. Open console with Ctrl + Alt +
Notes:
You need to enable AA through the console every time you launch the game
To make it faster just open the console and press up arrow key then press Enter
Step 6
Enjoy the game and let me know in the comment if you need help or if I made some mistake.
[SCREENSHOT]
OPERATING SYSTEM
Windows 10 Famille 64-bit
CPU
Intel Core i7 6700K @ 4.00GHz
RAM
3 2,0 Go Dual-Channel Unknown @ 1068MHz
MOTHERBOARD
ASUSTeK COMPUTER INC. MAXIMUS VIII RANGER
DISPLAY
ROG PG348Q
STORAGE
931GB Samsung SSD 850 EVO 1TB
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File information
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About this mod
Fallout: The Frontier is a gigantic DLC/New Game. As the “Courier” you start a new adventure centered around a conflict between the NCR and the Legion in the snow blasted remains of Portland Oregon. Featuring 3 major questlines, 60+ side quests, hundreds of new armours, weapons and items, and tens of thousands of lines of new voiced dialogue!
DLC requirements
| DLC name |
|---|
| Dead Money |
| Honest Hearts |
| Old World Blues |
| Lonesome Road |
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TEMPORARY REMOVAL FOR CLEANING
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No translation available on the Nexus
Version 1.0.0
We have officially reached 100K unique downloads on the nexus! This is a huge achievement and thank you to everyone who has supported the mod. We’re really hoping to show off more of what we’ve been working on in the coming weeks and months!
For those with capped downloads, or bad network we also added a torrent file to download the Frontier
link avalable in «mirrors» section just over this description.
We are currently back in production, asset replacing, and bug fixing Fallout: The Frontier.
Additionally, we are reworking our production procedure.
Suffice it to say, we have learned from the mod’s original development, and we are determined to do better moving forward.
We’ve heard your constructive criticism and will take it into account during the continued development of the mod.
We are reviewing the mod in its entirety and are working to improve The Frontier in many different avenues.
Thanks to those who have supported us during this time. More news to come!
Thanks everyone!
Tgspy, Project Lead
We decided to send all DP directly to charity because we as people want to make the world a better place
The donation points gathered will be dispatched as below.
We do not accept direct donations. If you consider a donation, please donate to charity instead.
/////////////////////// INTRODUCTION
In the cold, snowy streets of Portland Oregon, the New California Exiles and Caesar’s Legion fight for the domination of a city rich in resources and military hardware, but what lies in wait under the snowy ruins.
The Frontier is a new game sized modification for Fallout: New Vegas. Created by a passionate group of dozens of community members over a seven year period, The Frontier is the largest modification ever released for Fallout: New Vegas, and aims to be a unique experience for players both old and new.
Featuring new gameplay mechanics such as high quality drivable vehicles, and incredible scripting and visual effects that are sure to impress even the oldest fans of the series. All of this wrapped up with high quality voice acting, dozens of side quests and hundreds of exciting new characters!
/////////////////////// QUESTING:
The Frontier features 3 distinct main quest lines, each totaling up to 15+ hours of gameplay each, with the NCR being the longest at 35+. The New California Republic questline will take you on a linear, action packed adventure with in-game cutscenes and state of the art scripting, the Northern Legion is a dialogue heavy adventure with an expanded view of the Legion, and the Crusaders of Steel are a wonderful blend of the two, with state of the art scripting and complex dialogue and topics.
Included is also a huge variety of side content, from side quests, to characters and unmarked quests. There’s an infinite variety of stuff to do!
/////////////////////// GAMEPLAY:
Whether you’re a driver or a walker, the Frontier has you covered. Featuring a revolutionary driving system, created entirely without low level code integration, our vehicles are the best iteration of a modded driving system for a Fallout title ever! You’re not the only one with a new vehicle though, your enemies are just as prepared, and you’ll encounter a huge variety of new vehicles and enemy creatures. There’s plenty of armour and new items to keep you safe, and you’ll have a ton of time to spend looting and enjoying your new gear.
/////////////////////// WEAPONS:
Guns, guns, GUNS! You’ll have no problem satisfying your inner gun nut, with over 150 new weapons, featuring state of the art VFX and sounds. From ballistic weapons with punchy impacts or energy weapons with glorifying critical kills, to hard hitting melee and fire weapons, kill punch and slice your way through the hostiles of the Frontier!
/////////////////////// ENVIRONEMENT:
Snow, rain, mist and fog. Sounds chilly. Set in the ruins of Portland Oregon, the city has been replicated with detail given to landmarks and streets. With a fresh coat of snow, you’ll find yourself trudging through the destroyed suburbs and inner city of Portland. Our weather effects are top of the line and represent the absolute best of what Gamebyro of this generation can handle. A new experience to be had at every twist and turn! Stay wrapped up.
/////////////////////// GENERAL INFO:
How big is the Frontier?
Size wise, this is shaping up to be one of if not the largest mod released for New Vegas, and perhaps on any Bethesda game. The current asset size is above 25 gb. The ESM (The main plugin) is 250+ mbs, Our esm size is actually sitting at 760,000+ records, making the mod bigger than NV in that regard, and nearly as big as Fallout 3!
How big is the Frontier map or worldspace?
The Frontier is roughly the same size as the Mojave.
Complete map dimensions : 383×383 cells
Playable area : 64×64 cells
However combined with extra worldspaces, interiors and the like, overall size is much much larger. In technical terms, the Frontier main map is the max size create-able in the heightmap editor of the GECK.
The Frontier contains over 530 interiors, which is more than all of the vanilla game and DLCs combined!
What mods are compatible?
Here you can find a spreadsheet with a number of mods. The Frontier aims to be one of the least conflicting mods out there, with little to no vanilla overwrites, in both records and assets. TTW 3.0 and above will also be compatible, however there will be some compatibility patches needed for some content. Body mods are not recommended, and we strongly advise you not to use them, as they will break our custom armours.
What kind of PC do I need to run the mod?
If you’re able to run a mostly heavily modded setup for modded and can achieve good FPS in most cases, you’ll run frontier fine. A stronger CPU is what’s needed to improve FPS. The Frontier is more intensive than the Mojave by a wide margin, and as such 60FPS won’t be possible 100% of the time.
/////////////////////// GAMEPLAY INFO:
Can I use my existing FNV character to play the mod? Do you go to the Frontier as the courier?
You visit the Frontier as the courier, the Frontier takes place in the same time span as the vanilla DLC’s. However, due to a plethora of potential bugs, we strongly suggest you create a new save for playing the Frontier, to minimize potential errors.
What are some of the new features in the Frontier?
Apart from the new worldspace and the environment, we are working hard to add in completely new features in the game. We’ve innovated on every element of visual effects we possibly can, doing things even Bethesda couldn’t do. We have hundreds of new weapons, armours and items; with every single object having custom icons! And we also have drivables Vertibirds, Tanks and Cars.
What’s the recommended level?
The recommended level is 11+.
Can we take vehicles to the Mojave from the Frontier?
No, the Mojave gameplay wasn’t designed for it. But stay tuned for plugins by Frontier developers that add an interesting integration of TF’s cars to the Mojave.
Can we take companions with us to the Frontier?
No.
/////////////////////// STORY INFO
What are the factions that are involved in the Frontier?
The major factions in the Frontier are the Legion, NCR, Crusaders and the Scavengers. The Enclave plays a small role, and there are a number of smaller and larger factions that are involved as well. The Crusaders are a newly created offshoot of the Brotherhood of Steel, on a mission from God to seek revenge against those who have wronged their leader.
Will there be Vaults?
Yes, however we can’t spoil too much about them.
Will X appear in the Mojave after or during Y?
No, we DO NOT touch the base game or its respective DLC in any capacity besides the initial location designated to get you to The Frontier.
Will this tie into other mods?
We’ve not made any specific ties into any other mods, including New California, simply because we didn’t believe they were either necessary, or they didn’t fit properly into our lore.
Why do vehicles run on GASOLINE?
They do not. You were lied to (again). They run on flamer fuel (like the homemade flamer fuel in FNV base game). Ethanol is derived from corn, which is why corn is a required ingredient for crafting.
Fallout: The Frontier is supported by Creator’s Network, a community that supports creative productions. If you are a mod author in need of personnel or someone looking to help out on a mod being developed, click the above Creator’s Network icon image (it’s a hyperlink)!
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dragbody
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Adds many updated models and textures for vanilla creatures and armors using assets from popular mod authors.
Adds many updated models and textures for vanilla creatures and armors using assets from popular mod authors.
Adds a just-for-fun race of talking deathclaws to the race menu.
Adds a just-for-fun race of talking deathclaws to the race menu.
This mod replaces lakelurks, mirelurk kings, and the swamplurk queens with a high quality, next-gen model and 4k textures.
This mod replaces lakelurks, mirelurk kings, and the swamplurk queens with a high quality, next-gen model and 4k textures.
This mod provides high resolution texture replacers for both vanilla or breeze male bodies.Textures by AlexScorpion (commissioned by Dragbody and Hermit85)
This mod provides high resolution texture replacers for both vanilla or breeze male bodies.Textures by AlexScorpion (commissioned by Dragbody and Hermit85)
This mod changes everyone’s favorite ghoul companion into his voice actor, Danny Trejo.
This mod changes everyone’s favorite ghoul companion into his voice actor, Danny Trejo.
This mod adds Riddick as a playable race with 8 custom armors, new weapons, and new enemies.
This mod adds Riddick as a playable race with 8 custom armors, new weapons, and new enemies.
This mod builds on cirosan’s companion mod and animates Ulysses’ original head mesh—complete with lip files.
This mod builds on cirosan’s companion mod and animates Ulysses’ original head mesh—complete with lip files.
Adds 5 custom races, new armors, and more.
Adds 5 custom races, new armors, and more.
Become The Road Warrior! This mod adds a new playable race and accompanying armor.
Become The Road Warrior! This mod adds a new playable race and accompanying armor.
Adds Chakan and his armor for you to find in Goodsprings.
Adds Chakan and his armor for you to find in Goodsprings.
Adds several variations of a new armor set designed for the slightly casual and definitely stylish male or female Courier.
Adds several variations of a new armor set designed for the slightly casual and definitely stylish male or female Courier.
Adds some attire that will cover up those ugly neck and wrist seams. Located in a sack behind the Mojave Express dropbox in—where else?—Goodsprings. Suggestions welcome!
Adds some attire that will cover up those ugly neck and wrist seams. Located in a sack behind the Mojave Express dropbox in—where else?—Goodsprings. Suggestions welcome!
Adds new textures for you to use in diversifying the faces on your fiends and raiders.
Adds new textures for you to use in diversifying the faces on your fiends and raiders.
Revamps the NCR troopers. Completely functional, but still a WIP. Check back for updates.
Revamps the NCR troopers. Completely functional, but still a WIP. Check back for updates.
Adds a great player home, three quests, four new armors, a mosin rifle, and five craftable weapons. All lore-friendly! Mod by Mishaxhi (Niner), tdx73 (bucket loader home), scottmack (Courier’s Weapons, Kar 98k and Type 99), and dragbody (Caesar’s New Regime, Armor Packs, Modern Gunslinger) with contributions from Camon and
Adds a great player home, three quests, four new armors, a mosin rifle, and five craftable weapons. All lore-friendly! Mod by Mishaxhi (Niner), tdx73 (bucket loader home), scottmack (Courier’s Weapons, Kar 98k and Type 99), and dragbody (Caesar’s New Regime, Armor Packs, Modern Gunslinger) with contributions from Camon and
A male and female version of Boone’s second unlockable armor that is better prepared for the player.
A male and female version of Boone’s second unlockable armor that is better prepared for the player.
This mod adds six new outfits to some Mojave vendors based on characters from Brink, Uncharted, Falling Skies, The Dark Knight, Marcus Dublin’s Outlander, and The Chronicles of Riddick. FEMALE SUPPORT FOR THE ANGER AND OUTLANDER HAS BEEN ADDED. Custom pipboy icons added. ALL MALE BODIES SUPPORTED.
This mod adds six new outfits to some Mojave vendors based on characters from Brink, Uncharted, Falling Skies, The Dark Knight, Marcus Dublin’s Outlander, and The Chronicles of Riddick. FEMALE SUPPORT FOR THE ANGER AND OUTLANDER HAS BEEN ADDED. Custom pipboy icons added. ALL MALE BODIES SUPPORTED.
NOW WITH SUPPORT FOR FEMALES and all male body types. This mod adds three unique armors and five headgears. Relatively lore-friendly and balanced.
NOW WITH SUPPORT FOR FEMALES and all male body types. This mod adds three unique armors and five headgears. Relatively lore-friendly and balanced.



