field of glory empires моды

Field of Glory II

Byzantine Games | Slitherine | Released 2017

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC The game that brought the fun and excitement of the tabletop experience to digital form is back. Developed by legendary designer Richard Bodley Scott in a completely new 3D engine, Field of Glory is ready to set new standards in computer wargaming. Field of Glory II allows you to fight large or small battles for or against Rome, or between the other nations who are as yet unaware of the Roman threat, or what-if battles between nations that never actual came into conflict historically, but might have done if the course of history had been different. Take command of a huge variety of armies employing vastly different tactical doctrines. Lead your chosen army and its named generals to victory in set-piece historical battles or «what-if» custom battle situations against an AI or human oppone

field of glory empires моды

Pdguru’s Mod

Adds various new Units and Standards available in Customer Battles.

pdguru’s mod antiquity

field of glory empires моды

Table Top enhanced

This is the table top mod by Paul59 (TT mod) enhanced, with the experience system in the campaing and many new shields paterns

table top enhanced antiquity

field of glory empires моды

New carthagians shields

New shields patterns for the cartagians foot troops

new carthagians shields antiquity

field of glory empires моды

roman shield

New pattern for roman shield in the republic eara (until marius reform) now with new velites too

roman shield antiquity

field of glory empires моды

New shield for warband

New shields for medium warband: this file add new varities of pictures on gallic shields meidum warband

new shield for warband antiquity

field of glory empires моды

PdGuru’s FOG II Romans 1.1

Reskins for the Roman line infantry (8 units) plus new SPQR banner. As well as color changes and all new shields (created for this game), all units (except.

pdguru’s fog ii romans 1.1 antiquity

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Источник

Field of Glory: Empires [Общее обсуждение]

field of glory empires моды

field of glory empires моды

Студиями SLITHERINE/ MATRIX GAMES была анонсирована новая игра под названием Поле Славы: Империи ( англ. «FIELD OF GLORY: EMPIRES»). Это гранд-стратегия, охватывающая исторический период с 310г. до н.э. вплоть до 190г. н.э..

Игра разрабатывается студией АГЕОД на новом движке Slitherine под названием Аркон ( англ. «Archon»), что является прекрасной новостью, ибо новой игры на старом допотопном двигле от АГЕОД уже было не выдержать.

Игра, по-видимому, будет менее сосредоточена на военной составляющей, как другие игры АГЕОД. Скорее она будет нечто средним между парадоксовским Импрератор: Рим ( англ. «Imperator: Rome») и Тотальная война: Рим 2 от Creative Assembly ( рус. «Творческая ассамблея»).

field of glory empires моды

Одной из основных особенностей игры будет более сильная вовлечённость в происходящее в сражениях – ранние картинки из игры показывают пока ещё рудиментарные тактические элементы, берущие своё начало в Поле Славы 2 ( англ. «Field of Glory 2»). Более того, игрок, вероятно, вообще сможет экспортировать параметры битвы из « Империй» в Поле Славы 2 для отыгрыша тактических боёв там.

« … с более чем 450 уникальными отрядами и более, чем 1тыс. правителей и полководцев, ни одна битва не будет одинаковой. Состав войска и понимание сильных и слабых сторон каждой армии будет являться залогом к победе.

Сражения будет иметь беспрецедентный уровень детализации. Когда наступит час, игроки будут откладывать все государственные дела в сторону и перемещаться на поле боя, чтобы руководить войсками, подобно военачальникам древности. Кроме того, игра позволяет игрокам экспортировать и загружать данные в другой полюбившейся игре – Поле Славы 2 и сражаться там с ещё более углублённым уровнем детализации.»

Карта кампании включает в себя около 1тыс. провинций, простираясь от Шотландии до долины Инда. На карте отображены основные державы Античности, миноров же не видно вообще.

field of glory empires моды

Жанр гранд-стратегий является новой территорией для АГЕОД и Slitherine, хотя некоторые скажут, что у них уже был некоторый опыт в лице Гордости Наций ( англ. « Pride of Nations»). Тем не менее, для этого жанра нужно провести большую работу, сделав акцент на политике, культуре и развитии.

field of glory empires моды

GAMEPLAY (improvements and fixes)
— Fix to population growth penalty occurring in all regions
— City garrisons revised and improved in diversity
— Fix to resource cap being applied before upkeep
— In balanced difficulty, players don’t pay extra upkeep from veteran units or rare units (with Money Increase Cost)
— Max stockpiling of metal increased by 50%

AI
— AI Dogpiling against player reduced a lot in balanced difficulty (easier game)

UI
— Dynamic route coloring option (see the Options Window to activate it)
— Supply overlay: Seas adjacent to a friendly coast show in blue
— Fixed legacy from regional culture being overreported in UI for AIs
— Show top legacy producing buildings in wonders tooltip on legacy panel
— Added sort by Human Players to Faction, CDR, and Legacy ledger pages

BALANCING & SETUP
— Elephants can now be recruited more easily (in particular by PTO)
— Roman Fort can now only be built by Roman
— Rome Civil War: less chance and longer delay between two in balanced difficulty
— Rome early legion & Alae quality slightly lowered when exported to FOG II

field of glory empires моды

Нет количество солдат в отряде осталось неизменным. Это именно количество отрядов увеличилось. Но за наводку спасибо.

Камрады, а вы не знаете как поменять местами принципов и гастатов. Чтобы о ни не в перемешку были, а гастаты в первой линии, а принципы во второй?

field of glory empires моды

В общем научился делать разную численность солдат в отрядах( не визуальный ряд). То есть теперь у меня велиты, кавалерия и триарии в каждом отряде это примерно 600 чел. А гастаты\принципы это 1200 чел. в отряде. Так же почти понял, как сделать чтобы более мене логически выгружалось в ФГ2.

field of glory empires моды

Mark Antoney (24 июля 2019, 11:01):

Mark Antoney (24 июля 2019, 11:01):

Это вы в Liason. bsf сделали? В стандартном варианте это делается в том же SQUADS.csv (в столбце TotalMen)

field of glory empires моды

В общем исхожу и следующей модели легиона.
Римский легион состоял непосредственно из граждан Рима+союзники. То есть Римский легион это Legio+Ala состав которого:
Далее подгружу скриншот, так как поставить таблицу я не могу.
field of glory empires моды

Пример консульской армии в игре
field of glory empires моды

И сама армия при выгрузке в ФГ2
field of glory empires моды

Реалистичней получается если, количество солдат сделать 600 в гастатах принципах и по 300 в остальных и увеличить количество отрядов, но тогда они даже на карту не будут помещаться. И битвы будут очень долгими.

field of glory empires моды

GAMEPLAY (improvements and fixes)

— Mercenary decision won’t pick slaves as a valid mercenary army
— Cotton Field structure can now be built again (Egypt and India)
— You can abandon a region which has the ‘Just Conquered’ modifier or is pillaged. It costs one government age per population as a limiter.
— Rebels conversion to a reborn nation won’t happen in contested regions (fix some issues)
— Units in neutral territory can be moved away toward closest friendly region (up to 6 regions distance)
— When a region rebels, garrison is mustered, and you keep the walls.
— Slave decimation in case of revolt is one slave pop per 5 units raised (was 10)
— Can import or export up to 24 (each) different trade goods per region
— New Capitol building provided for free at all difficulty levels
— Fix to Judea temple decision could cause a crash
— New buildings and tweaked buildings (geared toward easier crowd control):
+Olympic Games (World Wonder, restricted to Hellenes nation)
+Tabularium (National Wonder, restricted to Italic ethnicity)
+Naumachia (gladiator games on water)
— Pleasure District (National Wonder) loyalty 25>30
— Coliseum, Circus Maximus (World Wonder) loyalty 50>60
— Circus, Racing Track loyalty 30>40
— Prison loyalty 10>15
— Fix to an improper evaluation in the ‘Support Science’ decision
— A region already defined as the main capital should not move to another region.
— Fix to Provincial units, if different per civilization level not given properly (e.g Galatian Hvy Inf.)
— DOW probability lessened and use extra factors.
— An enemy can’t steal anymore a region only defended by an ally
— Provincial capitol will move to the correct region
— Ensure that auto garrisons raise against invasion and post-battles checks
— Fix to 2 late wonders not added properly (again)
— All nations are ‘switchable’ once they appear on the map
— 2 fleets made only of transports won’t attack each other.
— Transported units don’t skirmish or evade.

AI
— Will merge more often weak groups
— Allies should loiter less in other territories
— If under severe threat, will favor grouping and defending around capitals

BALANCING
— Master Fletcher can improve skirmisher ranged attack (provided it is not 0) and provides 5 XP
— Slightly bigger bonus for Peace chance from war duration
— Population with 2 or 3 unrest (was 2 only) are green in the region panel
— Heavy Infantry balancing (for non clumsy HI):
— Scots now have +15% «Money Increase cost»
— Rex Custodiae will cost a bit more (Are unique so not exploitable)
— Lin Teata will cost a bit more money but less metal, thematic with their gear (Are unique so not exploitable)
— Britonnic, Goths, Galatians, Pictish, Dacians provincial heavy infantries: They retain their excellent stats, but cost more in manpower and «Money Increase cost» is now 35%, not 25% as others prov. units.
— Brythonic infantry has the besieger effect
— Removed Phalanx from CAR
— Roman Fort and Limes can be disassembled
— Slave Market decision given more often (+50% frequency)
— Carthage initial treasury increased (1500>2500), friendlier neighbors.
— Mauretania hold on most regions removed
— North African nations don’t get cameliers until Imperial Level.
— Removed ahistorical phalanx to some nations.
— Rome objectives slightly more spread out (and far reaching)
— Cavalry balancing:
+ Heavy Cavalry and Cataphracts now place themselves between HI and MI and gain +1 hit point
+ War chariots get +1 hit point
+ Companions get +1 effec
+ Castrum Equitatum works for Med Cav too

UI-QOL
— Remappable hotkeys for common panels (K diplomacy | Nation panel | Ledger | Build structure | Unit recruitment | Trade panel)
— Added diplomacy button to UnitPanel, can contact a nation without territory.
— New context and gameplay texts for Rome and Epirus in Pyrrhus scenario
— Move camera to an army location when selecting a faction with no regions in diplomacy panel.
— Show recruitment spending as spent rather than part of the delta on faction bar and military recruitment tab.
— Army display options: Unit Count, Combat Power (as before), Categorized
— Fix to missing title in the ‘one of the Civil War Warning’ for Rome
— Upgrade buildings show as slot usage zero
— Fixed ambiguous or misleading UI behavior when ordering intercepts.
— Leave Trade Info open when switching Region Panel tabs
— In structure info and construction, moved description to the right; modifiers, unlocks, and misc stats to the left.
— Show Ally Battle option (default off).

Источник

field of glory empires моды

Field of Glory: Empires [Общее обсуждение]

field of glory empires моды

field of glory empires моды

Студиями SLITHERINE/ MATRIX GAMES была анонсирована новая игра под названием Поле Славы: Империи ( англ. «FIELD OF GLORY: EMPIRES»). Это гранд-стратегия, охватывающая исторический период с 310г. до н.э. вплоть до 190г. н.э..

Игра разрабатывается студией АГЕОД на новом движке Slitherine под названием Аркон ( англ. «Archon»), что является прекрасной новостью, ибо новой игры на старом допотопном двигле от АГЕОД уже было не выдержать.

Игра, по-видимому, будет менее сосредоточена на военной составляющей, как другие игры АГЕОД. Скорее она будет нечто средним между парадоксовским Импрератор: Рим ( англ. «Imperator: Rome») и Тотальная война: Рим 2 от Creative Assembly ( рус. «Творческая ассамблея»).

field of glory empires моды

Одной из основных особенностей игры будет более сильная вовлечённость в происходящее в сражениях – ранние картинки из игры показывают пока ещё рудиментарные тактические элементы, берущие своё начало в Поле Славы 2 ( англ. «Field of Glory 2»). Более того, игрок, вероятно, вообще сможет экспортировать параметры битвы из « Империй» в Поле Славы 2 для отыгрыша тактических боёв там.

« … с более чем 450 уникальными отрядами и более, чем 1тыс. правителей и полководцев, ни одна битва не будет одинаковой. Состав войска и понимание сильных и слабых сторон каждой армии будет являться залогом к победе.

Сражения будет иметь беспрецедентный уровень детализации. Когда наступит час, игроки будут откладывать все государственные дела в сторону и перемещаться на поле боя, чтобы руководить войсками, подобно военачальникам древности. Кроме того, игра позволяет игрокам экспортировать и загружать данные в другой полюбившейся игре – Поле Славы 2 и сражаться там с ещё более углублённым уровнем детализации.»

Карта кампании включает в себя около 1тыс. провинций, простираясь от Шотландии до долины Инда. На карте отображены основные державы Античности, миноров же не видно вообще.

field of glory empires моды

Жанр гранд-стратегий является новой территорией для АГЕОД и Slitherine, хотя некоторые скажут, что у них уже был некоторый опыт в лице Гордости Наций ( англ. « Pride of Nations»). Тем не менее, для этого жанра нужно провести большую работу, сделав акцент на политике, культуре и развитии.

field of glory empires моды

GAMEPLAY (improvements and fixes)
— Fix to population growth penalty occurring in all regions
— City garrisons revised and improved in diversity
— Fix to resource cap being applied before upkeep
— In balanced difficulty, players don’t pay extra upkeep from veteran units or rare units (with Money Increase Cost)
— Max stockpiling of metal increased by 50%

AI
— AI Dogpiling against player reduced a lot in balanced difficulty (easier game)

UI
— Dynamic route coloring option (see the Options Window to activate it)
— Supply overlay: Seas adjacent to a friendly coast show in blue
— Fixed legacy from regional culture being overreported in UI for AIs
— Show top legacy producing buildings in wonders tooltip on legacy panel
— Added sort by Human Players to Faction, CDR, and Legacy ledger pages

BALANCING & SETUP
— Elephants can now be recruited more easily (in particular by PTO)
— Roman Fort can now only be built by Roman
— Rome Civil War: less chance and longer delay between two in balanced difficulty
— Rome early legion & Alae quality slightly lowered when exported to FOG II

Источник

Field of glory empires моды

field of glory empires моды

On November 12 we will finally reveal Field of Glory II: Medieval, an event totally dedicated to the new standalone game by Byzantine Games.

Don’t miss the live broadcast that will kick off at 5pm BST / 12pm EDT / 9am PDT on our Twitch channel. We will talk about the game and interview its creator Richard Bodley Scott who will stay with us to answer your questions in chat.

After the event, don’t go anywhere, because we will also be showing an historical battle played exclusively by Richard Yorke.

Get comfortable and make our Twitch channel [www.twitch.tv] your home for this special event. We look forward to seeing you there.

To know more about the product, please consult the official product page https://store.steampowered.com/app/1368870/Field_of_Glory_II_Medieval/

field of glory empires моды

If are you are eager to see the game in action, At 6 pm BST we will be streaming the game on our official Twitch Channel!

https://www.twitch.tv/slitherinegroup
Tune in and take your chance to see the new content featured and highlighted!

field of glory empires моды

Sparta starts strong, with a very powerful army, and as such should not have too much of a problem conquering a few extra regions, with Argos foremost amongst them. Athens and you are constant rivals, so war is around the corner, but it won’t happen until a few turns have passed, as a peace treaty is running. Be prudent though, as once you besiege Athens, the huge citizen garrison can make a sortie that can defeat you in the open field. Athens will want to drag out the war to amass enough gold for extra mercenaries, so don’t delay too long.
Sparta has a unique regional decision which enables the kingdom to levy an average quality troop, Perioikoi. They have a nice perk, in that they cost only one manpower in upkeep. This will prove handy to fill up your battle line with something other than Helots.
Beware of the Helots, they will revolt several times unless you maintain very high loyalty in Sparta itself.

field of glory empires модыIf Athens is not allied with Sparta and neither is at war with Persia, then there will be a regular check to see who has the upper hand. This considers who has the most regions, the most legacy, the biggest fleet (at start there is no supremacy, but it can change very fast).
If one has supremacy over the other, then a reward will be given to the winner, and a penalty to the loser. Note that none of the rewards mean more legacy, extra ships or extra regions.

field of glory empires модыYou can have up to 3 Helot revolt in Sparta (Laconia region), if your loyalty is under 75. The more slaves you have, the more chance of revolt, and this probability is only slightly reduced by stationing troops. It is nevertheless a good idea to do so, as the army will rack up XP quelling the revolt.

field of glory empires модыSparta can receive up to five missions during the course of the game. There is no penalty in not doing them, but if you succeed, you’ll get extra legacy points and a special reward. Also note that if you fail a mission and if it is still valid, you might get it again in the future. Examples: Conquer Athens, Befriend Syracuse, Form the Peloponnesian league.

Sparta has one building at its disposal in the DLC, in addition to the 10 special buildings each Hellenic nation has. Note that Sparta has no access to the Ships Houses though (Neosokoi).

• Stratopedon
If used right, the stratopedon is very powerful. This is a field camp, that will only function if the region has no wall. It can give 5 XP per turn to troops, up to 20 units a turn!

field of glory empires модыThe almighty but costly Spartan Hoplite will put a drain you all your resources, including your precious manpower. It also has a ‘Money Increase Cost’ of 20%, so you won’t have many in your army. To supplement it, you can draft numerous Perioikoi (but not in Laconia, see below) and round up the roster with Helots, which are cheap as dirt (and are worth about as much in battle).

field of glory empires модыSparta, being a Hellenic nation, can use three regional decisions unique to this ethnicity. In addition to these, a fourth decision is unique to Sparta, Draft Perioikoi.

Draft Perioikoi
Will draft between three and seven Perioikoi in the region, depending on the skills of the leader in charge. They will start without any XP if drafted from Laconia (this represents drafting the unruly Messenians) but can start with as much as 100 XP if you had a Military Expertise of 10 (10 XP per point).

Implant Trade Settlements
Implant a trade colony in a coastal region controlled by an Independent nation. Yes, the region becomes yours! Note: Athens will receive this decision more than any other Hellenic nation.

Panhellenic Games
Improve relations with the targeted Hellenic nation (even if at war). If your ruler is a good diplomat, the decision can even stop an ongoing war.

Naval Support
Inflict damages on an enemy force adjacent to one of your fleet. A friendly army must be adjacent to this enemy force or in the same region (in case of a siege). Very handy to soften up the opposition just before an important battle.

Contrary to Athens, Sparta doesn’t have access to the heavier ships until reaching Civilization Level III, so it will be harder to have enough combat power to use this decision.

field of glory empires моды

The best starting strategy for Athens is to be careful on the military front whilst trying to be aggressive in peaceful expansion. The city has the potential to be very strong economically, and thus militarily, thanks to mercenaries, but will be vulnerable for quite some time. This is not a nation we recommend to players who are still new to the game, as you’ll have to juggle many priorities at once, and one wrong judgement can spell doom.

Athens will be in constant rivalry with Sparta, unless both are at war with Persia. As such, for a good part of the campaign, you’ll run the risk of being conquered by the Lacedemonians, and you’ll often be tempted to strike at them … just in case they were planning something foul!

field of glory empires модыIf Athens is not allied with Sparta and neither is at war with Persia, then there will be a regular check to see who has the upper hand. This considers who has the most regions, the most legacy, the biggest fleet (at start there is no supremacy, but it can change very fast).
If one has supremacy over the other, then a reward will be given to the winner, and a penalty to the loser. Note that none of the rewards mean more legacy, extra ships or extra regions.

field of glory empires модыStarting in 500 BCE, Regions with at least one Hellenes ethnicity in coastal Asia Minor with less than 75 loyalty and less than 60 combat power of units may revolt, if not occupied by a Hellene nation. Once one revolts, others that satisfy the conditions will do so too, once. If Athens can go to war with the occupier(s), it will do so instantly. If it can go to war, the region goes to Athens, and the city immediately receives one Armored Hoplite, 150 money, 25 manpower and 25 metal for each region in revolt.

field of glory empires модыAthens will produce better ships as the nation has the ‘Shipbuilder’ trait (+1 Experience Level), the city itself has a ship house building from the start (Neosokoi) adding extra experience, and the initial shipyard will make production faster. But that’s not all, as the Neosokoi will permanently reduce the upkeep of a nearby ship by 1 or 2 gold per turn! With all these advantages, supremacy at sea will be easy to achieve provided you invest regularly in the navy.

field of glory empires модыAthens benefits from having eight special missions at its disposal. There is no penalty in not doing them, but if you succeed, you’ll get extra legacy points and a special reward. Also note that if you fail a mission and if it is still valid, you might get it again in the future. Examples: Build an Academy for your philosophers, Form the Delian League, Rival Macedonia, etc.

field of glory empires модыThe army is made of Armored Hoplites, Citizen Hoplites, Javelinmen and Javelin cavalry.

field of glory empires модыAthens, as a Hellenic nation, has three custom regional decisions at its disposal. They also start with Implant Trade Settlements x2 and Naval Support x1 at turn 1, giving them a head start in snatching coastal regions (which incidentally is also the objective of one of their custom missions).
• Implant Trade Settlements
Implant a trade colony in a coastal region controlled by an Independent nation. Yes, the region becomes yours!
• Panhellenic Games
Improve relations with the targeted Hellenic nation (even if at war). If your ruler is a good diplomat, the decision can even stop an ongoing war.
• Naval Support
Inflict damages to an enemy force adjacent to one of your fleet. A friendly army must be adjacent to this enemy force or in the same region (in case of a siege). Very handy to soften up the opposition just before an important battle.

Источник

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field of glory empires моды