gemcraft frostborn wrath читы

Коды игр и коды: GemCraft: Frostborn Wrath (PC)

Введение

Мы представляем вам страницу Apocanow, посвященную хитростям и секретам GemCraft: Frostborn Wrath! В ней вы найдете все открываемые и стратегии, чтобы двигаться вперед в игре, преодолевать сложные участки и открывать новые части игры.

Они могут быть не все! Если вы нашли что-то новое, свяжитесь с нами или просмотрите эту статью, и мы будем рады добавить ваш материал к существующему.

В эпическое путешествие в обороне темной башни фэнтези продолжается! Создает мощные драгоценные камни с различными способностями и сразитесь в битве против армии монстров, которая течет бесконечно, и смотрит тьма растет, а вернуться обратно к Кузнице Духа.

У нас есть действительный материал для PC. Список консолей постоянно обновляется с 10/01/2020, Когда GemCraft: Frostborn Wrath был опубликован.

Узнайте различные Читы, советы и стратегии для GemCraft: Frostborn Wrath (PC): Собирайте информацию о маны и Добавьте 10000 в Combat XP.

Хотите много трюков и чтобы они были эффективными? Тогда вы должны попробовать тренер GemCraft: Frostborn Wrath, доступный на этом сайте. Загрузите его и запустите его во время игры-это позволит вам разблокировать новые трюки, которые иначе не открываются.

Мы также собрали для вас список достижений вместе с небольшим объяснением, переведенным на то, как их получить.

После этого введения на игру, вот трюки, которые мы обещали вам.

Источник

FearLess Cheat Engine

Community Cheat Tables of Cheat Engine

GemCraft Frostborn Wrath

GemCraft Frostborn Wrath

Post by Zanzer » Sat Jan 11, 2020 3:53 pm

Mana Pointer
Trial Mode Skill Points
Shadow Cores

Values are offset by a large amount, but simply add to the number to increase that stat by the amount you want.

Re: GemCraft Frostborn Wrath

Post by Bartholemeow » Sat Jan 11, 2020 4:54 pm

Re: GemCraft Frostborn Wrath

Post by Jetstream17 » Tue May 12, 2020 7:27 am

GemCraft Frostborn Wrath

Post by krmit » Wed May 20, 2020 2:57 pm

[QUOTE=»Zanzer, post: 117795, member: 523″]

Trial Mode Skill Points

Values are offset by a large amount, but simply add to the number to increase that stat by the amount you want.

Please, update the table for v 1.1.2b

GemCraft Frostborn Wrath

Post by ghack » Sun May 31, 2020 12:44 pm

I made some AOBs for version 1.1.2b (2020-05-19). You need to use them just after loading the game.

Shrines always charged (2 matches, change both):

[ICODE]66 c1 11 46 ec 07 00 d0 66 c3 11 =>

66 c1 11 46 ec 07 00 d0 66 c1 11[/ICODE]

Very high gem wasp damage:

[ICODE]66 9f 16 46 ec 07 00 60 96 2f 46 a7 2f 00 d0 66 b8 14 66 a0 16 46 ec 07 00 d0 66 b8 14 66 9f 16 46 ec 07 00 a1 a2 a0 =>

66 a0 16 46 ec 07 00 24 32 a2 2a 2a 2a a2 a2 a2 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02[/ICODE]

Gem wasps last for 100+ stings:

[ICODE]68 b6 14 f0 55 d0 60 96 2f 24 fc =>

68 b6 14 f0 55 d0 60 96 2f 24 64[/ICODE]

So you can beat a level with gem bombs if all else fails.

GemCraft Frostborn Wrath

Post by takysoft » Thu Jun 04, 2020 12:25 pm

Also the mana cheat works, that was used in the older games:

spending mana increases it.

GemCraft Frostborn Wrath

Post by rpgyay » Fri Jun 05, 2020 11:28 pm

Battle Traits Formula Modifier

Skill Formula Modifiers

Gem Bomb Radius Modifier

Gem Combine Modifier (Duo & Quad)

Instant Gem Socketing

Instant Spell Charging

Upgrading Gems Increase Mana instead of Subtracting

Adjustable Slower Wave Stones

Enrage XP Multiplier

Enrage Monster # Modifier

Mob Speed XP Multiplier

Giant/Swarmling XP Multiplier

Giant/Reaver/Swarmling Speed Modifier

Orb Banishment Cost Modifier

Orblet Carrying Speed Modifier

Orb Kept Intact XP Bonus Modifier

Rune +% Battle Initial Mana Modifier

Talisman Drop Rarity Range Modifier

Talisman Drop Modifier

Shadowcore Drop Modifier

Weather Effect Modifier

Chain Kill XP Modifier

Mana Pool Mana Gain/Regen Modifier

Talisman Barrage/Beam/Bolt Modifier

Tower Bolt Range Modifier

Tower Bolt Damage Modifier

Tower/Trap Critical Chance Cap Modifier

Trap Gem Special Modifier

Trap Damage & Lantern Firing Speed Modifier

Trap Beam Firing Speed & Barrage Special Modifier

Trap Bolt Max Damage Modifier

Lantern Critical Chance Cap

Hits & Mana Pool Damage Modifier

3600x & grow quadratic)

6/8/2020
— Cheat Table has been updated so it should work now if it didn’t work before.

6/20/2020
— I’ve updated my cheat table to include instant gem socketing for tower/trap/lantern/amplifier, to use the options you must socket a gem first then let timer for it tick once before you activate.

8/23/2020
— Fixed a bug with tower instant socketing not always working, added an option for changing the gem range for «All» gems, and added an instant socketing gem option for «All» to make it a little quicker to use.

8/30/2020
— Added instant spell charging for Barrage, Beam, Bolt, Freeze, Ice shards, and Whiteout, there’s also an option to activate them All at once, which works even if you don’t have some of the spells, to use you just need to activate when you enter a field.

9/21/2020
— A mostly stable fix for instant spell charging.

3/11/2021
— Cheat Table has been updated to work with the latest update.

3/16/2021
— Upgrading Gems Increases Mana instead of subtracting. (use at main menu)

3/18/2021
— Fixed Instant Spell Charging.

Added cheats by panraven:
— Buying Skill Points Gives +120 Shadow Cores.
— Hyper Mana Regen. (

3600x & grow quadratic)

3/19/2021
— Enrage XP Multiplier. (may cause graphical glitch)

3/20/2021
— Giant/Swarmling XP Multiplier.
— Mob Speed XP Multiplier. (mob speed exp calculation patch, cumulative with giant/swarmling xp multiplier)

3/21/2021
— Enrage Monster # Modifier. (caps at 100% but useful to get more mobs starting out or can be modified for fewer mobs)
— Orb Kept Intact XP Bonus.

3/23/2021
— Orb Banishment Cost Modifier. (increase effect of amplifiers next to orb and dropped gems, is capped out at 40%.)
— Orblet Carrying Speed Modifier.
— Giant/Reaver/Swarmling Speed Modifier.

3/28/2021
— Talisman Drop Rarity Range Modifier.
— Talisman Drop Modifier. (graphical glitch, blue gem special is nerfed when upgrading, in journey mode increases shadowcore drops)
— Shadowcore Drop Modifier.
— Weather Effect Modifier. (if set too high mobs move backwards with negative speed but x2 is safe)

3/30/2021
— Chain Kill XP Modifier.
— Can manually put in custom values on most things, including all gem modifiers.
— Added an option for gem specials to multiply «All» (excluding green) at once instead of one at a time.
— Added an «All’ option to the Giant/Reaver/Swarmling Speed Modifier.
— Cleaned up scripts a bit.

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4/1/2021
— Mana Pool Mana Gain/Regen Modifier.
— Talisman Barrage/Beam/Bolt Damage Modifier.
— Tower Bolt Range Modifier.
— Trap Gem Special Modifier.
— Trap Damage & Lantern Firing Speed Modifier.
— Trap Beam Firing Speed & Barrage Special Modifier.
— Lantern Damage Modifier.

4/2/2021
— Lantern Critical Chance Cap Modifier.
— Trap Bolt Max Damage Modifier.
— Hits & Mana Pool Damage Modifier.
— Tower Bolt Damage Modifier.
— Tower/Trap Critical Chance Cap Modifier.

4/20/2021
— Gem Combine Modifier. (duo & quad)
— Gem Bomb Radius Modifier. (grade 2 or higher are affected)
— Skill Formula Modifiers: (unfortunately some share same formula values, details are on cheat table)
Amplifiers, Beam duration, Demolition, Fury, Fusion, Gem Component Powers, Lanterns, Mana Stream, Orb of Presence, Pylons, Resonance, Seeker Sense, Spell Recharge, Spell Range, Traps, True Colors.

4/28/2021
— Rune +% Battle Initial Mana Modifier.
— Battle Traits Formula Modifiers: (a few share same formula values) Adaptive Carapace, Awakening, Corrupted Banishment HP, Giant Domination, Swarmling Domination, Haste, Hatred, Overcrowd, Vital Link.

Источник

last update Tuesday, January 14, 2020

Report problems with download to [email protected]

In order to unpack this file after download, please enter the following password: trainer.

This is a promo version of a trainer, which means that for free you can only activate one of the available functions. In order to access the rest of this trainer’s functions, you will need to purchase its premium version at cheathappens.com and download its full version.

Activating this trainer

Press F1 at main menu.

Listen for ‘Trainer Activated’.

Press desired hotkey. All hotkeys can be changed on the trainer.

Promo option:

NumPad7: Game Speed

Premium options

NumPad1: Collect Mana Info

NumPad2: Add 1000000 Mana

NumPad3: Add 10000 in Combat XP

NumPad4: Collect Progression

NumPad5: Add 100 Skill Points

NumPad6: Add 100000 Shadow Cores

NumPad7: Game Speed

Notes

Collect Mana Info: Once you are IN COMBAT and can place your towers and gems, toggle this on to allow you to use OTHER Combat options like Mana.

Add 10000 in Combat XP: Make sure you have Collect Mana Info enabled, then each press of this adds more.

Collect Progression: At the MAP, click on SKILLS, then toggle this on. Leave SKILLS, then come back to SKILLS, then you can use the other Progression options.

Add 100000 Shadow Cores: Make sure Collect Progression has been enabled, then each press adds more. You may have to leave the screen and come back to see it has changed. For Cores, you may have to spend some or play a mission to see it has updated.

Important info

These scan exclusions in your security software might be necessary to run this trainer:

The trainer exe file (or the folder its stored in)

The «Work» folder located here:

Mute Hotkeys

To temporarily disable the Hotkeys, press CTRL-H after trainer is activated. You can use CTRL-H to re-activate the Hotkeys as well. You can also mute specific hotkeys by changing the hotkey you want to mute to ‘NONE’.

VR Mode

Click on the VR MODE button. Trainer options will now be drawn as buttons. Activate the trainer as usual with your keyboard. Put your HTC Vive on and when you are ingame press the MENU button on the hand controllers to open the steam overlay. At the bottom you can click on the DESKTOP button and you can easily press options on the trainer with your hand controller now.

As of now the oculus has no unique input device and uses keyboard or xbox controller. Both are support by the trainer already.

Note: The cheats and tricks listed above may not necessarily work with your copy of the game. This is due to the fact that they generally work with a specific version of the game and after updating it or choosing another language they may (although do not have to) stop working or even malfunction.

Extra care should be taken with modifications, trainers, and other things that were not created by the game’s developers. In this case the possibility of malfunctioning or even damaging the game, which may necessitate reinstalling the game, is particularly high.

Источник

GemCraft-Frostborn Wrath – Achievement Gem Codes

Home > New Guides > GemCraft-Frostborn Wrath – Achievement Gem Codes

Achievement Gem Codes Explained

Inside the game, there are some achievements with mysterious gem codes attached to them:

Each achievement carries a code of 5 gems, and the shape of each gem represents the grade of that gem. For reference, the shape of grade 1-9 gems are shown in the title icon; grade 10 gem is a hexagon, grade 11 gem is C-shaped, and grade 12 gem is round. The above code would be translated as 9-4-6-9-1 using the gem grades.

There are 12 mods available in GC:FW, each of which appears as a button on the top edge of the world map. After unlocking a mod, clicking the respective button will toggle the mod on and off. The effects of the mods are:

Cosmetic Effects

(1) Horizontally flipped fields: Flip the entire field horizontally.
(2) Vertically flipped fields: Flip the entire field vertically.
(6) Green blood: Spill green blood on the ground and kill counter.
(10) Grey trees: All trees turn grey.
(11) Heavy weather: Makes rain and snow look more intense (actual damage increasing and slowing effects are not affected).

Detrimental Effects

(3) Monster egg hunt: Around 30 monster eggs appear on the battlefield (eggs will not appear in the path tiles within 30 tiles distance from the orb).
(5) Omnibeacons: Healing, shield, cleansing, and haste beacons are changed to omnibeacons, each beacon carrying all four properties. Does not affect static beacons, discharging beacons, beacon protectors and their effects.

Beneficial Effects

(4) Wealthy monsters: Monsters occasionally drop mp, xp or extra shadow cores.
(7) Explosive orblets: When monsters carrying orblets are killed, the orblet will explode and instantly kills other monsters within a certain range. Exploded orblets will be lost forever.
(8) Spell preparation: All spell charges start at 200% at the beginning of the battle.
(9) Wasp filled shells: Exploded barrage shells generates a gem wasp at the impact point.
(12) Deep learning gems: Greatly reduces the hit count required to increase the gem damage.

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List of Achievements (Part 1)

Below is a list of achievements carrying gem codes sorted by their position in the achievement panel, as well as brief comments on how to obtain them. Note that, different from GC2:CS, we do not need to actually win the level to get the achievement. This makes many of the achievement simpler in endurance mode (meet the criteria and then flee from the battle by ending endurance).

Row: 1 Column: 9 Recommended WL: 1
Armored Orb
Strengthen your orb by dropping a gem on it.
Simply drop a gem bomb on the orb.

Row: 2 Column: 6 Recommended WL: 1
Derangement
Decrease the range of a gem.
Use the mouse wheel to decrease the range of a gem in towers.

Row: 3 Column: 2 Recommended WL: 25
Dry Puddle
Harvest all mana from a mana shard.
There is a mana shard with 900 mp in field U3.

Row: 3 Column: 9 Recommended WL: 25
Double Strike
Activate the same shrine 2 times.
There is a shrine in field U3. Survive until wave 20 and the two charges will be ready. It’s also possible to call the first 20 waves at once, fire the shrine, and run.

Row: 4 Column: 10 Recommended WL: 1
A Shrubbery!
Place a shrub wall.
Click on the “Build Wall” spell icon multiple times to cycle through the available wall types.

Row: 5 Column: 2 Recommended WL: 1
Fully Lit
Have a field beaten in all three battle modes.
Endurance battles can’t really be beaten, and a nonzero xp is all we need to get the endurance mode lit. Also, trial modes are not always hard – give it a try!

Row: 6 Column: 5 Recommended WL: 50
Stumbling
Hit the same monster with traps 100 times.
This can be done while completing P5J, where only traps can be built. Freeze a giant on top of a trap and select the giant to have the trap keep firing at it. Have a gem follow up with the giant by building traps along the way. If the giant is killed too early switch to lower grade gems.

Row: 7 Column: 5 Recommended WL: 60
Juggler
Use demolition 7 times.
Since demolition is given every 20 waves, it is necessary to get in a field with more than 41 waves, such as X1J or L1J. This can also be done by sending 41 waves at once in endurance mode (assuming the endurance length is enough), increasing the demolition skill to 10+ (assuming it has been obtained), or a combination of both.

Row: 9 Column: 1 Recommended WL: 20
Sharpened
Enhance a gem in a trap.
The first enhancement spell (bolt) can be obtained from field Q1J.

Row: 9 Column: 6 Recommended WL: 1
Skylark
Call every wave early in a battle.
Simply call every wave early in W1J. Click on each wavestone when it’s about to crash. Remember to call the first wave early as well.

Row: 9 Column: 9 Recommended WL: 100
Double Sharded
Cast 2 ice shards on the same monster.
Ice shards can be obtained from H4. After that, actually casting 2 ice shards should not be a problem.
Prior to v. 1.0.15, the actual requirement is to cast 2 freeze on the same monster. It is not known if the bug has since been fixed.

Row: 9 Column: 11 Recommended WL: 40
Glitter Cloud
Kill an apparition with a gem bomb.
An apparition is scripted to appear in Q1J, where it is first introduced. Killing it directly with gem bombs requires lots of mp at low WL, so shred some hp using tower first before the final blow.

Row: 9 Column: 15 Recommended WL: 30
Eggnog
Crack a monster egg open while time is frozen.
Monster eggs can be found in R3J.

Row: 10 Column: 10 Recommended WL: 100
Bye Bye Hideous
Kill a spire.
A spire is scripted to appear in E2J, where it is first introduced.

Row: 11 Column: 10 Recommended WL: 30
Not So Fast
Freeze a specter.
A specter is scripted to appear in Y4J, where it is first introduced. Freeze can be obtained from Y3.

Row: 12 Column: 10 Recommended WL: 50
Multiline
Have at least 5 different talisman properties.
Upgrade the fragments if there’s not enough unique properties for the raw fragments. The game has a higher change dropping inner fragments at low WLs so don’t bother unlocking the edge slots for this achievement.

Row: 13 Column: 4 Recommended WL: 50
Come Again
Kill 190 banished monsters.
This can be done while completing P5J, where the swarmlings are likely to run over the traps unharmed. If there are not enough monsters banished, temporarily remove the gems and make some swarmlings go through, but always keep an eye on the mp.

Row: 13 Column: 8 Recommended WL: 20
Vantage Point Down
Demolish a pylon.
Pylons can be found in Q3J if the pylon skill is not yet obtained.

Row: 13 Column: 15 Recommended WL: 40
Disciple
Have 10 fields lit in Trial mode.
Different trial modes are very different in difficulty; the first few trial modes are not necessarily the easiest ones.

Row: 14 Column: 15 Recommended WL: 90
Ages Old Memories
Unlock a wizard tower.
The only wizard tower is located in L5J. Acquire all the necessary spells before entering.

Row: 15 Column: 14 Recommended WL: 100
What Are You Waiting For?
Have all spells charged to 200%.
The last strike spell (ice shards) can be obtained from H4. After that, actually charging to 200% should not be a problem.

Row: 16 Column: 5 Recommended WL: 100
Blue Wand
Reach wizard level 100.
Endurance modes can be used to boost WLs, as well as some trial modes with special mechanisms (try sending all waves at once in X2T).

Row: 16 Column: 11 Recommended WL: 50
Connecting the Dots
Have 50 fields lit in Journey mode.
Try to beat journey mode fields with fewer total waves first as the number of total waves is a good indication of how hard the field is. Also look for fields with crit hit gems as they make life much easier.

Row: 17 Column: 2 Recommended WL: 120
Black Blood
Deal 5.000 poison damage to a shadow.
A shadow is scripted to appear in G3J, where it is first introduced. Put some skill points into the poison skill before entering. Build a tower next to the shadow, freeze the shadow and use beam on a poison gem (grade 5 or 6) to quickly stack poison damage. If one charge of beam is not enough use the next charge immediately. Be sure to remove other gems in the vicinity and avoid killing the shadow too early.

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Row: 18 Column: 6 Recommended WL: 200
Round Cut
Create a grade 12 gem.
The problem for this achievement is how to survive long enough to gather the required mana for a grade 12 gem. One way is to survive long enough in endurance mode (around wave 100-120). Another way would be beat all waves in A4J then kill the swarmlings before killing the gatekeeper. Mana stream and Fusion skills are important in lowering gem costs.

Row: 18 Column: 12 Recommended WL: 60
By Three They Go
Have 3 of your gems destroyed or stolen.
A wizard hunter is scripted to appear in L4J, where it is first introduced. Keep inserting grade 1 gems into the buildings the wizard hunter is going to destroy (a mark will appear on top of the building indicating it is under fire). Specters are not good for this achievement as they only come infrequently. Shadows and watchtowers are not good either as they do other things most of the time rather than aiming at the buildings.

Row: 18 Column: 14 Recommended WL: 60
Mana Trader
Salvage 8.000 mana from gems.
Simply destroy the gems after the last monsters are killed and before the outcome panel is up. Also, K3T is a good place offering high-grade gems that can be salvaged.

List of Achievements (Part 2)

Row: 19 Column: 9 Recommended WL: 40
Come Out, Come Out
Lure 100 swarmlings out of a sleeping hive.
A sleeping hive can be found in Y1. In endurance mode, kill as many swarmlings as the gems can handle. After that, keep firing at the hive until there are 100 swarmlings lured, then run. A more efficient method would be to get the beam spell first and beam the hive.

Row: 20 Column: 9 Recommended WL: 70
Century Egg
Reach 100 monster eggs cracked through all the battles.
Monster eggs can be found in large quantities in K4J. Use gem bombs to crack them open. Naturally hatched eggs do not count toward the achievement.

Row: 20 Column: 10 Recommended WL: 150
Forged in Battle
Reach 200 battles won.
This can be earned naturally during the journey. However, W1J is a good choice to boost the victory count if need be.

Row: 21 Column: 10 Recommended WL: 120
Your Mana is Mine
Leech 10.000 mana with gems.
Mana leeching gems with tower beams generate a ridiculously large amount of mana. Use beam often.

Row: 23 Column: 3 Recommended WL: 100
Early Bird
Reach 500 waves started early through all the battles.
This can be earned naturally during the journey. However, X2T as well as all endurance fields can boost the early wave count if need be.

Row: 23 Column: 9 Recommended WL: 80
Is Anyone in There?
Break a tomb open.
Tombs can be found as early as J3J. This tomb has only 2000 hp and is not hard to destroy.

Row: 25 Column: 11 Recommended WL: 150
Can’t Stop
Reach a kill chain of 900.
Make sure that the gems have something to fire at all the time so the kill chain keeps increasing. Towers can be moved towards the entrance so that giants take less time to walk into the gem’s range. Overcrowd and swarmling parasite traits can also keep the tower busy. There’s also a talisman fragment property that slows the kill chain cooldown.

Row: 32 Column: 12 Recommended WL: 200
Feels Like Endurance
Beat 120 waves.
Wave 120 can only be seen in endurance modes. Use critical gems to keep up with the dps requirements and set up the skill point distributions accordingly. Set overcrowd trait to max and swarmling parasite to 1 as they help you gain extra mp from monsters without increasing the difficulty of the monsters. Then pray that tougher creatures (specter, wraith or shadow) does not come and interfere above wave 100.

Row: 35 Column: 1 Recommended WL: 120
Out of Nowhere
Kill a whited out possessed monster with bolt.
Possessed monster (with three markings on the wavestone) can be found in E4J summoned by the Forgotten. Put the tower far enough from the monster so only bolt range covers the monster. Cast whiteout, cast freeze if needed, and select the monster to make it the highest priority. Shadows can also possess monsters but is less predictable.

Row: 41 Column: 11 Recommended WL: 200
Purist
Beat 120 waves and don’t use any strike or gem enhancement spells
Hardest achievement on the list. In addition to all the measures taken to see wave 120, make sure all skill points are removed from strike and enhancement skills (these are banned anyway) and put it into somewhere else. Use a tape to seal off the 1-6 buttons on the keyboard if necessary. For reference, typical wave 120 reavers have at least 800k hp and 200k armor. Good luck!

How to Use The Codes?

Within the credits of the game we find a mysterious figure at the bottom: three overlapping rectangles, each containing five dots, and starts and ends with a grade 1 gem shape.
The rectangles are obviously a reference to the 5-gem-long gem codes, and the diagram indicates that three pieces of gem codes should be stitched together, where the stitched part must match in different pieces, forming a 11-gem-long sequence starting and ending with grade 1.

For example, suppose we obtained 3 sequences reading 5-4-3-2-1, 7-9-6-5-4, 1-3-5-7-9. Then the stitched code should read 1-3-5-7-9-6-5-4-3-2-1, according to the diagram.,
There are 36 pieces of codes total, and can be assembled into 12 11-gem-long codes, each code corresponding to one mod.

After the codes are figured out, it can be entered at the bottom border of the world map (visible after beating E4J). If the codes are entered correctly, a message will pop up, indicating that the mod has been unlocked and can be controlled from the top border of the world map.

Notes and Other Thoughts

Unlike the GC2:CS four-corner code, the codes here and which achievements corresponding to which mods have some degrees of randomness; it is different for each save file (credit @ manabender).
That being said, codes can be used even if the achievements are not yet earned. if the mods are desperately needed, automation scripts can be used as a last resort. A more effective way would be knowing two-thirds of the code and force out the rest one-third. For example, if we have already assembled 1-2-3-4-5-6-7-8-??-??-1 we can try all 11*11=121 possibilities by filling in the blanks.

Источник

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