gta 5 мод гонки

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Drag Race [FINAL]

More mods by FIFASam:

UPDATE IS JUST A FIX AND MENU CHANGE. ENJOY 🙂

After a while of thinking, I decided to release this mod as open source. I will not work on it anymore and want people to be able to use my code for anything they need (for any purpose). Hope you enjoyed this mod as it lasted.

Here’s a mod for people who love racing!

[Features]
Drag Race allows you to race an opponent to a finish line. The max speed of the other driver will be around 210 km/h (131 mph). This mod is a very fun mod and will be improved on in the near future.

[Keys] (Changeable)
Open/Close Menu: O
Menu Navigation: Up/Down Arrow Keys (Up/Down) Enter/Return (Select) Left/Right Arrow Keys ( car selector ) (Menu is also controllable with your mouse!)
Quit Race: NumPad1

[Key Changing]
To change keys, open DragRace.ini
In DragRace.ini change the values to whatever you like.

KNOWN ISSUES
— none

Please Donate If You’re Feeling Generous, It Really Helps Me Out As A Developer 🙂

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Street Races

Описание и загрузка:

Street Races для GTA 5.

Уличные гонки для GTA 5. Среди особенностей мода можно отметить кастомизацию гонок, продвинутый ИИ, реалистичную систему призов а также неплохой редактор гонок..

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Наши новости пишутся на основе первоисточников, в том числе официального сайта RockstarGames.com, и попадают на сайт через считаные часы после публикации оригинала.

Коллекция тщательно отобранных файлов включает сотни наиболее интересных модификаций с подробными инструкциями и демонстрационными видео, патчи, сохранения и многое другое.

И, разумеется, на нашем сайте вы сможете найти подробную информацию по наиболее популярным играм серии Grand Theft Auto. А если останутся вопросы – милости просим на наш форум.

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Добро пожаловать на GTA5-Mods.com

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Impromptu Races 1.8c

More mods by Eddlm:

Traffic variety mods would also be a good idea to install, so you have different cars to race against.
————————————————-

This script lets you race anyone in the GTA V world. You see a nice car you want to race against? Do a burnout near it and challenge its driver!

You will be able to decide the starting and finishing points, simply go to the starting point and wait for your opponent. If you have a waypoint set, that will be the finish line. If not, the game will pick a random place ahead.

The latest version includes bets! You can now make bets with the challenged driver! Depending on the vehicle you have and theirs, they can bet high, low or not at all. The AI actually gains the money bet! This can be useful if you want to take it back. You can either challenge them again and betting higher (they will have more money so they will allow higher bets) or, you know, you can just kill him.

Installation
Put «ImpromptuRaces.dll» and «impromptu_races.ini inside the Grand Theft Auto V/Scripts folder.

To start a race, do a burnout / honk near a vehicle.

1.8c
— Drastically improved Brake AI helper, the AI cars will now actually brake instead of magic stopping them.
— Improved AI Helpers in general, granting more general stability to the AI cars.

1.8
— Changed max betting to 2.000$ Only Supercars allow for this, lower tier cars have the bet capped to something lower.
— Added various AI helpers to make the races more fair.
— Added a Nitro ability for the NPCs, with some tweaks to allow them use it inteligently.
They will only use nitro if you have Realistic Nitro or TurboSystemV installed (auto-detected).

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477 комментариев

More mods by Eddlm:

Traffic variety mods would also be a good idea to install, so you have different cars to race against.
————————————————-

This script lets you race anyone in the GTA V world. You see a nice car you want to race against? Do a burnout near it and challenge its driver!

You will be able to decide the starting and finishing points, simply go to the starting point and wait for your opponent. If you have a waypoint set, that will be the finish line. If not, the game will pick a random place ahead.

The latest version includes bets! You can now make bets with the challenged driver! Depending on the vehicle you have and theirs, they can bet high, low or not at all. The AI actually gains the money bet! This can be useful if you want to take it back. You can either challenge them again and betting higher (they will have more money so they will allow higher bets) or, you know, you can just kill him.

Installation
Put «ImpromptuRaces.dll» and «impromptu_races.ini inside the Grand Theft Auto V/Scripts folder.

To start a race, do a burnout / honk near a vehicle.

1.8c
— Drastically improved Brake AI helper, the AI cars will now actually brake instead of magic stopping them.
— Improved AI Helpers in general, granting more general stability to the AI cars.

1.8
— Changed max betting to 2.000$ Only Supercars allow for this, lower tier cars have the bet capped to something lower.
— Added various AI helpers to make the races more fair.
— Added a Nitro ability for the NPCs, with some tweaks to allow them use it inteligently.
They will only use nitro if you have Realistic Nitro or TurboSystemV installed (auto-detected).

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Autosport Racing System (ARS) 0.8

More mods by Eddlm:

Hey, 0.7.7 was the FINAL of the major releases for ARS. I won’t be developing it anymore, save for maybe quick bugfixes, like 0.8 is.
However, I am not holding onto its magic: head to Github to study and modify the sourcecode as you wish!

You’re free to take away pieces of it to implement on your own projects, but you cannot re-release ARS in any way.

Be sure to check the Options.ini and Developer Settings.ini inside, they have a lot of settings you want to check out and maybe change. Like AI risk taking or auto-repair behavior.

ARS its a racing tool that allows singleplayer racing against smart opponents in a modded enviroment. Hope you have fun with it! I sure have.

— Click here to go to the dedicated website.
— Click here here to watch a few gameplay and showcase videos.
The changelog is at the end of the bulletpoints.

The track only contains the route, all information AI needs to navigate and race is generated from the route points, and that’s huge, as it allows to create tracks just by painting lines on the ground. AI figures out the rest.

You’re free to upload vehicle or route files from ARS to 5mods and share them with everyone. If you contact me, I can add them to the script’s content and make them official in an update.

Proper AI
The opponents feature a scratch-made AI specifically coded for this script. GTAV’s AI is disabled for the races!
Among other things, AI is able to take any kind of corner, overtake each other, make full use of the track’s width and respect personal spaces to a great degree. They are also context aware in a fair share of situations. For example, they know to give way or hold their ground regarding side-to-side battles, and can actively look for a gap to overtake.

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Discipline system
Basically a glorified tagging system, it lets you define which kind of cars should show up to your races. The disciplines are custom and stored in each car’s xml file.

ARS comes with a few basic disciplines like ‘sponsor’ for sponsored vehicles (livery) and ‘drag’ for dragsters. Cars’ classes count as a discipline too, along their modelname and vehiclename.

———-
Please refer to the shitty ARS website for more information.
———-

INSTALLATION
All the required files are stored within the ARS folder. Drop the folder itself on ‘GTAV Root/Scripts/‘. It will look like \Grand Theft Auto V\Scripts\ARS\(Content).

Ingame, you can simply hold Shift and press E, and the main menu will appear.

SETTINGS
You should open Options.ini and DevSettings.ini inside ARS’s folder to configure the script to your liking. All the options in there are explained in the files.

0.7.4 > 0.7.7
Large rework of Options.ini and Developer Settings.ini, be sure to check them out.
— Added personality files that control how AI drives, distributable around the grid. Do open and edit them! They’re in ARS/Personalities.
— Added slope and downhill acknowedgements.
— Reworked the shitty menu a bit. Unlikely to move to NativeUI or LemonUI as I should.
— Added an extensive, context aware Catch-up system, be sure to read on it on Options.ini and disable it if you want.
— No tracks or new vehicles.

Bugs:
— AI out-of-track joins back stupidly aggresively. They can easily ram you out while moving in.
— At start AI might reverse instead of launching sometimes. I think its related to avoidance but haven’t had the time to fix it yet.
— Very rarely you can start a race and be greeted with no grid and a script crash with no crash report.

0.7.3c > 0.7.3.1b
— Even MORE cornerhugging adjustements. The system is finnicky, has to work for every kind of curve, for every ammount of grip.
— Leaderboard will only hide along the minimap now.

0.7.3b > 0.7.3c
— Adjusted corner hugging for high grip vehicles (over 2G)

0.7.3 > 0.7.3b
— Fixed AI not being able to rejoin the track after a crash.
— Further cornerhugging tweaks.
— Added a new option on DeveloperSettings.ini (RACERS>SteeringSpeedLimit). It helps smooth out AI steering input and lets you limit it down to realistic levels, in case you play with a steering wheel too.

0.7c > 0.7.3
— Updated to use the ScriptHookVDotNet v3.0.4 api.
— Fixed some steering issues derived from the Summer update.
— Improved steering, AI won’t over-steer (causing understeer doing so) and will correct slides better.

Bugs: AI has lost the ability of recovering from a crash for now. I’m working on it!

0.7 > 0.7c
— Fixed a bug with corner approaching after reports of understeer.
— Reduced corner skipping aggressiveness, AI will not take fast corners so fast now.

0.6.9.5 > 0.7
— Added an alternative Anti-Overshoot system. AI will project their path ahead and figure out if they’ll end up on the grass or not, and lift, even brake, according to that. Its added to Developer Settings.ini > RACERs, enabled there.
— Reworked LookAhead so AI approaches corners turning in earlier, while trying to stay on the inside mid-corner.
— Tweaked side to side avoidance so AI won’t jerk the steering so easily. Less back and forth, but more strict steering if needed. Two and three-wides are a bit common as AI is able to hold better.
— Increased wheelspin tolerance so AI corrects more smoothly. Earlier, they’d lifted the throttle too much for little wheelspin issues.
— While in the grid waiting for launch, lowered idle throttle input from 75% to 25%, so the AI doesn’t need to correct throttle so quickly.

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— 0.6.9.5
— Fixed a missing variable that made AI brake later than they should.
— Fixed in Developer Settings.ini: ‘AITuningLevel’ was set to 2 by default. Changed to 0
— Reworked sliding and spinout counteractions so the behavior adjusts to each vehicle (handling) instead of using absolute values.

— 0.6.9
— Reworked traction curve speed adjustments for corners
— Reworked a lot of judgement calls and corrections in speed
— Improved avoidance, steering and braking
— Improved performance
— Improved throttle and steer control
— Improved Spinout, Oversteer and Understeer correction
— Made the Disciplines filter look up and cache results when entering disciplines, instead of trying to find vehicles when starting the race.
— Added Personalities, Maneuvers and Mistakes
— Added corner approaching behavior
— Added a few new tracks

No new vehicles and no new tracks.

— 0.6.0.1
Added a preemptive fix for the NULL exception. Should prevent crashes on pre Arena War builds.
— 0.6.0.0b
Changed the default DevSettings.ini config so the log doesn’t freeze the game trying to learn about the +500 vehicle builds at start.

THE INCOMPLETE PACKAGE
Sadly, you can notice this is not an 1.0 release. ARS is not complete and it is not the full experience. I have ran out of time and have not been able to complete this script before my deadline, and I have to move on. As of now, ARS is barebones and only the AI, editor and race behavior are there.

The reason for this is that scripting the route system and AI have been a titanic effort, and it has taken me more than a year to figure out and manage. So I am absolutely burned out and I have also spent the time I allocated for this project completely. Its releasing late, by the way. Should have been done by July.

ARS lacks:
— A complete set of vehicles to race against (Only a few dozen are included)
— Multi-race championships
— Any kind of progression
— Immersion focused features
— A proper interaction menu
— General polishment and intuitive design
— ARS’ AI is also unable to handle ambient traffic for now, so traffic is fully disabled while you’re racing. Hopefully, this becomes an option in the future.

I will attempt to work on ARS in the future and update it as I am able. It is not a certainty, though.

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Уличные Гонки 0.11.0 для GTA 5

Опубликовано 9 Январь 2020

Описание:
Начать гонках на улицах Лос-Сантоса. Идти до первого попавшегося автомобиля начать гонку, чтобы увидеть, кто может бежать, кто, или запустить пользовательский количество автомобилей в гонке. Или найти / сделать спринтерской гонке

Открыть config.xml чтобы настроить ваш опыт

Ф8: открыть меню
Е: начинается гонка с ближайшим ряд автомобилей
Е: начинается спринтерский забег, когда в пределах досягаемости начала флаг
Т: нерестится автомобилей в гонке

Если вы окажетесь не в состоянии закончить гонку из-за ошибки, нажав на «вставить» ключ перезагружает все скрипты.

Список изменений:
версия v0.11.0
-Добавлено спринтерские гонки
-Добавлено послужной список, чтобы сделать свой собственный трек
-Добавлен интерфейс
-Исправлена крейсерская скорость ограничивается 80 миль в час.

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