Guess Who
Скрывающаяся команда может выбирать, как им прятаться. В зависимости от их смелости, они могут решить действовать подобно NPCs и раздражать Охотников, или они могут просто скрыться где-нибудь на карте.
Всматриваясь в NPC, Охотники должны будут узнать, кто является настоящим а кто нет. Сначала это покажется немного сложным, но если Вы тщательно настроите внимание, то Вы скоро будете в состоянии определить все различия между NPC и Игроком.
ВАЖНО!
Перед тем как начать играть, ознакомьтесь с нижеприведённым текстом. Он может помочь Вам, разобраться в игровом режиме и дать немного советов.
Список карт поддерживающих Navmesh:
-cs_office
-cs_compound
-cs_italy
-de_inferno
-de_tides
-gm_metro_plaza
-gm_arena_submerge
-gm_1950s_town
-ttt_bb_suburbia_b3
-rp_resort
-cs_meridian
Кстати, этот игровой режим, сам автоматически генерирует Navmesh, если на выбранной Вами карте, его не будет.
Однако NPCs могут не правильно работать на таких картах, но Вы можете попробовать 🙂
Если Вы хотите, попробовать сами сделать Navmesh, то можете воспользоваться следующим гидом: тык!
Разработчик, поместил все отредактированные им карты c Navmesh вот сюда: тык!
Imperfect Gamers GuessWho#1:
74.91.121.8:27015
Как установить
Нажать на кнопку Workshop, в открывшейся вкладке нажать кнопку «Подписаться».
Открываем архив, там будет папка Guess Who, её извлекаем в garrysmod\garrysmod\addons
Пример: D:\Program Files\Garrys Mod\garrysmod\addons
Ссылки для скачивания (Размер: 5.9 MB)
Внимание! У вас нет прав для просмотра всех ссылок. Мы рекомендуем Вам зарегистрироваться либо войти на сайт под своим именем.
Guess who карты для гаррис мод
In this section I will explain what a navmesh is and why it is needed for my Gamemode http://steamcommunity.com/sharedfiles/filedetails/?id=480998235
A Navigation Mesh represents the «walk-able areas» of a map. This data is required by Bots and Hostages in Counter-Strike: Source and Counter-Strike: Global Offensive, AI Bots and the Horseless Headless Horsemann in Team Fortress 2, and Bots and Infected in Left 4 Dead and Left 4 Dead 2, allowing them to «know» how to move around in the environment.
Navigation Mesh data is stored in a NAV file corresponding to the map file (.bsp) for which it is used. For example, the nav mesh for cstrike\maps\de_dust.bsp is stored in cstrike\maps\de_dust.nav.
So basically any form of bot needs this mesh for navigating, so do the bots in my gamemode.
While most of the techniques I’m going to explain are quite similar to those described in the Wiki article and I definitely recommend you reading this article, navmeshes for Guess Who need to be edited a bit differently.
So first of all in the current state of Guess Who the Bots are limited, they cannot climb ladders, they will sometimes get stuck in tight or crowded areas and jumping is still a bit limited. You should keep that in mind when choosing a map you want to create a navmesh for because maps with a lot of ladders or many floors will rather work bad.
That’s why I explain here how to make your navmesh in a way the bots don’t get confused or stuck.
For a Command Reference i once again refer to this article: https://developer.valvesoftware.com/wiki/Navigation_Meshes
Some of the commands in this guide you will have to use repeatedly so I recommend setting a bind for them. I personally binded nav_delete, nav_mark, nav_disconnect and nav_split to keys.
If you don’t know what a bind is, it’s basically a key you can press to execute a console command without typing the command every time. To create a bind type into console:
I suggest you setup the same binds as me to start with you can change or remove them later if you want to.
Now that you setup the commands your ready to load up the map, for that you just normally click on start game and select your map, the gamemode isn’t really relevant but to start editing i suggest just plain Sandbox.
In this guide i will create the navmesh for cs_italy as an example.
Once your done loading you want to type in your console
To open the navmesh overlay you should now see a small 3D coordinate system at your cross-hairs position.
After that you want to look at a walkable surface in most cases you can use the ground beneath your spawnpoint and type
You should now see a purple mark at the point you looked at.
This will serve as the startpoint for the navmesh generation.
Then you want to initiate the generation.
Depending on the map size and your PC specs this may take a while.
Once It’s done the result should look something like this:
Your navmesh is already usable, but the auto generated ones are pretty bad and should be edited, in the following sections I will go over changes you should make to improve the behavior of the bots.
in case you messed something up or deleted a area by accident.
Here are some examples of those areas and how they look after deleteing them.
There will be some areas on top of objects or walls that are not reachable by bots, they should be removed as well. If you’re not sure if an area is reachable it is better to remove it than keeping it.
The auto generation will only recognize brushes (solid walls, floor and ceilings) and static props.
Therefore there will be a navmesh beneath normal props that are affected by physics (prop_physics). My bots will push small props away if they come in contact with them. Anything that is as big or smaller than a barrel should not be treated special while editing.
So something like this is perfectly okay:
Bigger props like tables and cupboards should have no navmesh areas beneath them.
to split the area you loooking at at the white line.
Areas shouldn’t be to close to corners once again the bot will try to shortcut and walk into the corner. You can remove those areas in most cases or split them into smaller ones.
You should now see a dark blue line
How do i know my navmesh is good?
You can load my gamemode and let the npcs walk around for a bit, you will see if and where they get stuck. Also you will receive this console error:
«Nextbot [][] Got Stuck for over 15 seconds and will be repositioned, if this error gets spammed you might want to consider the following: Edit the navmesh or lower the walker amount.»
If you just use the auto generated navmesh this error will get spammed a lot. After editing the error count should decrease. So the fewer errors you get the better your mesh.
You can’t get rid of this error completely since npcs getting struck isn’t 100% navmesh dependend.
You can also check out my finished navmeshs when you load up a map listed on the gamemodes workshop page with the gamemode enabled.
Guess who карты для гаррис мод
This is a meduim sixed map meant for 4-8 people and works great for Murder and Prophunt.
YOU NEED TO HAVE COUNTER STRIKE SOURCE INSTALLED TO SEE ALL OF THE ASSETS.
Please let me know if there are any missing textures or game breaking bugs as they.
cs_meridian by K!LLER^WORM (i’m just uploader)
REQUIRES Counter Strike: Source CONTENT!
The map takes place on a yacht in the Caribbean by the port of Tikiman’s Island. The map is not too large but consists of 4 total floors. You can go inside almost.
Combine Spy Party, Hide & Seek and PropHunt and the result is this little gamemode.
In Guess Who two teams compete against each other, one trying to hide between NPCs and the other one trying to hunt those cowards down.
The Hiding team can change thei.
Snowmelt from Kilimanjaro feeds reservoirs every bit as vital as the fuel and ammunition stores.
Rat’s Nest is a large indoor map that resembles an area from the campaign level Crow’s Nest, with internal vehicle accessible roads, tight corridors, walkwa.
Guess who карты для гаррис мод
cs_meridian by K!LLER^WORM (i’m just uploader)
REQUIRES Counter Strike: Source CONTENT!
The map takes place on a yacht in the Caribbean by the port of Tikiman’s Island. The map is not too large but consists of 4 total floors. You can go inside almost.
MapVote is a Fretta-like map voting system for Garry’s Mod 13, with a few added features. It was originally created by Willox and released in the facepunch thread here. [facepunch.com]
I have received permission.
This is a meduim sixed map meant for 4-8 people and works great for Murder and Prophunt.
YOU NEED TO HAVE COUNTER STRIKE SOURCE INSTALLED TO SEE ALL OF THE ASSETS.
Please let me know if there are any missing textures or game breaking bugs as they.
Hey check out the festive reskin of this map i made for the holidays here: http://steamcommunity.com/sharedfiles/filedetails/?id=353516707
So this is one of my oldest maps its th.
This is a pack of the protagonists from the 3D Era of GTA, as player models.
Contains:
Claude Speed
Tommy Vercetti
Carl Johnson
Victor Vance
Toni Cipriani
I have selected the models with the best quality from their games, as usally the ingame mo.
Deadshot Npc/playermodel from Injustice God Among Us
One of my favorite comic book characters finally comes to the workshop he cameos as an Npc in Injustice
Leave some comments on if i should make his wrist blasters a swep
This is a playermodel!
It’s Link from Hyrule Warriors for Wii U
Includes Alternate DLC Skins
This model is built for gameplay. No face-posing is available. See RandomTBush for stuff like that, He is more focused on SFM-Compatible stuff, and whatno.
This is a player model & NPC of Gandalf
Model not made by me, I just changed the LUA script so it would show up in the single player skin menu & as NPC (Humans+Resistance) as well.
If you like it, give it a thumbs up, thanks.
There is a new Playermod for Garry’s Mod. AND HIS NAME IS JOHN CENA! *John Cena Theme plays*
I finally found a model and I wanna credit the person who ripped the model. Please show love to:
http://dxmaster9.deviantart.com/
SPECIAL THANKS TO ROCKO FOR LETTING ME USE HIS SKIN!
You guys asked for it back, well here it is
Right click spawns rapid fire e.
So this is actually an old project but I decided to finish it. Have been hard for me to find time to work on my own projects but at least it’s done now.
Guess who карты для гаррис мод
This is a meduim sixed map meant for 4-8 people and works great for Murder and Prophunt.
YOU NEED TO HAVE COUNTER STRIKE SOURCE INSTALLED TO SEE ALL OF THE ASSETS.
Please let me know if there are any missing textures or game breaking bugs as they.
cs_meridian by K!LLER^WORM (i’m just uploader)
REQUIRES Counter Strike: Source CONTENT!
The map takes place on a yacht in the Caribbean by the port of Tikiman’s Island. The map is not too large but consists of 4 total floors. You can go inside almost.
Combine Spy Party, Hide & Seek and PropHunt and the result is this little gamemode.
In Guess Who two teams compete against each other, one trying to hide between NPCs and the other one trying to hunt those cowards down.
The Hiding team can change thei.
Snowmelt from Kilimanjaro feeds reservoirs every bit as vital as the fuel and ammunition stores.
Rat’s Nest is a large indoor map that resembles an area from the campaign level Crow’s Nest, with internal vehicle accessible roads, tight corridors, walkwa.







