hero of the empire warcraft 3 читы
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[JJCP+Fukki’s CP+RC] Hero of The Empire 1.25
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Joined: October 7th, 2019, 7:42 am
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Map Name : Hero of The Empire 1.25 Map Link : attachment Request : JJ2197’s Cheat Pack and fukki’s Cheat Pack and Item & Unit Rawcodes Thanks in advance and i hope somebody can do this. You do not have the required permissions to view the files attached to this post. |
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You do not have the required permissions to view the files attached to this post. Last edited by tcml on February 20th, 2020, 12:28 pm, edited 1 time in total. |
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It just some anti-cheats, it doesn’t triggers on warcraft 3 1.31+. You do not have the required permissions to view the files attached to this post. Who is onlineUsers browsing this forum: No registered users and 27 guests |
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[JJCP+RC]Hero of The Empire 1.249 for 1.29+
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Joined: November 11th, 2010, 3:35 am
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Map: Hero of The Empire 1.249 for 1.29+ Cheats: JJ’s cheat pack, items(cleaned please) and units(cleaned please) Thanks in advance for the trouble. |
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Hero Of The Empire | HOTE | Warcraft 3
Данная группа посвящена карте hero of the empire. В данный момент разрабатывается три версии карты:
1) Официальная версия. Автор InmortalSiegfried. Сайт: hero-empire.com
2) Модифицированная версия. Автор Litansan. Дискорд канал: https://discord.gg/U3SYFr4
3) Модифицированная версия. Автор Darky. Дискорд канал: https://discord.gg/ucz6sG3mta
Сайт с подробным описанием героев: smokemsu.github.io Внимание, информация актуальна только для официальной версии!
Документ с информацией о версии Darky: https://docs.google.com/spreadsheets/d/1jhpQs6TYuOiSG..
Иван Стрельцов запись закреплена
Иван Стрельцов запись закреплена
Виталий Рудковский запись закреплена
Константин Хутаров запись закреплена
Константин Хутаров запись закреплена
Коля Саптинович запись закреплена
Hero Of The Empire | HOTE | Warcraft 3 запись закреплена
Version 0.42 is out!
Militia:
-Light armor now reduces incoming melee damage (25% max for non final form, 35% max for final form)
-Light Equipment now increases more agi/str (4 per level for non final form, 13 per level for final form)
-Militia pick (2nd and 3rd militia) now deals 500 + 3x agi in spell damage (+1x agi each level)
-Militia pick (final form) now deals 2000 + 2x str+agi in spell damage (up to 18x and skill cooldown is now 6 seconds)
Swordsman:
-Final form of Swordsman is now called Dragon slayer and has Dragon Attack
-Final form has a new ability called power of dragons instead of block
-Lightning sword damage increased for final form
-Guard Stance (same as for footman)
-Enchanted Armor buffed (gives extra regen and spell resis is now 80% at max level)
Commander:
-Obliterate now has better knights at max level
-Thunder Clap now deals 1.5x str (each level increases it by 1.5x)
-Battle roar now gives all friendly units on the map the buff
Dark Knight:
-Thunder Clap (same as for Commander)
-Offense and Defense now increases base damage by 30 and armor by 10 upon use
-Dark resistance has been renamed to Dark Strength and is now an active ability that gives str (also still gives the passive bonus str as before)
-Dark Strenght will activate together with thunder clap if its not on cooldown (less hotkey spamming)
-Dark Knight now has Chaos damage
-Dark knight speed has now been renamed to Dark Power and it has now a chance to steal hitpoints
-Dark knight Attack Cooldown Reduced (0.2 sec less cooldown)
White Mage/healer:
-Holy light now heals based off spellpower (first white mage form 0.5x spellpower per level, 1x for the other forms)
-Healer Final Form holy light ability also gives a special buff to the spelltarget unit
-Rejuvenation now heals mana and hitpoints over 20 seconds instead of hp over 40 (cooldown is now 35 sec instead of 45)
-Healing wave now removes negative effects on primary target and has stronger healing (only for Final forms)
-Heal (white mage/healer forms) now heals 1x int on top of the base heal
-Strongest army is now a little stronger on final levels and gives 30 mana regeneration (White mage Support final form skill)
-Frost armor (White mage Support final form skill) now has at lvl 5 or higher 33% chance to give 15 damage to the spelltarget
Skeletal Archer:
-Skeletal Agility gives 240 agi on lvl 9 instead of 110
Skeletal Viking:
-Has a new ultimate called Mind Trick (causes 1 of 3 effects: enemy becomes broken and they are yours to control (max level 9*ability level), 2*Strength*ability level in pure damage or chance to give 1-19 str or 7 armor (50/50)
-Previous ultimate is now a passive skill (with less regen) instead of Death stomp (Hp regen: 8,16,30,45,70,90,110,145,200)
-Storm Bolt now has an extra effect (now physical attacks deal bonus pure damage per hit)
Black Mage:
-Thunder now deals 3x int in spell damage on level 1 (+1x int per level) (for Elementalist and previous form only)
-Final form of Black mage is now called Elementalist
-Elementalist now has summon water elemental instead of ice road
-Elementalist now has a skill called master of elements instead of flame pillar(this skill improves most of your skills)
Dark mage:
-Thunder (same as black mage for final form)
-Shadow Strike now deals initial damage based off spellpower and delayed damage based off int (final form only)
-Frostbite has lower cooldown (can only damage and be casted on ground units)
-Ice road replaced with Dark Magic ability (final form)
Zombie:
-Entomb now passively increases 10 ms and 5% as for all zombie forms (at max level 90 ms and 45% as and does stack with other entomb passive bonus)
//limit is 135% as and 270 ms bonus
Hero of the empire warcraft 3 читы
Click Here to Download 1.26C Version.
Check Changelog to see the full changes of the version.
B Version support all warcraft III versions.
B version contain new items, some important fixed and a lot more, check changelog to see the full changes.
Download Hero of The Empire 1.25 Anniversary Version Click Here
Check Changelog to see the full changes of the version.
D version has fixed Dantes unable to learn his new skill when he changes attack type and crash fixed, check Changelog to see the full changes from 1.25c.
Check some 1.25 new content I forget to put on changelog: Click Here to see.
B version has a few but some important changes:
-Less Weight allowing to play in old war3 versions on multiplayer.
-Book of Circe does not change size units anymore.
-Book of Circe fifth time greater bonus now give more stats and now is showed on description.
-Book of Circe give higher mana bonus.
-Fix Kael unable to destroy barrels when he change his attack type.
-Fix Pandemonium portal tooltip has a wrong cooldown description.
-Fix Multiboard having a previous version text.
For Quest use »B» version from now on, previous Quest submitted are valid.
New version c, this version contain:
-14 new items to find.
-6 of this items are beyond legendary items.
-Barrels now give items when you destroy them and they are spread in all areas instead of the items you use to find just in the floor.
-New low level mini boss.
-And a lot more check changelog to see the full changes.
D version contain some bug fixed that wasn’t complete fixed on c version like 2 heroes still had problems when using the last 3 God Skills.
Click Here to Download HOTE(PvP)1.01b.
This is a players vs players version.
I have had thousands of thanks for the players of the game for making it and continue updated and today I want to share that thanks with all the Partners, thanks them personally and invite others to also thanks them because the game has been updated for so long thanks to the Partners and will continued.
Partners List:
Ghazou
Anamatron
Dukro
Simx
Dushi88
Quickkkiller
Dingo
Dragovian
Goikolaketic(Bimbabimba)
Karifean
Graver
Alex0013
Superboy
Amac478
Nubhunter
Conrelly
Azay
Sichbu
RSN
CaptainAwful
Captsqwiggle
Angel
Vsdgkk
Ensyrka
Mustdiecorp
Drekthar
Nigplsga
Alexvighici
Tota
Harshpatel
Sterlog
Annonimus
Ensyrka
Nyu
Annonimus
Annonimus
HopityHipity
Kantusa
Zujic
Rilivant
Goti
. Read more »
Hero of the empire warcraft 3 читы
Changelog
1.26C
-New NPCs add to the Empire that can provided rewards or advantages for a price.
*This NPCs can die.
*Bounty Huntress: can provide 12 different bounty the cost gold and can provide rewards once you complete them.
+Bounties can be sell for half of his price in case you can not complete the bounty anymore or you change your mind.
+Bounties can not be completed by using abilities that not give you charges for Holy items.
+Bounty Huntress also protect the empire like a tower
*Emily: can provide permanent stats in exchange of items that you buy(Click on her and check her item for more detailed information)
*Garrizon: can provide greater permanent stats in exchange of items that you find(Click on him and check his item for more detailed information)
*Centurion: protect the castle, have high spell damage reduction and avarage evasion can use up to 4 items(units items) easier to heal than towers, items on centurion can be a very strong and fast solution for desperation scenarios.
+If Centurion die while having your items he will drop them.
#Most of this rewards are a one time things to give a good advantage for single players or very small teams but a small one for big teams reducing the big advantage of this two by a little.
-Jaina Ultimate now has several new effects based of what of her abilities you use next.
-Jaina Ultimate give bonus hit points until you use one of the new effects but give less spell amplify and has less duration.
-Jaina has a new skill named Pyro instead of Set Fire.
-Jaina Divine Shield effect change.
-Shadow Hunter have a new ability instead of Fast Blades, he can still access to a stronger version of his old fast blades only when he change his attack type to Hero.
-Shadow Hunter Serpent Ward level 9 has slightly more attack speed, damage and HP.
-Arcane Wizard ability Arcane Blast has less cooldown in the last level.
-Kael ability Forked Lighting has less cooldown in the last 2 levels.
-Sorcerer’s Amulet item now is expensive, give more stats and ability damage change from intelligence to Spell Power the healing part is still the same.
-Tournament Mode now don’t give the started extra gold but give High amount of gold after each tournament is finished.
-Some mini changes in red barrels droops to avoid big level skips and a few higher stats tomes for some barrels.
-Mediev ability interfici now have less second cooldown in the last levels but more in the first levels.
-Thrall Fulmination ability deal less damage and has an extra % mana cost after casting the ability but has less cooldown in the last two level.
-Priest ability Rejuvenation extra effect now give one bonus or Strength or Intelligence depending if target is an allied or self but now bonus are higher.
-Add some missing descriptions on few new heroes abilities like Selene Lighting Blast mini slow effect in the last 2 levels now is showed in the description.
-Fix 1.26b new items wasn’t giving spellpower bonus and aura ability wasn’t affecting the owner.
-Fix Diabolo War Axe and Diablo War Axe was giving the abilities of their previous form now they give the correct one of the description.
-Fix Selene unique skill Antimatter ability was dealing the correct one but floating text show a wrong damage most of the times.
-Fix several bosses abilities wasn’t working properly or not working at all.
-Some items abilities now have color lyrics on the ability name.
-Few new heroes skills that hasn’t special effects(art effects) now have.
-Fix some bugs related to new heroes abilities.
1.26B
1.25Anniversary Version
!Anniversary version has come with most heroes having 2 abilities that can reach level 20 and get an extreme powerfull effect but cost an extreme amount of mana as well.
!level up the abilities up to a level you can deal with this mana cost or buy mana items that allows you to use several times the highest level some items are giving higher bonus one is giving 50000 mana.
!Though there are things that give you a lot more experience on this version is highly recommended use the item Cleverness Texts to reach a highest level than 40.
!You can kill high level neutral bosses faster than before and become stronger with their items or try to see how far you can go without level 99 or higher bosses items.
!You can also try survival mode on this version for super hard mode.
-Most heroes have 2 skills that can reach up to level 20 becoming an extremely strong ability however most of them cost a very high amount of mana in the highest levels, this abilities can be seen on his learn description some information of his highest levels.
*Arthas: Shockwave and bash
*Illidan: Killer instinct and Demonic Reflex.
*Dark Knight: Blue Axe and Holy Aura.
*Paladin: Thunder Clap and Inner Fire.
*Admiral: Explosive Attack and Infinity Growth
*Blood Grunt: Funeral Blow and War Cry.
*Panda: Panda Slam and Guard.
*Goliath: War Stomp and Destructive Strike.
*Buzan: Crushing Blow and Divine Skin.
*Grom: Blade Storm and Overgrowth.
*Muradin: Storm Bolt and Avatar.
*Dante: Desicive Strike and Unholy Power.
*Ninja: Shadow Needle and Thousand of Knives.
*Assassin: Sharpest Blades and Furtive Attack.
*Blade Master: Knock out and Clean cut.
*Maive: Shuriken Fury and Impulse.
*Archer: True Shot Aura and Searing Arrow
*Satir: Armor Break and Power Reduction.
*Medusa: Frost Nova and Gorgon Attribute.
*Marine: Rainor Rocket and Hitman Mode.
*Infernal: Flame Strike and Ground Smash.
*Wendigo: Avalanche and Frozen Seal.
*Jaina: Blizzard and Shock (divine Shield cost more mana and has less duration)
*Dark Mage: Lighting and Ice Road.
*Mediev: Interfici and Blaze.
*Arcane Mage: Arcane Blast and Reaper.
*Priest: Sword and Shield and Rejuvenation.
*Kael: Orb of Annihilation and Forked Lighting.
*Azura: Hell Lighting and Healing Wave.
-Dark Forces are stronger and his abilities as well, has more level and give more experience starting with Dire wolf.
*Starting with Dire wolf with an small buff.
*From Siege Golem Bosses are a lot stronger.
*Even stronger than in survival Mode however difficult should be easier since heroes are stronger too.
*Different than Survival Mode here bosses have a lot more hit points but no so much damage.
-Dark Forces Creeps become stronger before Siege Golem come.
-All Dark Forces towers are stronger give double the normal exp and a lot more gold bounty.
-Dark Forces creeps get higher bonus when Light forces building are destroyed
-Some items has changed been more expensive and giving more mana bonus and intelligence so heroes can aford his high cost mana abilities.
*Diamond of Knowledge recipe is expensive and all forms give a lot better stats.(level 3 has 50000 mana bonus)
*Ultima recipe is expensive all forms has better intelligence bonus and his level 2 and 3 abilities are a lot stronger and has less cooldown.
*Exodus is expensive and have better intelligence bonus and his ability has a lot more damage and less cooldown.
*Arcane Scepter is expensive and have bigger mana bonus.
*Darius Helmet has higher mana bonus
*Medea Rod has a big mana bonus instead of his regeneration bonus.
-The Holy intelligence item has been removed from this version to avoid heroes make some heroes far stronger than the others.
-A few high level neutral bosses are stronger as well.
*Azazel ability fire bolt is stronger
*Naga Empress is stronger
*Blood Elemental is stronger
*Agiel
*Black Knight
*Titan
*Lord of Darkness
*Magic Creator The first Mage
*Neptune
-Some buildable towers are stronger and expensive.
*Tower Pillar of Empire is expensive but is stronger.
*Tower Thanos is expensive but is stronger.
*Tower Gillermo Tell is expensive but has higher damage and attack speed.
-light forces Arcane Towers are a lot stronger.
1.25C
-4 New Black Items to find.
-Dante has a new Ultimate ability and still keep Divine Speed to chose what ultimate use.
-Dante Decisive Strike has a new effect, has lower cooldown in the last level but less stun duration in all levels.
-Dante Ultimate ability Divine speed has less cooldown in all levels.
-Archer Sky Shot ability has a new effect.
-Satir ability Steal Damage has better cooldown in the last 2 levels and better mana cost in all levels.
-Arcane Mage ability Fulguration has less cooldown in the last 3 levels but higher mana cost.
-Goliath ability Goliath Slam has less mana cost in all levels and less cooldown in the last level.
-Dark Ranger ability Shadow Bow has more damage bonus in the last 4 levels and higher duration in all levels.
-Dark Ranger ability Venom Curse has less cooldown per level, higher damage reduction in all levels and less mana cost in the last 2 levels.
-Monk(little child form) ability Meditation heals more in the last levels
-Paladin now shows in hero description and in Devotion Aura first levels description how to change this ability.
-Water elemental ability Water bolt now deal half of his damage but has almost half the cooldown as well.
-The Heart of Searinox Now is expensive and give higher stats.
*Normal now give 200 all stats.
*Orange now give 380 all stats.
*Red now give 500 Strength.
*Green now give 530 Agility.
*Blue now give 550 Intelligence.
-Necklace of Divinity(Blacksmith item) now give more stats.
-Necklace of Magnificence(Blacksmith item) now give more stats.
-Blood Elemental(Neutral boss) has slightly less damage in his abilities and his charged attack takes more time to charge.
-Blood Elemental has slightly more armor.
-Death Hood(Neutral Boss) has more mana and mana regeneration.
-Naga Empress has slightly more mana.
-Death hood and Naga Empress has more range vision at night.
-The New bosses that have regeneration out of combat now also regenerate their mana.
-B Elemental(Naga Empress Summon) has half of his hit points, less armor and slightly faster attack speed.
-P Elemental(Naga Empress Summon) has half of his hit points, less armor, less regeneration and slightly faster attack speed.
-Y Elemental (Naga Empress Summon) has half of his hit points.
-Death Knight Dark forces boss now is stronger.
-Ancient Corrupted Treant Dark forces boss is stronger.
-Lich Dark forces boss is stronger.
-Now when forest Neutral creeps are teleporting to their fixed area they heal In some others areas too.
-Brigandine item text now is in red lyrics the part of using the recipe to evolve since several players confuse of how to evolve this item.
-When you are chousing an hero now you can see all his name in yellow lyrics
*hotkeys are still working with the first letter some.
*Fix Some hotkeys that was not working before(Some heroes may have the same hotkey)
-Fix Game freezes Exclusive of newest warcraft 3 versions caused for some heroes abilities.
-Fix Wendigo Ultimate skill Ice Field was dealing less damage than suppose to.
-Fix Monk ability Empower was giving less armor and regeneration than it suppose to.
-Fix some abilities having an old description like saying the damage of previous versions and not the current one.
-Fix Party Team Tank(Lapiz) keep getting the permanent damage bonus from Holy Bows.
-Fix Beast Master Battle Roar and Ferocity targeting also his towers.
-Fix Some buff having different descriptions with their abilities.
-Fix God Heal ability having a different cooldown in his description than his actual cooldown.
-Fix Dragon Clan ability Dragon Skin not giving bonus HP.
-Fix some Learn descriptions on Little child abilities showing a different description than the actual description per level.
-Admiral has a new Ultimate Ability(instructions to get this ability are in admiral ultimate) that allow him to not lose ability’s and bonus that are loses when you change your attack type, old Ultimate is still there and you can chose either of them.
-Admiral Ultimate Skill Adrenaline Control is a lot stronger in all levels to compensate the hero been unable to use some bonus and abilities that disappear once you change your attack type like God Skill Tome abilities.
-Beast Master ability Battle Roar now give has an extra effect: regeneration and give higher armor bonus in the last 2 levels.
-Beast Master Ultimate ability Best Mastery has a new special effect in his last level, give higher bonus to his beasts in all levels but less strenght and intelligence to the Beast Master.
-Maiev ability Impulse increases regeneration bonus in all levels and change duration in all levels, level 9 is higher than before(also fix damage was giving less than suppose to)
-Dante Unholy Power give more damage in the last 5 levels.
-Panda ability Guard has less mana cost less cooldown but less duration as well.
-Buzan ability Power and speed now give more move speed in the last 3 levels.
-Ninja ability Thousand Knives now deal more damage in all levels(higher increases in the last 2) but has less area of effect and less chance in the last levels.
-Ninja ultimate ability Assassin Hit deal higher damage in the last 2 levels but has higher mana cost.
-Blood Grunt ability Funeral Blow has a new effect of dealing extra damage based on Blood Grunt current life but now have higher mana cost.
-Blood Grunt ultimate ability has a lot less cooldown(4 times less in the last level) but deal less damage as well.
-Arthas ability Uncommun Power has a new powerful effect only on level 9, has more strength bonus per level but less agility and Intelligence.
-Arthas ability bash now deal a lot more damage but has less chance in all levels.
-Arthas ability Sword Mastery has less attack speed bonus but more move speed bonus in the last levels.
-Grom ability Overgrow now has a new effect of dealing damage in an small area and a mini stun, also has lower cooldown and less mana cost.
-Grom Ultimate ability now has a new effect of giving armor bonus and has more damage in the last 2 levels.
-Grom ability Halo Strike has a new effect but deal less damage and has higher cooldown.
-Wendigo Frozen Seal now deal damage based in his total hit points(higher %) instead of target has less cooldown but less duration as well in the last levels.
-Wendigo Ultimate ability Ice field now increases hit points damage ratio per level and has less cooldown in the last 2 levels.
-Wendigo Ultimate ability Ice field strength passive bonus now is higher in all levels.
-Far Seer Ultimate ability Fulminations deal higher normal damage but less % damage.
-Greatly Increases Dragon Clan ability Mutilation damage but now damage type is normal instead of been spell.
-Dragon Clan has a new ability instead of Armor Demolish with the same name.
-Dragon Clan ability Tharos Fury now deal pure damage type and has higher mana cost, damage has been rescaleted accordging to it.
-Dragon Clan ability Dragon Breath has less duration and burning damage.
-Dragon Clan ability Cutting Scales now Deal Normal damage type instead of spell, give more armor bonus in the last levels.
-Berseker ability Skin Breaker has less damage and higher cooldown in the last levels.
-Tower Defiler has less attack speed.
-Corrupted Tower Level 2 has less attack speed.
-Dark Forces Boss Death Fury Critical Strike(critical strike that only come out when is at low HP) has a lot less damage but has higher chances.
-Dark Forces End game Boss Michael has a new ability.
-Dark Forces End game Boss Messantiga End Laika is stronger.
-Neutral Boss Mortaar the ogre now charge his skills with his own attacks as well but less with enemies attacks.
-Neutral Boss Mortaar The Ogre now cast Divine Skin more offen.
-Neutral Boss Titan has some minimum changes.
-Neutral Boss Omega deal less damage with his abilities Omega Judgment and Omega Finishing Blow.
-Neutral Boss Omega has 2 new abilities that only use in some cases(abilities has the same fire effects that his current ones)
-Neutral Boss Omega is slightly stronger, has more level give more XP and has different conditions to find him.
-Neutral Boss Agiel now use his ability Armor Collapse more often but more predictable.
-Neutral Boss Dragon Turtle change behavior.
-Neutral Boss Dragon Turtle has less damage return against range attackers.
-Bosses Drop chance change
*Black Knight.
*Neptune.
*Piromancer.
*Vrykolaklaus
*Faceless One Deathbringer
*Agiel.
*Titan.
*Mortar the Ogre
*Ligeia.
*Kel’Thuzad.
*Shadow Arthas
*Gaia.
*Azazel.
*Several others minimum changes.
-Shadow Arthas Shadow now disappear alone after some time and some others minimum changes about Shadow Arthas.
-Fix Shadow arthas regeneration out of combat some times not working.
-Fix Black knight some times killing himself with Doom ability.
-Fix Legacy recipe giving different stats than the actual item.
-Fix Kael not able to destroy barrels.
Survival Mode
-Greately reduce Bahamut Regeneration.
-Increases Darigaz Regeneration.
1.24C
-14 New Items to find.
*6 of this items are beyond legendary items.
-Barrels now have chance to drop items when you destroy them.
*Red barrels high chance.
*normal barrels low chance.
-New mini boss.
-Several Drops chance has change.
-Wraith abilities Rain of Fire and Soul Migrations now charge Holy items on cast based in their levels(not bows)
-Archer abilities Sky Shot and Frost Arrow now charge both Holy Bows items on cast.
-Sky Shot rescale cooldown higher in first levels but lower in the last one.
-Soul Migration has less cooldown in the last levels.
-Byatis is slightly stronger.
-The Salamander is slightly stronger.
-Black Knight is slightly stronger.
-Neptune has more hit points and slightly more attack speed.
-Titan has more hit points and more damage but less regeneration per second.
-Team Party no longer get bonus base damage from Holy bows items.
-Team Party member Duen now get a permanent bonus base damage when she get Azaran Locksley item.
-Azaran Locksley and Sacred abilities now share cooldown.
-Slightly Increases mana cost of Azaran Locksley ability.
-Slightly Increases mana cost of Sacred ability.
-Fix Wraith not improving a skill with holy item.
-Fix Azura not improving a skill with Holy item.
-Fix Guardian Angel having the bonus without the Holy item.
-Fix Berseker Feel my Pain ability still working with droping items.
-Fix holy intelligence item was not giving the 1 Intelligence bonus on cast.
-Fix After Schock(Jaina Schock ability improved with Holy item) secundary effect:target is death before damage(level 15 or higher) was not increasing Jaina Intelligence.
-Fix some abilities Learn tooltip giving diferent information than the normal tootip and the actual ability.
1.23c
-3 new items to buy (Assassin Blade upgrades)
-Assassin Blade give more damage.
-Assassin Dagger give more damage and recipe cost more.
-Decapitator(pure Damage) give more damage.
-God Blessing of Battle change % regeneration for high normal.
-God King and Army give 3% Rege to the caster instead of 4%.
-Michael has more normal damage but not have starting ancestral damage anymore.
-Michael does not have Michael Cross anymore(passive ability that deal massive damage after charge during very long time)
-Michael has a new passive ability that increases his damage with every hit(bonus damage type is spell).
-Small changes in bosses coming after Michael.
-Death Touch(Death ability to kill any neutral unit) can not kill some bosses now.
-Berserk Wildkin(Azura unit) regeneration aura give a normal high regeneration instead of %.
-Berserk Wildking has better stats.
-Truth ability Atlas Law does not reduce attack speed anymore, reduce a lot more damage than before to units of level 100 or higher,but less to lower level units.
-Azazel is slightly stronger as well his abilities Fireball, Finger of Death and Armageddon.
-Apocalypse is slightly stronger.
-The Salamander is stronger as well as his passive ability salamander Scales.
-Byatis is slightly stronger and her ability Poison Nuke is stronger.
-Forgotten One is stronger.
-Agiel has more hit points.
-Lord of Darkness is slightly stronger.
-Kelthuzad sleep ability has a new powerful effect that only happens when he attack a sleeping unit.
-Kelthuzad is stronger and his minions:
*Fel Demon is stronger.
*Fel Guard is stronger and his Armor Aura.
*Kelt Orc Skeletal is stronger and now has a kind of Crush ability.
*Hell Ghoul is stronger.
*Kelt Skeletal Mage is stronger.
*Plague Zombie is stronger and his both abilities.
*Burning Hell Skeleton Explode ability now deal less real damage but now deal some % damage,this way low hp heroes has less chance to get one shot for this ability.
-Some neutral units can not scape from his area anymore and increases difficult in another area.
-Fix abilities the 3 first abilities of Ring of Talent was working previously.
-Fix Illidan, Blacksmith and a few others heroes bugged when using the last 3 of the abilities coming from God Skill Tome.
-Fix Defender ability Immortal was giving a lot more or a lot less regeneration than it suppose in some cases.
-Fix Vampire Lord controlling Death Knight cause fatal error, fix as well any other fatal error caused because of Mind Control abilities.
-Fix Berseker Rage could damage allieds.
-Fix Fighting Mastery could damage allieds.
-Fix Medusa Multiple Arrow sub effect could damage allieds.
-Fix Medea Rod and Eternal Ledger abilities sharing cooldown.
-Fix Death Cape and Merlinis abilities sharing cooldown.
-Fix Some bugs with Tauren one that can cause a Fatal error.
-Fix Dragon Skin.
-Fix Dragon Blood description and actual bonus wasn’t correct in the last levels.
-Fix Armor Demolish was allowing one hit less than it suppose to.
-Fix Red Dragon can not be attacked by certain units.
-Fix Dragon level 9 Dragon Clan Tasks wasn’t working correctly.
-Dragon Slayer now can be cast against Red Dragon(Orb of Darkness games).
-Dragkur last evolve cost less charges.
-Perpetual task of killing makuras now give less strength as reward.
-Buff special effects of God King and Army now should been seen in all units affected by it instead of only the caster.
-Change items place in shops God Skill Tome change for Bloody Edge.
-Line of Gem of The End «by pressing right arrow» now is in red lyrics to avoid confusions of how to use the chosen ability.
-Several others fixs.
Survival Mode:
-Remove an effect on high level enemies units that give them expiration time when they are controlled, instead some of them hasn’t had they survival mode abilities.
-23 New abilities that can be used for any Hero
*You buy or find an item that contains this abilities and consume the item to chose one of them.
*Some abilities comes random in the menu to chose.
*Abilities are divided in 3 groups, 2 actives and 1 of passives.
*The Same hero can only use 1 ability of each group except from passive.
*The same hero can have any number of passive abilities but not the same twice except the stats one that can have any number of this.
*Passive abilities: Rain of Fire, Forket Lighting and Heal can only be used for one player a second player chosing this abilities will take it from the first player.
*For the first version all heroes can use all abilities but in a future version Team Party will not be able to use 2-3 of them and Blade Master one of them.
*Only For the God skill Tome group skill if you chose an ability that your hero has already malfunctions are expected, this does not affect the custom abilities, like Blessing,Blast,kings this abilities work well even if your hero has something very similar to them.
*the other active abilities group are activate when you press right arrow on your keyboard this abilities work find with any other ability and can not be refreshed.
-New Semi-Special Hero(with more content than previous ones).
-New Items to find.
-New item to buy.
-Beast Mastery now give more stats to summon units but less to Beast Master.
-Spirit Hawk last 2 levels has higher attack speed.
-Dante Divine Speed reduce even more speed.
-Muradin Avatar give more Hit points in the last 2 level.
-Muradin Storm Bolt has less cooldown in the last 2 levels.
-Banshee Life Drain drain more hit points in the last level but cost more mana.
-Buzan Celular Evolution give more stats but cost more mana
-Buzan Thorns now has higher strength damage ratio and normal meele damage in the last levels but has less Range normal damage and can not damage building anymore.
-Impulse has more bonus damage and regeneration in the last levels but cost more mana
-Interfici increases intelligence damage ratio and reduce cooldown in all levels but reduce damage damage in all levels as well.
-Blaze has more intelligence damage ratio and level but have less normal damage and more mana cost.
-Steal Damage now steal more damage in the last levels but cost more mana.
-Water Elemental ability Water Bolt now deal damage based in total hit points and some others minimum changes.
-Holy Light and Sword and Shield abilities has a new effect when they are casted on a unit that has Rejuvenation
-Tranquility heals more but has higher mana cost.
-Curse of The Dark Star now active automatic if it has enough damage to kill the target, works normally if not.
-Pandaren Slam has less cooldown in all levels
-Divine Punishment has less cooldown in the last 2 levels.
-Increases Enlightenment bonus ratio in all levels and fix incorrect description of the ability
-Blood Grunt Hyper Regeneration has bigger bonus in the last 3 levels, less cooldown but higher mana cost.
-Berseker Hidden Power does not reduce his strength anymore.
-Berseker Battle Experience now deal pure damage, damage has scaled according to it.
-Berseker Fell my Pain deal less damage and now Berseker must to be alive for the ability to work.
-Little Child forms:
*Both Heavy Armors reduce more damage in the last levels.
*Block have higher chances in the last 3 levels.
*Reduce cooldown of Critical Pick 3 in all levels.
*Light Armor 2 give more bonus armor in the last 3 levels.
*Light Equipment 2 give more attack and move speed in the last levels.
*Speed give more attack and move speed in the last levels.
*Endurace Aura now give Move speed bonus as well(fix tooltip Learn was giving incorrect information)
*Erradicate has more damage in all levels except first but has more mana cost and cooldown.
*Reaper Lighting has less % damage but higher normal damage and higher cooldown.
-Dark Forces Bosses.
*Razormane Chieftain has more hp,rege and attack speed.
*Gnoll Overseer has more HP,rege, armor and attack speed.
*Vampire has more HP, rege and attack speed.
*Siege Golem has more hit points.
*Death Knight has more hit points and attack speed.
*Ancient Corrupted Tree has more armor and rege.
*Lich has more hit points, damage and attack speed.
*Nosferatu has more hit points and more life steal but less normal rege.
*Sapphiron has more hit points.
*Black DRagon has more hp,rege and attack speed.
*Bahamut has more damage, hit points and regeneration.
*Death has more hit points and damage.
-Neptune has more hit points and some small changes.
-Survival Mode:
*Mind Controled units with level 55 or higher in survival mode has not infinite duration anymore instead have a very long duration.
*Nosferatu has more hit points.
*Dark Forces Dragons has a new ability.
-Fix several bugs(around 30).
1.22E
-Add (Orange) to a hidden recipe to avoid confusions.
-Fix Crush can damage allieds if you attack them enough times.
-Fix Mithril Glaive can damage allieds.
-Fix some bug with Sinister Edge
-Fix Ferocity(item) units keeping AS bonus after drop it.
-Fix new item Truth ability was reducing armor instead of attack speed.
-Fix some wrong tooltips abilities descriptions.
1.22D
-New Neutral boss level 105 Mortaar the Ogre
-New Neutral boss level 160 Neptune(God)
*Gods are not affected by Crush or Soul Steal, level 200 or higher are considered Gods
-3 New beyond legendary items to find
-2 New hidden items(kill Doom to get them).
-Fix Mithril Glaive special effect, was not working previously
-Necromancer skeleton warriors are stronger
-Necromancer skeleton mages last levels has stronger abilities and attributes are slightly better.
-Necromancer Death soul is stronger, has less cooldown and more mana cost in the last levels.
-Blue Axe now have a third effect
-Dark Knight Berserker ability has a new effect, rescale cooldown and duration and more mana cost.
-Arcane Wizard Reaper ability have less cooldown in all levels but less base damage in the last 2 levels.
-Naga Multiple Arrow ability level 4 has a new effect.
-Both Venom abilities of Zombies forms deal more damage.
-Both Entomb abilities of Zombies forms heal more in the last levels, has less cooldown and bigger mana cost
-Replace Scorge ability(stop working in the last versions) from Necromancer last form(Death) for Venom.
-Necromancer forms Shadow Strike has more damage in the last 2 levels.
-Black Mages forms Thunder has more damage in all levels, less cooldown in the last 2 levels but effec duration is lower in all levels.
-Black Mages forms Crushing Wave has less cooldown in all levels.
-Admiral ability Infinite Growth has less cooldown in most levels.
-Admiral Imbued Sword ability increases more damage and cooldown reduce per level.
-Increases Muradin Avatar duration and reduce cooldown.
-Lava Spawn does not split anymore fixing and bug in were they paralize, instead now you summon 3 of them (except in levels 3,4,5 and 6.)
-Lava Spawn level 9 has faster attack speed, more damage, more hit points, small changes in others levels.
-Volcano has more damage and more cooldown, increases stun duration, bonus damage to building is lower.
-Kael Forked Lightning has less cooldown in the last level.
-Kael Entangling Roots has less cooldown.
-Magroth Blessing has been removed from the game momentary since it does not work as it suppose.
-Legacy recipe has change Pipe of Insight for Scroll of Dexterity
-Legacy has some stats changed.
-Increases bonus Damage and Hit Points from Circe Book ability, also give an extra bonus in the last stack(this extra bonus is not showed on the item description)
-Ferocity(summoned item) has attack speed bonus reduced.
-Mud Golem (neutral creep) do not have slow ability anymore instead have bash ability, a lot more armor have higher level and give more experience(have survival mode bonus now)
-Rock Golem(neutral creep)has more armor now
-Unbroken Darkweaver has a better Critical Strike.
-Lord of Darkness has a new ability.
-Forgotten is slightly stronger.
-Change some missions rewards.
-Item hunter heal less now.
-Agiel now drops one extra item.
-Several drop chances has been changes.
-Fix an Unbroken ability (war stomp) that only uses in some cases.
-Fix Final Disease some times does not go for the empire after killing an enemy(this happens only in the last versions).
-Fix Soul Theft ability effect showing more time than the actual effect in the last version.
-Fix Mission complete announce does not showing real lyrics color of item justice.
-Fix Dark Knight Ultimate not stuning when you change your attack type.
-Fix Arcane Wizard was unable to change his attack type to Hero and Chaos.
-Fix Circe Book ability first HP bonus not working when a unit has Nature Path equip.
-Fix Mega Heal ability was healing an average of 20000 instead of 30000.
1.22c
-New Beyond legendary item to find.
-Eradication Relic has more hit points bonus and ability deal more damage.
-Change one of the bonus of one of the forms of Cross.
-Michael and stronger line bosses has more spell damage reduction
-Rescale »Battle Experience» ability mana, cooldown and damage(damage is lower on the first levels but the same in the last one)
-Health Stone upgrades now only heal allied does not heal self anymore.
-Death Enrage is slightly stronger.
-Updated Partner lists in game and home page.
-Picking Wendigo not longer comes with the warning since several version ago wendigo is able to use all items.
-Fix Awakening talent not working correctly in 1.22 versions.
-Fix Berseker Skin Breaker dealing damage of old versions.
-Fix Goliath returning to his old ability Impale when changing attack type.
-Fix Stamina Hotkey having an incorrect hotkey.
-Fix Infernal Flames can be released against allied.
1.22b
-Hunter has some stats increased and his ability deal more damage(healing is the same).
-Fix Justice wasn’t healing owner on kill.
-Black Mages has their old Ice Road abilities but stronger.
-Teleporting to Revenant Area no longer is countered for Revenant ability.
-Small changes on Gaias Awakening abilities.
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