Holdfast nations at war читы
(Ё) = «свободная» камера
C = переключение вида от первого / третьего лица
G = достать фонарь (для офицера, карпентера и медика)
F = достать Подзорную трубу(для офицера, канонира, старшего матроса)
Q (с последующим щелчком левой кнопкой мыши) = начать играть музыку (для музыканта)
E = взаимодействовать / исцеление ( Для медика)
Shift = переключение с бега на шаг и наоборот
X = переключение на ближний(дальний) бой (Для мушкетов с штыками )
Вы можете найти все горячие клавишы в игре, выбрав «Настройки»> «Раскладка клавиатуры».
Пушки
Пушки (в калибрах, от 1-фунтовых фальконет до 24-фунтовых грандиозных батарей) были наиболее распространенными артиллерийскими орудиями во время наполеоновской эры, найденными во время большинства средних и крупных сражений в небольших количествах. В игре разного калибра пушки могут использоваться любым классом в любое время, и они очень эффективны для уничтожения групп врагов, если правильно нацелены. Цели могут быть немного раздражающими, так как вся пушка обычно перед вами, но многие игроки справляются и оказываются на вершине таблицы лидеров после завершения матча.
Смените стандартный прицел на статический (у него размер максимально сведённого динамического(чтобы вам моя картинка хоть немножко пригодилась)) прицел стрелу, он удобнее как для ближних так и для дальних дистанций.
Если вы недавно начали играть и не знаете сколько целится, все кроме, рифлмэна целятся примерно одинаково(первичное приближение +0.5-1сек).Конечно, можно какое-то время пока разбираешься в игре и с динамическим побегать.
Не бойтесь на пару милисекунд недоцелиться, но на ближних дистанциях если в вас тоже целятся лучше недоцелиться и стрельнуть, чем целиться и умереть, а на дальних лучше получше выбирать место куда навести прицел, так что немножко перецелиться вообще не страшно.
Фотография как примерно, нужно прицеливаться мушкетом в середину туловища, на равной высоте
(Для моего 1920×1080 разрешения)
(для хардкора, на котором обычно все ивенты проходят, на паблике также, только на 100 цельтесь, как на рисунке 75)
При прицеливание и стрельбе от первого лица пуля летит равно в сторону прицела. Из-за эффекта параллакса прицеливание и стрельба в третьем лице вызывает небольшое отклонение пули вправо. (но на близких дистанциях лучше от 3-го всё-таки играть)
Прыжками лестницы и скалы преодолеваются в разы быстрее
Стрельба из пушки / бомбарды по заряженной пушке заставляет её взорваться. Стрельба из пушки / бомбарды по незаряженной пушке приводит к тому, что она просто разваливается. Так что, когда будете нацеливаться на вражескую артиллерийскую батарею, можете попробовать дождаться, когда она будет заряжена, чтобы у вас был более высокий шанс уничтожить саму пушку и окружающих ее людей.(но если вы не профессиональный канонир лучше стреляйте по готовности)
Советы от сообщества всегда приветствуются, не стесняйтесь добавлять их в комментарии, и я соответствующим образом добавлю их в руководство.
Читы и консольные команды для Holdfast: Nations At War
Консольные команды в Holdfast: Nations At War могут применяться только администратором сервера. О них и расскажем.
В игре консоль называется Admin RC Console, каждая команда чувствительна к регистру, поэтому прописывайте её чётко. Сама консоль выглядит так:
Консольные команды
Чтобы залогиниться как админ на сервере, нажмите F1 для открытия консоли и пропишите:
Найдите его ID через список игроков по кнопке TAB. Затем в консоли пропишите:
Чтобы забанить игрока:
Найдите его ID через список игроков по кнопке TAB. Затем в консоли пропишите:
Полезно знать, что все забаненные игроки будут перечислены в файле bannedplayers.txt вместе с их Steam ID. Это полезно при разбане.
Сообщение администратора сервера:
Оно отображает длинное сообщение на всех экранах игроков и в окне чата. Он будет отображаться как «Admin: MESSAGE», ваше имя никто не узнает. Чтобы отправить сообщение администратора, наберите следующее:
Динамическое изменение погоды:
Динамическое изменение суток:
Изменить скорость течения времени:
Установить время суток:
Включить режим свободной камеры для всех игроков (после включения активируется клавишей F6 каждым игроком):
Отключение голосового чата:
Автозаполнение команд
Вы можете использовать клавишу «TAB» для автоматического завершения команд, когда вы вводите их в консоль. Работает только если введено как минимум половина команды.
Перейти к предыдущей команде
Вы можете использовать клавиши со стрелками ВВЕРХ и ВНИЗ для переключения между предыдущими командами, введенными в консоль. Хотя имейте в виду, он также сохраняет все, что вы вводите в консоль, поэтому он сохраняет ошибочные команды тоже.
Очистить консоль
Вы можете ввести в консоль «cls», чтобы очистить журнал. Полезно, если в консоли есть масса информации, которая вам больше не нужна.
Обновление консоли
Чтобы обновить консоль, просто нажмите «F1» дважды, и она обновится. Полезно для случаев, когда команда не появляется в консоли после ввода данных. Это не очищает консоль, а только обновляет ее, как обновление веб-страницы.
Remote Console Commands
This guide covers settings that can be reached through the in-game console (bound to F1 by default). While there are more console commands possible, these are the most commonly used and useful ones.
Contents
Using The Console
Logging In As Admin
All commands will require login with the admin password first (see Server Hosting for how to set the server_admin_password ). You only need to log on once per session (i.e. each time you reconnect to a server, but not on map rotation). The command to login is below and is case sensitive.
If you donât see any console output confirming the login, hit F1 a couple of times to close and reopen the console.
Sending Remote Commands
All commands are prefixed with rc to distinguish them from console commands that run on your local game only. For example, rc help prints the list of rc commands and some descriptive help text. If you just type help you would only get the local console commands rather than the remote commands.
Sending Multiple Commands Per Line
If you want to run multiple commands in a single line, they can be issued with a semi-colon ( ; ) separating each command, as below:
For example, to broadcast a message to begin fighting, turn off god mode, and enable firing as separate commands, you would have to enter the following lines:
To issue this as a single line command, you would write it as:
Delayed Execution Commands
If you want to run a command at a specific time in the current map, you can issue a delayed command to run at a specified time. This takes the format:
The time parameter is issued in seconds, and will activate when the in-game clock reaches the specified time. So a time of 300 will activate when the clock hits 5:00. Multiple commands can be queued up in this way to activate at a set time. On servers with unlimited clocks, the time will never be reached so the command will activate immediately.
For example, if you want to issue the All Charge command in a linebattle at the 8 minute mark, with a warning at 10:00, you could use the commands:
Console Commands
rc set characterGodMode 1 Enables god mode, the argument is 1.
rc set characterGodMode 0 Disables god mode, the argument is 0.
| String: | Any amount of text |
| Boolean: | true or false |
| Integer: | A non-floating point number (i.e. no decimals) |
| Float: | A floating point number (i.e. has decimals) |
| List: | A specific list of options that will be provided (e.g. faction choices of British, Prussian, or French) |
Top Level Commands
e.g. rc game BlackForest 2
e.g. rc broadcast Live at 18:30
e.g. rc fileReloader serverConfigFile
e.g. rc get characterGodMode
e.g. rc mapRotation 1
e.g. rc serverAdmin slay 14
ID (Integer): The ID of the player to affect
e.g. rc set characterGodMode 1
value (?): The value and its type will depend on the variable used.
e.g. rc teleport me 200.5,11.1,435
target/s (String): Either me, all, defending, or attacking
destination (String): Can be set to me to spawn on the player
side (List): Either attacking or defending
limit (Integer): The limit to set
faction (List): British, French, or Prussian
cavalryClass (List): CuirassierDragoon or Hussar
Configuration Variables
There are a number of server-side variables that can be tweaked which affect how the game behaves. These generally carry over between map rotations, so once they’re set they can only be reset manually or by restarting the server. A recommendation for server owners would be to add the appropriate commands to set defaults into their starter map rotation (such as Training Grounds) so that they can restore the settings without a restart. See Server Configuration for how to do this.
Typing rc get will list the full set of variables and their current values. The ones listed below are those likely to be of use to server admins.
Game Settings
| Command | Description | Arguments | Default |
|---|---|---|---|
| default | Resets all settings to default. | Does not take an argument | N/A |
| characterGodMode | GOD MODE for characters | setting (List): 0 to enable, 1 to enable for all players, 2 to enable for attackers, 3 to enable for defenders | 0 |
| allowFriendlyDamageDefences | If enabled, friendly players may destroy the emplacements created by their own faction | enable (Boolean): true to enable, false to disable | false |
| characterFallDamageEnabled | Toggles players’ fall damage | enable (Boolean): true to enable, false to disable | true |
| forceFirstPersonMode | Toggles forced first person mode | enable (Boolean): true to enable, false to disable | false |
| allowFiring | Toggles the ability for players to shoot with firearms | enable (Boolean): true to enable, false to disable | true |
| meleeArenaAllowShooting | Toggles the ability for players to shoot with firearms in meleearena | enable (Boolean): true to enable, false to disable | false |
| drawCannonPathTrajectories | Draw Cannon Path Trajectories | enable (Boolean): true to enable, false to disable | false |
| drawFirearmTrajectories | Broadcasts debug info to the clients when a player shoots a firearm. If you want to clear existing trajectories, get people to shoot into the ground in first person (i.e. bury the trajectories) before turning off. | enable (Boolean): true to enable, false to disable | false |
| broadcastMeleeDebugDataStrikeInfo | Broadcasts hit info for the melee debug data to debug melee strikes | enable (Boolean): true to enable, false to disable | false |
| allowPreviewAnimations | Allows usage of the preview animations on the clients (dance, etc. ) | enable (Boolean): true to enable, false to disable | false |
| lanternsAsProjectiles | Allows usage of hand held lanterns as artillery projectiles | enable (Boolean): true to enable, false to disable | false |
| maxDistanceAllowedForHealing | Specifies the max distance for surgeon heals | distance (Float): The healing distance | 2 |
| fullPlayerHealingProcessTime | Specifies the full time in seconds for a full healing process to finish | time (Float): The time in seconds | 10 |
| voiceChatEnabled | Specifies whether voice chat is enabled or not | enable (Boolean): true to enable, false to disable | true |
| voiceChatEnabled | Specifies whether voice chat is enabled for a certain faction | enable (faction): Attacking to enable for attackers only, Defending to enable for defenders only. | Both |
| voiceChat3D | Specifies the spatial settings of the Voice Chat players | enable (Boolean): true to enable, false to disable | true |
| attackingFactionMaterialPoints | Set the material points for the attacking faction (for Sapper building) | materials (Integer): The number of materials to assign | 50 |
| defendingFactionMaterialPoints | Set the material points for the defending faction (for Sapper building) | materials (Integer): The number of materials to assign | 50 |
| spawnSectionsCapturable | Toggles the ability to make spawn capture points capturable | enable (Boolean): true to enable, false to disable | true |
| autoWeatherRotation | Specifies whether the server switches the weather automatically at random intervals | enable (Boolean): true to enable, false to disable | false |
| characterRespawnTime | Instructs the clients to change the respawn time. If lower than 5 may still show a 5s progress bar. | time (Float): The time in seconds | 5 |
| explosionScaleMultiplier | Specifies the explosion scale multiplier | multiplier (Float): A multiplier value | 1 |
| ragdollForceMultiplier | Specifies the ragdoll effects multiplier | multiplier (Float): A multiplier value | 1 |
| orderSystemEnabled | Toggles the officer order system. Defaults to true. | enable (Boolean): true to enable, false to disable | true |
| instantBuildMode | Toggles instant emplacement building. | enable (Boolean): true to enable, false to disable | true |
| crouchToStrikeDelay | Set minimum delay between going from crouch to melee strike (Default: 0.1 = transition time from crouch to combat stance). | time (Float): The time in seconds | 0.1 |
| characterMeleeBlockToIdleDelay | The duration it takes for a pressed block to return to idle (‘block lingering’) | ||
| characterMeleeBlockLingerToStrikeMinDelay | The duration after which you are allowed to exit ‘block lingering’ to perform a strike (default 0.05). Lower to make feints quicker, increase to slow down feinting. | time (Float): The time in seconds | |
| characterMeleeBlockToBlockWindow | Time window in which you are allowed to directly switch to a block after letting go off another block. | time (Float): The time in seconds | |
| characterMeleeHitOpponentStunTime | The duration of a melee hit stun | time (Float): The time in seconds | |
| show_serverperformance_warning | Toggles the server performance indicators. | enable (Boolean): true to enable, false to disable | true |
Cavalry Management
| Command | Description | Arguments | Default |
|---|---|---|---|
| vehicleHorseForAll | Allows all characters to ride horses | enable (Boolean): true to enable, false to disable | false |
| vehicleHorseForOfficer | Allows officers to ride horses | enable (Boolean): true to enable, false to disable | false |
| useSpecialHorseVariants | Spawn the holiest of horses | enable (Boolean): true to enable, false to disable | false |
| secondsToPassAfterDismounted | Despawn time for a horse after the death/dismount of his rider. | time (Float): The time in seconds | 30 |
| secondsSpawnedBeforeDespawn | Defines the time a horse needs to have been alive before it gets despawned. | time (Float): The time in seconds | 60 |
| secondsToPassAfterHealthUpdated | Defines the time required to pass before a horse is despawned after it has been damaged. If the timer was at 5 seconds, it will reset back to the defined time. | time (Float): The time in seconds | 15 |
Character Movement
| Command | Description | Arguments | Default |
|---|---|---|---|
| characterJumpForce | The jump force of the characters | force (Float): A multiplier value | 1 |
| characterRunSpeed | The run speed of the characters (multiplies with below options) | multiplier (Float): A multiplier value | 1 |
| characterRunForwardSpeed | The forward run speed of the characters | multiplier (Float): A multiplier value | 1 |
| characterRunStrafeSpeed | The strafe run speed of the characters | multiplier (Float): A multiplier value | 1 |
| characterRunBackwardsSpeed | The backwards run speed of the characters | multiplier (Float): A multiplier value | 1 |
| characterWalkSpeed | The walk speed of the characters (multiplies with below options). This will also apply when walking while holding objects (e.g. ammo boxes) | multiplier (Float): A multiplier value | 1 |
| characterWalkForwardSpeed | The forward walk speed of the characters | multiplier (Float): A multiplier value | 1 |
| characterWalkStrafeSpeed | The strafe walk speed of the characters | multiplier (Float): A multiplier value | 1 |
| characterWalkBackwardsSpeed | The backwards walk speed of the characters | multiplier (Float): A multiplier value | 1 |
| ladderMoverSpeedMultiplier | Multiplies ladder mover speed | multiplier (Float): A multiplier value | 1 |
| ladderMoverRotationMultiplier | Multiplies ladder mover rotation | multiplier (Float): A multiplier value | 1 |
| rocketMoverSpeedMultiplier | Multiplies rocket mover speed | multiplier (Float): A multiplier value | 1 |
| rocketMoverRotationMultiplier | Multiplies rocket mover rotation | multiplier (Float): A multiplier value | 1 |
Weapons
| Command | Description | Arguments | Default |
|---|---|---|---|
| characterInfiniteFirearmAmmo | Toggles infinite firearm ammo for testing purposes | enable (Boolean): true to enable, false to disable | false |
| characterWeaponDamageScale | Sets the scale of the damage that weapons do (NOT CURRENTLY WORKING) | scale (Float): A multiplier value | 1 |
| characterWeaponApplyHorizontalDeviation | Specifies whether the firearm weapons apply horizontal deviation | enable (Boolean): true to enable, false to disable | true |
| characterWeaponFirearmApplyDrop | Specifies whether hand weapons can damage DamageableObjects (does not appear to be implemented) | enable (Boolean): true to enable, false to disable | true |
| characterMeleeBlockStunTime | The duration of a melee block stun | time (Float): The time in seconds | 0.8 |
| characterMeleeHitOpponentStunTime | The duration of a melee hit stun | time (Float): The time in seconds | 0.35 |
| characterMeleeInterruptedStunTime | The duration of a melee interrupted stun | time (Float): The time in seconds | 0.4 |
| characterMaimedTime | The duration of a maim | time (Float): The time in seconds | 1.5 |
| characterSecondaryAttackMaimedTime | The duration of a maim from secondary attack (shove/kick) | time (Float): The time in seconds | 0.45 |
| characterMaimedMovementTime | The duration of a maim movement | time (Float): The time in seconds | 0.45 |
| characterSecondaryAttackTime | The duration of a secondary attack duration | time (Float): The time in seconds | 0.85 |
| secondaryAttackCooldownDuration | The duration of the cooldown between secondary attacks | time (Float): The time in seconds | 1 |
| meleeChambering | Toggles melee chambering | enable (Boolean): true to enable, false to disable | true |
| allowBlocking | Make it possible to disable melee blocks | enable (Boolean): true to enable, false to disable | true |
| allowWeaponHoldSwapOverride | Server administrators are now able to allow players to change to another weapon direction while blocking is disabled. | enable (Boolean): true to enable, false to disable | false |
| characterExplosiveFirearms | Enables or disables the ability for firearms to shoot exploading projectiles. | enable (Boolean): true to enable, false to disable | false |
Artillery
| Command | Description | Arguments | Default |
|---|---|---|---|
| cannonMoverSpeedMultiplier | Multiplies cannon mover speed. Note this will also affect cannon recoil! | multiplier (Float): A multiplier value | 1 |
| cannonMoverRotationMultiplier | Multiplies cannon mover rotation | multiplier (Float): A multiplier value | 1 |
| allowAmmoSelectorUIDebugShow | Allows players to use the debugging ammo selector panel. This is bound to O by default and will open an instant artillery ammo selection panel. | enable (Boolean): true to enable, false to disable | false |
| pathProjectileVelocity | Sets the path velocity of the rocket projectile with given input | value (Float): Value to set | 145 |
| rocketProjectileVelocity | Sets the velocity of the rocket projectile with given input | value (Float): Value to set | 22 |
| rocketProjectileGravity | Change gravity of the rocket | value (Float): Value to set | 40 |
| rocketProjectileDamageRadius | The radius of the rocket projectile’s impact | value (Float): Value to set | 3 |
| rocketProjectileRandomizedInterval | The frequency of random positioning of the projectile in seconds | value (Float): Value to set | 2 |
| rocketProjectileDeviation | Set a positive value that can be used to randomize the flight deviation | value (Float): Value to set | 5 |
| mortarProjectileDamageRadius | Set a positive value that can be used for mortar aoe damage | value (Float): Value to set | 3.5 |
| mortarProjectileVelocity | Set a positive value that can be used for mortar projectile velocity | value (Float): Value to set | 60 |
| artyProjectileBounceSpeedReduction | Set a positive value that can be used for bounce slowdowns | value (Float): Value to set | 0.666 |
Naval
| Command | Description | Arguments | Default |
|---|---|---|---|
| shipDrivingFieldsScale | Specifies the scale of the fields that are used when driving ships. Multiplies their speed. | scale (Float): A multiplier value | 1 |
| shipFlyMode | Interplentary travel! Enable ships to fly. | enable (Boolean): true to enable, false to disable | false |
| windDirectionAffectsShipSpeed | Specifies whether the wind direction affects the speed of the ships | enable (Boolean): true to enable, false to disable | true |
| rowboatSpawnHoldInteractionTime | Rowboat spawning action duration | time (Float): The time in seconds | 5 |
| rowboatSpawnHoldInteractionTimeWhileSinking | Rowboat spawning action duration while sinking | time (Float): The time in seconds | 0.5 |
| rowboatCooldownBetweenSpawns | Rowboat spawning delay between spawns | time (Float): The time in seconds | 120 |
| rowboatCooldownBetweenSpawnsWhileSinking | Rowboat spawning delay between spawns while sinking | time (Float): The time in seconds | 5 |
| shipSailWindUnitMultiplier | Wind affect potency on the sails multiplier | multiplier (Float): A multiplier value | 1 |
| renderOcean | Toggles the ocean rendering | enable (Boolean): true to enable, false to disable | true |
Nature Settings
These settings will allow you to change the time of day and weather of the current map.
e.g. To enable dynamic time, rc nature time dynamicTime true
Weather
e.g. To set the wind direction to North, rc nature weather wind direction North
| Command | Description | Arguments |
|---|---|---|
| preset [ | Set the weather to one of the defined presets | name (List): The name of the preset to select from the list here transitionTime (Float): The length of time in s for the change to happen over (defaults to 1s) |
| wind strength | Set the strength of the wind Z | value (Float): The wind strength to set |
| wind direction | Set the direction of the wind Z | value (List): One of North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest |
| atmosphere temperature | Set the temperature. Affects snow cover on ground and type of precipitation (snow, rain) | value (Float): Degrees |
| atmosphere fallIntensity | Set the rainfall intensity | value (Float): A range between 0 and 1 |
| fog enabled | Toggle fog on the map | enable (boolean): true to enable, false to disable |
| fog visibility | The level of visibility in fog. The larger the number, the thinner the fog. | value (Float): Visibility in m |
| ocean choppinesss | Ocean choppiness | value (Float): The rollin’ of the ocean |
| ocean depth | Ocean depth | value (Float): How low can you go |
Weather Presets
Bot Commands
| Command | Description | Arguments |
|---|---|---|
| spawn [ ] | Spawn a number of bots on the server. Bots spawn (and respawn) as random classes and factions distributed across spawn points. | number (Integer): The number of bots to spawn interval (Integer): Seconds between each spawn. Defaults to 0. |
| inputRotation | Sets the direction for ALL bots to face | direction (Float): The direction in degrees taken from North. i.e. 90 is East, 180 South, etc. |
| playerAction | Tells all bots to take a certain action | action (List): See the list of actions. |
| switchWeapon [ ] | Tell all bots to switch to this weapon (if they have it in their loadout) | weapon (List): See the list of weapons. With no argument will switch between fists and firearm. |
| voicePhrase | Bots will should this phrase | phrase (List): See the list of voice phrases. |
| voicePhraseRandom | Bots will each shout a random phrase | N/A |
| meleeAttack | Bots will do the specified melee attack (if holding a melee weapon). | attack (List): One of MeleeStrikeHigh, MeleeStrikeLow, MeleeStrikeLeft, MeleeStrikeRight |
Bot Actions
| Action | Description |
|---|---|
| ShipAutoMove | |
| Jump | |
| StartAimingFirearm | |
| StopAimingFirearm | |
| FireFirearm | |
| FireCannon | |
| Driveship | |
| Run | |
| Crouch | |
| PlayerAutoWalk | |
| SwitchWeapon | |
| StartReloadFirearm | |
| InterruptReloadFirearm | |
| FinishReloadFirearm | |
| EnableCombatStance | |
| DisableCombatStance | |
| StartMeleeWeaponHold | |
| StopMeleeWeaponHold | |
| ExecuteMeleeWeaponStrike | |
| MeleeStrikeHigh | |
| MeleeStrikeLow | |
| MeleeStrikeLeft | |
| MeleeStrikeRight |
| Action | Description |
|---|---|
| StartMeleeBlock | |
| StopMeleeBlock | |
| ChangeMeleeBlock | |
| MeleeBlockHigh | |
| MeleeBlockLow | |
| MeleeBlockLeft | |
| MeleeBlockRight | |
| FireDryFirearm | |
| StartCrouching | |
| StopCrouching | |
| StopPreviewAnimation | |
| Dance_GanGamStyle | |
| Dance_HipHop | |
| Dance_Thriller | |
| PreviewAnim_Dance_Belly | |
| PreviewAnim_MusketKick | |
| PreviewAnim_MusketCrouch | |
| PreviewAnim_Instrument_Bass | |
| PreviewAnim_Instrument_Guitar | |
| PreviewAnim_Instrument_Drums | |
| PreviewAnim_Salute | |
| PreviewAnim_Pointing | |
| PreviewAnim_LookingHorizon | |
| PreviewAnim_MaleLayingDownPose |
Horse Commands
These commands will override ALL horses on the server, not just non-player horses.
interval (Integer): Seconds between each spawn. Defaults to 0.
Naval
| Command | Description | Arguments |
|---|---|---|
| shipList | List all spawned ships | N/A |
| spawnships [ ] [ ] | Spawns a number of ships for the given faction. If no faction specified, will randomly choose between British and French | shiptype (List): A defined Ship Type |
number (Integer): The number of ships to spawn
faction (List): Either British or French
color variation (Integer): Determines the ship’s color
shipnameindex (Integer): Sets the ships name
Updates
A quick reference of new/changed commands for Holdfast releases
