homeworld remastered collection мод star wars

Star Wars: Warlords

Homeworld 2 mod | Released 2015

Star Wars mod for Homeworld 2 now includes clone wars ships still in beta stages Think total annihilation and you’ll know where the inspiration for the scope came from. Over 100 Star Wars ships taken from the entirety of official SW material (will not include fan created ships except in specific circumstances where gameplay requires a role to be filled) Most of the information is based off of star wars technical commentaries and many of the new ships are an attempt to catelogue the ships in dark empire Has settings for various SW eras and unit selection.

Hello guys and aliens alike!
This is Thibault Testart, ModDB/IndieDB Website editor. Basically, I recently published a news on this page for moderation reasons. I had to remove and transfer the 0.6 download link to this page (the official page of this modification). If you want to know why I had to do something like this, feel free to read it by clicking here.

Once the file «Warlords_0.6.zip» is downloaded, you have to open it with the software of your choice (such as Winrar, Winzip, Unzip and so on. ). Then, you can notice one single folder. You have to open it and, at that moment, you will be able to see the required files to play the modifications. You have to make sure that you can see the same files as the ones I have:

Once you have the required files, you need to extract the latter ones into the Data folder of Homeworld2, which should be located by default into the Sierra folder (Program files).

Now that the files are extracted and available in the Data folder of Homeworld2, you have to create a new shortcut of «Homeworld2.exe», which can be found in the Release folder, located in the Bin folder. You should add your shortcut on your desktop, it would be easier for you to play the mod.

Okay, so it is the most difficult step now because one single error will break the whole mod if you don’t do it properly so, please, listen carefully to what I gonna say:

Right click on the shortcut you recently created and select «Properties».
Once in the «Properties» tab, you can see something called «Target», which refers actually to the location of Homeworld2.exe. You have to click on it, and at the end of the target, just after the «XXX/Homeworld2.exe», add a space (backspace) BEFORE adding the following line:

CAUTION: The end represents your resolution. You have to edit it and add a different resolution if different, of course.

XXXX & YYYY represents your resolution.
XXXX represents the width and YYYY represents the height.

That’s all! Now you can launch the game and play the modification at the same time.
If that doesn’t work, feel free to send me a private message or submit a comment below. However, I’m not the developer of this modification neither a watcher, just a ModDB/IndieDB Website editor, helping the community, so I won’t check everyday this tutorial. This is the reason why it should be better for you to contact me via PM.

Источник

Homeworld REMASTERED mod

Homeworld REMASTERED

Homeworld 2 mod | TBD

The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.

First Multiplayer test

We took the time to make some explanations of the mod features, talking about the new Gearbox’s Homeworld Remastered and having some fun.

After the 1 hour mark I attempted a failed suicide attack, I wish you will like it.

Gameplay footage to help developement

I really appreciate any input that is given to help us improve in future releases, and what its better that gameplay footage with commentary.

Merry Christmas!

We know Christmas its about love and sharing, and the best way to show our love to the Homeworld fans is by making a new release.

The HWR mod team is going to be releasing its second demo around this weekend, this demo is going to have some of the most important features of our project.

No big news, just comments on our project at the moment

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HWR Demo 712

In this DEMO pack you’ll find both Kushan and Taiidan capable to build basic fleets. And now the Turanic Raiders as a Bonus, Enjoy!

HWR Demo 710 «Christmas Release»

In this DEMO pack you’ll find both Kushan and Taiidan capable to build basic fleets. Now with better balance and Full AI. Enjoy!

HWR Demo 671

The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you’ll find both Kushan and.

The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you’ll find both Kushan and.

Scout Remastered

Here’s a sneak at what were doing, the old Hw1 ships in full Hw2 graphics, not just putting them ingame, but giving them enhanced textures and 3d details.

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Mission 01 (showcase/test release)

This is a skirmish map showcase of the first level. PLEASE NOTE: The current download link is NOT THE RIGHT FILE. ModDB refuses to «find» the replacement.

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Good for sonmeone who doesn’t like gearbox company.

does anyone mind if I use the demo ship models and textures for a stellaris mod? they sure look a lot better than HW1!

Keep it up guys, Gearbox’s Remastering was a total disaster on the Homeworld 1 front.

Not true,Gearbox’s Homeworld Remastered is great. they didn’t touch the game’s history, nor the game mechanics, they just upgraded the graphics and tweaked the UI. Great work

Unfortunately, they kept the «RNG hit system» from Homeworld 2 for BOTH remastered versions.

Homeworld 1 was originally «point and shoot» for ships. Homeworld 2 used a system of «hit chance», hence RNG. Didn’t matter how well a gun was aimed, it depended on the RNG getting a good number.

The remastered version of Homeworld 1 got the RNG treatment, for whatever reason. But it REALLY doesn’t work when the original game worked on the principle of «if the shot connects visually, it’s a hit». So yeah, kind of broken atm.

Dont forget that the formation and tactics are homeworld 2 versions

formations is just strike groups (which explains why they break formation when attacking)

and tactics doesn’t change behavior, (like if you put them on aggressive, they will fly slower but will have a increase in fire power.)

can u please explain ur reason behind this i was thinking of getting it and want to know

There are some minor issues that the devs have already said will be addressed in a patch in the very near future, but as the other respondent noted, the game generally runs incredibly well, has been lovingly recrafted, and has been met with critical (and popular) acclaim.

hes just being cynical, home world remastered is great, and has received critical acclaim on all counts including totalbiscuit and I trust his opinion pretty highly

Источник

Homeworld: Remastered

Relic Entertainment | Gearbox Software | Released 2015

FX:Galaxy

Unlock the full Homeworld experience with all 8 main races. New Units, FX, Strategy options, SP Content & Features. Acknowledged by Gearbox Software.

Mikali’s Multiplayer Map Collection

A collection of multiplayer maps, as well as demonstrations of my map-making functions. These maps should work in both GearBox’s Homeworld 2 Classic and.

mikali’s multiplayer map collection sci-fi

Mass Effect Reborn

Mass Effect: Reborn is a total-conversion developed and published by Phoenix Interactive that aims to recreate the universe of BioWare’s Mass Effect franchise.

mass effect reborn sci-fi

Battlestar Galactica: Fleet Commander

Battlestar Galactica: Fleet Commander is a total-conversion developed by HW2BSG Team and published by Phoenix Interactive that aims to recreate the universe.

battlestar galactica: fleet commander sci-fi

Homeworld Cataclysm Remastered

This is a mod for Homeworld Remastered that brings Homeworld Cataclysm to the Remastered Collection.

homeworld cataclysm remastered sci-fi

Homeworld Complex

Developed by Homeworld Remastered core team members, Complex is scripted from scratch, improves the complexity of the original Homeworld gameplay to extent.

homeworld complex sci-fi

Operation: HOMEFRONT

Our representation of Halo’s iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded.

operation: homefront sci-fi

REARM V2

HW2R Classic VO

This mod aims to restore the authentic feel to Homeworld 2 Remastered by replacing the redone Karan S’jet and Fleet Intelligence voiceovers with the voiceover.

hw2r classic vo sci-fi

Homeworld Remastered 2.3 Players Patch

The Homeworld Remastered 2.3 Players Patch resolves many bugs, exploits, and balance issues from the 2.1 Patch. It includes the changes from Gearbox’s.

homeworld remastered 2.3 players patch sci-fi

Star Trek: Continuum Remastered

This is the page for the Remastered version of the Star Trek: Continuum mod

star trek: continuum remastered sci-fi

Resurgence

Resurgence mod is set 75(placeholder) years after HW2 events happened. It aims to bring more diversity to fleet battles with new ships models and weapon.

A Homeworld Universe Mod Remastered

The Goal of HWUR is to port into HWRM most if not all the 22 races in game in HWU with higher res ships and textures and to bring options that got put.

a homeworld universe mod remastered sci-fi

Homeworld Remastered: Universal Conquest Mod

This is a fan made mod based on the events after Homeworld 2

homeworld remastered: universal conquest mod sci-fi

The Taiidan Republic Mod

A mod for Homeworld Remastered adding the Taiidan Republic as a race in multiplayer as well as a singleplayer campaign.

the taiidan republic mod sci-fi

[HW2 Remastered] Mobile Suit Gundam 0079-0083

[hw2 remastered] mobile suit gundam 0079-0083 sci-fi

Change Stance Buttons Mod

After Gearbox’s introducing of Stances (Aggressive, Evasive and Neutral) in Homeworld Remastered 2.0, I’ve always thought that they should have placed.

change stance buttons mod sci-fi

Flag Commander

A total conversion mod for the Wing Commander universe taking place in the timeframe of Wing Commander III and IV. The mod is, as the original games.

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flag commander sci-fi

Tactical Fleet Simulator: Resurgence

Tactical Fleet Simulator: Resurgence (TFS: Resurgence) is a competitive multiplayer-focused mod that introduces combined arms, tactical flexibility, dynamic.

tactical fleet simulator: resurgence sci-fi

SW:Warlords

Star Wars total conversion for Homeworld Remastered

Homeworld Fulcrum

Though well established on Higaara after 115 years, the Kushan are surrounded by far larger and older galactic nations, each striving against the next.

homeworld fulcrum sci-fi

Return to Sarum Maps

These are some badass 8P maps I made for Homeworld Remastered. It’s based on the Sarum Dust Cloud map. Which of course, was the finest HW2 map ever, and.

return to sarum maps sci-fi

Play Balancing Mod for HWRM

This gamerule iterates through a list of ships, comparing the performance of one ship versus the performance of another. Using this method, one can gauge.

play balancing mod for hwrm sci-fi

Uniform Diversity

Scratch the first ideas I had when I first began modding Homeworld 2. This mod aims to implement ships, subsystems, and weapons that stay true to those.

uniform diversity sci-fi

Homeworld Classic Enhanced for HWRM

This mod is a port of my Homeworld Classic Enhanced mod for Homeworld 2. It combines my HW Classic Rebalance and Gameplay Enhanced mods into one single.

homeworld classic enhanced for hwrm sci-fi

The Price of Freedom

From the creator of Slipstream: The Price of Freedom comes its spiritual successor. Completely rebuilt from the ground up, The Price of Freedom retools.

the price of freedom sci-fi

BrickSpace

Total Conversion placing Lego space ships into Homeworld Remastered game engine. Current version is playable, and should be fairly balanced.

Homeworld: Past and Future

Have you ever thought how the Homeworld 1 really felt if it was played in the Homeworld Remastered engine? This is the answer to that, here you can experience.

homeworld: past and future sci-fi

Rebirth

Rebirth is an upcoming game modification that seeks to add more depth to the gameplay, as well as new races. While we are looking to add new game mechanics.

Omega Fleet

This is my first mod that has had some success on the Steam Workshop page and i thought it was about time to show it off here!

No mods were found matching the criteria specified. We suggest you try the mod list with no filter applied, to browse all available. Add mod and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

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Homeworld remastered collection мод star wars

В разных играх мастерская Steam может использоваться по-разному, но всё, что тут есть, сделано обычными участниками сообщества Steam, такими же как и вы.

При подготовке страницы модификации или предмета в Мастерской Steam теперь вы можете добавить интерактивное трехмерное превью предмета вдобавок к видео и скриншотам.

Пример использования превью можно найти на странице модификации Doomhammer, созданной пользователем johnskyrim:
https://sketchfab.com/models/7b08add6fb40478a9bc465a8ef0d8ffb
Превью помогает получше ознакомиться с предметом, сценой или моделью, осматривая их со всех сторон в трехмерном пространстве.

Чтобы добавить трехмерное превью, вам понадобится создать бесплатный аккаунт на сайте Sketchfab (http://sketchfab.com/) и загрузить свою модель. Процесс подобен публикации видео на сайте YouTube. После загрузки предмета и создания соответствующей страницы на Sketchfab, вам останется лишь указать ссылку на ту страницу в новом поле при редактировании скриншотов и видео предмета в Мастерской Steam.

Превью также можно использовать в Обсуждениях, Объявлениях и Greenlight.

We’re going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we’ll be refunding you the complete amount. We talked to the team at Bethesda and they agree.

We’ve done this because it’s clear we didn’t understand exactly what we were doing. We’ve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they’ve been received well. It’s obvious now that this case is different.

To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.

But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim’s workshop. We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there’s a useful feature somewhere here.

Now that you’ve backed a dump truck of feedback onto our inboxes, we’ll be chewing through that, but if you have any further thoughts let us know.

The Steam Workshop has always been a great place for discovering community-made mods, maps, and items for a variety of games. Starting now with The Elder Scrolls V: Skyrim, the Workshop is also a great place for community content creators to earn money by selling their greatest works.

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We think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work. This new feature allows mod authors to choose whether to list their items for a fixed price, for pay-what-you-want, or to make their item available for free. As a customer and fan of Skyrim, you’re able to explore both paid and free mods, quests, and items.

The whole feature is best explained in the full press announcement and on the detailed announcement page and FAQ here: http://www.steamcommunity.com/workshop/aboutpaidcontent

Along with these new options available to mod-creators, we’ve added a few features to support the experience and make everything as easy as possible:

With over 24,000 free mods available for Skyrim in the Steam Workshop, there will always be lots to do and explore for free. Now you can also find mods with a specified price, or mods where you can choose how much you wish to support the creators. The price is up to the mod creators.

When shopping for anything, it’s still important to spend a little time learning about any product you are about to purchase. But, if after purchase you find that a mod is broken or doesn’t work as promised, you can easily get a refund of that mod within 24 hours of your purchase. View the full refund policy here.

If you’re new to Skyrim and haven’t yet tried it out, now is your chance. Available now through April 26th, Skyrim is free to play. Just visit the Skyrim store page and click the ‘play’ button to download and start playing. If you decide you want to keep the game, it’s also on sale for 75% off regular price!

To prepare for this announcement, we’ve asked a few community mod makers to prepare some content for release. Browse Paid Skyrim Mods

Whether you’re just getting started or are already a professional artist or developer, now you can make money from your creations in the Steam Workshop.

Starting with The Elder Scrolls V: Skyrim, you can make new cosmetic items, custom skins, fancy houses, epic quests, entire new cities, or just a new hat for Lydia. Once you’ve made your creation, you can easily set a price and earn a portion of each sale made through the Steam Workshop.

Plus, many more of your favorite Workshop games will support paid content in the coming weeks. Check out the full announcement and FAQ for more details.

The limitation of paid, revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today we’re happy to announce that after a ton of work, the first curated Workshops for non-Valve games have opened: Dungeon Defenders: Eternity and Chivalry: Medieval Warfare.

This is really exciting news and means that more high quality content will be available for the game you love playing. Plus, purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content.

We expect more curated Workshops to become available for creators and players in various games over the coming weeks and months.

The Workshop has continued to grow and a larger number of contributors are now earning revenue from more pieces of content in a wider variety of games. To help answer questions about where revenue is coming from, we’re also launching a set of new tools that enable contributors to view real-time sales data for their items as well as view detailed per-item revenue breakdowns and historical statements.

Once you have content accepted into a paid, curated Workshop, you’ll see a link to «View Your Revenue» from your «My Workshop Files» page. If you don’t have any content accepted yet, now’s a great time to get involved!

We just released an update for the Steam Workshop that adds a voting queue for item selection and a new home page for each Workshop to highlight cool content.

Workshops for games such as Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive include a type of items that players vote on to help determine which items can get accepted and made available for use in the game.

Workshops with these types of items now have a voting queue, similar to the queue in Greenlight or on the Steam home page. This queue will make it easy to discover new and interesting items to vote on, and will help the game teams get a better measure of community interest on the variety of items being considered for use in the game.

Each product Workshop now has a new home page design, helping to highlight the most interesting content in the Workshop, and to also better expose a variety of ways to browse the Workshop. With this new home page, customers can now more easily see mods, maps, or items created by authors they follow, see what their friends are marking as favorites, and read about recent Workshop news from the game teams.

This new home page also provides space for games to run special events such as themed contests, or to highlight new types of content supported by their Workshop.

This update has automatically applied to all games and software with a Steam Workshop, so just check out your favorite Workshop to see these new features.

Источник

Компьютерный онлайн портал