Коды (cheats) к игре Interstellar Transport Company
· Все коды, советы, прохождение и трейнеры к игре Interstellar Transport Company
Коды (cheats) к игре Interstellar Transport Company
Cheat Codes: ———— Gameplay basics and how to have an enjoyable experience with the current version of the game.
-=Getting Started with I.T.C. First time you get started, there is of course the tutorials that give you insight into game mechanics.
The barebone summarization is that you set up routes between colonized worlds, buy ships that fly along these routes and, according to the specifics you set up for your route, take supplied goods and deal with the distant demands. All while you are making a tidy profit and expand operations.
Knowing the mechanics, you pick between Pre-Defined* game and Custom Game**
* single player, AI, cash and Sol preset, score will be tracked and recorded in ranking system at 10/25/50 year progression
** single player, AI, cash, systems, starting system selectable. Score not tracked.
In the games current state, random starting systems are VERY random. It generally causes a slower progression and I recommend keeping standard starting system Sol for your first few games.
Do note that Custom Games with high amounts of systems have extended loading times — With max settings expect anywhere from 1-5 minutes load time, depending upon local hardware performance.
-=Upon entering the game proper:=- Game will start at 01/01/2050 and will not be paused, so take a moment to click the pause button (Or press the spacebar) to make those first day orders.
There will be a Homeworld (Earth), 1st colony (Luna) and 2nd colony (Mars) per norm and these will be your inital targets of exploitation.
Luna provides a solid base income for starters without demanding to much investment. Out of your avaliable starting ships, the Doeing 909, 919 or Spacebus D500 will all earn their own with ease.
TIP: Rockets are also a great way of making money, but a short-term way which requires some forethought when used. Excellent for deploying colonists or snatching up limited supplies!
TIP: I highly recommend specialized setups no matter the ship model- A ship with almost only food or almost only water can be reassigned to new routes as soon as demand has been met.
TIP: You will be able to run 2 ships per 1 gate at this distance, keep that in mind for your strategy.
All colonies have a rather low demand at first which means that simply supplying food & water will only get your company so far. ( Right now, consumer goods are barely cover fuel costs, save yourself the hassle and avoid trading them for now.
There is also the precious Machinery good. It pays off heftily with each delivery and lets colonies develop. The development level of colonies affect how much food and water they supply on their own so do bear in mind that you will make less profit on your food & water supply when you develop the colonies.
Definatly needed sooner or later as population grows and the demand for food will be far greater than the supply. It comes down to how long you are hoping to play.
The way to enhance demand is to provide the colony with additional colonists, expanding their numbers. You can do this in multiple ways. Initially rockets with 1st rate seats do the trick just fine though before long you’ll want ships handling steady transit.
NOTE: All wares will ‘transfer’ some reputation from their origin to their destination. This can explain why your Earth-reputation is dropping down and is useful to know to build on developing worlds. Reputation affects gate-rent costs so it is an important aspect to manage!
There are many individual variations which can be used so don’t be afraid to experiment!
TIP: Keep an eye on fuel costs for ships, you will likely want to get rid of inital vessels in favor of more fuel-efficent craft.
TIP: The loan & bond mechanics as it is adds a lot of interesting aspects, don’t be afraid to experiment with if you can use these to your advantage. Loans can be repaid early to avoid interest costs and bonds cost very little over time. Use them to your advantage.
TIP: Venus rarely seems to be a target for the government colonial program, so this is a great place to spend your cash for a first colony.
As a rule of thumb, the inner orbiting planetoids are most profitable since their orbits will not cause huge lengths of travel, resulting in a maintainable steady supply with a managable number of ships.
In the standard Sol system, examples of these are Mercury and Venus. Easy and swift to grow population wise, they can rapidly become hefty sources of income, far greater than that of Mars.
The Jupiter cluster is as far as the inital vessels can supply at a profit, in case you have a rapid playstyle you should be aware that going beyond that will not be within profit margins for a long time.
-=Going Beyond Starting System: This is still very much under development so it is a hard and gritty task supplying frontier worlds to try and develop them. Feel free to try it, you might just have gotten lucky. Still, if you really want to go Interstellar and damn it all, there are some things you can do to improve your odds!
* Upon starting a game, pause and check the nearby systems. If you do not find at least 1 high habability planet (that’s 80+) in a nearby* system, restart until you do. * You should give Europe & Titan (Or their dilithium-stacked equivilent) some early attention to ensure dilithium production is stable and can be refined well ahead of the warp-capable ships arrival. That’s in 2062. * When trying to colonize far and beyond, it is important to develop colonies early to ensure that the food supply does not run out before your efforts come to fruitation. Pardon the pun. * There is an event which currently breaks upon saving & loading so it is best to play until Februrary 2058 in one go to make matters a bit easier for yourself. * Security stations in new systems are one of the best early on investments you can make there. You are not limited to 1 per planet, get at least 5 and things will be A LOT easier. * Be mindful of your fuel production, the interstellar supply lines require quite a few ships to get stable. I’ve generally found that with 2 refineries, I’ll always stay ahead with enough dilithium supplied.
*Nearby is right now down to your local settings. There is no measurement tool. For me, my ships can travel about 3-5 cm’s (1-2 in.) worth of screen. If a ship insist on «Waiting for dilithium» even though there is an ample supply, that propably means your route is beyond it’s reach.
Known Issues, Workabouts and Quinky Dinkys: ——————————————- Written by Inforiel.
Some small but useful things to know about how the game acts, be it normality or because of something that is planned to be altered in the future.
* Game lacks measurements and the visuals are very incosistant between systems. Only way to figure out distances right now is sending ships, rockets or some such. Alternatives are in the pipeline. * Playing with the ship list open can cause a bit of stutter, though this has been greatly improved since release and is now not really noteable until you get 100-200 ships. Pausing while accessing shiplist will help with performance. * There is a substantial shipscreen redesign being done right now! * The maintainance shacks at level 2 and 3 sends out repair ships. They do not do so with proximity in mind, so for now I recommend only uppgrading at central planetoids to avoid watching repair ships creeping across the system. It saves a bit of frustration. * Supply of Raw Materials is a bit unique as when colonies develop, they will reserve a stash of raw materials to produce their own consumer goods. So raw materials can be troublesome to trade with, even from high-production worlds such as Mercury. * Route commands for specific goods seems to ‘copy paste’ when you go from one destination to another and select the same good, even other routes. This can be used to your advantage if you have lots of routes and want to prevent dilithium fuel from being picked up from Earth. Needs to be considered if setting up lots of routes in one go though as it can easily mess up your intentions. * Year numbers for when ship models are released as well as the yearly reports aren’t right at the moment. It will be fixed at some point, low priority stuff since the graph contents are correct.
Interstellar transport company читы
Interstellar Transport Company
Cash appears to be stored in memory as a double.
When you use Cheat Engine, type in your cash on hand into value, and use value type: double (default setting is 4 bytes, which won’t find the value without a lot of work).
yeah there already is a developer console with cheat commands, i would be more in favour of a sandbox mode as a custom game option
Dev console is in the new build (v1.1.0) on the pre-release branch,
dev console commands /time /money /points /company x
using any command will activate sandbox mode and disable logging of stats, leaderboards achievements etc
Dev console is in the new build (v1.1.0) on the pre-release branch,
dev console commands /time /money /points /company x
using any command will activate sandbox mode and disable logging of stats, leaderboards achievements etc
Interstellar transport company читы
Thanks to some clever use of multithreading in our main simulation loops we have huge performance gains to share! The game is smoother and will run better for much longer than before. It’s rare that there are performance enhancements this substantial to share, and we’re so very excited that we’re bringing this to you all. However, that’s not the only thing 1.2 is bringing.
A feature that many people have requested is a way for players to be able to save their favorite ship loadouts between games. Now you can do just that! There are simple-to-use buttons in the order ship screen that save and load your current cargo ratios. Left click an available button (uncolored) to save your current loadout, right click to clear the saved loadout. Another big addition are drone indicators in planet view. Now you can easily see when a planet is accepting or sending drones for each individual cargo.
Thank you as always for all your support and encouragement! We truly do appreciate it. Enjoy the new update!
v1.2.3 PATCH NOTES -Major performance improvements to the later game -Added new multi-threaded c# jobs system to improve performance -Fixed a number of UI screen performance issues -Fixed a number of performance issues with ai company logic -Added drone threshold icon to planet ui -Added ability to save a cargo loadout as a preset in the order ship screen -Fixed game seed input being 1 digit to short -Fixed ship group filter not filtering correctly -Fixed a game crash bug when assigning a ship to a route failed -Fixed an issue where passenger filghts didn’t route correclty with drones -Number of other small bug fixes, UI tweaks and game improvements -Updated translations sheet and fixed a number of translations issues -Fixed an issue with passengers not routing over multi drone routes -Fixed performance issue on ship select view with game in play -Fixed an issue with drones sending the wrong cargo for that cargo slot type -Fixed an issue with research stations list having wrong buttons on first open -Fixed «lag» in planet position in planet view at high game speeds -Players are now able to choose where an upgraded ship will be delivered -Fixed an issue with drone cargo maintenance calculation having wrong trip length values causing drone cargo maintenance to be inflated -Fixed an issue with tech modifiers not effecting passenger service costs -Fixed an issue with passengers not loading if one is in a bad state -Fixed various issues with cargo presets
If any of you have had the pleasure of dealing with Whiskers on the forums or Discord, he is one of the most dedicated and intelligent people I’ve ever come across. This game and I are blessed to have him on this team. He’s come across a new Unity multithreading technique that he’s implemented and has resulted in enormous gains in performance. Our next patch will include this and a few other fixes and features. If you’re adventurous now you can opt-in to the «pre-release» beta branch to test the improvements for yourselves!
Also included in this patch are performance enhancements for various UI screens and AI logic. Along with the ability to save cargo loadouts so you can configure new ships with just one click! There are also plenty of other small UI improvements, translation fixes, and squashed bugs. We are incredibly excited about this release!
Hopefully you have a chance to test out the patch, please leave us your feedback if you run across any issues. Thank you all for your support, and look for this patch to release to everyone in the coming weeks!
We’re back with another small update! This adds one new feature and corrects some bugs from the 1.1 patch that released last week. Please continue to leave any bug reports or suggestions in the Steam forums or on our discord and we will do our best to correct these in a timely manner! Thank you all for your continued support.
November 30, 2019, v1.1.2 PATCH NOTES: -Added Dilithum fuel load amount rule to route stops -Fixed ignore reorder button being hidden when ordering new rockets -Fixed order ship screen bounding box issue -Fixed mp clients having the wrong number of passengers on planets -Updated translations sheet
After some serious delays (thank you for your patience) we have finished putting together all the new content and features for our v1.1 patch! We’re very excited to bring this to everyone. While not the highlight of the patch, you’ll definitely notice a host of balance changes when first booting up the game again, we think you’ll find these changes enhance the mid-game gameplay quite a lot and allow you to explore that portion of the game in more detail, which we’ve heard lots of complaints about prior to this patch.
The biggest changes to ITC in 1.1 are the addition of generation ships and warp gates. These both enhance the late game substantially. Generation ships will spawn for interstellar colonies with very high habitability and high water availability. Carrying 100 million passengers, they instantly create a new interstellar hub, adding an entirely new dynamic to the interstellar phase of the game!
Warp gates are an end game technology that will allow your ships to travel between star systems instantaneously. These can only be constructed around gas giants as they require large gravitational fields to function. Ships still need to spend dilithium fuel to make the journey. This is an excellent addition that we’ve been wanting to add for quite some time!
There are many dozens of other fixes and improvements (some of which you can see listed below in the patch notes). Please feel free to leave us any and all feedback. Thank you again for your continued support and enjoy all the new features!
Patch notes: -Added 5 new techs to the tech tree -Added buildable warp gates for ships to warp to other systems -Added «deliver and distribute» delivery rule for setting up distribution hubs -Added seed value option for custom galaxy generation -Added generation ships to advance interstellar colonies into new earths -Added pad locking options, unlocked, ship only or rocket only -Removed ability to exploit spaceport size increases and rebalanced gate prices -Tweaks to order ship screen to make things more logical -AI will now build research stations at all planets it can if it makes sense. -Increased research point cost of many mid-game technologies -Decreased effectivness and efficiency of higher tier research stations -Rebalancing of delivery prices for Rare Resources, Machinery, and Consumer Goods -Slight rebalancing of delivery and ship prices -Added dev console for sandbox mode commands -Added random names loading from file -Added translations loading from file -Fixed a bug where passengers would not route through third hops -Fixed a bug with empty drones getting sent in error -Fixed a bug with ai sending ships to planets with no owned gates -Fixed a bug with deliver and hold -Added more missing strings to improve translations -Console command tweaks -Spaceports screen tweaks -Plant view colour blind tweak -Order ship screen unresearched ship tweaks -Fixed bug where you could lock other company pads -Fixed bug effecting drone counter -Updated translations sheet -Many other small UI tweaks, bug fixes and improvements
Interstellar Transport Company на ПК (Русская версия)
Interstellar Transport Company – это очень необычная по своей сути космическая экономическая стратегия, в которой игрокам предлагается создать свою собственную межгалактическую торговую империю…
И первым делом стоило бы отметить, что это чуть ли не первая в своем роде стратегия, в которой экономикой придется заниматься мирно. Тут нет армий, бандитизма, захвата кораблей и всего прочего – вы просто строите свою собственную торгово-транспортную империю, которая будет специализироваться главным образом на перевозках различных грузов.
Самое же главное достоинство этой игры заключается в детализации всех процессов. К примеру, взять даже транспортное грузовое средство – вы сами будете распределять груз внутри транспорта, решать, каких видов груза и сколько сможет взять корабль на свой борт, и сами будете делать назначения в отношении определенных отсеков корабля. Это довольно интересный процесс.
Главная же ваша задача изначально будет заключаться в Interstellar Transport Company в создании надежных маршрутов. Далее же нужно будет закупать торговые и грузовые корабли, создавать инфраструктуру и порты на разных планетах, доставлять грузы, зарабатывать на торговых сделках с большими компаниями и не только. Чем больше маршрутов вы откроете и чем больше денег вы заработаете, тем больше новой техники сможете купить.
Кроме того, вам придется заниматься с распределением капитала. К примеру, на полученные деньги вы сможете строить космические станции и порты, создавать торговые посты, и делать многое другое. А самое интересное заключается в том, что вам все время будут мешать конкуренты – казалось бы. Только лишь вы начали поднимать свою империю и развиваться, как вдруг конкурент начнет опережать вас во всех делах и отбивать клиентуру. Придется быть осторожным, постоянно ждать подвоха, конкурировать с другими компаниями и развиваться быстрее их. У нас вы можете скачать Interstellar Transport Company торрент последнюю версию бесплатно на компьютер.
Interstellar transport company читы
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