kenshi crimson rogues мод

Project Genesis: World Overhaul Alpha

Uploaded · Published January 30, 2020 · Updated May 31, 2020

Last revision: 30 May, 2020 at 23:52 UTC (6)

File size: 3.7 GB

Description:

Project Genesis – World Overhaul Alpha Version 6

Our community overhaul can be better described as a “KenshiPlus”, more content, more choices, more fun. The goal is to offer a deeper and more challenging Kenshi experience without straying too far from the original game’s theme.

If you are aware of smaller DLC like mods such as Hook and East Coast Expanded or Avalon Isles and Deadman’s Island, its the same as that, but instead of just aiming to overhaul a single region of the map, we’ve decided to do this for the entire continent.

Nearly all cities have been recreated with better layouts and interesting architecture. Which in turn has increased the appearance, size, and functionality of the city.

Most Factions have been given an identity, to distinguish them from others and increase player immersion.

We’re aiming to increase the amount of player quests that the player can partake in to give it that traditional RPG feel.

Well over a hundred some new locations, with planned factions and quests to accommodate them!

We are making the world livelier and are utilizing more world states and town overrides to help simulate an immersive and realistic world where player choices could drastically affect the game. You can expect these features coming in Version 4 of our overhaul.

Renowned modders from all over the world have pooled their resources into the overhaul with the sole purpose of improving the game we all know and love.

Due to the global pandemic, we are taking precautions for our guild to remain safe and wish all our members good health in these trying times. Expect for there to be delays in development. Version 5 has now been released.

This Alpha version is marketed as an EXPLORATION mod, for all those curious with what we have been working on in the past few months. We’ve released an earlier build on our Discord server which you should join (link above) and this is different in that it is the current developer build made stable for this Lunar New Year!

Please be aware that as this is an alpha in its current state there is likely to be many incompatibilities with other mods. Mods that are likely to be incompatible at the moment are Overhaul mods, new town additions, animation mods for included mods, new faction additions or changes, town or building changes.

Like any overhaul mod this mod should be placed below most other mods but before economy and patch mods.

Do not play with foliage/rock mods.

If you are using the previous alpha version please go to your Kenshi mods folder and delete it. Please also unsubscribe from the hotfix on steam. Then import your game.
Please note we will be using our discord server for bug reports and suggestions as we already have methods set up for users to do so through there. Please use the above link to report bugs or suggest feature additions.

This mod has been in development since August of 2019, on that note this mod is still very far from finished. At this point in time, we are still in the world-building state. This means some quests, dialogue, and other features are far from fleshed out.

Steam Collection With All Mods (Best Not to Activate These Mods w/ Genesis Enabled)
https://steamcommunity.com/sharedfiles/filedetails/?id=1633948003

And finally while not exclusively on the team a big thank you to Mechanica and Camelspyder for supporting us by helping out with building inclusions and working with us on modelling fixes and helping push our ideas for new buildings and features to their limits.

TO FIX: Go to Steam > steamapps > workshop > content > 233860 > 1980348818
Change the «Character» folder name to «character»

Revisions:

Old revisions of this mod are available below. Click the link to download.

Источник

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(Archived version 6) Project Genesis: World Overhaul Alpha

Our community overhaul can be better described as a “KenshiPlus”, more content, more choices, more fun. The goal is to offer a deeper and more challenging Kenshi experience without straying too far from the original game’s theme.

If you are aware of smaller DLC like mods such as Hook and East Coast Expanded or Avalon Isles and Deadman’s Island, its the same as that, but instead of just aiming to overhaul a single region of the map, we’ve decided to do this for the entire continent.

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Nearly all cities have been recreated with better layouts and interesting architecture. Which in turn has increased the appearance, size, and functionality of the city.

Most Factions have been given an identity, to distinguish them from others and increase player immersion.

We’re aiming to increase the amount of player quests that the player can partake in to give it that traditional RPG feel.

Well over a hundred some new locations, with planned factions and quests to accommodate them!

We are making the world livelier and are utilizing more world states and town overrides to help simulate an immersive and realistic world where player choices could drastically affect the game. You can expect these features coming in Version 4 of our overhaul.

Renowned modders from all over the world have pooled their resources into the overhaul with the sole purpose of improving the game we all know and love.

Due to the global pandemic, we are taking precautions for our guild to remain safe and wish all our members good health in these trying times. Expect for there to be delays in development. Version 5 has now been released.

This Alpha version is marketed as an EXPLORATION mod, for all those curious with what we have been working on in the past few months. We’ve released an earlier build on our Discord server which you should join (link above) and this is different in that it is the current developer build made stable for this Lunar New Year!

Please be aware that as this is an alpha in its current state there is likely to be many incompatibilities with other mods. Mods that are likely to be incompatible at the moment are Overhaul mods, new town additions, animation mods for included mods, new faction additions or changes, town or building changes.

Like any overhaul mod this mod should be placed below most other mods but before economy and patch mods.

Do not play with foliage/rock mods.

If you are using the previous alpha version please go to your Kenshi mods folder and delete it. Please also unsubscribe from the hotfix on steam. Then import your game.
Please note we will be using our discord server for bug reports and suggestions as we already have methods set up for users to do so through there. Please use the above link to report bugs or suggest feature additions.

This mod has been in development since August of 2019, on that note this mod is still very far from finished. At this point in time, we are still in the world-building state. This means some quests, dialogue, and other features are far from fleshed out.

Steam Collection With All Mods (Best Not to Activate These Mods w/ Genesis Enabled)
https://steamcommunity.com/sharedfiles/filedetails/?id=1633948003

And finally while not exclusively on the team a big thank you to Mechanica and Camelspyder for supporting us by helping out with building inclusions and working with us on modelling fixes and helping push our ideas for new buildings and features to their limits.

ATTENTION: We had to change the Character folder to lower case ‘c’ character in version 3 so AGO animations would work, workshop is being stupid and didn’t pick up the change I made.
THIS IS NOT AN ISSUE FOR NEW SUBSCRIBERS

TO FIX: Go to Steam > steamapps > workshop > content > 233860 > 1980348818
Change the «Character» folder name to «character»

Источник

Kenshi crimson rogues мод

Project Genesis: World Overhaul Alpha/Проект Генезис: Капитальный ремонт (EN) (V7.0.3)

ВНИМАНИЕ! ТРЕБУЕТ ИМПОРТА СОХРАНЕНИЯ (СОВЕТУЕТСЯ НОВАЯ ИГРА).
Наша миссия:

Капитальный ремонт игры, больше контента, больше выбора, больше удовольствия. Цель состоит в том, чтобы предложить более глубокий и сложный опыт, не отходя слишком далеко от оригинальной игры.

Если вы знаете о небольших DLC-модах, таких как Hook and East Coast Expanded или Avalon Isles and Deadman’s Island, то это то же самое, но вместо того, чтобы просто стремиться перестроить один регион карты, мы решили сделать это для всего континента.

Почти все города были воссозданы с лучшей планировкой и интересной архитектурой. Что, в свою очередь, увеличило внешний вид, размеры и функциональность городов.

Большинству фракций была дана индивидуальность, чтобы отличать их от других и увеличить погружение игрока в игру.

Мы стремимся увеличить количество квестов, в которых игрок может участвовать, чтобы придать ему традиционное ощущение RPG.

Более сотни новых локаций, с запланированными фракциями и квестами!

Мы делаем мир более живым и используем больше мировых государств и переопределений городов, чтобы помочь моделировать захватывающий и реалистичный мир, где выбор игрока может резко повлиять на игру. Вы можете ожидать, что эти функции появятся в версии 4 нашего капитального ремонта.

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Известные моддеры со всего мира объединили свои ресурсы для капитального ремонта с единственной целью улучшить игру, которую мы все знаем и любим.

Максимальный размер фракции: 256
Максимальный размер отряда: 50
Максимальное количество слотов атаки: 5
Дней в году: 365
Восход солнца: 4
Заход солнца: 22 (Не влияет на магазины)
В сборку входит пользовательская карта
Световые визуальные эффекты были изменены. Уменьшена интенсивность и увеличен радиус. Это обеспечивает гораздо более естественное смешивание источников света.
ОСОБЕННОСТИ МОДА:

Текущее изменений состояния мира : 222
Броня: Добавлено 250+
Оружие: Добавлено 40+
Диалоги: Добавлено 5000+
РЕГИОНЫ:

Уже добавлено более сотни новых локаций, и их слишком много, чтобы сосчитать, но авторы мода будут добавлять новые.
Северный регион карты: (WIP).
Пограничная зона: Пара новых городов.
Святая Нация: Все их города, деревни и форпосты были переименованы и перестроены. (Шахты все еще WIP).
Острова Авалон: Весь регион был капитально переделан.
Восточное побережье: Весь регион был капитально переделан.
Cheaters Run: (WIP) Капитально переделана фракция роботов.
Shun: Перестроен весь регион.
Болото: Капитально перестроен город Акула и добавлена тонна новых подземелий.
ПОЛЬЗОВАТЕЛЬСКИЕ РЕСУРСЫ:

Источник

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Kenshi: Genesis

Kenshi: Genesis Beta

Our community overhaul can be better described as a «Kenshi Plus» Or as the Community calls it. Kenshi 1.5! More content, more choices, more fun. The goal is to offer a deeper and more challenging Kenshi experience without straying too far from the original game’s theme.

Renowned modders from all over the world have pooled their resources into the overhaul with the sole purpose of improving the game we all know and love.

Please be aware that as this is a BETA & in its current state there is likely to be many incompatibilities with other mods. Mods that are likely to be incompatible at the moment are Overhaul mods, new town additions, animation mods for included mods, new faction additions or changes, town, or building changes..

It is not recommended to play with «Foliage» Mods. It won’t really impact your game but it can cause floating buildings. Please try genesis alone beforehand. We have made our own tweaks to foliage and textures.

Unsubscribe from the Alpha version. It is not needed and not meant to be on steam but the original author has unhidden the mod despite it being hidden per my request by the game devs.. It contains stolen assets from another modder. It is not something we condone and or support. You will NOT receive support for the alpha version. Your comments WILL be deleted in regards to the alpha version.

This mod has been in development since August of 2019, on that note this mod is still very far from finished. At this point in time, we are mostly done with world-building and are starting to move on to other ventures in modding the game. This means some quests, dialogue, and other features are far from fleshed out.

Источник

Kenshi crimson rogues мод

ATTENTION: I changed the Character folder to lower case character in our version so AGO animations will work and when I uploaded it, workshop is being stupid and didn’t pick up the change I made.
THIS IS NOT AN ISSUE FOR NEW SUBSCRIBERS

TO FIX: Go to Steam > steamapps > workshop > content > 233860 > 1980348818
Change the «Character» folder name to «character»

Fishmen Island is currently under re-construction, you can still visit to see what I am up to but the island is not ready yet.
Forsaken strong hold in Avalon Isles has been strengthened to better represent end game content for after you have defeated Cat-Lon. Increased perception and better AI. More turrets, Siege camps erected to better represent the city’s current state.
New quests in the Avalon Isles!
Added endgame player home after defeating the Insane Warlord
4 new locations (Mechamoor, Grease Factory, Cage, The Bonepile)
2 New resources added (Raw Bone Marrow, Bone Oil)
2 New Factions (The Marrows, Grease Goonz)
2 Unique Weapons used by faction leaders
The Guild of Surgeons mod as been integrated to the overhaul, but the city and Leviathan’s Watch has been moved and downsized as to no be too intrusive to the world. Will need further tweaking and will undergo rework or removal of Red Hive/Redman’s Tower (Too controversial lore wise) in version 4.
Gutter and Wolf Headgear added
Gusoku Armor and Impaler Armor added
New GUI Map Markers
57 New Loading Screens
Outcast Banners added (A lot of new banners)
The mod author AGO of More Combat Animations, More Idle Stances has added his mods into our overhaul! There are a lot of new combat animations, a lot.
All of Accord’s asset mods (Nomad Cape, Backpacks, Shields, Weapon Sheaths):
Custom nomadic capes added to nomads
Custom backpacks with multiple colors
Custom shields
Custom weapon sheaths for large weapons
Crimson Beakthings in Vain
Blue Beakthings in Gut (Prices for both Beakthing’s eggs are placeholder)
Custom color scheme for Avalon War Bulls
Avalon Isles recruit had dialogue branch removed
Lazlo is now a man
Thief Groups no longer share vendor list with bars
Jodo dialogue bug fix
Fixed issue with extremely long load times for certain regions (Metal fences caused exponential increase in load times, they have been removed)
Sword and Bazaar take overs fixed
Slave hunters not wearing chest or leg armor fixed
City take over squads fixed for Grogery
Rizzo Rat tamers no longer attack their own rats
Fixed TS-09 being hungry even though he’s a robot
Attempted to fix Howlers not attacking
Interiors for multi-story Moor buildings have been fixed with proper navmesh
Replaced problematic Bughouse and L-House in Heft
Snail House in Sho-Battai had its squatters removed, issue with clutter remaining when building was bought and repaired
Fixed the Craxius dialogue loop
Attempted to fix pathfinding between Hub and Waystation
Reintroduced Heft’s no foliage range that was accidently removed
Attempted to fix Machinist stealing weapons from players sleeping in bars
Rebel Farmers should no longer attack hydroponics workers
Made the Genesis Dev Bot bloodless (Gods do not bleed) and increased limb health, combat speed, and athletics

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Summary-Better Rebirth, three faction fortresses built from scratch, tons of bug fixes and optimizations, a lot of new stuff in build menu, more armor and weapons for Shek Kingdom.

-Rebirth Overhauled
-Enhanced building layout for Rebirth that utilizes more of the quarry.
-More shacks in rebirth that contain more cages.
-There are more workable mines in Rebirth.
-It is now possible to actually enter the slave processing buildings in Rebirth without it being considered trespassing, caused an issue where the player was never able to speak with the leader and turn in slaves.
-Added that special dialogue to all cage wardens in each building of Rebirth so you can essentially turn in slaves to any building in Rebirth.
-Holy Watchmen now patrol Rebirth with their trusty watchdogs.
-More watchtowers, gates, and defenses in Rebirth to watch the many slaves in Rebirth.
-Added a Holy Priest in the middle of Rebirth for added flavor.
-Shek Kingdom now has custom uniforms
-Shek Kingdom now has custom weapons
-New additional wall types (Stockades, Dirt Walls)
-Added a pillory with custom animation (kinda jank with larger player models, but works)
-Ironhaven has been redone and shrunk to help reduce chunk load times.
-Wolves/dogs run faster, 24-35mph depending on breed and age
-Wolves/dogs have had their toughness cut in half
-In vanilla, sometimes thralls would beat up Agnu and not guarantee her being in a cage, sometimes causing her to disappear for some players. Resolved by reassigning her as an owned slave.
-Smuggler Bar town placement has been properly relocated
-Fixed issue with barrels blocking door way in Heft Weapons Shop
-Additional mods by mod author KOZ has been merged, (CMBuilding, CMRoad Addon, CMLabel)
-CMBuilding adds additional new storehouse building.
-CMRoad Addon adds plenty of new platforming buildings.
-CMLabel has been added along with CM Glass which adds custom buildable glass partitions.
-Tower of Ninjas renamed to Ninja Towers
-Overhauled the Ninja Towers, now a mountain fortress, now accurately represents the size of the Black Dragon Ninjas.
-Created a Bloodraider HQ in Spine Canyon
-Added Bloodraider leader Bloody Mary 35k Bounty
(Bloodraider stuff and location will be expanded on in future)
-Finished a Swamp Village, renamed it to “Fresh Turtle” and assigned proper squads
-Created a Cloud Ninja HQ in the Black Desert
-Renamed Black Desert Ninjas to Cloud Ninjas
-Fulfilled majority request to reduce faction importance of Hungry Bandits characters to zero (No longer lose reputation with them should you kill one)
-Added small generator to Flotsam Safehouse
-Reduced squad size of Crimson Rouge and Sohei Pilgrim wandering squads to better reflect their minor faction status.
-Added all new backpack banners
-Added a new backpack workbench (You can now craft all backpacks)
-Renamed Deadhive locations to Deathyards
-Each Deathyard has special resource node where you can harvest bone, used to make Fogmen armor.
-Eric spawning in as a male is now 100%
-Removed a non-functional Deathyard
-Added custom blueprint icons
-Corrected miss matched Avalon uniform armor
-Yasuke dialogue corrected and reworded
-Reduced price multiplier of certain cannibal weapon manufacturers

THIS UPDATE NEEDS A NEW GAME OR A FULL IMPORT (UNCHECK ALL SETTINGS)

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