Left 4 dead 2 мод фрэнсис
A 3 month old project I’ve been working on little by little. I’m very happy with the way it turned out, and I hope you are too.
This mod makes Francis in an Agent suit! Packed with an earpiece, a watch, and some nice shades! This’ll be sure to make you’r.
It’s hard for Francis not to want to talk to vampires, now that he is one.
Taking that particular quote, I decided to give his look a dose of irony and make him a vampire with armor that is somewhat Blade inspired.
Note: My mods are no longer updated.
Help Francis unleash his inner communist with this coat!
Outfit originally made by The Farm 51, ported and rigged in source by me.
«I hate radiation. I hate the NCR. I hate super mutants. I hate ghouls. And vaults, and the Legion, the Brotherhood, bloatflies, and centaurs. «
Left 4 dead 2 мод фрэнсис
В разных играх мастерская Steam может использоваться по-разному, но всё, что тут есть, сделано обычными участниками сообщества Steam, такими же как и вы.
При подготовке страницы модификации или предмета в Мастерской Steam теперь вы можете добавить интерактивное трехмерное превью предмета вдобавок к видео и скриншотам.
Пример использования превью можно найти на странице модификации Doomhammer, созданной пользователем johnskyrim:
https://sketchfab.com/models/7b08add6fb40478a9bc465a8ef0d8ffb
Превью помогает получше ознакомиться с предметом, сценой или моделью, осматривая их со всех сторон в трехмерном пространстве.
Чтобы добавить трехмерное превью, вам понадобится создать бесплатный аккаунт на сайте Sketchfab (http://sketchfab.com/) и загрузить свою модель. Процесс подобен публикации видео на сайте YouTube. После загрузки предмета и создания соответствующей страницы на Sketchfab, вам останется лишь указать ссылку на ту страницу в новом поле при редактировании скриншотов и видео предмета в Мастерской Steam.
Превью также можно использовать в Обсуждениях, Объявлениях и Greenlight.
We’re going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we’ll be refunding you the complete amount. We talked to the team at Bethesda and they agree.
We’ve done this because it’s clear we didn’t understand exactly what we were doing. We’ve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they’ve been received well. It’s obvious now that this case is different.
To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.
But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim’s workshop. We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there’s a useful feature somewhere here.
Now that you’ve backed a dump truck of feedback onto our inboxes, we’ll be chewing through that, but if you have any further thoughts let us know.
The Steam Workshop has always been a great place for discovering community-made mods, maps, and items for a variety of games. Starting now with The Elder Scrolls V: Skyrim, the Workshop is also a great place for community content creators to earn money by selling their greatest works.
We think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work. This new feature allows mod authors to choose whether to list their items for a fixed price, for pay-what-you-want, or to make their item available for free. As a customer and fan of Skyrim, you’re able to explore both paid and free mods, quests, and items.
The whole feature is best explained in the full press announcement and on the detailed announcement page and FAQ here: http://www.steamcommunity.com/workshop/aboutpaidcontent
Along with these new options available to mod-creators, we’ve added a few features to support the experience and make everything as easy as possible:
With over 24,000 free mods available for Skyrim in the Steam Workshop, there will always be lots to do and explore for free. Now you can also find mods with a specified price, or mods where you can choose how much you wish to support the creators. The price is up to the mod creators.
When shopping for anything, it’s still important to spend a little time learning about any product you are about to purchase. But, if after purchase you find that a mod is broken or doesn’t work as promised, you can easily get a refund of that mod within 24 hours of your purchase. View the full refund policy here.
If you’re new to Skyrim and haven’t yet tried it out, now is your chance. Available now through April 26th, Skyrim is free to play. Just visit the Skyrim store page and click the ‘play’ button to download and start playing. If you decide you want to keep the game, it’s also on sale for 75% off regular price!
To prepare for this announcement, we’ve asked a few community mod makers to prepare some content for release. Browse Paid Skyrim Mods
Whether you’re just getting started or are already a professional artist or developer, now you can make money from your creations in the Steam Workshop.
Starting with The Elder Scrolls V: Skyrim, you can make new cosmetic items, custom skins, fancy houses, epic quests, entire new cities, or just a new hat for Lydia. Once you’ve made your creation, you can easily set a price and earn a portion of each sale made through the Steam Workshop.
Plus, many more of your favorite Workshop games will support paid content in the coming weeks. Check out the full announcement and FAQ for more details.
The limitation of paid, revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today we’re happy to announce that after a ton of work, the first curated Workshops for non-Valve games have opened: Dungeon Defenders: Eternity and Chivalry: Medieval Warfare.
This is really exciting news and means that more high quality content will be available for the game you love playing. Plus, purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content.
We expect more curated Workshops to become available for creators and players in various games over the coming weeks and months.
The Workshop has continued to grow and a larger number of contributors are now earning revenue from more pieces of content in a wider variety of games. To help answer questions about where revenue is coming from, we’re also launching a set of new tools that enable contributors to view real-time sales data for their items as well as view detailed per-item revenue breakdowns and historical statements.
Once you have content accepted into a paid, curated Workshop, you’ll see a link to «View Your Revenue» from your «My Workshop Files» page. If you don’t have any content accepted yet, now’s a great time to get involved!
We just released an update for the Steam Workshop that adds a voting queue for item selection and a new home page for each Workshop to highlight cool content.
Workshops for games such as Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive include a type of items that players vote on to help determine which items can get accepted and made available for use in the game.
Workshops with these types of items now have a voting queue, similar to the queue in Greenlight or on the Steam home page. This queue will make it easy to discover new and interesting items to vote on, and will help the game teams get a better measure of community interest on the variety of items being considered for use in the game.
Each product Workshop now has a new home page design, helping to highlight the most interesting content in the Workshop, and to also better expose a variety of ways to browse the Workshop. With this new home page, customers can now more easily see mods, maps, or items created by authors they follow, see what their friends are marking as favorites, and read about recent Workshop news from the game teams.
This new home page also provides space for games to run special events such as themed contests, or to highlight new types of content supported by their Workshop.
This update has automatically applied to all games and software with a Steam Workshop, so just check out your favorite Workshop to see these new features.
Left 4 dead 2 мод фрэнсис
This jukebox is the most iconic jukebox on the planet.
Too bad that valve’s rendition looked boring and did not even have a backside.
So I got this model from turbosquid, only cost me 45 bucks, and ported it to l4d2. The insides are animated realistica.
Last year I redid the Pain Pills and Pipebomb in Left 4 Dead 2. After many requests, here is the Adrenaline remake.
Make sure to override game’s AA settings with your video card software because in-game AA leaves all the geometric edges within the model aliased.
Rhino Van from Battlefield 3 replaces Old Armored Delivery Van
Here’s another remade item. 🙂
I did what I could with the glass, it looks nice sometimes, and sometimes it looks a bit dull (depen.
Some time ago i ported MadMax’s «The Twelve» and was so annoyed that the stage had shadows on its textures that i could see that i made this one.
The marble has cubemaps on it, so it reflects the world a bit.
The ropes are replaced with smoother ones a.
Changes most light sprites and some particle effects into a more «Hollywood stylized» effect.
Adds horizontal flare to pathway lights, changes 3rd person flashlight glow to a smaller more realistic glow, new sun glare, and changes various other glowing li.
Make sure to override game’s AA settings with your video card software because in-game AA leaves all the geometric e.
Make sure to override game’s AA settings with your video card software because in-game AA leaves all the geom.
Just a bog standart CSS knife I remodelled to have normal maps and proper dynamic shaders. Works on MaxG3D’s animations.
Make sure to override game’s AA settings with y.
Much longer first map with a longer walk in through the forest. Cross the bridge and enter the opposite side of the Dam complex then head back across the water and in to the main complex up the elevator and to the top of the Dam for a bespoke finale.
TRS’s last Left4Dead campaign that was never finished, now completed to a more finished state by DGB. Dam It stitches Dead Air and Blood Harvest together.
The C130 makes an emergency landing at a small rural airport and the survivors need to find a new wa.
So apparently Valve left quite a few unused color correction files within the first Left 4 Dead’s files. Some of them made no sense, but the majority of them were early versions of the campaigns color corrections!
This mod replaces the default color cor.
Credits:
Model/Textures (G3SG1 ): Luchador
Model/Textures (Flashlight): New World Interactive
Animations: Valve
Compilation: Querentin
Make sure to override game’s AA settings with your video card software because in-game AA leaves all the geometri.
Make sure to override game’s AA settings with your video card software because in-game AA leaves all the g.
Left 4 dead 2 мод фрэнсис
A 3 month old project I’ve been working on little by little. I’m very happy with the way it turned out, and I hope you are too.
This mod makes Francis in an Agent suit! Packed with an earpiece, a watch, and some nice shades! This’ll be sure to make you’r.
It’s hard for Francis not to want to talk to vampires, now that he is one.
Taking that particular quote, I decided to give his look a dose of irony and make him a vampire with armor that is somewhat Blade inspired.
Note: My mods are no longer updated.
Help Francis unleash his inner communist with this coat!
Outfit originally made by The Farm 51, ported and rigged in source by me.
«I hate radiation. I hate the NCR. I hate super mutants. I hate ghouls. And vaults, and the Legion, the Brotherhood, bloatflies, and centaurs. «
Left 4 dead 2 мод фрэнсис
RESIDENT EVIL 2 / BIOHAZARD RE:2
RESIDENT EVIL 2 / BIOHAZARD RE:2
Resident Evil Operation Raccoon City
Note:
The game works normal considering this and other add-ons (Four Eyes, Vector, Beltway, Spectre, Bertha and Hunk)
Nota:
El juego funciona normal teniendo en cuenta este y otros add-ons (.
This was a request for a HUD icon mod
A updated HUD icon for Nighthawk from Resident Evil: Operation Raccon City. It only replace the lobby image, survivor panel, and a incap icon with Nighthawk. If you want an actual Nighthawk mod for Francis please fo.
Resident Evil Operation Raccoon City
Note:
The game works normal considering this and other add-ons (Four Eyes, Vector, Beltway, Spectre, Bertha and Hunk)
Nota:
El juego funciona normal teniendo en cuenta este y otros add-ons (.
Resident Evil Operation Raccoon City
Note:
The game works normal considering this and other add-ons (Four Eyes, Vector, Beltway, Spectre, Bertha and Hunk)
Nota:
El juego funciona normal teniendo en cuenta este y otros add-ons (Fo.
Resident Evil Operation Raccoon City
Note:
The game works normal considering this and other add-ons (Four Eyes, Vector, Beltway, Spectre, Bertha and Hunk)
Nota:
El juego funciona normal teniendo en cuenta este y otros add-ons (.
Resident Evil Operation Raccoon City
Note:
The game works normal considering this and other add-ons (Four Eyes, Vector, Beltway, Spectre, Bertha and Hunk)
Nota:
El juego funciona normal teniendo en cuenta este y otros add-ons.
Resident Evil Operation Raccoon City
Note:
The game works normal considering this and other add-ons (Four Eyes, Vector, Beltway, Spectre, Bertha and Hunk)
Nota:
El juego funciona normal teniendo en cuenta este y otros a.
This model has been created with my friend Vagunrath. It replaces the machete.
(In my Resident Evil campaigns you can find this knife as a new melee, is not the machete in my maps)
A representation of the knife used by Leon in Resident Evil 4. Vagunrath.
Sherry’s Stun Rod from Resident Evil 6. Batteries not included. 🙁
For your climbing needs.
If you like it, don’t forget to rate. Thanks! 🙂
Details:
— Replaces the Crowbar from L4D2.
— Modifies models and textures.
— No HUD because it would conflict with other melee mods.
— Includes custom blood texture.
Appears that Coach has a plan, here’s the pitch, THAT’S A HOMERUN!
Found in the Maya files of the Baseball Bat’s animations, Along with the Alpha Baseball Bat.
Credits to whoever made the sounds, Just search up Metal Baseball Bat for L4D2 on GameBana.













