lord of the rings под знаменем короля чародея моды
Battle for Middle-earth II: Rise of the Witch King
Electronic Arts | Released 2006
This is an expansion pack for Battle for Middle Earth II. It adds new armies such as Arnor & Angmar and has many new expanded heroes and units. The game focuses on the Return of the Witch King to power after the fall of Sauron in the second age. In his new arrival Arnor is losing its blood and is scrabbling over Rhuadar, Arthedain and Cardolan.
Age of the Ring
New factions, new heroes, new maps, new spells, a brand-new campaign and expanded War of the Ring. Delve deeper into Middle-earth than ever before.
RR_Mod
This mod is focused on Rohan and Gondor. Many other changes will be made.
Kingdom of Arnor
A Fully functional vanilla Arnor. New textures, art and models. Working Skirmish and War of the Ring. Better Arnor heroes and many fixes.
The Elder Scrolls: The Battle for Tamriel
The Elder Scrolls: The Battle for Tamriel is a modification based on the engine of The Lord of the Rings: The Battle for Middle-Earth II: The Rise of.
Wars of the Firstborn based on The Ridder Clan Mod
Wars of the Firstborn is a modification based on the discontinued Ridder Clan Mod for The Lord of the Rings: The Battle for Middle-Earth II and for The.
[The History of Ages] 2022 [History Of Middle-Earth]
«All we want to achieve is realism, in every battle you play. So the balance is vital for us. We will conduct scrupulous and fine-tuning of each faction.
Wars of the North
Wars of the North is a vanilla friendly mod for ROTWK patch 2.02 wichs add Rohan and Arnor into the game and restore many cut features. Changes for the.
Edain Mod
The Battle for Middle-earth has just begun! The Edain Mod returns to the classic gameplay of the first Battle for Middle-earth, reimagined with countless.
RotWK: HD Edition
The RotWK: HD Edition is a model pack featuring both reworked and all-new unit and hero models for Rise of the Witch-king. Our goal is to overhaul RotWK’s.
BFME: Rise of Wizards
This mod has improved AI, ALOT new abilities for the Custom Hero (expecially wizards) and some heroes, and a few spellbook powers that were edited or.
An Edain SubMod
An Edain Submod is an addition for Edain Mod which will add more that 20 factions, new maps, new game types and a lot of other things.
The Strategy and Tactics Submod
Welcome to our ModDB page! The mod was released in april 2021. Hope you enjoy!
Folk of Middle Earth (edain submod)
On the north where lay the kingdom of the Dalians or from the south where the Harad control the Desert of sand; controll new nations of middle earth against.
The Desolation of Arda
Hello! Welcome to the Desolation of Arda ModDb page! We’re a small mod team working on The Battle for Middle Earth 2: Rise of the Witch King. On whom.
TROW Mod
This is a 7 year right now project that started to the creation of a new fanfic faction but changed to an overhaul and expansion of the entire game. I.
RotWK Patch 2.02
RotWK Patch 2.02 created by the 2.02 development team with the help of the www.gamereplays.org/riseofthewitchking/ community!
this mod adds Arnor as a playbal faction in both War of the Ring and Skirmish. as a base for this mod I used the «rise of Arnor» mod and fixed a bit of.
Master Hero Mod HD
5TH AGE OF MIDDLE-EARTH
On the theme of the 4th century Middle-earth, several mods have already been released. Tolkien himself said that there will be centuries after the fourth.
BFME: Tactics
The Battle for Middle-earth: Tactics – is a first mod for The Battle for Middle-earth II: The Rise of the Witch-king which main goals not only to add.
Battles of the Third Age
Final balance mod be patch 2.02. 8.0.0/ ONLY
AoW is a mod for RotWK 2.01 with updated graphics, reworked gameplay and a new campaign. Details coming soon.
The Rise of the Iron Crown Mod
A large scale modification that will add many new things.
RJ-RotWK
RJ-RotWK brings the best from each title in the BFME series by EA. As a mod for Rise of the Witch-King, at it’s heart it brings 3 new factions to the.
Castle-W 3.0
Castle-W mod v.3.0 Fashion description: In the mod, only the game balance was changed, no new races, units, and so on. The main goal of the mod is to.
Age of the Firstborn
In the Age of the Firstborn modification, we take the game back to the middle of the Third Age, and set «The Rise of the Witch-King» in a more suitable.
Dawn of Arnor
Dawn of Arnor is a friendly modification for the Rise of the Witch-king (Patch 2.01) with the primary objective of add new elements to the game in order.
Enador mod
Enador mod is a modification for Battle for Middle Earth II: Rise of the Witch-king, patch 2.02. Modification changes the overall concept of the game.
No mods were found matching the criteria specified. We suggest you try the mod list with no filter applied, to browse all available. Add mod and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
The Battle for Middle-Earth II. The Rise of the Witch-King.
The Onset of Darkness mod v3.1
мод Наступление Тьмы v3.1
Мод требует чистую игру The Rise of the Witch-King 2.01 желательно русская версия, либо самого мода любую версию.
Чтобы установить запустите инсталлятор, потом во время установки выберите путь где у вас лежить папка оригинал игры. Только не путайте не выберите папку Ер1.
Мод для игры Под Знаменем Короля-Чародея, баланс в стилье BFME I.
В игре 12 Фракций:
1.Рохан
2.Гондор
3.Арнор
4.Лотлориен
5.Имладрис
6.Эребор
7.Изенгард
8.Мордор
9.Ангмар
10.Гундабад
11.Харад
12.Мория
Основные особенности мода:
Формат отрядов в стилье BFME I, максимум 10, минимум 5 войнов на каждом отряде
Переделаны урон, броня, здоровье, ресурсы в стилье BFME I
Палантир и меню способностей для расширенного монитора 16:9
Убрано кольцо в игре оно не играет роль
Возможность купить Кольцевого Героя без кольца, надо достич до способностя в книге заклинаний за 25 очков, один из них дает доступ к Кольцевой герой, кольцевика можно нанять один раз и нанимается на 10ом уровне
У каждой фракций свой Кольцевой Герой
Все Супер Герои нанимаются сразу на 5ом уровне
Новые войска, новые герои, новые способности
Герои из фильма Хоббит
Саундтреки из фильма Хоббит, новые портреты, иконки и очень многие изменений в игре
Палантиры и меню способностей для расширенного монитора в формате 16:9
Lord of the rings под знаменем короля чародея моды
Последняя версия мода: 7.1 (Не требует предыдущих версий для работы)
Для мода как и раньше требуется версия 2.02 8.0.1 игры Rise of the Witch King
2. Разархивируйте все файлы из архива в отдельную папку.
3. Запустите установщик от имени администратора.
4. Установите в любую папку кроме папки игры.
5. Файл/патч для игры по сети в AOTR через GameRanger (Опционально): https://www.moddb.com/mods/the-horse-lords-a-total-mo..
6. Перевода на данный момент не существует, возможно появиться в будущем.
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Если у вас нет ни игры ни дополнения ROTWK ни мода ниже инструкция по установке (Инструкция взята из группы https://vk.com/rotwkcommunity ):
1)Скачать, распаковать содержимое, запустить файл «Setup» и следовать инструкции.
Ссылка: https://drive.google.com/file/d/1usuZxITuCdjZkOf9YSFb..
2) Скачиваем и устанавливаем патч 2.02 v8.0.0
Все просто, запустить и установить.
Ссылка: https://drive.google.com/file/d/1BvVfADlSUoNr0c1s8c-h..
4) Русификатор для патча 2.02 (Опционально, не русифицирует мод)
Все просто, скачать, запустить и установить файл «202_v8_russian_language»
Ссылка: https://www.gamereplays.org/community/index.php?act=A..
5) В папке игры в EP1 найти файл 202_launcher.exe и запустить его, во вкладке Old 2.02 versions, выбрать версию 2.02 8.0.1 и нажать apply напротив.
6)Приступить к установке мода по инструкции выше.
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Lord of the Rings: The Battle for Middle-earth 2 «Dagor Dagorath Remastered 0.29.4»
Неофициальное дополнение на основе Эдайн мод 3.8 и 4 версии.
Добавляет для всех фракций юнитов и героев из Сильмариллиона,включая конечно Валар и Майар,очень много новых эффектов и моделей.
Установка:Содержимое архива распаковать в папку с установленной игрой «Властелин колец: Битва за Средиземье 2: Под знаменем Короля-чародея»(Требуется чистая,английская версия игры 2.01).
Changelog of 0.29.4:
Other Changes:
Game Changes:
-Added new music songs
New Features:
-Mordor: Spell- Evil men summon army is updated with new Mumak-Mahud unit, which replaced one of the 3 Mumakil.
Morgul Fortress can now produce builders
WK can now enter inside Morgul Fort giveing leadership bonus, be protected and be able to heal unattacked. However Morgul fortress will loose access to second menu if WK is garissoned inside.
-Goblins : Gundabad summon army spell is reshaped
New/Edited Units:
-Improved Orome’s Abilites (Allatar and Palando can be fully summoned)
-Mordor: Gorbag’s (hero) bad skin has been corrected
-Mordor: Guritz has more voices
-Mordor: Dark Marshal & Shadow Prince Nazguls are both overhauled (better gameplay and also prevents crashes)
-Lothlorien New Mirkwood Archers
-Goblins: Gundabad Bolg has now new models (both regular and armored), a new palantir menu and more abilities.
Maps:
-Fixed Helms deep Rohan Silmaril system and Angmar First Age Portal
Bug Fixing and Balancing:
-Improved the CP System
-Isengard Placed mines now detonate faster
-Isengard Wargbow Riders icon is now displayed in the Wargpit
-Fixed Suladan revive bug
-Fixed Flying Units/Heroes second attack bug
-Improved attack damage of Gwaihir and Radagast (Eagle)
-Maglor can only be heared when he is Visible
-Rebalanced Valars/Maiars
-Fixed Complete Rise of the Witch-King Campaign
-Hwaldar now can only Target heroes with his hero stun ability
-Fixed Angmar’s Wall ice arrow tower bug
-Rebalanced Wall Radius Range
-Fixed some hotkeys
-Fixed Underworld Wizard ability «Coath of Death»
-Underworld Wizard and Saruman The Blessed can now attack Flying Units/Heroes
-Improved Grond’s Armor against flying units/heroes
-Added Ogres to the Tribute Cart System
-lag reduction : Morgulduin waters of Morgul Fortress (Mordor), Rohan peasants & Goblins are all optimized
-Arnor faction : Arthedain spearmen and swordmen can no longer be recruited in Barracks (totally removed from the faction)
-Arnor faction : Fornost guardians and Amon Sul guardians can no longer be recruited in Inn (totally removed from the faction). They are now replaced by Dunedain swordmen and rangers.
-Fixed Dragons Slayer mine entry
-Fixed Rohan Royal Guard Archers Animations
-Nerfed Oath of Feanor
-Fixed Wall and Gate Armor
-Isengard and Mordor Sawmill limit increased 2 > 6
-Adjusted basic and low tier pikes and swordsmen to perform slightly differently (swords should beat easier pikes, swords should hold the line vs archers better, except for elite pikes).
-Adjusted Mordor heroes prices.
-Adjusted Armor of some heroes to match their cost and roles.
-Improved Tar-Mairons Abilities (Damage)
-Tauriel, Gift of Lothlorien is fixed
-Gothmog, the balrog, has now a stronger armor
-Improvement the overall abilties of Rohan Heroes
AI:
-Improved the AI
-Fixed Mordor AI Crashing
Battle for Middle-earth II: Rise of the Witch King
Electronic Arts | Released 2006
This is an expansion pack for Battle for Middle Earth II. It adds new armies such as Arnor & Angmar and has many new expanded heroes and units. The game focuses on the Return of the Witch King to power after the fall of Sauron in the second age. In his new arrival Arnor is losing its blood and is scrabbling over Rhuadar, Arthedain and Cardolan.
Celeborn Addition
An small addon that adds Celeborn as a playable hero and also adds a new texture for him.
MAPS UMBAR FORLIDON
some maps have fun PeterTosh Posted on 05/14/21 are edited night and day map and snowy time edited with worldbuilder
Fornost
Fornost Erain. The northern fortress of kings. With it’s beautiful spires and unyielding walls, it stands as the capital of Arnor.
Bfme II & Rotwk Map Pack
Maps from Bfme2 and Rotwk campaign. Expanded and modified.
Forests of Drusna
It is a 4-Player-Map for RotWK (2 vs 2 or 1 vs 1 vs 1 vs 1). The whole map is divided into two parts by a large gorge. The gorge can be crossed over.
Even more remade Helm’s Deep v2 Special Edition
2v3 Helm’s Deep multiplayer, tested with ROTWK, Edain 4.5, AOTR 4.1. AI factions wont really do much.
The Trilogy (Beta)
Bfme1 original map by NordicSoldier (2005), updated version by Fudge (2013). Complete Overhaul for Rotwk (EdainMod 4.5) by JP (2020). Beta version with.
Last Alliance 4v4 map
This is a 4v4 map with a lot of troops enjoy.
Fornost Erain (Fornost City III)
Fornost Erain. The northern fortress of kings. With it’s beautiful spires and unyielding walls, it stands as the capital of the Kingdom of Arthedain.
Campaign Map Pack
Maps from Bfme2 and Rotwk campaign. Expanded and modified.
North Kingdom Map Pack 2
These are vanilla maps from the Rotwk and Bfme 2 campaign set in Arnor, the North Kingdom. I expanded and modified these maps a bit to suit my interests.
Fornost City I
Fornost the capital of Arthedain from the Witch King’s campaign.
North Kingdom Map Pack
These are vanilla maps from the Rotwk and Bfme 2 campaign set in Arnor, the North Kingdom. I expanded and modified these maps a bit to suit my interests.
BFME Rise of the Witch King preset download
Special thanks to Farseer for creating and allowing the redistribution of this preset.
Goblin Town Beta 0.8 (Edain Mod) by Sgtryan88.
Goblin Town it’s a 4 players multiplayer and skirmish map for Edain 4.0 or higher (4.4.1 and 4.5). The map is not completly finished, but it’s playable.
A mission map made for Edain Mod 4.0. Dol Guldur’s Orcs are trying to cross the Old Forest Road to reach the realm of the king. The only one standing.
A fortress defence (Edain version)
Think of Tower Defence maps. Now add the ability to walk on the track. Lastly, add the fact that the waves will try and destroy an objective. Now, go.
INSTALATION: place both folders in: C(or whatever):/Users/(your name)/AppData/Roaming/My The Lord of the Rings, Rise of the Witch-king Files/Maps NOTE.
Minas Mix’n’Match (Edain)
Once upon a time, builders of many races and factions banded together in order to make themselves a mighty fortress. This is the result. AI does not work.
Barad Ungol (Edain)
«A forgotten fortress near the Ephel Duath. Even the northern pass is infested with spiders. Though it’s western wall is weak, that is made up for with.
Nivarium v2
A massive fortress map for Edain. I base it off of a city from my own fantasy universe (I plan on making it a major city in a video game later on). So.
Edoras v1.1.2 (Edain)
I’ve just fixed the old map for Edain 4.4.1 (All the information are in the playlist of the maps like always).
Esgaroth v1.1.2 (Edain)
I’ve just fixed the old map for Edain 4.4.1 (All the information are in the playlist of the maps like always).
Minas Mogul v1.1 (Edain)
This is a map fortress 3 players. All the informations and the novelty are in the playlist of the map. (I’ve posted the link of the playlist below)
Mistrand v1.0 (Edain)
This is a map 3 players where you can play with the Rhun in the big fortress of Mistrand.
Ered Mithrin v1.0 (Edain)
This is a map fortress for three players who take the Dwarves in the castle and the Mordor in the battlefield.
Barad Eithel v1.0 (Edain)
This is a fortress map for three players. The two players out of the fortress take the mordor and the player in the fortress take the lothlorien (waiting.
Helm’s Deep v1.0 (UnScripted)
This is a version UnScripted of my map Helm’s Deep for the Edain Mod
Caras Galadhon v1.2 (Edain)
This is a map fortress of Caras Galadhon for 3 players, all the informations are in the playlist of the map :
No addons were found matching the criteria specified. We suggest you try the addon list with no filter applied, to browse all available. Add addon and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.