lost in the subway карта майнкрафт
Lost In The Subway: Redwell Street
for Half-Life 2
7th September 2009
This is a release of what seems to be a dead mod – which is a HUGE shame.
Play your way through various parts of an underground station and connected buildings.
Can you return back to the rebels and make your escape?
Only time will tell.
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots may contain spoilers.
Please note: These statistics are valid from December 2010
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33 Comments
When the author first emailed me about this mod I was a little worried it would turn out to be the kind of mod built for showcase portfolios, you know, the ones that look fantastic but have little or no gameplay.
After I started playing it that feeling didn’t go away, that was until I encountered my first enemy, then I was hooked.
Visuals
Just look at the screenshots to see the detail. Since the mod takes place all indoors, underground in fact, it’s hard to make the mod look as beautiful as some of the outdoor scenes in EP2, coupled with the limiting nature of a metro station, Fredrick has done a great job.
Once or twice I remember thinking that something looked a little strange but that happens in all mods.
Sound
It’s clear that when this mod was made sound was taken seriously and the music used is both new and well-suited to the situations. I wish more mods would think about this aspect.
Gameplay
Without wanting to spoil it for you, the start is one of exploration, that is until you encounter your first enemy. From then on it’s a nice balance between finding the right path and killing things.
No “Puzzle” was too hard and neither were the battles.
Layout and Design
The layout is complicated enough to make it seem interesting without making it hard to figure out where to go. There was plenty of variety in room size, shape and atmosphere, so no worries there.
Hall Of Fame Justification
I made this a HOF because I felt that it was visually sufficiently different from most mods to warrant all players” attention. It also had some nice settings and good gameplay. Overall, it has that little “extra” that most mods lack.
Summary
It was made by one person, who is 18 years old, and that’s pretty impressive, at least to me. He clearly has talent and I *really* hope he makes a lot more mods. Unfortunately I fear he will get a job as a professional game developer and the HL community will have lost him (how many pro make mods in their spare time? Not many).
My only negative comment was that it wasn’t packaged as a proper mod, which I am told is quite easy to do.
The mod is fun to play and looks pretty damn good. Get playing.
Lost In The Subway Redwell St. mod for Half-Life 2: Episode Two
Lost In The Subway Redwell St.
Half-Life 2: Episode Two mod | Released 2008
You exit your apartment building only to find that there is a sinister silence in your area and unknown enemies. Get through the decrepit buildings and make your way to the rebels.
Update: One of the reasons that this project dead, is that i have started working on Unreal 3.0 engine. I Promise that I get a blog soon to show you all of my work, instead of just the list project.
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Lost In The Subway Redwell St.
You exit your apartment building only to find that there is a sinister silence in your area and unknown enemies. Get through the decrepit buildings and.
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Royal Phantome Subway
Royal Phantome Subway
Contents
Walkthrough
Leaving the Sewer
After leaving the first Save Station in the game, the player will enter what seems to be the very first section of the Sewers; however, the ladder behind them is gone, the sky is black and the manhole is replaced by the broken chain-link cover of the candlelit hole found towards the end of the Sewer Entrance.
Continuing forwards will reveal a completely different area; the sewers are blocked off, and a side passage leads up and into a subway station, with a locked door leading to the train office. When the player goes down onto the station’s platform, the train in the station will pull away; Dani and Virgil can be seen onboard. On one of the seats on the platform, the Train Office Key can be found, along with the Damaged Handgun if it wasn’t already picked up in the Sewer Entrance.
Using the key, unlock the train office; then, the computer can be used to open the station, causing another train to appear at the platform. The train will take off as soon as the player steps onto it. As it continues down the track, sobbing can be heard through the tunnel; a few seconds later, a woman’s scream is heard, followed by the sound of a collision and crunching noises. The train slows to a stop, and the player must walk the rest of the way to the station.
The Metro
After arriving at the next platform, the player will find that the door to the metro is locked; on the platform, there is a door with a cassette player next to it, which leads to a hallway with a Save Station and two additional rooms; a locker room and an office.
The office contains multiple important items; the map of the metro is on the wall to the left, while the main station breaker is on the wall to the right, and the Metro Key is on the office desk. The player must use the key to unlock and access the metro.
The Damaged Handgun will appear in the locker room if it wasn’t picked up earlier, along with some ammo.
There are three main branching paths the player must travel, each with a breaker that must be turned off. Once the power is off in each section, electronics within that branch no longer function, particularly the lights. The Ghost Girl will chase the player throughout the entirety of an unpowered branch, until they make it back to the station. The player is able to return to the Save Station at any point.
The Left Branch
The easiest section; all of the doors except for the red one are broken; an office here has the branch’s circuit breaker. The player must use the circuit breaker to turn off the power in the branch, then race back the way they came.
The Middle Branch
This path takes players through a system of tunnels connected to a subway tunnel. A train is stopped halfway out of the station; in this train is the second weapon, the Shotgun. The train has another open door that leads to a door in the side of the tunnel, through which is a series of passages that lead into multiple rooms; in these rooms, the player will find Lost Tape 2, a Picklock Set, some ammo and a locked door leading to the next circuit breaker.
Using the picklock set, the player can enter the room containing the next circuit breaker, which is mounted to the far wall; after turning it off and leaving the room, it is revealed that the door back out into the passages has been locked. The player must pick the lock and fend off the Ghost Girl, then retrace their steps back out of the tunnels.
The Right Branch
The Right Branch appears to be an entrance to the subway, with a revolving one-way gate leading towards the exit and a line of electronic one-way gates leading back into the station. The actual exit of the station is blocked, though the circuit breaker and an entrance to a small tunnel is on that side. Before passing through the revolving gate, a side room has a picklock set that the player needs to get to the circuit breaker.
Once the power goes out, the electronic one-way gates lock, forcing the player to go through the tunnel. Another locked door is found here, requiring the player to pick the lock as they fend off the Ghost Girl.
The player will emerge from the tunnel on the other side of the gates, allowing them to run back into the main room.
Aftermath
The player must travel back to the main circuit breaker and activate it, rebooting the system; after walking back out onto the platform, the Ghost Girl will slowly emerge from the wall, floating towards the player as she clutches her face, screaming and smoking as she disappears. A few seconds after, a filthy train will pull into the station; stepping onto the train will lead the player to the next area of the game, Grand Bulim Avenue.
Enemies
New Game +
Multiple Flesh Rays will appear in the main room of the Metro.
The Shotgun will not appear, as the player will already possess it.
Symbolism
This level contains many advertisements promoting weight loss, resembling Jane Exspiravit’s problems with body image.