magic плагин майнкрафт команды

Bukkit

Magic

Bukkit Plugins

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Admin Instructions

Table of Contents

OUTDATED

This page is no longer maintained, none of the pages here are. Please go to:

Installation

Magic requires CraftBukkit, just place Magic.jar into the plugins folder. This is all you need to do to experiment with spells, by default only ops can get wands (though anyone can cast any spells if they get ahold of a wand with spells!)

See these files for updated documentation on specific configuration parameters:

Commands

The default permissions give several new commands to admins:

Wand Commands

: Use /wand commands on a specific player.

Wand configuration parameters for «configure» and «upgrade»:

The mgive Command

The /mgive command works a lot like the vanilla and Esssentials /give commands. It can be used to give any item to any player, including Magic items like wands, spells and upgrades. It can also be used to give XP to players, which currently may be needed as a work-around to wands blocking XP given by the /xp command.

Utility Commands

The Cast Command

The /cast in-game command is very powerful. It lets you cast any spell directly, but (more importantly) it lets you use «command line parameters» to play around with the configurable spell system. Many spells in Magic are based on the same «building block» spell, using parameters. And, by tweaking those parameters yourself, you can create some interesting and powerful spells. A server admin can then make them «official» spells by adding them to spells.yml, so players can use the new spell on their wands.

. Browsing through the default spells.yml is the best way to get a feel for what your options are.

Customizing Magic

Magic is completely customizable. Plugin behavior, available spells and wands, and all in-game text can be customized.

If you don’t need to customize a specific aspect of Magic, it helps to leave that file alone, this way you will get the benefit of easy upgrades as I frequently make changes to the default configurations.

I am making an attempt to have the default configuration be a well-balanced, fun experience. I’d like your help to make that happen- I am always willing to make changes to the defaults if it fits in with my overall vision for the plugin. But if you want something really different, feel free to go off on your own!

The default Magic experience entails:

Any of the above may be disabled or modified. Some different options:

In addition, the default spell and wand templates can be completely modified.

If you only wish to localize Magic, you can modify messages.yml and leave the rest alone. I’d love to add your localization to my resources section, if you’d share it!

Customizing Spells

Magic is a configurable system, set up to let admins create their own experience on their servers. It will create a default configuration (spells.defaults.yml) with a variety of spells. If you want to add, remove or create your own spells, edit the «spells.yml» template file that Magic generates, or replace it with your own.

Take a look at the spells.defaults.yml file that Magic generates at first run. It contains a list of spells, that players can use in-game, configured from building-block spells.

The default configuration files have detailed instructions on use, as well as descriptions of all available options.

All spells have a few common properties that you might want to tweak:

Permissions

By default, all players have access to the wand and all spells. This can be limited using the following permission nodes:

And also the following admin-oriented commands:

Localization

All in-game text can be overridden with a messages.yml file. The defaults will be loaded first, so any entries missing in messages.yml will use the fall back messages.defaults.yml (English).

MagicWorlds

If you’d like to have your naturally-generated chests populated with wands (or much more!), check out the MagicWorlds plugin for Magic:

Essentials Integration

Magic will integrate with Essentials if present, and if the config option «enable_essentials_signs» is set to true. This will allow buying wands via Essentials signs. Selling and trading do not work.

Simply use an item name of the format «wand: «, e.g. «wand: avatar» in a [Buy] or [Free] sign and Magic should pick it up.

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CommandBook Integration

Magic will integrate with CommandBook, for using its warps with the Recall spell.

Dynmap Integration

Magic will integrate with Dynmap if present. There are config options to control behavior, by default Magic will do two things:

WorldGuard Integration

Magic will integrate with WorldGuard if present. All attempts will be made to respect building and PVP restrictions.

Factions Integration

Magic will respect Factions claims for build permissions. Magic does not currently respect Factions PVP flags.

dtlTraders Integration

Magic integrates with dtlTraders for selling wands and other magic items

Citizens Integration

Magic will respect Citizens NPCs, and generally make them untargetable (Except for certain spells, like Camera)

Other Configuration

The config.yml file also has a few other global tweakable parameters, such as turning on/off cast messages or changing the way all spells function at a basic level. Magic generates a config.defaults.yml file.

Playing with Magic

In order to use magic, you will need a wand. An admin can create one using the /wand commands, it will appear as an enchanted stick named «Wand», and its lore tooltips will tell you how many spells it knows.

To get started quickly, use the following command:

/wand demo

This will give you the preset «demo» wand. This wand has three spells on it, blink, fling and torch.

When you equip a wand, you can cast its active spell by left-clicking. This may consume XP or reagents depending on the spell, wand, and server configuration.

If a wand is imbued with more than one spell, you can right-click while holding it to open and close its inventory. While the wand inventory is active, you can switch the active spell using the hotbar buttons. Spells are represented with their icons as defined in spell.yml, so you can drag them around as you would other items.

If you open your inventory screen (‘E’ Button, normally) while the wand’s inventory is active, you can re-arrange spells and magic materials, putting the ones you need in your hot bar.

Try casting and switching the three spells on the demo wand (casting costs are ignored with this wand!).

Casting Costs

Magic has a casting cost system built in. It is fully configurable, but the default config is set up to have most spells cost XP. Spells can also be configured to cost «reagents» (set amounts of specific items), though I don’t necessarily recommend this approach for Magic anymore, it’s not a great fit.

The player will see a message on-screen if they don’t have the resources to cast, unless Magic is configured to not show messages in config.yml.

Wand Properties

Wands can be given specific properties:

These properties only affect a player while they are holding a wand.

Properties can be configured in wands.yml, or via the “/wand configure

” command. In both cases the available properties are:

The “reduction” values range from 0-1 (where 1 is fully reduced, so prevent all damage, make spells free, etc).

The “regeneration” values are in units per second. So if you want to gain back one health per second, set health_regeneration to 1.

Detailed parameter descriptions:

Construction Spells

The «engineer» wand (/wand engineer) has a good selection of construction spells, and also comes with a few basic materials so you can try out the material system.

Materials

Spells can be configured to work with a specific material (e.g. create «midas touch» type spells), but by default they work with the targeted material. So if you cast pillar on dirt, it will create a pillar of dirt.

Wands can be also imbued with materials, and the player can then use the material selection system to construct with specific materials. Materials will appear in a wand’s inventory along with spell icons, and can be selected in the same way.

Spells that use a material will display the active material in the wand’s tooltip.

There are two special cases in the material system:

These two special materials can only be given to a wand via admin commands (/wand add material ). Other materials may be added to a wand by a player if they have the absorb spell.

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The undo spell is an undo for any construction spells. It does a pretty good job, but it is limited- keep in mind it will not undo chest or sign contents, that sort of thing- it’s not meant to replace world backups or a good WorldProtect type of system. Magic is very dangerous so please take care when installing it on your server!

The commit spell can be used to prevent accidentally undoing some construction. Once cast, your undo queue is cleared and your actions are made permanent. (This does not include auto-undo spells like breach and peek)

Spell Parameters

This list is incomplete, and it’s always easier to play around with «/cast» rather than edit spells.yml and reload.

For instance, try some of the following:

Some other common ones to try:

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Magic плагин майнкрафт команды

Disabling / Removing Spells

You can not edit the default config files, so you cannot simply «delete» a spell. If you want to completely remove a spell, you have a couple of options.

You can add entries to spells.yml to disable individual spells using the «enabled» property, e.g.

Will effectively remove the «nuke» spell from the game.

Adding the following to config.yml will disable loading of the default spells completely:

At which point you may pick and choose what spells to copy from the spells.defaults.yml file.

Spell Scripting and Customization

Any of these parameters may be used in spells.yml, or via command-line, command blocks or any plugins that support forcing Bukkit commands. If used in spells.yml, these go in the «parameters» map.

Examples of usage can always be found in the spells.defaults.yml file:

If used command-line, they are paired as parameters, and can be used with /cast or /castp. Some examples:

Encase the player in a glass shell

Create an automated flare sentry, will always fire straight up

These are spells that are activated, and generally drain mana or are deactivated after a certain time.

Name Shorthand Values Description
duration duration millis How long before the spell deactivates

Selection (Two-Click) Spells

Name Shorthand Values Description
t2x, t2y, t2z block coords Initial (first-click) target, relative positions will be from player location

Block Modification Spells

Name Shorthand Values Description
indestructible id materials Which materials a spell will not ever modify
destructible materials Which materials a spell will modify if check_destructible is true (the default)
check_destructible cd true/false Whether or not to check the «destructible» list when modifying blocks
bypass_undo bu true/false Use to bypass the undo queue, useful for command blocks that use /cast and not /castp (and won’t ever undo)
Name Shorthand Values Description
material m material The material to use, overriding the player or wand brush
mm material The «modification» material, generally used with «erase» in a schematic, clone or replicate spell.
omx, omy, omz vector The offset from the target location to use for material sampling (e.g. clone, schematic)
undo milliseconds How long to wait before auto-undoing this spell (instead of adding it to an undo queue)

» for relative coords, e.g. «px

» for relative coords, e.g. «pdx

The following may be used outside of the «parameters» block in spells.yml to further customize spells:

Name Values Description
icon material The icon to use for this spell in a wand. If ommited, this spell is command-line only.
category string A key that maps to a specific category. Used for grouping spells in a list, and wand organization
class Class name The class name for this spell. May be a builtin, or a fully-qualified classname for an external Spell
costs Casting Cost The mana, xp or reagent costs for this spell
active_costs Casting Cost The cost drain per second (Activated spells only)
effects Effects The visual and audio effects associated with this spell
name string A readable name for this spell- mainly for easy customized spells, builtins use messages.yml
description string A readable description for this spell- mainly for easy customized spells, builtins use messages.yml

If «xp» is used, the spell will require either XP or Mana. If cast with a mana-based wand, the wand’s mana will be used. Otherwise, the player’s experience will be drained.

Each effect is configured using a «player» class and several common parameters:

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Bukkit

Magic

Bukkit Plugins

Magic

Table of Contents

Server Compatibility

Please make sure you download the correct version for your server:

1.9.3 and up => Latest Build

Earlier: => Check Compatibility in Files Section

Need Help? First Try:

Read the rest of the wiki

Check the reference manual for configuration options

Check the config info page for spell, wand and other info

Find examples in the builtin configs

Check your logs for errors

If you can’t find what you’re looking for, come join us on Discord for help or ideas!

Found a bug? Have a Feature Request?

Overview

Live Demo

Tutorial Videos

More Information

Please see the Magic home page on github for up-to-date information!

Metrics Collection

This plugin uses bstats for metrics collection. The information sent to bstats.org is completely anonymous, publicly viewable, and includes the following metrics:

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Плагин Wizardly Magic Minecraft

Установив у себя такой привлекательный и необычный плагин вы сможете сделать несколько необычных заклинаний, почувствовать силу магии и познать что такое чары. Вы очень просто сможете создать алтарь для заклинаний, сотворить более 50 различных заклинаний, накопить знания и испробовать все виды волшебной магии.

На создание данного плагина разработчиков натолкнуло использование мода под названием Ars Magica.

Вы запросто построите Алтарь для заклинаний используя красный камень положенный вокруг воодушевленного стола. Ни в коем случае не прибегайте к использованию блоков, поскольку он должен строится на магии.

Для того чтобы стать отличным волшебником, вам необходимы знания, которые вы получите используя разные ремесла. В процессе работы вы будете получать порцию знаний.

Для того чтобы сделать заклинание необходимо накопить нужные знания, которые мы бросаем на тайны. Но прежде необходимо достичь уровня чтобы вы могли произносить их. Как только вы получите нужные знания и достигните уровня чтобы творить магию, вы получите сообщение, в котором будет сказано что вам необходимо делать.

Вы должны иметь атрибуты для заклинаний. Не забудьте что Волшебники имеют специальную одежду, которая состоит из кожаной мантии и доспехов того же цвета. Если вы одеты во всю волшебную броню, то ваша магическая сила будет обновлять с двойной силой.

Говорить о данном плагине можно бесконечно, так как он включает огромное количество нюансов. Лучше установить его и не тратить драгоценное время на пустые разговоры.

Для установки плагина, первым делом скачайте архив. Распакуйте при помощи Zip архиватора и просто перенесите все файлы в папку Plugins. Перезагрузите сервер, после чего можете наслаждаться игрой.

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Описание плагина Magic Generators:

Новый способ создания мобов и генераторов предметов с силой магии, зелиями, спецэффектами, дропами, магазином, мобами с оборудованием и многим другим.

Особенности плагина Magic Generators:

Внимание:

Для работы этого плагина требуется Java 8 или выше.

Команды плагина Magic Generators:

Команды для игроков:

/generators — Открыть магазин генераторов.

Команды для администрации:

/magicgen help — Показать меню справки
/magicgen reload — Перезагрузить настройки.
/magicgen listgen — Список всех типов генераторов.
/magicgen givegen [количество] [уровень] — Добавляет генератор игроку.
/magicgen listfuel — Список всех типов топлива.
/magicgen givefuel [количество] — Добавляет топлива игроку.
/magicgen toggleactive — Включает / выключает все генераторы.
/magicgen deleteallgens — Удаляет все генераторы.

Права плагина Magic Generators:

MagicGen.* — Используйте все команды.
MagicGen.admin — Используйте команды /magicgen
MagicGen.event.place — для размещения генераторов.
MagicGen.event.remove — для удаления генераторов.
MagicGen.genshop — Открыть Магазин /generators

Алиасы команд:

/generators > /generators, /genshop, /geradores, /gerador, /maquinas, /maquina /magicgen > /mg, /magicgenerators

Как установить плагин Magic Generators?

Для работы плагина необходим Vault

Скачать плагин Magic Generators

Скачать плагин Magic Generators версии 2.4

Скачать плагин Magic Generators версии 2.2

Скачать плагин Magic Generators версии 2.0

Скачать плагин Magic Generators версии 1.9

Этот плагин в основном делает две вещи. Вы можете создавать генераторы руды, которые хорошо регенерируют блок, когда

Создавайте собственные пустые миры с помощью мощной и легкой системы генераторов, которая позволяет добавлять

Eggwars X: Лучшая веселая игра! Создавайте группы и присоединяйтесь к командам вместе со своими друзьями и защищайте

Один из лучших плагинов на генерацию мира майнкрафт, который позволяет создавать миры из схем, неограниченных размеров

Это Плагин для Майнкрафт арены монстров с процедурным уроном и системой RPG. Он добавит совершенно новые ощущения на

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