mass effect 3 egm мод
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EGM IS FEATURE COMPLETE AND IS NOT BEING DEVELOPED.
Thanks to all the players who gave us useful feedback and motivated the team with your comments, suggestions and praise. We really appreciated it.
Common Problems & Fixes with EGM
(A) GUI Errors:- Map not working (including a black screen when selecting the map, unable to use relay, cannot orbit planets); Manifest/Terminal (including cannot select buttons, cannot exit, wrong GUI is showing).
This is caused by either:
(1) Using SP Cont.
For those interested this is a guide to what EGM has changed. The document contains extensive spoilers.
Do not read this if you want to experience the mod fresh.
The ALOT (A lot of textures) mod is the best overhaul of graphics for the Mass Effect games. In recent years its overhaul has become so extensive that when ALOT is installed alongside EGM we are running up to the limitations of the game engine.
ME3 is built on the 32-bit unreal 3 engine. A major drawback is that the engine can only address 4 GB of memory (32 bit means that it literally runs out of memory address numbers at 4GB). Once you remove memory used by the engine itself it means you have about 3.35 GB of memory to load textures, models, animations.
This means if memory utilisation reaches 3.35GB the game will crash.
EGM Achievements Guide (v1.0)
• ME3EGM’s achievement system relies on Shepard’s decisions and achievements throughout the entire trilogy. You must have imported saves from ME1 and ME2 to complete them all.
• Achievement triggers are checked when using the Galaxy Map, Private Terminal, or a purchase terminal on the Normandy.
Never let your friends down: be a steadfast ally of the krogan throughout the series.
ME1
· Wrex saved on Virmire
· Found/Returned Wrex’s family armor
ME2
· Grunt recruited / loyal / survived
· Killed the Thresher Maw on Tuchanka
· Found/Retu.
EGM Squadmate Casuals
Squadmate Casual outfits are worn on the Normandy, Citadel and other casual hubs. Each squadmate has a variety of outfits that can be changed as you want..
Select the outfit you want via the EGM Settings tool. The change will be implemented the next time you reload on the Normandy or in the Apartment (not between the Citadel DLC missions). Certain outfits require DLC, the EGM Squadmate Pack or the EGM Custom Extras Pack.
For other modders who wish to build in compatibility with EGM :
This covers EGM and its add ons (including Ark Mod, Omega Hub, Miranda Mod etc)
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EGM and ALOT Memory Usage Tests
The ALOT (A lot of textures) mod is the best overhaul of graphics for the Mass Effect games. In recent years its overhaul has become so extensive that when ALOT is installed alongside EGM we are running up to the limitations of the game engine.
ME3 is built on the 32-bit unreal 3 engine. A major drawback is that the engine can only address 4 GB of memory (32 bit means that it literally runs out of memory address numbers at 4GB). Once you remove memory used by the engine itself it means you have about 3.35 GB of memory to load textures, models, animations.
This means if memory utilisation reaches 3.35GB the game will crash.
We have optimised EGM v1.50 to work with ALOT. To optimise we tested (and retested multiple times) EGM with ALOT 11.3 Beta, we measured peak memory usage in various areas of the Normandy to ensure crashes wouldn’t happen, and optimized where necessary.
Test Setup
ALOT was v11.3 Beta, with MEM v419
Texture mods included:
— ALOT main 11.3 and Improved Static Lighting Maps
— All ME3 optional extras included in ALOT manifest 6.2.9
— Installed on ME3 with all DLC, EGM v1.50, EGM Squadmate Pack, Ark Mod 0.87, Miranda Mod 1.1, Omega Hub 1.0 and the Alliance Armor Pack.
— All armors and casuals were unlocked for testing purposes.
— The tests were carried out with Broshep in standard fatigues for casual portions or the standard N7 parts armor for combat.
— EGM Settings had Memory Optimization set to Aggressive.
Any changes above will impact these results. Adding extra armors, casuals, texture mods or mods that add NPCs in particular will have sizeable impacts.
Optimization Results
BLUE = Just EGM and vanilla ME3 install. RED = EGM + ALOT; GREEN = Peak usage when there are lots of models (extra NPCs) being rendered or having scrolled through all the EGM/vanilla armors and casuals in the armor locker.
FAQs
What does «Aggressive Memory Management» actually do?
It uses a number of routines to more frequently try to reclaim memory with information that is not needed (unused textures and models). As far as the player sees it the main impacts are that the armor locker has a loading screen (behind which the Normandy is unloaded before the armor locker is started), and a few other minor changes (such as certain additions like the windows on the cargo deck being open into Port and Starboard Cargo are now closed, or the scanner taking a fraction of a second longer to allow new textures to load.
Mass Effect/Expanded Galaxy Mod
Expanded Galaxy Mod — это глобальная модификация, созданная Kinkojiro вместе с несколькими другими мододелами по Mass Effect 3, которая изменяет геймплей в некоторых местах и добавляет множество новых текстовых событий, писем, новостей и прочего, основанные на заполнении удалённого контента и создании нового, полностью опираясь на канон игры. Модификация получила положительные оценки в том числе и из-за того, что весь инструментарий для редактирования файлов Mass Effect 3 пришлось создавать фактически с нуля.
Мод полностью перерабатывает систему поиска на карте Галактики, — не только давая посетить каждую систему из первой и второй части, но и добавляя множество военных ресурсов, разведданных, предметов и других вещей. Добавлены новые задания от совсем простых до комплексных и внушительных, вроде эвакуации Тессии, представляющей собой новую мини-игру, которая мало похожа на всё, что присутствовало в игре. Помимо этого в значительной части переработана и Нормандия с возможностью найма дополнительных специалистов экипажа, а так же изменения вида самого содержимого корабля.
Дополнительния для мода включают в себя Alliance Warpack (добавляющий новое снаряжение от Альянса и одежду для спутников), EGM Squadmate Pack (добавляющий возможность для участия в заданиях напарников из второй части), Spectre Expansion Mod от sil (добавляющий ещё больше писем, заданий на терминале СПЕКТР, новых звёздных систем), Miranda Mod (посвящён ячейке Миранды) и Priority Earth Overhaul Mod (где восстанавливаются многие сцены, относящиеся к битве за Землю), Ark Mod (добавляет дополнительные погодные условия на некоторых миссиях, а так же новую миссию на Менаэ, где участвует вся команда Нормандии), Omega Hub (позволяет посетить Омегу вновь, как во второй части).
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File information
Last updated
Original upload
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Tags for this mod
About this mod
The Expanded Galaxy Mod adds a huge number of changes, both large and small, to improve the overall gameplay of Mass Effect 3, giving the user a more personalized experience.
DLC requirements
Mods requiring this file
Author’s instructions
None of the assets contained within this mod maybe used for any purpose without express permission from the author.
File credits
Special Thanks to: Bluephoenix73, Deadspear, Cheeseycom, Forgetti, Ledbetterman, Valmar and all the players and supporters of EGM.
MADE WITH ME3EXPLORER
All credits to WarrantyVoider, KFreon, Sir Cxyrtyx, The Fob, Tankmaster, JohnP, Giftfish, Deager, Eric JS, Ottemis, Amarok86, Saltisgood, Femshep and all those who contributed to the toolkit and knowledgebase. Any faults are mine.
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
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Version 0.9.11
Version 0.9.1
Version 0.9.0
Version 0.5.3
Version 0.5.2
Upgrade does not need a new playthrough if you already have a mapmod save
Version 0.5
Both straight donations and premium membership donations accepted
This update includes some minor improvements that have resulted from better tools being developed for Legendary Edition:
Due to the lockdown and advancements in the tookit, we have found some time to make a few additions including:
Squadmate casuals: pick from over 30 casual outfits using the EGM Settings for your squad to wear on the Normandy or Citadel
The 7z now takes full advantage of the upgrades for Mod Manager, with the Squadmate Pack, Custom Extras all rolled into one highly compressed package.
Update and Run EGM Settings from the Mod Manager Menu
Minor Bug fixes, including improved memory management for ALOT users.
Additions by Kinkojiro, Mellin and Sil. Testing by Audemus, Khaar and BladeZero. Toolkit programming by Mgamerz, SirCxyrtyx and Kinkojiro.
Please Note: Having done the Lockdown Edition, and a couple of months of bug fixes and helping players, we are now retiring (again) and EGM is no longer supported. Please see the FAQs and other articles if you need help.
The Expanded Galaxy Mod is designed to improve and expand on Mass Effect 3, to give players the ability to create a more custom experience and improve the immersive atmosphere of being small but vital part of a huge war.
Some of the hundreds of modifications, restorations and additions:
Additional Weapons and Armor
4 new guns, 21 new sets of armor including the N7 kits from Multiplayer.
Install cybernetics with powerful bonuses that give new tactical possibilities in firefights.
A Custom Normandy
Pick your senior crew members, recruit additional medics, engineers, marines and others, all with unique bonuses from a brand new GUI command console.
Upgrade the Normandy’s engines, scanners and other improvements, all having real-time impact on gameplay.
Customize the look and feel of the ship with different weapon systems, 8 new vehicles to carry and.
a SHOOTING RANGE on the cargo deck.
Improved Galaxy Map
An open map covering the entire galaxy from the series. Decide where to go, what to discover.
Experience new video and audio content whilst travelling.
See the war unfold across the map and find new assets on the war front.
New Assignments
17 new assignments.
Make paragon or renegade choices, decide whether to risk your forces for possible gains in the war and find unique traders with special stores.
War Atmospherics
Puts the Normandy in context as part of a bigger conflict
Major decisions about who to side with have bigger long term consequences.
Revised War Assets System which sees your troops gain and lose power as the war unfolds.
Notifications and AIS reports about battles, losses and gains.
Customise mod settings
Preset when DLC and major missions unlock so no emails/journals sitting there
Select casual outfits for your squad.
Best played with a new playthrough or existing EGM save
Pretty much everything in EGM is designed to be optional. If you just want armors and guns you can ignore the rest. However repeated feedback has been how players love the immersive RPG qualities even when they started not 100% sure.
EGM BETA WAR ASSETS SYSTEM
The impact of MP Galactic Readiness has been completely removed.
The player is always at 100% readiness.
The war assets console shows the target to get the best outcome (not a random level).
To compensate for readiness increasing the targets have been doubled.
(i.e. the best outcome requires 6,200 vs 3,100 originally).
The player can stick with the default level or increase the difficulty level via the EGM settings file anytime before Priority: Surkesh. After that point the difficulty setting is locked in.
The difficulty targets vary depending on whether the player is using an ME2 import (so has potentially greater war assets).
The hardest level of difficulty will make Shepard’s choices more important. A full paragon will have to make sacrifices.
Note this system has not been balanced via playtesting. We welcome feedback on it. You must have installed the free extended cut dlc for the beta system to work.
EGM ORIGINAL WAR ASSETS SYSTEM
The baseline readiness is 50% + Multiplayer bonuses.
The target is 3,100 for the best outcome.
The target in the war assets console is a medium outcome.
Mod manager users must set the install to use the old system.
Menu => Mod Utils, 7 alternate install options => make sure Original War Asset system is checked.
NOTE: SP Controller Mod users MUST use version 3.3.
ME2 Weapon Imports your former crewmates put aside your weapons in ME2, get them delivered to the Normandy and have all your old favourites upgraded to how you had them.
Essentially the Prothean tech allows the player to experiment with different combat styles (for example a player who wants to be an ultimate sniper gets a big upgrade to headshots, but if they miss the head their regular damage is reduced; or a player who fancies trying a very nimble fast style of fighting upgrades speed but also gets reduced shielding forcing them to duck and cover to avoid incoming fire rather than tanking). Playing with a different and completely unbalanced style can be fun, but not necessarily easier.
The implantation is done in the medbay, and the implants can be removed or changed at any time.
The final schematic is given during the Evacuation of Thessia.
Selecting a new avatar when you receive the second tech will overwrite the first.
Customise the Crew Choose your XO and Marine Lieutenant* from your personnel database, with bios that reflect how your squad and crew developed throughout the series. Add Medics, Engineers and other people, more options become available as the game progresses. Each crew has different bonuses that reflect their skills and background.
Upgrade the Ship A console in engineering allows upgrades to be purchased (and it imports ME2 upgrades). Improve scanners, engines, ship defences or weapons. Add a firing range. All have real gameplay consequences either in the galaxy map, war assets or bonuses.
Customize your equipment Purchase or find new equipment and then the use a new command GUI to select your favourites. Replace the shuttle Vega crashes on Mars with 8 different vehicles, some can to be requisitioned, others can be found in the map. Change the targets and setup of the firing range. Add Javelin missiles. All equipment can be stored at the Citadel and used whenever you want.
New cabin items and romantic invites Items hidden in the ship or in the game, with many dependant on ME1/2. Love interests can be invited up to the cabin as well.
A huge number of improvements and restorations Changeable scanner on deck 2, Normandy Radio, CIC war console, Shadow Broker screens change depending on what Liara is watching, Spectre terminal on the Normandy, shutters in cockpit and bar, special hidden store, terminal in life support, Bolto the dog interactions and dozens of other graphics and textures fixes.
* = XO and Lieutenant are the respective rank equivalent to Pressly and Kaidan in ME1, or Miranda and Jacob in ME2.
Open Galaxy Map allows you to control where to go, and visualise the war are the Reapers gain systems.
Customise the Map See icons of where Allied Fleets are making stands against the invasion. Customise whether Reaper ships hunt you in the map.
MOST SEARCH & RESCUE ASSETS IN THE MAP DO NOT UNLOCK UNTIL THE REAPERS INVADE. IF YOU SEE A CLUSTER NOT AT 100% WITH A REAPER ON IT, IT IS PROBABLY WORTH CHECKING.
Map Changes
The entire galaxy map from the series is available to explore.
Specialist Traynor makes occasional comments when entering certain systems or clusters with GAW.
Improved visuals and music at certain locations.*
Shorter and less noisy Relay video (customisable).
Map based supply depots with unique equipment.
* = depends on choices in ME1/2/3.
Normandy as part of the war The Normandy is a warship fighting in a pan-galactic war. The mod puts the Normandy back in context as a small but important component of this broader conflict. Alliance Intelligence (AIS) give you regular updates and notifications pop-up when major battles occur.
Ever get frustrated that Aria is asking you to jaunt off to Omega when you have only just got on the Normandy, and you want to leave it until closer to the end? Or that Mordin says «everything is ready, lets go cure the genophage» even though you have a bunch of missions that need to be done before Tuchanka? If so then these optional settings can be modified to suit your preferences.
Setting the timing of Mission/DLCs and mod settings:
Installation:
100% DLC mod. Works perfectly with EA Origin. Unpacked size is 1.4GB.
The Mod Manager installer contains the full compatibility pack and additional unlocked maps for squadmates by default. Mod Manager can also advise you when an update is released and download it for you automatically. For more information on Mod Manager go to its nexus page.
Important Note re New Game Plus : if you import an ME3 save to start a playthrough as a New Game Plus only a tiny fraction of the players history from ME1/2 gets re-imported. This is done by the vanilla game and it only keeps what it considers important (major decisions, love interests etc). This means many of the war assets and assignments EGM introduces relating to ME1/2 will not appear. EGM rebalances an ME2 import to feel more like a new game plus (weapons go to level X, ME2 weapons get imported etc).
Our recommended install order is:
- EGM + Compatibility packs if needed
EGM Add-ons
Other story mods (Including Ark Mod, ME3Recalibrated, Backoff, or Citadel Epilogue Mod)
All other non-texture mods
SP Controller Mod v3.3 (if using a controller)
Textures (Must use either MEM or ME3Explorer 3.0 or later)
Edit EGM Settings file (this can be done anytime)
Run new playthrough
There are various add-ons and extras you can customise if you want, and have the required DLC.
More details in the FAQs
If you do not have the CITADEL DLC you will need to install the compatibility pack.
IMPORTANT: If you plan to add Textures via Texplorer you MUST use ME3Explorer v3.0 or later or use ALOT’s MEM tool.
Other Mods: Backoff, Thanemod & TaliRemastered require small add on packs. MEHEM compatibility is built into EGM. Citadel Epilogue Mod (CEM), LIME, JAM and all the other ending mods work well. ME3Recalibrated, Tali Romance Mod (EGM version) and the Bonus Power Packs are all compatible. The Single Player Controller Mod you need to use v3.3. Most other mods should be compatible, if you have a favourite that isn’t let us know. Project Variety is compatible with a patch however that mod’s «Extras» that change the Normandy scanner are not compatible as the scanner in EGM is superior with no glitches.
Texture Mods: EGM works well with texture mods, such as ALOT. No vanilla files are changed in the process of installing the mod, so the vast majority of your texture mods will work. EGM, like all content mods, should installed before texture mods.
Uninstallation: No vanilla files are changed, to remove the mod just delete the DLC_MOD_EGM directories.
Toolkit Programming: Mgamerz and SirCxyrtyx.
Special Thanks to: Audemus, BladeZero, Bluephoenix73, Cheeseycom, Deadspear, Forgetti, Khaar, Ledbetterman, Valmar, Viper and all the players, testers and supporters of EGM.
MADE WITH ME3EXPLORER
All credits WarrantyVoider, KFreon, Sir Cxyrtyx, The Fob, Tankmaster, JohnP, Giftfish, Deager, Eric JS, Ottemis, Amarok86, Saltisgood, Femshep and all those who contributed to the toolkit and knowledgebase
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
The Expanded Galaxy Mod adds a huge number of changes, both large and small, to improve the overall gameplay of Mass Effect 3, giving the user a more personalized experience.
DLC requirements
Mods requiring this file
Author’s instructions
None of the assets contained within this mod maybe used for any purpose without express permission from the author.
File credits
Special Thanks to: Bluephoenix73, Deadspear, Cheeseycom, Forgetti, Ledbetterman, Valmar and all the players and supporters of EGM.
MADE WITH ME3EXPLORER
All credits to WarrantyVoider, KFreon, Sir Cxyrtyx, The Fob, Tankmaster, JohnP, Giftfish, Deager, Eric JS, Ottemis, Amarok86, Saltisgood, Femshep and all those who contributed to the toolkit and knowledgebase. Any faults are mine.
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 1.62
Version 1.61
Version 1.60
Version 1.52
Version 1.51
Version 1.50
Version 1.47
Version 1.46
Version 1.45
Version 1.44
Version 1.43
Version 1.42
Version 1.41
Version 1.40
Version 1.30
Version 1.21
Version 1.20
Version 1.17
Version 1.16
Version 1.15
Version 1.14
Version 1.13
Version 1.12
Version 1.11
Version 1.10
Version 1.094
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Version 1.090
Version 1.086
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Version 1.082
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Version 0.9.17
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Version 0.9.15
Version 0.9.14
Version 0.9.13
Version 0.9.12
Version 0.9.11
Version 0.9.1
Version 0.9.0
Version 0.5.3
Version 0.5.2
Upgrade does not need a new playthrough if you already have a mapmod save
Version 0.5
Both straight donations and premium membership donations accepted
This update includes some minor improvements that have resulted from better tools being developed for Legendary Edition:
Due to the lockdown and advancements in the tookit, we have found some time to make a few additions including:
Squadmate casuals: pick from over 30 casual outfits using the EGM Settings for your squad to wear on the Normandy or Citadel
The 7z now takes full advantage of the upgrades for Mod Manager, with the Squadmate Pack, Custom Extras all rolled into one highly compressed package.
Update and Run EGM Settings from the Mod Manager Menu
Minor Bug fixes, including improved memory management for ALOT users.
Additions by Kinkojiro, Mellin and Sil. Testing by Audemus, Khaar and BladeZero. Toolkit programming by Mgamerz, SirCxyrtyx and Kinkojiro.
Please Note: Having done the Lockdown Edition, and a couple of months of bug fixes and helping players, we are now retiring (again) and EGM is no longer supported. Please see the FAQs and other articles if you need help.
The Expanded Galaxy Mod is designed to improve and expand on Mass Effect 3, to give players the ability to create a more custom experience and improve the immersive atmosphere of being small but vital part of a huge war.
Some of the hundreds of modifications, restorations and additions:
Additional Weapons and Armor
4 new guns, 21 new sets of armor including the N7 kits from Multiplayer.
Install cybernetics with powerful bonuses that give new tactical possibilities in firefights.
A Custom Normandy
Pick your senior crew members, recruit additional medics, engineers, marines and others, all with unique bonuses from a brand new GUI command console.
Upgrade the Normandy’s engines, scanners and other improvements, all having real-time impact on gameplay.
Customize the look and feel of the ship with different weapon systems, 8 new vehicles to carry and.
a SHOOTING RANGE on the cargo deck.
Improved Galaxy Map
An open map covering the entire galaxy from the series. Decide where to go, what to discover.
Experience new video and audio content whilst travelling.
See the war unfold across the map and find new assets on the war front.
New Assignments
17 new assignments.
Make paragon or renegade choices, decide whether to risk your forces for possible gains in the war and find unique traders with special stores.
War Atmospherics
Puts the Normandy in context as part of a bigger conflict
Major decisions about who to side with have bigger long term consequences.
Revised War Assets System which sees your troops gain and lose power as the war unfolds.
Notifications and AIS reports about battles, losses and gains.
Customise mod settings
Preset when DLC and major missions unlock so no emails/journals sitting there
Select casual outfits for your squad.
Best played with a new playthrough or existing EGM save
Pretty much everything in EGM is designed to be optional. If you just want armors and guns you can ignore the rest. However repeated feedback has been how players love the immersive RPG qualities even when they started not 100% sure.
EGM BETA WAR ASSETS SYSTEM
The impact of MP Galactic Readiness has been completely removed.
The player is always at 100% readiness.
The war assets console shows the target to get the best outcome (not a random level).
To compensate for readiness increasing the targets have been doubled.
(i.e. the best outcome requires 6,200 vs 3,100 originally).
The player can stick with the default level or increase the difficulty level via the EGM settings file anytime before Priority: Surkesh. After that point the difficulty setting is locked in.
The difficulty targets vary depending on whether the player is using an ME2 import (so has potentially greater war assets).
The hardest level of difficulty will make Shepard’s choices more important. A full paragon will have to make sacrifices.
Note this system has not been balanced via playtesting. We welcome feedback on it. You must have installed the free extended cut dlc for the beta system to work.
EGM ORIGINAL WAR ASSETS SYSTEM
The baseline readiness is 50% + Multiplayer bonuses.
The target is 3,100 for the best outcome.
The target in the war assets console is a medium outcome.
Mod manager users must set the install to use the old system.
Menu => Mod Utils, 7 alternate install options => make sure Original War Asset system is checked.
NOTE: SP Controller Mod users MUST use version 3.3.
ME2 Weapon Imports your former crewmates put aside your weapons in ME2, get them delivered to the Normandy and have all your old favourites upgraded to how you had them.
Essentially the Prothean tech allows the player to experiment with different combat styles (for example a player who wants to be an ultimate sniper gets a big upgrade to headshots, but if they miss the head their regular damage is reduced; or a player who fancies trying a very nimble fast style of fighting upgrades speed but also gets reduced shielding forcing them to duck and cover to avoid incoming fire rather than tanking). Playing with a different and completely unbalanced style can be fun, but not necessarily easier.
The implantation is done in the medbay, and the implants can be removed or changed at any time.
The final schematic is given during the Evacuation of Thessia.
Selecting a new avatar when you receive the second tech will overwrite the first.
Customise the Crew Choose your XO and Marine Lieutenant* from your personnel database, with bios that reflect how your squad and crew developed throughout the series. Add Medics, Engineers and other people, more options become available as the game progresses. Each crew has different bonuses that reflect their skills and background.
Upgrade the Ship A console in engineering allows upgrades to be purchased (and it imports ME2 upgrades). Improve scanners, engines, ship defences or weapons. Add a firing range. All have real gameplay consequences either in the galaxy map, war assets or bonuses.
Customize your equipment Purchase or find new equipment and then the use a new command GUI to select your favourites. Replace the shuttle Vega crashes on Mars with 8 different vehicles, some can to be requisitioned, others can be found in the map. Change the targets and setup of the firing range. Add Javelin missiles. All equipment can be stored at the Citadel and used whenever you want.
New cabin items and romantic invites Items hidden in the ship or in the game, with many dependant on ME1/2. Love interests can be invited up to the cabin as well.
A huge number of improvements and restorations Changeable scanner on deck 2, Normandy Radio, CIC war console, Shadow Broker screens change depending on what Liara is watching, Spectre terminal on the Normandy, shutters in cockpit and bar, special hidden store, terminal in life support, Bolto the dog interactions and dozens of other graphics and textures fixes.
* = XO and Lieutenant are the respective rank equivalent to Pressly and Kaidan in ME1, or Miranda and Jacob in ME2.
Open Galaxy Map allows you to control where to go, and visualise the war are the Reapers gain systems.
Customise the Map See icons of where Allied Fleets are making stands against the invasion. Customise whether Reaper ships hunt you in the map.
MOST SEARCH & RESCUE ASSETS IN THE MAP DO NOT UNLOCK UNTIL THE REAPERS INVADE. IF YOU SEE A CLUSTER NOT AT 100% WITH A REAPER ON IT, IT IS PROBABLY WORTH CHECKING.
Map Changes
The entire galaxy map from the series is available to explore.
Specialist Traynor makes occasional comments when entering certain systems or clusters with GAW.
Improved visuals and music at certain locations.*
Shorter and less noisy Relay video (customisable).
Map based supply depots with unique equipment.
* = depends on choices in ME1/2/3.
Normandy as part of the war The Normandy is a warship fighting in a pan-galactic war. The mod puts the Normandy back in context as a small but important component of this broader conflict. Alliance Intelligence (AIS) give you regular updates and notifications pop-up when major battles occur.
Ever get frustrated that Aria is asking you to jaunt off to Omega when you have only just got on the Normandy, and you want to leave it until closer to the end? Or that Mordin says «everything is ready, lets go cure the genophage» even though you have a bunch of missions that need to be done before Tuchanka? If so then these optional settings can be modified to suit your preferences.
Setting the timing of Mission/DLCs and mod settings:
Installation:
100% DLC mod. Works perfectly with EA Origin. Unpacked size is 1.4GB.
The Mod Manager installer contains the full compatibility pack and additional unlocked maps for squadmates by default. Mod Manager can also advise you when an update is released and download it for you automatically. For more information on Mod Manager go to its nexus page.
Important Note re New Game Plus : if you import an ME3 save to start a playthrough as a New Game Plus only a tiny fraction of the players history from ME1/2 gets re-imported. This is done by the vanilla game and it only keeps what it considers important (major decisions, love interests etc). This means many of the war assets and assignments EGM introduces relating to ME1/2 will not appear. EGM rebalances an ME2 import to feel more like a new game plus (weapons go to level X, ME2 weapons get imported etc).
Our recommended install order is:
- EGM + Compatibility packs if needed
EGM Add-ons
Other story mods (Including Ark Mod, ME3Recalibrated, Backoff, or Citadel Epilogue Mod)
All other non-texture mods
SP Controller Mod v3.3 (if using a controller)
Textures (Must use either MEM or ME3Explorer 3.0 or later)
Edit EGM Settings file (this can be done anytime)
Run new playthrough
There are various add-ons and extras you can customise if you want, and have the required DLC.
More details in the FAQs
If you do not have the CITADEL DLC you will need to install the compatibility pack.
IMPORTANT: If you plan to add Textures via Texplorer you MUST use ME3Explorer v3.0 or later or use ALOT’s MEM tool.
Other Mods: Backoff, Thanemod & TaliRemastered require small add on packs. MEHEM compatibility is built into EGM. Citadel Epilogue Mod (CEM), LIME, JAM and all the other ending mods work well. ME3Recalibrated, Tali Romance Mod (EGM version) and the Bonus Power Packs are all compatible. The Single Player Controller Mod you need to use v3.3. Most other mods should be compatible, if you have a favourite that isn’t let us know. Project Variety is compatible with a patch however that mod’s «Extras» that change the Normandy scanner are not compatible as the scanner in EGM is superior with no glitches.
Texture Mods: EGM works well with texture mods, such as ALOT. No vanilla files are changed in the process of installing the mod, so the vast majority of your texture mods will work. EGM, like all content mods, should installed before texture mods.
Uninstallation: No vanilla files are changed, to remove the mod just delete the DLC_MOD_EGM directories.
Toolkit Programming: Mgamerz and SirCxyrtyx.
Special Thanks to: Audemus, BladeZero, Bluephoenix73, Cheeseycom, Deadspear, Forgetti, Khaar, Ledbetterman, Valmar, Viper and all the players, testers and supporters of EGM.
MADE WITH ME3EXPLORER
All credits WarrantyVoider, KFreon, Sir Cxyrtyx, The Fob, Tankmaster, JohnP, Giftfish, Deager, Eric JS, Ottemis, Amarok86, Saltisgood, Femshep and all those who contributed to the toolkit and knowledgebase