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The Bountiful Galaxy mod is designed to increase the overall habitability and Mineral richness of the galaxy you are playing on.
The Bountiful Galaxy mod is designed to increase the overall habitability and Mineral richness of the galaxy you are playing on.
This mod adds over 100 new specials that can appear on planets in game! Some familiar and some new, they are sure to blow your mind. A new planet size «Massive» was added as well to increase diversity. Thirteen new resource extraction structures have been added to the tech tree to grant planets incredible bonuses.
This mod adds over 100 new specials that can appear on planets in game! Some familiar and some new, they are sure to blow your mind. A new planet size «Massive» was added as well to increase diversity. Thirteen new resource extraction structures have been added to the tech tree to grant planets incredible bonuses.
A slight nerf for the Antaran attacks, for those who find them overpowered but still don’t want to play completely without them.The Antarans still pose some challenge, requiring you to keep some defenses behind your front lines, but they no longer force you to sacrifice either a colony or most of your entire fleet every time they attack
A slight nerf for the Antaran attacks, for those who find them overpowered but still don’t want to play completely without them.The Antarans still pose some challenge, requiring you to keep some defenses behind your front lines, but they no longer force you to sacrifice either a colony or most of your entire fleet every time they attack
Support mod, needed for other mods uses new planets skins.
Support mod, needed for other mods uses new planets skins.
Моддинг Master of Orion (2016)
Информационные темы по Master of Orion (2016):
Распакуйте этот архив в папку с модом, с заменой. Забыл прописать кое что в тех трее. Ссылка на яндексе.
Мелких фич вообще куча, потом пропишу.
Да, считаю основное, теперь есть возможность, используя новый перк, прописать в ТехТрее любой модуль и получить его сразу, в начале игры. Можно закомментировыть в остальных разделах технологий, можно и так оставить. По сути это супер чит, но и удобно для тестов. Плюс он дает больше сотни очков при выборе способностей. Хотите по честному, просто не активируйте его.
1. Сам мод (папка zadolbal) переместите в Mods 2. Папку assets с заменой в директорию с установленной игрой. 3. Сделайте бекап заменяемых файлов! (на всякий пожарный)
1. Описания и характеристики (файлы csv) модулей, сооружений и кораблей (почти везде) изменены. Есть только русский язык, все остальное удалено.
2. «BiomeChances» Изменены количественные показания появления типов планет. Новые биомы закомментированы, причина ниже
3. «ColonyProjects» 1) Есть биомы новых типов планет, но тут загвоздка. Они работают, но юниты не могут их прожевать, увы. Можете прописать и попробовать. 2) Орбитальный бур. Перерабатывает ресурсы любых планет и атероидов формируя из «остатков» новые планеты вулканического типа и огромного размера в 99% случаев (можно повторить). 3) Андроиды. Терраформируют вулканические планеты в бесплодные. 4) Добавлено терраформирование планет в тип Эдем исключая промежуточные этапы.
5. «GameStartPoints» Подстроено под мод!
6. «Globals» 1) Добавлена возможность получения игроком Хранителя. 2) Изменен процент при формировании планет.
10. «PlanetBiomeTypes» Новые биомы не могут обработать юниты и тормоз. Удалил.
11. «PlanetDefenses» Новое сооружение (не видим при атаке на планету, но может и работает. )
17. «ShipHullTypes» 1) Изменены ВСЕ характеристики кораблей.
19. «ShipModules» Тут вообще масса всего нового. Смотрите файл, все подписано.
20. «TechAchievements» Много нового.
21. «TechApps» Все разбито по категориям и типам. Должно быть удобно.
23. «TechTree» Основа, с этого все начинается. Смотрите файл. Прокачка всего значитеьно увеличилась. 1) Теперь два этапа: а) Основной б) Новые технологии (после уничтожения Хранителя) 2) Новый перк дает возможность прописать любое из ТехАпп и получить сразу, но тогда это чит.
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Re-useable Colony Ship. One colony ship (one population) to colonize planets over and over again!
Re-useable Colony Ship. One colony ship (one population) to colonize planets over and over again!
Less Migration ModThe goal of this mod is to make gameplay depend less on civilian transports, bringing it closer to how a ground 4X handles new towns.
Less Migration ModThe goal of this mod is to make gameplay depend less on civilian transports, bringing it closer to how a ground 4X handles new towns.
Adds 3 «New» Races to play in MoO: CTS with some lifted restrictions and added tech.
Adds 3 «New» Races to play in MoO: CTS with some lifted restrictions and added tech.
Tired of only have one Doom Star on the field? Wish you could have a Doom Star in every system you control? Well wish no further, this mod removes the build limit on Doom Stars. Sadly, this limit removal is universal so it also allows your enemies to have more than one. Better get them before they get you!
Tired of only have one Doom Star on the field? Wish you could have a Doom Star in every system you control? Well wish no further, this mod removes the build limit on Doom Stars. Sadly, this limit removal is universal so it also allows your enemies to have more than one. Better get them before they get you!
This mod is similar to the Pollution Solution Mod, except it adds a 0 Point custom perk that allows access to the Pollution Solution structure. This structure can be built by any colony of yours and it counters 25,000 points of pollution. Perfect for those high-production mod builds.
This mod is similar to the Pollution Solution Mod, except it adds a 0 Point custom perk that allows access to the Pollution Solution structure. This structure can be built by any colony of yours and it counters 25,000 points of pollution. Perfect for those high-production mod builds.
Increases the amount of pollution countered by the Atmosphere Renewer, Pollution Processor, Recyclotron, and the Core Waste Dump. This works well with other mods that increase your production, since more production means more pollution.
Increases the amount of pollution countered by the Atmosphere Renewer, Pollution Processor, Recyclotron, and the Core Waste Dump. This works well with other mods that increase your production, since more production means more pollution.
Tactical Mod adds more depth to the MOO:CTS tactical battles by adjusting the way ships maneuver, giving weapon categories and individual weapons roles, adjusting how player build ships, and changing how the AI designs their ships and fleets.
Tactical Mod adds more depth to the MOO:CTS tactical battles by adjusting the way ships maneuver, giving weapon categories and individual weapons roles, adjusting how player build ships, and changing how the AI designs their ships and fleets.
Improves Stellar Converter.
Improves Stellar Converter.
Support mod, needed for other mods uses new planets skins.
Support mod, needed for other mods uses new planets skins.
Enhanced modifications for missiles. Russian localization presents.
Enhanced modifications for missiles. Russian localization presents.
All kinds of missiles are usable for point defense.
All kinds of missiles are usable for point defense.
A slight nerf for the Antaran attacks, for those who find them overpowered but still don’t want to play completely without them.The Antarans still pose some challenge, requiring you to keep some defenses behind your front lines, but they no longer force you to sacrifice either a colony or most of your entire fleet every time they attack
A slight nerf for the Antaran attacks, for those who find them overpowered but still don’t want to play completely without them.The Antarans still pose some challenge, requiring you to keep some defenses behind your front lines, but they no longer force you to sacrifice either a colony or most of your entire fleet every time they attack
This mod adds over 100 new specials that can appear on planets in game! Some familiar and some new, they are sure to blow your mind. «Massive» planets have been removed from this version. Twelve new resource extraction structures have been added to the tech tree to grant planets incredible bonuses.
This mod adds over 100 new specials that can appear on planets in game! Some familiar and some new, they are sure to blow your mind. «Massive» planets have been removed from this version. Twelve new resource extraction structures have been added to the tech tree to grant planets incredible bonuses.
This mod adds over 100 new specials that can appear on planets in game! Some familiar and some new, they are sure to blow your mind. A new planet size «Massive» was added as well to increase diversity. Thirteen new resource extraction structures have been added to the tech tree to grant planets incredible bonuses.
This mod adds over 100 new specials that can appear on planets in game! Some familiar and some new, they are sure to blow your mind. A new planet size «Massive» was added as well to increase diversity. Thirteen new resource extraction structures have been added to the tech tree to grant planets incredible bonuses.
This mod combines the No Wormhole mod with the Extreme Circle mod.
This mod combines the No Wormhole mod with the Extreme Circle mod.
Master of Orion
NGD Studios | WG Labs | Early Access 2016
The ascendant spacefaring 4X strategy game returns! A new chapter in the epic Master of Orion saga is poised to once again capture the imaginations of millions of gamers. Diehard fans of the first games will be ecstatic to know that this revival is being built under the watchful eyes of members from the original development team, in conjunction with NGD Studios in Buenos Aires! Discover Master of Orion as it was always meant to be: A fully orchestrated score, interstellar warfare and exploration against the backdrop of beautifully animated far flung galaxies. Confront hostile civilizations, negotiate with mysterious aliens, share knowledge with allies and uncover this newly imagined universe. Just a sampling of the features you will find at launch: All 10 original Master of Orion races, brought to life through compelling AI and award-winning voice acting talent Over 75 researchable technological advancements Vast galaxies featuring
Unofficial Code Patch
Corrects bugs in the final version of the game and adds some much needed additional features such as Rally Points, Custom Build Queues, Extra Shortcuts.
unofficial code patch sci-fi
Spud Dastardly presents the biggest Master of Orion: Conquer the Stars mod in the galaxy! This mod is massive overhaul of the gameplay experience. It’s.
ALL AI + 5X Galaxies
This mod combines the ALL AI mod by Dazgrum, which lets you play with more than 9 players on a galaxy, with the added galaxy types, ages, and density.
all ai + 5x galaxies sci-fi
5X Lite
MoO Cheats
5 mods: 200 perk points, Einstein (unlock all techs), MoOla (free money), AI can’t ignore you, and There Can Be Only One (all AI vs you).
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Top Lists
Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
This mod adds over 100 new specials that can appear on planets in game! Some familiar and some new, they are sure to blow your mind. A new planet size «Massive» was added as well to increase diversity. Thirteen new resource extraction structures have been added to the tech tree to grant planets incredible bonuses.
This mod adds over 100 new specials that can appear on planets in game! Some familiar and some new, they are sure to blow your mind. A new planet size «Massive» was added as well to increase diversity. Thirteen new resource extraction structures have been added to the tech tree to grant planets incredible bonuses.
Normal density now has up to 35% chance of having 5 planets per star. High density now has up to 90% chance of having 5 planets per star.
Normal density now has up to 35% chance of having 5 planets per star. High density now has up to 90% chance of having 5 planets per star.
The Bountiful Galaxy mod is designed to increase the overall habitability and Mineral richness of the galaxy you are playing on.
The Bountiful Galaxy mod is designed to increase the overall habitability and Mineral richness of the galaxy you are playing on.
Old Colony Base, Volcanic Terraforming, Jump Gates, Fully Loaded Ships!
Old Colony Base, Volcanic Terraforming, Jump Gates, Fully Loaded Ships!