Great War Realism mod 1.07.5 (AS2 — 3.262.0) (v04.08.2021)

10
2700
— Исправлены многие проблемы с играбельностью и стабильностью.
— Есть несколько новых вещей и несколько обновленных скинов.
Сингл отсутствует, есть только мультиплеер.
RobZ Realism mod 1.28.4 (AS2 — 3.262.0) (v03.08.2021)

79
9281
Это мультиплеерный мод. Добавляет реализм в ВТВ. Переработан баланс мультиплеера. Так же мод предоставляет огромное количество карт для мультиплеера. Так же переработаны одиночные миссии (перестрелка, бои за флаги, не исключаются проблемы). Есть новая фракция: Germany SS.
Мод не совместим с другими модами.
Super Realism Effect mod (RobZ, Valour, Great War) (AS2 — 3.262.0) (v17.02.2021)
17
1168
— Modify the cooking tank effect and add some details
— Modified the ground explosion effect
— Revised the explosion effect details
— Modified some details of the smoke effect
— Modified the sparkles effect when shooting
— Adjusted the light range of the burning effect
— Modified some details of the dust effect
— Adjusted the details of some effects
Мод добавляет новые эффекты для модов RobZ Realism Mod, Valour и Great War Realism а также моды основанных на этих модах.
RobZ Realism mod 1.28.4 Cheats / Читы (AS2 — 3.262.0) (v03.08.2021)
6
1602
— адаптирован для мода RobZ Realism mod 1.28.4.
Мод добавляет чит от автора whitesnoop. Все миссии мода адаптированы. Минус чита что я пока не смог добавить новую технику и юнитов в спавн-чит. Так как в RobZ предназначен для мультиплеера, этот чит просто адаптируется под стандартные одиночные миссии.
Men of war assault squad 2 мод на реализм
Update 1.28.3
— Fixed max HE range of Tiger 2 vet/ace, SU-100 guards and IS-2 guards/elite
— Reduced german tank mg ammo from 250 to 150
Update 1.28.2
— Added BSF Marines to Soviet army (tier 6 infantry)
— Added new experimental sequenced units for Soviet army (BM-37 mortar, Zis-3, T-34-76, T-34-85. This means that the first purchase will get 1 unit like normal, but the next purchase will get 2 units with 1 being free)
— Added slight delay on banzai chargers and conscript squad
— Adjusted some prices and delays/connections for Ostfront and Guards army
— Changed penetration of some AT grenades
— Changed inventory of pak43 and BS-3 to have 1 more shell of each type
— Changed unit max range to be 250 despite any veteran or elite status
— Changed some prices and delays/connections for Soviet army
— Changed ammo loadout of many soviet vehicles
— Changed penetration at 270m to drop to 0 for all guns
— Fixed AP targeting for japan rare APHE shells
— Fixed T-34-76 platoon had no tank commanders
— Fixed towing where certain guns would not un-detach from incompatible vehicles
— Increased SP cost of Fury and Elite T-34-85 by 1
— Increased cost of ostfront Stuh42 from 700 to 800
— Increased cost of ostfront tank crew from 90 to 125
— Increased reload speed of 105-155mm artillery
— increased reload speed of BM-8-24 and BM-8-48 to 250->190 and 350->290 respectively
— Increased accuracy of riflegrenade HEAT rounds
— Increased overall ammo carried by rifle grenadiers
— Increased price of german Sd.kfz250 and 251/10 halftracks (3.7cm pak halftracks)
— Increased SP cost of japan 200mm Type 4 from 6 to 8 SP
— Reduced accuracy of BM-31-12
— Reduced accuracy of Sturmtiger indirect mode
— Reduced price of soviet dual D-1 SP from 14 to 12
— Reduced cost of pak43,44 and BS-3 by 150MP and 1SP
— Reduced accuracy slightly of all direct guns with 220 range or more
— Reduced gravity bonus for HE shells (50% and 75% for max tier guns)
— Reduced start time for ostfront 2.8cm halftrack SP
— Reduced sideskirt reliability vs HEAT projectiles
— Reduced KV-2 price and timer
— Reduced price of ZSU-37
— Reduced price of some Japanese light tanks
— Reduced timer of Japanese light AT gun
— Redesigned all mortar ranges
Update 1.28.1
— Fixed guards sherman platoon SP
— Increased timer on japan imperial guard SP and 2x elite 75mm SP
— Minor adjustments to timers for SP
— Reduced panther SP prices by 1
Update 1.28.0
— Changed US «mass production» SP to be sherman platoon (5 tanks)
— Changed super heavy guns to be able to move at a very slow speed, and increased turn speed
— Changed soviet paratroopers to not be linked to marine infantry
— Decreased weapon skill of support crew (not cannon or MG skill, just main weapon rifle or smg)
— Fixed ostfront grille had issues aiming at max range
— Fixed PaK 36/38 HEAT shell curve
— Fixed ostfront PTRD infantry localization
— Reduced shotgunners price
— Removed gravity bonus to HEAT shells
— Reworked several SP costs and timers
— Reworked mid-late game vehicle timers, extended mid game
Update 1.27.9
— Added M42 45mm AT gun for soviets
— Added M43 76mm field gun for soviets
— Added 7.2inch Mk.6 howitzer for UK
— Added WP shells for UK priests
— Added new ranger squad variants to US
— Added M2 carbine to US rangers (assault squad only)
— Added indirect fire to several japanese guns
— Added new map «Warfare3» 4v4
— Added random chance for SS Grenadier squad to get a rifle grenade
— Added new experimental shells for japan
— Added «knocked out» ability to UK plane rockets
— Added raketenwerfer 43 for ostfront as SP
— Added more smoke grenades for assault infantry
— Added Sdkfz234/3 and StuH42 (veteran) to ostfront
— Added AT rifle grenade to some japanese squads
— Added veteran AT guns and mortars to ostfront
— Added full auto/burst ability to flak emplacements
— Added new smoke ability for many vehicles, interface button ability
— Added Bazooka M9, available in some higher end US squads, more accuracy and range over the M1A1
— Added small start delay for elite MG teams
— Added new types of ammo for bazooka and recoilless rifle, WP and WP/HE
— Added ability for armored cars to get the «knocked out» death state
— Added guards(veteran) AT guns and mortars to guards army
— Added new logic with explosion thresholds for infantry, elites should be less resistant to close distance explosions
— Added veteran artillery for US
— Added many new SPs to most nations
— Added dual veteran tiger SP to ostfront
— Added veteran M36 to US
— Added 2x veteran M12 to US
— Added Volksgrenadier sturm platoon for Wehrmacht
— Added imperial guard defensive squad to japan
— Added Chi-to with experimental ammo to japan
— Added 2x elite type 4 75mm AA guns to japan
— Changed dual churchill SP for brits to be a churchill troop, 3 tanks with 1 CS version
— Changed some prices and delays for ostfront
— Changed accuracy and spread for handheld mortars, elites has less effect and overall less accurate
— Changed muzzle velocity for StuH42 to use 1 charge for HE shells, much slower velocity
— Changed APDS accuracy to be improved for all guns except 17pdr
— Changed HVAP to be more accurate than any AP shell
— Changed WP rifle grenades now require special crate for resupplying
— Changed bullet damage drop curve
— Changed jumbo armor to heavy
— Changed some spotting values for inf beeing still, moving or firing
— Changed rifle grenade ammo to be randomized
— Changed goliath pierce requirement to be body instead of all volumes (requires the actual hull to be pierced inorder to explode)
— Changed accuracy for top tier guns to be linear with lower end defines, top end guns slightly less accurate
— Changed timer on KV tanks to be the same as T-34s
— Changed logic for super heavy guns (super heavy AT and super heavy artillery) now requires a truck or other heavy tow vehicle to be towed
— Changed turn rate for super heavy AT and arty to be very slow, can no longer move forward with infantry power
— Changed inventory weight of super heavy AT to only include 2 shells of each type
— Changed ABM for direct howitzers to have longer order time (accuracy by motion, takes longer for aim to retract after moving)
— Changed price for most AT rifles to be more logical
— Changed logic with side skirts and shields on tanks to be less reliable at stopping HEAT projectiles
— Changed radio operator flare gun to delete when dropped/killed
— Changed all flametank timers to be connected
— Changed HE ranges to be related to muzzle velocity compared to the AP shell
— this has increased HE range by 10m for : 57mm M1, 75mm Type 5, 76mm M5, 76mm L-11 to Zis5, 76mm QF, 77mm HV, 85mm Zis53, 90mm M3, 90mm M15, 100mm D10, 122mm D25/A19.
— by 20m : 88mm KwK 36/flak 18/36
— Fixed handheld flamethrower AI targeting by making the fuel tanks contain fuel instead of liquid
— Fixed hummel had issues aiming at max range
— Fixed 15cm Nebelwerfer used wrong rockets and did very little damage due to that
— Increased elite fallschirmjäger price and higher delay
— Increased price of all flametanks by 100 except churchill and Kv-8
— Increased price of SiG gun for germans from 600 to 750
— Increased «gravity» on HE shells for high velocity guns to make them better vs ground targets and not overshoot so much
— Increased skill of japan regular squad from 2 to 3
— Increased threshold of heavy armor vs HE rounds
— Increased Ho-Ri muzzle velocity to 1000m/s, penetration increased accordingly
— Increased accuracy and range of some small caliber high velocity guns
— Increased resupply limit of bazookas and AT rifles
— Increased order time for field gun ABM (most manned AT and support weapons)
— Increased super pershing price from 1700 to 1800
— Increased price of Pak43 and BS-3 by 100mp
— Reduced Super pershing SP cost from 20 to 18
— Reduced price of japanese snipers
— Reduced threshold for side skirts to fall off
— Reduced reload of super pershing as the one that saw combat did not have 2 piece ammunition, from 14.5 to 13 sec
— Reduced delay of UK paratrooper platoon SP
— Reduced charge time for banzai SP
— Reduced reload time for japanese «loading tray» guns
— Reduced rifle grenade accuracy
— Reworked HEAT armor damage based on explosive scale
— more changes that was not written down and is most likely small in detail
Update 1.27.8
— Added new SP to UK «forward air controller» can call in airstrikes
— Added Pz 2 Luchs to ostfront
— Added AT weapons and 3kg satchel to ostfront penal squad
— Changed wehrmacht nebelwerfer SP to include 2 nebelwerfers
— Fixed Panzer IV H and J veteran versions turret shield not counting HEAT projectiles
— Fixed some score values for soviet IS tanks
— Fixed nebelwerfer HE shell name
— Decreased SP cost for several british SPs
— Decreased Super pershing and Pershing price, adjusted delay
— Decreased cost of M10 and M18 hellcat slightly
— Increased price of Pz1 tanks for ostfront slightly
— Increased flaregun reload time
— Increased guards mech SP charge time
— Increased 105,155 and 240mm artillery call in resupply cost
— Increased timer on 155 and 240mm artillery radiomen, connected all radiomen timers
Update 1.27.7
— Adjusted timers of panther and tiger tanks and adjusted bigger difference for SS and Wehrmacht
— Adjusted some volume pierce durabilities
— Fixed missing abms for staghound and humber
— Fixed comet elite gunner missing x and xx models
— Fixed commander mode sometimes bugging out tank MGs making them not useable
— FIxed towing crash (when towing occured while a unit was in direct control it would crash for all players)
— Fixed mantlet/turret tag priority to show correct armor in the unit stat card
— Fixed Panzer III M turret shield not counting against HEAT projectiles
— Increased reload time of pak 36 and 38 HEAT shells
— Increased reload time of G43 when using stripper clips
— Increased price of Tiger II P from 2000 to 2200
— Increased duration of smoke grenades and smoke shells
— Increased delay on early infantry SP purchases
— Increased burst time slightly (more rounds fired per burst)
— Increased resupply cost of rifle grenades
— Decreased price of Jagdtiger
— Decreased delay on Wehrmacht grenadier squad and seperated timer for pzgren and gren/fusilier/jäger
— Decreased price of tiger and panther tanks across the board
— Decreased cromwell 95 SP price
— Decreased Marder SP price
— Decreased price of british regular infantry squads slightly
— Decreased start timer of kangaroo from 11 to 9 minutes
— Removed africa and greece maps by old boy as they could crash on older graphics cards
— Removed compability for rifles to use MG belts as ammo (to prevent riflemen grabbing full inventories of MG ammo)
Update 1.27.6
— Added long charge time to allied flame vehicles
— Added 2 minute charge time to US assault rifle squad (3 rifle grenadier squad), slightly increased cost
— Decreased accuracy of STG44 at max range
— Increased range of STG44 from 90 to 100
Update 1.27.5
— Added back some rare soviet 57mm based tanks in all years
— Added advanced armor code for several tanks for more accurate armor layout when several locations has different values (ex: panther upper front is 82mm, but lower glacis is 62mm) some prices have been adjusted accordingly
— Fixed US tank crew Cpl skin missing boot texture
— Increased Wasp cost from 1 SP to 2 SP
— Increased staghound E1 cost from 3 SP to 4 SP
— Rebalanced some flame tanks, now charge time is equal to start delay
— Reduced incendiary effect of DShK/.50cal HEI and API ammunition
