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A collection of tweaks that seek to improve the balance and reduce grind in Bannerlord. Everything is configurable through the in-game options menu and can be disabled if you don’t like it.
A collection of tweaks that seek to improve the balance and reduce grind in Bannerlord. Everything is configurable through the in-game options menu and can be disabled if you don’t like it.
ModLib is a dependancy mod that provides useful code and a settings menu for mods to use.
ModLib is a dependancy mod that provides useful code and a settings menu for mods to use.
Removes loading screens from interactions with essentially all map interactions. Including lords, bandits, villagers, caravans, and small faction meetings.
Removes loading screens from interactions with essentially all map interactions. Including lords, bandits, villagers, caravans, and small faction meetings.
Fixed version of the Launcher for Bannerlords that orders mods correctly and saves the mod order on reload.
Fixed version of the Launcher for Bannerlords that orders mods correctly and saves the mod order on reload.
Allows you to open the developer console by pressing the CTRL and
(tilde) keys together.
Allows you to open the developer console by pressing the CTRL and
(tilde) keys together.
Enables detailed character customization options, such as weight, build, and age and the ability to modify NPC appearances!
Enables detailed character customization options, such as weight, build, and age and the ability to modify NPC appearances!
A fork of ModLib created by mipen that only focuses on providing a library for creating an unified Mod Option screen for mods.Can display Settings created by ModLib.
A fork of ModLib created by mipen that only focuses on providing a library for creating an unified Mod Option screen for mods.Can display Settings created by ModLib.
Allows weapons to cut through multiple units.
Allows weapons to cut through multiple units.
Customize your fief management with recruiters, advanced troop training with templates, automatic garrison recruitment, a standalone UI, custom parties with orders and more!
Customize your fief management with recruiters, advanced troop training with templates, automatic garrison recruitment, a standalone UI, custom parties with orders and more!
Renders icons over settlement nameplates to indicate an available quest, available tournament, or possibly available noble troops.
Renders icons over settlement nameplates to indicate an available quest, available tournament, or possibly available noble troops.
Extension library for Mount & Blade II: Bannerlord containing common functions for modification development.
Extension library for Mount & Blade II: Bannerlord containing common functions for modification development.
Rewritten fork of UIExtenderLib with the similar goal of enabling multiple mods to alter standard game interface.
Rewritten fork of UIExtenderLib with the similar goal of enabling multiple mods to alter standard game interface.
Allows you to gain an attribute point per level.
Allows you to gain an attribute point per level.
Export/Import character to modify attributes, skills, and perks from text file
Export/Import character to modify attributes, skills, and perks from text file
Raises the party size limit for attacking hideouts, allowing you to bring all of your party (or just a certain number of troops.)
Raises the party size limit for attacking hideouts, allowing you to bring all of your party (or just a certain number of troops.)
This mod adds the gore aspect of dismemberment and decapitation to Mount & Blade II: Bannerlord. Whenever a player or NPC does fatal cut damage to an enemy’s head by swinging left or right, there will be a chance the head will be decapitated.
This mod adds the gore aspect of dismemberment and decapitation to Mount & Blade II: Bannerlord. Whenever a player or NPC does fatal cut damage to an enemy’s head by swinging left or right, there will be a chance the head will be decapitated.
Functional alert system featuring popups for when the players fiefs (village, town, castle) are attacked and when any empire signs declarations of war or peace.
Functional alert system featuring popups for when the players fiefs (village, town, castle) are attacked and when any empire signs declarations of war or peace.
Gain or lose relationship with allies you are fighting together depending on multiple factors like winning or losing and much more.
Gain or lose relationship with allies you are fighting together depending on multiple factors like winning or losing and much more.
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UIExtenderEx
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We also added an article on how to install and use 7-zip!
On e1.5.9 (UPDATE)
Right now I’m investigating how to introduce either a guideline or an API for modifying those autogens, but it will require some time. I’m not sure I’ll be able to fix this before e1.5.9 hits Stable!
UPDATE:
We found out that it’s possible to make auo-generated classes and xml widgets work together, but it’s requiring the usage of a new PrefabExtensionAttribute constructor.
The CAUTION screen that you get when you launch the game with mods should be ignored! It gives misleading info!
The game developers assume that we target specific dependency versions in our mods (like, we require Harmony 2.0.2 SPECIFICALLY), but in reality, the standard practice is to declare the minimum supported dependency version for a mod (like, we require Harmony 2.0.2 or NEWER).
Because the game developers do not follow this practice, you get this CAUTION screen that gives you misleading information.
Do not follow it’s recommendation and do not downgrade dependency versions!
The initial release only fixes mod load order related issues, but we plan on extending it functionality!
For everyone with the «Application faced a problem. » crash on Win10 with the Harmony, Butterlib, UIExtenderEx and MCM mods.
This worked for me (i know it was mentioned before, but there are some misconceptions and confusing statements):
UIExtenderEx
Требования
Mount & Blade II: Bannerlord
Harmony
Установка
Важно
Этот модуль должен быть одним из самых верхних в порядке загрузки. В идеале он должен располагаться ниже Bannerlord.Harmony и Bannerlord.ButterLub.
1. Скачать мод с Нексуса
2. Распаковать архив в корневую папку игры, так-как архив уже содержит папку Modules
3. Скачать здесь русификатор и установить его в папку Modules
4. Разблокировать dll-файлы мода
5. Запустить лаунчер и активировать мод
6. Поставить модуль ниже Bannerlord.Harmony и Bannerlord.ButterLub
7. Играть
Для Игроков
Этот мод является модом зависимости, который не предоставляет сам по себе ничего. Вам нужно дополнительно установить моды, которые его используют.
Для Моддеров
См. репозиторий GitHub для использования.
Диагностика
Если игра вылетает при запуске, скорее всего, вы используете или использовали Fixed Launcher. При установке он копирует 0Harmony.dll, которая предотвращает работу Bannerlord.Harmony, мод, от которого зависит UIExtenderEx.
Если вы предпочитаете использовать Fixed Launcher, используйте «Harmony for Fixed Launcher» вместо файла Harmony по умолчанию при установке зависимости Harmony. Если проблемы все ещё сохраняются, мы рекомендуем удалить Fixed Launcher и дождаться обновления!
Если Fixed Launcher был удалён, убедитесь, что следующие файлы не находятся в основной папке игры /bin ( Mount & Blade II Bannerlord\bin\Win64_Shipping_Client )
— TaleWorlds.MountAndBlade.Launcher.exe.config
— 0Harmony.dll
— LauncherPatcher.dll
— LauncherPatcher.pdb
От переводчика
Не совсем понятно, кого тут указывать в качестве автора; BUTR или Aragasas-а. Aragasas автор МСМ и член команды BUTR, именно ему принадлежат страницы Harmony, ButterLib, UIExtenderEx и МСМ на Нексусе, поэтому тут укажу его как автора. Автором перевода на русский язык, также является он. Я лишь слегка дополнил и поработал ручками, перенося его перевод к старой версии МСМ на новые версии этих модулей. Очень надеюсь, что я нигде не накосячил при переводе Описания.
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UIExtenderEx
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For e1.4.3/e1.5.0/e1.5.1/e1.5.2/e1.5.3
* Better warning/error reporting
* Nullable fixes
* Harmony performance optimization
For e1.4.3/e1.5.0/e1.5.1/e1.5.2/e1.5.3/e1.5.4/e1.5.5/e1.5.6/e1.5.7/e1.5.8/e1.5.9/e1.5.10/e1.6.0
* Added Remove patch
* Added derived VM patching
For e1.4.3/e1.5.0/e1.5.1/e1.5.2/e1.5.3/e1.5.4/e1.5.5/e1.5.6/e1.5.7/e1.5.8/e1.5.9
* Added support for patching widgets fully in e1.5.9
For e1.4.3/e1.5.0/e1.5.1/e1.5.2/e1.5.3/e1.5.4/e1.5.5/e1.5.6/e1.5.7/e1.5.8/e1.5.9
* Added support for patching widgets fully in e1.5.9
* Crash fix due to API addition
For e1.4.3/e1.5.0/e1.5.1/e1.5.2/e1.5.3/e1.5.4/e1.5.5
* Added report for missing dependencies
* Nullability improvements
For e1.4.3/e1.5.0/e1.5.1/e1.5.2/e1.5.3/e1.5.4
* Adjusted to work with e1.5.4
For e1.4.3/e1.5.0/e1.5.1/e1.5.2/e1.5.3/e1.5.4/e1.5.5/e1.5.6
* Added PrefabExtensionSetAttributePatch
* Added version to the dependencies
For e1.4.3/e1.5.0/e1.5.1/e1.5.2/e1.5.3/e1.5.4/e1.5.5/e1.5.6
* Fixed wrong root folder in the archive
* Improvements to mod order validation
For e1.4.3/e1.5.0/e1.5.1/e1.5.2/e1.5.3/e1.5.4/e1.5.5/e1.5.6
* Added ResourceManagers for injecting custom Widgets/Brushes
For e1.4.3/e1.5.0/e1.5.1
* Initial release.
* Original UIExtenderLib was rewritten to fit authors views of how things should be done.
For e1.4.3/e1.5.0/e1.5.1/e1.5.2/e1.5.3/e1.5.4/e1.5.5/e1.5.6/e1.5.7/e1.5.8
* Resource injection now works as intended; Fixed inlining issues
For e1.4.3/e1.5.0/e1.5.1/e1.5.2/e1.5.3/e1.5.4/e1.5.5/e1.5.6/e1.5.7
* Fixed e1.5.7 ABI compatibility issues
For e1.4.3/e1.5.0/e1.5.1/e1.5.2/e1.5.3/e1.5.4/e1.5.5/e1.5.6/e1.5.7
* Added v2 of the API by Arganancer
For e1.4.3/e1.5.0/e1.5.1/e1.5.2/e1.5.3/e1.5.4/e1.5.5/e1.5.6/e1.5.7
* Updated Bannerlord.BUTR.Shared
For e1.4.3/e1.5.0/e1.5.1/e1.5.2/e1.5.3/e1.5.4/e1.5.5/e1.5.6/e1.5.7
* Re-releasing v1.1.3 as v2.0.0
* Fixed «Replace» insertion type with multiple children at the root level with v2
For e1.4.3/e1.5.0/e1.5.1/e1.5.2/e1.5.3/e1.5.4/e1.5.5/e1.5.6/e1.5.7/e1.5.8
* Added explicit localization files
* Better internal Harmony usage
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Better Time (1.5.9 and newer)
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Better Time updated to be compatible with the UI code in Bannerlord 1.5.9 and newer
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This mod is not opted-in to receive Donation Points
Version 1.1.9
Version 1.1.8
Version 1.1.7
Version 1.1.6
Version 1.1.5
Version 1.1.4
Version 1.1.3
Version 1.1.2
Version 1.1.1
Version 1.1.0
Shemiroth, the original author of Better Time, is no longer maintaining the mod. Because it modifies an XML prefab which only works on Bannerlord 1.5.8 and older, starting with 1.5.9 the extra time speed button no longer appears as this version uses new autogenerated prefabs.
With their permission, I have taken over the mod and updated it to work on Bannerlord 1.5.9.
This mod is compatible with Kaoses Tweaks and it has to be after Kaoses Tweaks in the load order.
Now with new MCM settings, the default speed options are 1x, 2x, and 3x the base speed multiplier (4x). So the actual speed multipliers are 4x, 8x and 12x. This is to ensure compatibility with Kaoses Tweaks as the speed options in Better Time will be a multiple of the speed setting in Kaoses Tweaks.
If you encounter a crash, always provide the crash report from Better Exception Window. It makes it much easier for me to troubleshoot it.
This mod requires:
— UIExtenderEx
— MCM
It is safe to install and uninstall on an existing save.
Original Description:
Currently the only speed options in Bannerlord are Pause, Play(1x) and FastForward(4x). I found Fast Forward to be a little too slow when I want to wait in a castle until I heal up or something, so I added an extra button that is 8x speed.
I have now added an extra speed option. While the user holds Ctrl + Space the game will be 12x speed.
Speed values are now customizable in the Settings.xml file found in the mod folder. (Replaced by MCM settings)
There was a new icon for the button but the way I added it was causing issues with new updates for the game. So it has been removed and replaced with a stretched version of the native icon.
Incompatible with SkipBanditDialog and any other mod that uses MapBar.xml. I am working on making it compatible.
I was hoping Taleworlds would of added this to the game by now 🙁

