Advanced Magecraft 2.2b
Требования: Oblivion Золотое Издание, OBSE; OBSE Plugin MenuQue
Использование:
Когда курсор стрелки наведён на заклинание или предмет, нажмите пробел и выберите нужную функцию. Как устанавливать мод, сами знаете.
Основные файлы
Advanced Magecraft.7z
Последние новости
Мод на растительность преображает мир Fallout 4 в вечнозелёный лес
Разработчики Enderal выпустили свою игру. Это оказался симулятор официанта
Комментарии
Не работает мод у меня.
У меня все это давно уже установлено! Больше сотни модов как бы я установил без OBCE,OBMM,BOSS и Wrye Bach? Все они последних версий!
Тогда остаётся устранить конфликт. Выявить конфликтный плагин можно посредством постепенного отключения плагинов.
Рубашка с эффектом «вызов скампа». Это то о чем я мечтал. 😀
Только не очень понимаю, как стрелы зачаровывать? Только на алтаре? И не сликом ли читерно зачаровывать бесплатно?
Спасибо за «полезняшку»! 🙂
Ещё Soulgem Magic для «полного комплекта» требований, или будет «свой» вариант?
После обновления все сразу заработало.Спасибо!
А с плагом «сфера энергии» это совместимо?
В целом полезный плаг, добавляет возможности которые были еще в Morrowind при установленном Morrowind Code Patch.
Вот только не понимаю я этого онанизма со свитками. В большинстве современных RPG, которые от AD&D заимствуют разве что мобов и названия, им грош цена. В оригинальных правилах, где заклинания заучиваются а не «покупаются» за ману, каждый свиток давал дополнительный закл, которых всегда не хватало. Но в обле то они зачем?
Жаль что в Nehrim’e выкидывает, как нибудь адаптировать его можно?
Жаль что в Nehrim’e выкидывает, как нибудь адаптировать его можно?
думаю да, наверно просто нужно убрать привязку к Oblivion.esm, сделать можно возпользовавшись программкой TES4Edit
OBSE Plugin MenuQue в наличии?
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Advanced Magecraft
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Last updated
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About this mod
This mod is designed to give players a little more control over items, spells, and enchantments.
Nexus requirements
Off-site requirements
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Advanced Magecraft v2.2b
Author: Smoke/HeyYou
This mod is designed to give players a little more control over items, spells, and enchantments. It is a menu driven mod, with a lot of flexibility and options.
The mod consist of several separate functions, these functions can be used to do just about anything you want with magical effects, and items.
(Version 2+ is an attempt to simplify usage, it is still menu driven, but menu’s now only show options relative to the object you are working with. The system for working with objects has been simplified as well. You simply hover your mouse over the item in your inventory, and press the configurable «action» hotkey to display a menu containing possible options for that item.)
1. Easy swapping of enchantments between items.
2. The ability to add multiple enchantments of your choice to an item. (ie, Multiple Effect Enchantments)
3. You can learn spells from scrolls.
4. You can clone items, as well as recycling them. (ie, Trash Can)
5. You can remove souls from soul gems. (requires soul gem magic by TheNiceOne for proper function.)
6. You can create your own Sigil Stones by extracting the effects from enchanted items.
7. You can disenchant items.
8. Weapon enchanting should be functional now. (A fix for weapon charges has been implemented, you can still end up with a 0 use item if you make it too powerful, so watch the uses as you add effects, if it gets lower than 50, I would be careful about adding any more effects.)
9. Arrow enchanting is now possible. Either use store/restore enchantment, in which case, you get a number of arrows equal to the number of uses the weapon had, or, you can enchant arrows directly in the enchanting menu. (either via hotkey, or use of an altar, number of uses will represent the number of arrows you get.)
10. You can store spell effects, and add them to items as enchantments.
11. You can create scrolls from spells(ie, scribing).
12. You can create constant effect summons and bound items. (You can even add multiple summons\items to one item. See the functionality section for details, and important notes.)
13. You can rename items
Note: This mod requires the Oblivion Script Extender(OBSE) v20 Beta5 or higher in order to function correctly. I would also suggest applying the latest official game patch if you have not already applied it. The unofficial Oblivion patch is also highly recommended.
Note: This mod requires MenuQue v9 or higher in order to function correctly.
Soul Gem Magic is also HIGHLY suggested for proper function of Disensouling soul gems.
http://www.nexusmods.com/oblivion/mods/35393/?
1. Fixed an issue causing the GUI to display improperly. (It was resolution dependent, so you may, or may not have noticed\been effected by this issue.)
3. Recycling menu now uses a quantity prompt. Added recycling chest, for when you have a lot of stuff to dispose of.
4. Quantity prompts are now mouse draggable.
5. The main menu is entirely custom now. (No more boring messageboxes..)
6. Added a renaming function.
7. Added some code to help keep the mod working properly.
More readme updates, it should all be current now. (It has a few new things too, you might wanna skim it, if you already know the basics just to see what’s new\changed.)
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Advanced Magecraft
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
This mod is designed to give players a little more control over items, spells, and enchantments.
Nexus requirements
Off-site requirements
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Advanced Magecraft v2.2b
Author: Smoke/HeyYou
This mod is designed to give players a little more control over items, spells, and enchantments. It is a menu driven mod, with a lot of flexibility and options.
The mod consist of several separate functions, these functions can be used to do just about anything you want with magical effects, and items.
(Version 2+ is an attempt to simplify usage, it is still menu driven, but menu’s now only show options relative to the object you are working with. The system for working with objects has been simplified as well. You simply hover your mouse over the item in your inventory, and press the configurable «action» hotkey to display a menu containing possible options for that item.)
1. Easy swapping of enchantments between items.
2. The ability to add multiple enchantments of your choice to an item. (ie, Multiple Effect Enchantments)
3. You can learn spells from scrolls.
4. You can clone items, as well as recycling them. (ie, Trash Can)
5. You can remove souls from soul gems. (requires soul gem magic by TheNiceOne for proper function.)
6. You can create your own Sigil Stones by extracting the effects from enchanted items.
7. You can disenchant items.
8. Weapon enchanting should be functional now. (A fix for weapon charges has been implemented, you can still end up with a 0 use item if you make it too powerful, so watch the uses as you add effects, if it gets lower than 50, I would be careful about adding any more effects.)
9. Arrow enchanting is now possible. Either use store/restore enchantment, in which case, you get a number of arrows equal to the number of uses the weapon had, or, you can enchant arrows directly in the enchanting menu. (either via hotkey, or use of an altar, number of uses will represent the number of arrows you get.)
10. You can store spell effects, and add them to items as enchantments.
11. You can create scrolls from spells(ie, scribing).
12. You can create constant effect summons and bound items. (You can even add multiple summons\items to one item. See the functionality section for details, and important notes.)
13. You can rename items
Note: This mod requires the Oblivion Script Extender(OBSE) v20 Beta5 or higher in order to function correctly. I would also suggest applying the latest official game patch if you have not already applied it. The unofficial Oblivion patch is also highly recommended.
Note: This mod requires MenuQue v9 or higher in order to function correctly.
Soul Gem Magic is also HIGHLY suggested for proper function of Disensouling soul gems.
http://www.nexusmods.com/oblivion/mods/35393/?
1. Fixed an issue causing the GUI to display improperly. (It was resolution dependent, so you may, or may not have noticed\been effected by this issue.)
3. Recycling menu now uses a quantity prompt. Added recycling chest, for when you have a lot of stuff to dispose of.
4. Quantity prompts are now mouse draggable.
5. The main menu is entirely custom now. (No more boring messageboxes..)
6. Added a renaming function.
7. Added some code to help keep the mod working properly.
More readme updates, it should all be current now. (It has a few new things too, you might wanna skim it, if you already know the basics just to see what’s new\changed.)
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Advanced Magecraft
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512 comments
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As it has been WAY too many years since I have looked at any of the scripts for this mod, I am going to close the comments thread. I don’t get notifications for it properly in any event.
As it stands, the mod only has one minor bug in it, gold calculated for recycling is displayed incorrectly, but, you get the right amount added. At least, I think that was it. 🙂 Been a while. Everything else works as advertised. If you are still having issues, make sure you have all the requirements. Read thru this thread for any additional problems. All of them have been addressed at one point in time.
Thank You all for checking it out. 😀
Are you using a non-english keyboard? Do you have all the requirements installed? Are they actually working?
I believe you should see something in the console if the mod initializes properly. Been a LONG time since I have had to support this mod. 😀
Hello! I once had this mod a few years ago, and it worked very well, but now with Ver 2, it simply will not show the menus when pressing Space, Home, or any of the Page buttons. In fact, there are no indicators of it running at all, and it is indeed checked in Wrye Bash.
I was hoping to use this mod as a key feature in my Hand to Hand only playthrough, but as of now, I have no way of combining enchants into an amulet I have ready, as none of the menus appear.
I have installed the mod manually too, with the same results, and had used LOOT to place them in their load order.
Hopefully, I can get a version of the running, it was a great mod to use when I last played Oblivion, many years ago!
I started a New Game, which seems to have fixed the issue, I also added a few companion mods too, so I’m not sure if redoing the Bash Patch 10 more times during those installs resolved the issue or not, but, Starting a new game did resolve the issue it would appear.
Sorry this is not more helpful to anyone else who had the same menu issues.
And I STILL don’t get updates for this mod. I have ran out of settings to check.
Glad ya got it working though.
Sorry for the late response. For whatever reason, I STILL don’t get notifications of new posts here.
Are you starting the game with OBSE_loader? If you open the console, do you see any message about AM being initialized?
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To enjoy the benefits of Nexus Mods, please log in or register a new account
Advanced Magecraft
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
This mod is designed to give players a little more control over items, spells, and enchantments.
Nexus requirements
Off-site requirements
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Advanced Magecraft v2.2b
Author: Smoke/HeyYou
This mod is designed to give players a little more control over items, spells, and enchantments. It is a menu driven mod, with a lot of flexibility and options.
The mod consist of several separate functions, these functions can be used to do just about anything you want with magical effects, and items.
(Version 2+ is an attempt to simplify usage, it is still menu driven, but menu’s now only show options relative to the object you are working with. The system for working with objects has been simplified as well. You simply hover your mouse over the item in your inventory, and press the configurable «action» hotkey to display a menu containing possible options for that item.)
1. Easy swapping of enchantments between items.
2. The ability to add multiple enchantments of your choice to an item. (ie, Multiple Effect Enchantments)
3. You can learn spells from scrolls.
4. You can clone items, as well as recycling them. (ie, Trash Can)
5. You can remove souls from soul gems. (requires soul gem magic by TheNiceOne for proper function.)
6. You can create your own Sigil Stones by extracting the effects from enchanted items.
7. You can disenchant items.
8. Weapon enchanting should be functional now. (A fix for weapon charges has been implemented, you can still end up with a 0 use item if you make it too powerful, so watch the uses as you add effects, if it gets lower than 50, I would be careful about adding any more effects.)
9. Arrow enchanting is now possible. Either use store/restore enchantment, in which case, you get a number of arrows equal to the number of uses the weapon had, or, you can enchant arrows directly in the enchanting menu. (either via hotkey, or use of an altar, number of uses will represent the number of arrows you get.)
10. You can store spell effects, and add them to items as enchantments.
11. You can create scrolls from spells(ie, scribing).
12. You can create constant effect summons and bound items. (You can even add multiple summons\items to one item. See the functionality section for details, and important notes.)
13. You can rename items
Note: This mod requires the Oblivion Script Extender(OBSE) v20 Beta5 or higher in order to function correctly. I would also suggest applying the latest official game patch if you have not already applied it. The unofficial Oblivion patch is also highly recommended.
Note: This mod requires MenuQue v9 or higher in order to function correctly.
Soul Gem Magic is also HIGHLY suggested for proper function of Disensouling soul gems.
http://www.nexusmods.com/oblivion/mods/35393/?
1. Fixed an issue causing the GUI to display improperly. (It was resolution dependent, so you may, or may not have noticed\been effected by this issue.)
3. Recycling menu now uses a quantity prompt. Added recycling chest, for when you have a lot of stuff to dispose of.
4. Quantity prompts are now mouse draggable.
5. The main menu is entirely custom now. (No more boring messageboxes..)
6. Added a renaming function.
7. Added some code to help keep the mod working properly.
More readme updates, it should all be current now. (It has a few new things too, you might wanna skim it, if you already know the basics just to see what’s new\changed.)






