oblivion мод на глаза

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Magistrate Eyes

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Discuss this mod or make your requests/complaints here:
url=http://www.elderscrolls.com/forums/index.php?showtopic=431081

Author: MaGISTraTe
Italian Localization: The_Vampire

30 Brand New Eyes!
Now Compatible with Mighty Magick 3.2!
Now Localized in Italian!

§§§ In Alphabetic Order:

— Blue
— Brown
— Black Blue
— Black Red
— Black Gold
— Black Green
— Black Violet
— Cyan
— Deep Blue
— Deep Gold
— Deep Green
— Deep Red
— Deep Violet
— Gold
— Green
— Grey
— Pale Blue
— Pale Cyan
— Pale Gold
— Pale Green
— Pale Grey
— Pale Red
— Pale Violet
— Total Blue
— Total Gold
— Total Green
— Total Red
— Total Violet
— Red
— Violet

§§§ In Chromatic Order:

— Blue |
— Deep Blue |
— Pale Blue | Blue (5)
— Total Blue |
— Black Blue |

— Gold |
— Deep Gold |
— Pale Gold | Gold (5)
— Total Gold |
— Black Blue |

— Green |
— Deep Green |
— Pale Green | Green (5)
— Total Green |
— Black Green |

— Red |
— Pale Red |
— Deep Red | Red (5)
— Total Red |
— Black Red |

— Violet |
— Deep Violet |
— Pale Violet | Violet (5)
— Total Violet |
— Black Violet |

— Cyan |
— Pale Cyan | Cyan (2)

— Grey |
— Pale Grey | Grey (2)

Author: MaGISTraTe
E-mail: Magistrate netming.com

Special Thanks go to my (beautiful) Girlfriend that happens to be a graphician and an artist and helped me dealing with Photoshop 🙂

Thanks to The_Vampire for the Italian Localization.

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Better Eyes

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About this mod

Replaces the eye textures for humans, elves, orcs, Argonians, Khajiit, and vampires

This mod does not have any known dependencies other than the base game.

Author’s instructions

I am making this mod open to revision by the public. If you have any ideas of how to expand or improve upon this mod, then go ahead.

No permission needed. All I ask is that you give credit to me and to the creators of these resources. This mod and its contents may not be distributed commercially.

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Textures provided from:

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Welcome to the ninth installment of my Oblivion Immersion Series. Am I the only one who thought that the eyes in vanilla Oblivion seemed a little dull and lifeless? Am I the only one who thought that the vampire eyes looked laughably bad? Yes? To this end, this mod replaces the vanilla eyes for most of the races with textures from various modder’s resources The mod comes in multiple flavors:

Vampires (yellow-orange, orange, dull red, intense red)
Regular Eyes (elves and humans only)
Argonian Eyes (yellow, orange, and red)
Khajiit Eyes (green-yellow, gold, goldenrod, and red, each with a matching cat’s eye version)

And oops, I forgot to add the orcs, so here you go:

Orc Eyes (bright green, dull green, gold, grey-green)

All of these file categories are independent of each other. So pick and choose at your leisure.

Oblivion Version 1.2.0416

Copy contents into your Oblivion data folder

Delete the added eye meshes and textures

The files in this mod are incompatible with each other if they retexture the same thing. For example, the vampire eye retextures are all incompatible with each other, but are compatible with the other non-related files in this mod.

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Incompatible with mods that edit the vanilla eye textures for vampires, humans, or elves. Yes, Better Regular Eyes works with Trolls elf eyes mod, since that mod adds new eye textures rather than overwrite the vanilla ones. No, Better Argonian Eyes will not work with Trollberserker’s Natural Reptile Eyes. No, Better Khajiit Eyes will not work with Trollberserker’s OCO2 Khajiit High-res Eye textures. Yes, also it works with OCO up to version 1.2. While this mod and OCO 2.0 are technically incompatible, you can run this mod so long as you let it overwrite the eye meshes and textures for OCO.

None at the moment

Feel free to come to me with questions or issues and I will help as best as I can. That said, please bear in mind that I am a novice modder and may not be able to offer much in the way of assistance.

I do not take requests. Sorry, I don’t. I am a casual modder who does not have the time or skill for additional projects. I also don’t want to generate disappointment by promising something that I may fail to deliver.

I don’t make resources; I only use them.

Textures provided from:

I am making this mod open to revision by the public. If you have any ideas of how to expand or improve upon this mod, then go ahead. No permission needed. All I ask is that you give credit to me and to the creators of these resources. This mod and its contents may not be distributed commercially.

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Реплейсер глаз 1.0

Мод заменяет глаза стандартных рас. Глаза светятся в темноте.

Установка:
1.Подключить OMOD архив в OBMM
2.Сделать варидацию.
3.Играть

Основные файлы

Реплейсер глаз.7z

Последние новости

Мод на растительность преображает мир Fallout 4 в вечнозелёный лес

Разработчики Enderal выпустили свою игру. Это оказался симулятор официанта

Комментарии

мод интересный,но можешь сделать так,что-бы светились глаза только у монстров и хищников?

мод интересный,но можешь сделать так,что-бы светились глаза только у монстров и хищников?

У монстров совсем другие модели глаз, тут нет этих файлов. Чтобы не светились, нужно установить только папку с текстурами.

Боги- какие же страшные хари на скриншотах. Не могу поверить, что я в ЭТО играл в своё время.

Слишком мультяшно, да и косые они какие-то.

Слишком мультяшно, да и косые они какие-то.

Хм. Я понимаю, остальные расы, но почему у людей-то с эльфами глаза должны светиться? Понимаю, фэнтези, ваши предпочтения и всё такое, но как-то нелогично и ненатурально получается.

Боги- какие же страшные хари на скриншотах. Не могу поверить, что я в ЭТО играл в своё время.

Я думаю к моду это не относится. И ваше мнение по поводу игры никого не интересует.

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Oblivion Character Overhaul 2 | Капитальное изменение лиц

Просмотров: 321 | Загрузок: 38 | Добавил: Edmin | Дата: 2021-08-19 07:57

Описание

Требования:

— Oblivion Patch 1.2.0.416

OCOv2 — полностью переделанный с нуля, глобальный ремонт персонажей Обливиона.

Новые формы головы, текстуры кожи, карты нормалей, текстуры глаз и некоторые новые прически, охватывающие все расы в игре, включая расы дремор и рас с Дрожащих Островов. Все сделано в едином художественном стиле, которое соответствует духу Скайрима и TESO. Влияет как на игрока, так и на NPC.

Подробности

Первая версия мода (OCOv1) работала как отдельный мод без дополнительных требований, v2 теперь требует OBSE, чтобы переопределить модели головы и текстуры для каждого пола одной и той же расы.

Новые головы были сделаны в соответствии с современными стандартами 3D-моделирования. Мод также включает в себя собственные текстуры тела (и 3 реплейсера), глаза от Halendia, ресницы и файлы EGT от junkacc1.

ВНИМАТЕЛЬНО ПРОЧИТАЙТЕ ОПИСАНИЕ, ТРЕБОВАНИЯ И ИНСТРУКЦИИ, ПРЕЖДЕ ЧЕМ УСТАНАВЛИВАТЬ ЭТОТ МОД.

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Обязательные требования к моду:

OCOv2 не будет работать без них.

ПОРЯДОК УСТАНОВКИ

P. S. Мне удалось нормально установить вручную, но лучше поставить esp-файл мода в OBMM повыше в порядке загрузки, где-нибудь после Oblivion.esm, иначе пропадёт озвучка.

Создайте OMOD (Выполните это только один раз)

1. Скопируйте архив в папку / Oblivion / obmm / omod /
2. Запустите Oblivion Mod Manager.
3. Нажмите кнопку Создать.
4. Нажмите кнопку Добавить архив, найдите и выберите архив, затем нажмите кнопку Да.
5. Нажмите кнопку Создать omod, затем нажмите кнопку ОК, когда процесс закончится.

Установите мод с помощью OBMM

1. Запустите Oblivion Mod Manager.
2. Дважды щелкните имя мода в правой части экрана OBMM.
(значок должен стать синим)

Сравнение и гайд по установке

Удаление

Удалите следующие файлы и директории:

Oblivion / Data / Meshes / Characters / nuska /
Oblivion / Data / Meshes / Characters / DarkElf
Oblivion / Data / Meshes / Characters / Imperial
Oblivion / Data / Meshes / Characters / GoldenSaint
Oblivion / Data / Meshes / Characters / DarkSeducer
Oblivion / Data / Meshes / Characters / Khajiit
Oblivion / Data / Meshes / Characters / Argonian
Oblivion / Data / Meshes / Characters / Orc
Oblivion / Data / Meshes / Characters / Woodelf
Oblivion / Data / Meshes / Characters / Highelf
Oblivion / Data / Textures / Characters / nuska /
Oblivion / Data / Textures / Characters / DarkElf
Oblivion / Data / Textures / Characters / Imperial
Oblivion / Data / Textures / Characters / GoldenSaint
Oblivion / Data / Textures / Characters / DarkSeducer
Oblivion / Data / Textures / Characters / Khajiit
Oblivion / Data / Textures / Characters / Argonian
Oblivion / Data / Textures / Characters / Orc
Oblivion / Data / Textures / Characters / Woodelf
Oblivion / Data / Textures / Characters / Highelf
Oblivion / Data / Textures / Characters / Eyes
Oblivion / Data / Textures / Characters / Faces / Oblivion.esm /
Oblivion / Data / Oblivion_Character_Overhaul.esp

Удаление через OBMM

1. Запустите Oblivion Mod Manager.
2. Дважды щелкните имя мода в правой части экрана OBMM,
нажмите Да. (значок должен стать зеленым)

Несовместимости

— Любой капитальный ремонт NPC не будет работать с OCO
— Моды на волосы и глаза не будут работать без патча совместимости
— Неанглоязычные копии Oblivion не работают с OCO, ломается озвучка NPC (помог перенос esp-файла выше, попробуйте перезаписать после переноса русскую озвучку)
— Любой мод, изменяющий характеристики рас или иным образом изменяющий расу, будет конфликтовать с OCO
— Установка любых реплейсеров тела или текстур поверх OCO приведет к несоответствию текстур и цветовым различиям.

Известные проблемы или ошибки

Некоторые эффекты заклинаний делают ресницы белыми. Удаление заклинания устраняет эффект. Снятие эффекта устраняет проблему.

Special thanks to my vigilant beta testers:

crazyslothlady
MacKom
annon-in-gelydh
mage116
tehcoffeezombie
lyliumxwolfxchild
senexys
andarix
amhrancomhrac
Savvie
d4rk0wn4g3
churibman
tea-and-kimchi

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Oblivion Character Overhaul version 2

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A comprehensive, all-in-one revamp of Oblivion character heads. New head shapes, skin textures, normal maps, eye textures and some new hairstyles covering all races in the game, including Dremoras and Shivering Isles races, all built to a single unified art direction that adheres to the styles of Skyrim and TESO. Affects both player and NPCs.

Nexus requirements

Mods requiring this file

Author’s instructions

All head model and texture assets are my own work based on Bethesda meshes and may be used as modders’ resources. Original hairstyles included in this mod also apply.

File credits

Donation Points system

This mod is not opted-in to receive Donation Points

Translations available on the Nexus

READ THE DESCRIPTION AND INSTRUCTIONS CAREFULLY BEFORE YOU EVEN DOWNLOAD THIS MOD.
OCOv2 is a completely rebuilt, bigger, better and more extensive Oblivion Character Overhaul. It’s a complete revamp of the character heads with a new visual direction closely inspired by Skyrim and Morrowind.

These are absolute unnegotiable necessities. OCOv2 will not work as intended without them. Period. You NEED them.

Installation TLDR:
-Completely remove OCOv1 if you still have it
-Use NMM
-Seriously use NMM
-Install body replacers, OBSE and Blockhead first
-Then v2 core
-Then v2 body replacer patches
-For the love of God use NMM or OBMM for installing, don’t do it manually, I’ve warned you

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Before you install:
*Make sure you have your body replacers in place BEFORE you install OCO. OCO needs to overwrite their components.

*If you’ve previously used OCO version 1, remove it completely and delete the ESP and all of its folders.

*Take your time to read through each installation step to know what you’re putting where. This is a simple out-of-the-box mod if you run it practically standalone without other mods, but things can get conflicted pretty easily.

*Things you CANNOT run together with OCO:
-Hair/eye packs that affect vanilla races
-Any mods that affect vanilla NPCs
-Mods that change racial stats

*OCO comes with its own body textures for each supported replacer and vanilla. They’re tailored for the mod, and using any other texture replacers on top will result in more prominent model seams and possible colour disparities.

*OCOv2 only works with an English language copy of Oblivion as it alters race records and NPCs. Users with other languages will get mute NPCs. It can be patched for other languages, but I’m unable to do that for anyone. Feel free to make your own and I’ll gladly link to it from here.

*All NPCs and player characters in the game are affected by the changes. Any mod that uses vanilla races for additional NPCs or races will also take after OCOv2 modifications. They can have varying results as OCO heads generally need to be custom made to work best with the mod.

*OCO comes in one big package encompassing all the changes. It’s not possible to split into more customizable pieces while keeping the broader visual integrity as many parts are interdependent. Currently the whole mod comes as-is. It’s intended to be run by itself without many other cosmetic mods as it does in one go what has usually been done with a large number of different mods.

*For best results, run OCO with a nice ENB config and/or OBGE with subsurface scattering, skin shaders and colour correction enabled.

The nitty-gritty

Dremora, Golden Saints and Dark Seducers have also been restyled.

Included are also junkacc11’s skin tint EGTs, Throttlekitty’s eyelashes and eye textures from Iridum Eyes by Halendia.
Texture compatibilities available for HGEC and it’s billion variants and Robert’s bodies.

OCO has taken a total of 8 months to build from ver1 up. ShadeMe’s Blockhead plugin made it possible to create v2, as before Blockhead it wasn’t possible to have the same race use different head models by gender. Everyone go slam his ‘give kudos’ button hardcore, honestly, he set that thing up so quickly and has been super helpful.

The development has been exhausting sometimes. I wrestled against the FaceGen engine’s deformations a lot and scrapped and reworked things multiple times over. Everything was trial and error all the time. I kept hitting my head against it until it started looking decent. The amount of fine-tuning involved in the last 2 months has been plainly ridiculous and OCO has been my second job for a while, and while I’m not totally happy with all aspects of it, I just have to push it out at this point to give myself some free time again.

So I hope everyone enjoys the fruits of my labor. This is the craziest project I’ve ever taken up on my own and it blew completely out of proportion.

CREDITS

Special thanks to beta testers:

I cannot stress enough how valuable the beta feedback was! It helped root out a lot of bugs that I’d have missed myself. Massive love for all of you.

Special shoutout to Kokomiko and TheMinttu for their inspiring artwork. I looked at their gorgeous, highly characteristic TES works many many times when I was developing v2.

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