oblivion мод на меню предметов

Please log in or register

To enjoy the benefits of Nexus Mods, please log in or register a new account

File information

Last updated

Original upload

Created by

Uploaded by

Virus scan

Tags for this mod

Main files

Support for Runtime 1.5.97 (Requires SKSE64 v2.0.19)
No need to update from v1.13.

Update files

Support for Runtime 1.5.97 (Requires SKSE64 v2.0.17)

Optional files

Created by kopasov. Thank you.

Requires main file. overwrite this after install mainfile.

Created by kopasov. Thank you.
Requires main file. overwrite this after install mainfile.
Please see HERE.

Miscellaneous files

** Do not save if used. **
This «WIP» mod is very powerful, so please be especially careful when using it.
The spell of this game is used for various purposes, so some of the spell will BREAK your game.

You can control the display / non-display of recipes for each mod in the craft menu from MCM.

Old files

Support for Runtime 1.5.39 (Requires SKSE64 v2.0.7)

Support for Runtime 1.5.80 (Requires SKSE64 v2.0.16)

Support for Runtime 1.5.97 (Requires SKSE64 v2.0.17)

Support for Runtime 1.5.39 (Requires SKSE64 v2.0.7)

Support for Runtime 1.5.50 (Requires SKSE64 v2.0.8)

Support for Runtime 1.5.53 (Requires SKSE64 v2.0.10)

Support for Runtime 1.5.39 (Requires SKSE64 v2.0.7)

[Request] Please be aware that this version is not supported.
We kindly ask for your understanding.

Support for Runtime 1.5.53 (Requires SKSE64 v2.0.10)

Support for Runtime 1.5.53 (Requires SKSE64 v2.0.10)

Support for Runtime 1.5.62 (Requires SKSE64 v2.0.12)

Support for Runtime 1.5.62 (Requires SKSE64 v2.0.12)

Support for Runtime 1.5.62 (Requires SKSE64 v2.0.12)

Support for Runtime 1.5.73 (Requires SKSE64 v2.0.15)

Источник

TES 4 Oblivion «Decorator Assistant»

Ассистент Декоратора v 1.1

У вас должен быть установлен OBSE как минимум версии 5 или более. Вы можете получить новую версию OBSE здесь.

II. Установка
Скопируйте файл DecoratorAssistant v1.1.esp или DecoratorAssistant with OBSE v1.1.esp в Oblivion/Data.

III. Использование Ассистента Декоратора

Опции Ассистента Декоратора :
Повернуть по X, Повернуть по Y, Повернуть по Z
Поворачивает предмет на определенное кол-во градусов по выбранной оси. Градусы устанавливаются в опции «Изменить градус поворота».

Изменить градус поворота
Позволяет установить градус, на который будет поворачиваться предмет, используя опцию «Повернуть по X, Y, Z». Возможные варианты: 1, 5, 15, 45 или 90 градусов. По умолчанию установлено 45 градусов.

Отключить работу с предметом
Отключает скрипты, установленные на помеченный ранее предмет. Вы можете поднять предмет снова и пронести его над Декоратором для повторной активации.

Вернуть в начальное положение
Эта команда устанавливает предмет над Декоратором, и устанавливает углы его наклона на 0. Используйте это, если хотите начать установку предмета с начала.

Отмена Выход из меню Декоратора, не применив никаких действий.

Как только вы закончите расстановку предметов, используйте заклинание «Уничтожить Ассистента Декоратора». Оно уберет Ассистента Декоратора.

IV. Особые возможности использования OBSE версии плагина
Следующие возможности доступны, только если вы используете DecoratorAssistant with OBSE v1.1. Все возможности обычной версии, перечисленные выше, также включены и в расширенную.

Используя OBSE вы можете поворачивать ваши предметы одним лишь нажатием клавиши.

Изменение горячих клавиш
Если вам не нравятся установленные по умолчанию горячие клавиши, вы можете поменять их на другие. Делается это так:

1. Узнать код нужной вам клавиши в системе Windows. Используйте этот список, чтобы узнать нужный код
2. Откройте консоль, нажав тильду (

)
3. Введите следующее
Set bcDecoratorQuest.X_Control To XXX
Set bcDecoratorQuest.Y_Control To XXX
Set bcDecoratorQuest.Z_Control To XXX
Set bcDecoratorQuest.Position_Lock_key To XXX

V. Известные баги
На данный момент, Обливион позволяет поворачивать предметы сквозь другие предметы, включая пол. Когда это происходит, предмет может провалиться сквозь другие объекты!

VI. Удаление
Просто уберите галочку в стартовом меню Обливиона напротив DecoratorAssistant * v1.1.esp. Учтите, что все объекты, зафиксированные при помощи Ассистента Декоратора, более не будут зафиксированы. Как следствие, все предметы, установленные в нестандартные с точки зрения игры места, упадут на пол, как только вы войдете в место, где они были расположены.

VII. Благодарности
Огромное спасибо всем тяжело трудящимся участникам форума Oblivion Construction Set, особенно Scruggswuggys The Ferret. Также Jepter’у за вдохновление на создание данного мода.

Источник

Please log in or register

To enjoy the benefits of Nexus Mods, please log in or register a new account

Container and Magic Menu Overhaul

File information

Last updated

Original upload

Created by

Uploaded by

Virus scan

Tags for this mod

About this mod

This mod overhauls the container/barter menu and the magic menu. Among other features, it introduces grid view to the menus, displaying items in a grid. Supports DarkUI color scheme out of the box.

Nexus requirements

Off-site requirements

Author’s instructions

You may not modify or redistribute this mod or any of its parts, unless you obtain permission from the author of this mod. In order to obtain permission, you must first contact the author on any of the sites specified in the «Contacts» section in the readme, preferably via personal messages (PMs).

If the author does not respond within six weeks since you contacted the author, you are free to use this mod in any way you like.

File credits

Donation Points system

This mod is not opted-in to receive Donation Points

Version 2.0a

Version 2.0

Changes specific to the magic menu:
* Grid view: Created a new option to display spell cost in the upper right corner for each item, instead of displaying it in the item popup. This feature is toggled off by default. To toggle it on, set trait » » in the magic_config.xml file to «&true;» (without the quotes). You may need to decrease the icon size (trait » «) so that the text does not overlap with the icons. This option is not suitable for alternate configurations because of bigger fonts.
* Made lots of internal changes to make the menu more flexible and configurable.
* DarNified configuration: Changed default font color for the spell cost text from black to brown.
* Made a lot of changes in the magic_config.xml configuration file. Many traits were renamed and several new traits created. If you used the 1.0 version of this mod and made changes to the magic_config.xml file, see the «Upgrading from 1.0 to 2.0.txt» file for more information.
* Replaced performance patch with a new one, which removes the functionality to collapse items altogether. The previous patch didn’t make much sense because the it was practically half-broken.
* DarkUI: Replaced default grid texture with a new, custom texture based on the grid texture used in DarkUI wz_Inventory (mod by Fihnakis).
* Focus box (hover box) for items now occupies slightly more space. This is much more noticeable in list view.
* Container theme, grid view: When item popup is displayed to the left of the item, the item name is now positioned near the left edge of the popup and the cost icon and text to the right of the item name.
* When «_bFloatMagic» trait in magic_config.xml file is set to «&false;», the item popup is now aligned to the left more often so that the sliding magic popup is not partially hidden behind the floating item popup.
* Container theme: Adjusted default height reserved for the spell effectiveness text.
* Container theme, list view: Moved the window pane slightly to the left to reduce empty space between tab icons and item icons.
* Container theme, list view: Moved the sliding magic popup slightly to the left, on top of the right edge of the menu background. Slightly increased width of the magic menu.

Читайте также:  сталкер зов чернобыля с модами

Both menus are heavily based on DarNified UI. However, you don’t have to use DarNified UI (or DarkUI’d DarN) if you don’t want to. See the «Installation» section in the readme for information on how to install this mod.

The default installation requires that you install DarNified UI or DarkUI’d DarN, but you don’t have to use either of these mods, in which case you should install the alternate configuration files. See the «Installation» section for more information.

Compatibility
This mod is compatible with other UI mods (DarNified UI, DarkUI’d DarN, BTMod, etc.), provided that you install this mod after those mods. Obviously, if any of those UI mods provide their own modification of the magic menu, it will be overwritten by this mod.

wz_Inventory and DarkUI wz_Inventory:
Compatible as long as you install the corresponding compatibility patch and you install this mod after wz_Inventory or DarkUI wz_Inventory. See the «Installation» section for more information.

Display Stats:
Compatible with Display Stats, version 2.0.1 only (the latest version so far), as long as you install the compatibility patch during the installation of this mod and that you install this mod after Display Stats. Note that it doesn’t matter which «magic_popup_menu.xml» file from Display Stats you installed, because it will be overwritten by this mod. Older versions of Display Stats are not supported (due to the «magic_popup_menu.xml» file being different in older versions).

Luchaire’s retextures for DarkUI’d DarN (series of retexture mods whose names start with «DarkUI DarN Recolored»):
For the magic menu, the textures are compatible as long as you install the DarkUI module and you install Luchaire’s retextures after this mod. No configuration or other files need to be adjusted.
However, the container menu uses a few custom DarkUI textures (adjusted to fit the container menu), so the resulting look of the menu may not be visually consistent.

Enhanced Economy:
Real Values module from Enhanced Economy is not compatible with this mod. Other parts of Enhanced Economy are compatible. Make sure you have the Real Values module disabled when using this mod (in the list view, the real value is displayed on top of the original value, which is not hidden (but should be); in the grid view, the real item value is never displayed).

This mod is incompatible with any other mod editing «magic_popup_menu.xml», «container_menu.xml» or «magic_menu.xml» files. If you know of any (other than Display Stats or aforementioned UI mods), please let us know by submitting comments on the Oblivion Nexus page of this mod or on the official Bethesda forums (on the official thread if it exists, search for «Container and Magic Menu Overhaul»). However, there is no guarantee that patches for such mods or modifications in this mod for the sake of compatibility will be made.

There may also be incompatibilities with mods editing or adding XML code to the «magic_popup_menu.xml», «container_menu.xml» or «magic_menu.xml» files indirectly, e.g. via scripts using MenuQue or OBSE functions dealing with UI, or otherwise. Custom Spell Icons is one such mod, but is compatible with this mod.

Читайте также:  как научиться играть в скай варс в майнкрафт

This mod should be compatible with any other mod.

Note about Display Stats compatibility patch
I contacted TheNiceOne (author of Display Stats) to get permission to include Display Stats compatibility patch in my mod (I have to, since the patch contains parts of one XML file copied over from Display Stats). On the Oblivion Nexus page of the mod (in the Permissions window), it is stated that «If you ask for permission, and haven’t got a reply in 4 weeks, then consider it as permission given.». Because four weeks already passed after me asking TheNiceOne for permission, I assume that permission to include the compatibility patch in my mod is given. Should TheNiceOne decide to revoke the permission, I will comply and remove the patch from my mod.

Источник

Данный плагин AddItemMenu для Skyrim LE добавляет в ваш инвентарь предмет «Меню предметов», при использовании которого открывается меню всех установленных вами модов (esp. файлов), при выборе одного из списка esp., вам открывается инвентарь предметов прикрепленных к данному esp. файлу (моду)

Обновление:3.13а
* Повторно исправлена ошибка когда «ядро двемерского центуриона» появлялось под ногами игрока.

Обновление:3.2
— Исправлена ошибка, при которой свитки не искались.
— Добавлена секция IgnoreCheckResourcePlugins в INI-файле. Эта функция может контролировать проверку ресурсов каждого плагина в отдельности.
— Добавлен раздел настроек горячих клавиш в INI-файле. Настройки по умолчанию::
NameSearchKey=57 ;57:Spacebar
QuantityChangeKey=29 ;29:Left Control
SortOrderKey=48 ;48:B
ClipboardKey=59 ;59:
http://www.creationkit.com/index.php?title=Input_Script#DXScanCodes

Обновление:3.1
* Возможно это финальная версия.
— В файле AddItemMenuLE.ini добавлена опция CreateItemDataBeforeMainMenu, за что она отвечает не знаю, видимо для чего то нужно.

Обновление:3.0а
— Исправлена кодировка русской локализации при открытии списка частей 1,2,3,4,5 в меню Additemenu были кракозябры.

Важно:
— Мод поддерживает формы типа: оружие/броня/книги/записки/зелье,яд,еда/боеприпасы/свитки/свет/ингредиенты/ключи/разные предметы

Примечание:
— Функция поиска работает при нажатии клавиши [прыжок] при открытии меню.
— Возможность сортировки порядка списка плагинов. Эта функция работает при нажатии клавиши [доставание оружия] при открытии меню.

Горячие клавиши:
В списке AddItemMenu
Поиск по названию предмета: Пробел
Изменение количества предметов: Left Control (левый ctrl)
Порядок сортировки предметов: B

В контейнерах:
Изменение количества предметов: Left Control (левый ctrl)
Поместить название предмета в буфер обмена:

В тексте поиска
Получить название предмета из буфера обмена:

*Вы можете редактировать настройки в разделе горячих клавиш INi-файла.
; http://www.creationkit.com/index.php?title=Input_Script#DXScanCodes

Настройки по умолчанию:
NameSearchKey=57 ;57:Spacebar
QuantityChangeKey=29 ;29:Left Control
SortOrderKey=48 ;48:B
ClipboardKey=59 ;59:

FAQ:
Вопрос: не могу получить список плагинов с помощью предмета «Меню предметов».
Ответ: выбросьте предмет «Меню предметов» из инвентаря и подберите снова, будет работать.

Вопрос: как обновиться?
Ответ: удалить старую версию. Запустить игру. Сохраниться. Выйти из игры. Установите новую версию. Запустите игру. Используйте предмет предмет «Меню предметов» в разделе «разное» в инвентаре.

Установка: (можно вручную или через менеджеры модов)
1.Скачайте сам мод и необходимый для работы инструментарий «UIExtensions» в требованиях (если он у вас уже установлен в игре, то не нужно устанавливать).
2.Если устанавливаете вручную, то берем все содержимое из папки Data в архиве и помещаем в папку Data в игре, активируйте в лаунчере или менеджере модов.

Источник

Please log in or register

To enjoy the benefits of Nexus Mods, please log in or register a new account

User Interfaces

You can filter your search by including or excluding tags. To add tags, simply start typing the tag you’re after. Separate new tags with spaces.

This mod gives the Oblivion UI the most extensive facelift yet. It\’s goal is to rid the pc version of the horrid xbox interface. Fonts are smaller, settings can be adjusted in game, user controls are scaled, more info on screen, and the hud is vastly improved.

This mod gives the Oblivion UI the most extensive facelift yet. It\’s goal is to rid the pc version of the horrid xbox interface. Fonts are smaller, settings can be adjusted in game, user controls are scaled, more info on screen, and the hud is vastly improved.

DarkUI\’d DarN 1.6 By Gothic251 ********************************************************************************************* ALRIGHT. I DID IT. Here you go guys, I know how much you all ask DarN and Darkbirdy and god knows who else if there\’s a DarkUI version of DarNified UI. I wor

DarkUI\’d DarN 1.6 By Gothic251 ********************************************************************************************* ALRIGHT. I DID IT. Here you go guys, I know how much you all ask DarN and Darkbirdy and god knows who else if there\’s a DarkUI version of DarNified UI. I wor

Let you add any number of new bars and other hud elements, displaying any data, also from other mods. Adds an encumbrance bar, a weapon charge bar and a few other useful bars by default, but easy to add the bars you want. Also allows for completely new HUD styles.

Let you add any number of new bars and other hud elements, displaying any data, also from other mods. Adds an encumbrance bar, a weapon charge bar and a few other useful bars by default, but easy to add the bars you want. Also allows for completely new HUD styles.

Your world map displays correct terrain for the active mods you have. Also let you zoom your world map in/out.

Your world map displays correct terrain for the active mods you have. Also let you zoom your world map in/out.

* Add new, freely named map markers wherever you want * Add freely named tags to existing map markers to remember what\’s inside * Add new icon types for dock, castle, stable and many more * Many other features

Читайте также:  утро с ульянкой мод

* Add new, freely named map markers wherever you want * Add freely named tags to existing map markers to remember what\’s inside * Add new icon types for dock, castle, stable and many more * Many other features

In vanilla Oblivion there are only 43 different loading screens combined with 278 loading descriptions (however some of these are the same). This mod links each of these original descriptions with different and unique loading screen. Each loading description is connected with matching loading screen (hence \’themed\’ in mod\’s name). This mea

In vanilla Oblivion there are only 43 different loading screens combined with 278 loading descriptions (however some of these are the same). This mod links each of these original descriptions with different and unique loading screen. Each loading description is connected with matching loading screen (hence \’themed\’ in mod\’s name). This mea

Delete unused spells and (quest) items stuck in your inventory using the Delete key or another key of your choice. It\’s possible to delete custom spells and create others with the same name. Also features batch spell deletion.

Delete unused spells and (quest) items stuck in your inventory using the Delete key or another key of your choice. It\’s possible to delete custom spells and create others with the same name. Also features batch spell deletion.

More and better hotkeys!

More and better hotkeys!

With this mod, you can auto-confirm the quantity prompt (\»How many?\») and confirmation prompt that you get when an item or spell is transacted (moving/buying/selling/dropping). Items may be transacted one at a time with by holding down either ctrl key, or an entire stack at a time by holding down either shift key. These hotkeys may be customized

With this mod, you can auto-confirm the quantity prompt (\»How many?\») and confirmation prompt that you get when an item or spell is transacted (moving/buying/selling/dropping). Items may be transacted one at a time with by holding down either ctrl key, or an entire stack at a time by holding down either shift key. These hotkeys may be customized

Tired of having to open up the local map each time you want to know where you are in a cave? Well, not any more for this mod gives you a MiniMap, like in Morrowind. The layout is fully configurable to suite your taste. Do you want it in the upper right corner? No problem. Do you want it to be as big as half the screen? Anything you want, you can ge

Tired of having to open up the local map each time you want to know where you are in a cave? Well, not any more for this mod gives you a MiniMap, like in Morrowind. The layout is fully configurable to suite your taste. Do you want it in the upper right corner? No problem. Do you want it to be as big as half the screen? Anything you want, you can ge

A comprehensive UI overhaul for Oblivion, in the style of Skyrim and SkyUI. This mod also patches native Xbox controller support into the game, and in fact that controller support can be used on its own.

A comprehensive UI overhaul for Oblivion, in the style of Skyrim and SkyUI. This mod also patches native Xbox controller support into the game, and in fact that controller support can be used on its own.

Also works with DarkUI\’d DarN! We\’ve all experienced it, ever since DarNifiedUI had ingame settings people have asked if they could be made permanent. Although this was not possible through conventional means, nowadays it can be done. So I present you just that: a mod that makes any ingame settings for DarNifiedUI stick. No more writing down t

Also works with DarkUI\’d DarN! We\’ve all experienced it, ever since DarNifiedUI had ingame settings people have asked if they could be made permanent. Although this was not possible through conventional means, nowadays it can be done. So I present you just that: a mod that makes any ingame settings for DarNifiedUI stick. No more writing down t

This video replaces the default map video that plays on the TES IV: Oblivion main menu. The video was created by finding a nice, sceneic spot to film, typing \»TM\» in the console to remove HUD elements, and recorded using Fraps at 1280×800 30fps. The recorded video was edited with VirtualDub 1.6.14 and Ulead VideoStudio 9, and encoded using

This video replaces the default map video that plays on the TES IV: Oblivion main menu. The video was created by finding a nice, sceneic spot to film, typing \»TM\» in the console to remove HUD elements, and recorded using Fraps at 1280×800 30fps. The recorded video was edited with VirtualDub 1.6.14 and Ulead VideoStudio 9, and encoded using

Displays hidden stats of all items in the item popup menu when your mouse points at an item in the inventory/container/barter menus.

Displays hidden stats of all items in the item popup menu when your mouse points at an item in the inventory/container/barter menus.

Источник

Компьютерный онлайн портал