oblivion моды графические моды
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Models And Textures
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A comprehensive, all-in-one revamp of Oblivion character heads. New head shapes, skin textures, normal maps, eye textures and some new hairstyles covering all races in the game, including Dremoras and Shivering Isles races, all built to a single unified art direction that adheres to the styles of Skyrim and TESO. Affects both player and NPCs.
A comprehensive, all-in-one revamp of Oblivion character heads. New head shapes, skin textures, normal maps, eye textures and some new hairstyles covering all races in the game, including Dremoras and Shivering Isles races, all built to a single unified art direction that adheres to the styles of Skyrim and TESO. Affects both player and NPCs.
**NOTE**What Does It Do?This mod makes things seem much clearer and sharper in-game.Description-The full version of Qarl’s Texture Pack III with the 1.3 patch already installed, and made into OMOD files.
**NOTE**What Does It Do?This mod makes things seem much clearer and sharper in-game.Description-The full version of Qarl’s Texture Pack III with the 1.3 patch already installed, and made into OMOD files.
Version 2 of my Elven Map mod (v1.0 went by the name \»Elven Cartographers\»). This mod changes the default brown map to a full colour map with a slightly \»elven\» feel to it, accurately detailing all the changes in landscape type across the whole of Cyrodiil. Also included are new full colour 3-D map icons (including a better door icon
Version 2 of my Elven Map mod (v1.0 went by the name \»Elven Cartographers\»). This mod changes the default brown map to a full colour map with a slightly \»elven\» feel to it, accurately detailing all the changes in landscape type across the whole of Cyrodiil. Also included are new full colour 3-D map icons (including a better door icon
This is a retexture of several trees,flowers,plants and fungus with 1024×1024,1024×512 & 512×512 new textures.This set also includes reworked textures from the first pack and two reworked flora textures from the improved doors and flora pack.This is the next set of textures in the Trees & Flora series.You still need the original [url=http://www.t
This is a retexture of several trees,flowers,plants and fungus with 1024×1024,1024×512 & 512×512 new textures.This set also includes reworked textures from the first pack and two reworked flora textures from the improved doors and flora pack.This is the next set of textures in the Trees & Flora series.You still need the original [url=http://www.t
Replaces the vanilla/Mods Oblivion clothing and armor to match several versions of the HGEC female body.
Replaces the vanilla/Mods Oblivion clothing and armor to match several versions of the HGEC female body.
This is Qarl’s Texture Pack 3 Redimized by Qarl, Bomret and dev_akm
This is Qarl’s Texture Pack 3 Redimized by Qarl, Bomret and dev_akm
** Note: Book Placement v2 has been released and is fully compatible with this mod. You\’ll probably like it better than version 1.2 which is linked in my readme. To find v2, click on my username. and there it is. ** Book Jackets: Oblivion is a basic retexture for all of the stock hardcover books in Oblivion, giving each title a unique textu
** Note: Book Placement v2 has been released and is fully compatible with this mod. You\’ll probably like it better than version 1.2 which is linked in my readme. To find v2, click on my username. and there it is. ** Book Jackets: Oblivion is a basic retexture for all of the stock hardcover books in Oblivion, giving each title a unique textu
This is a retexture of several trees, flora, shrubs & fungus. The majority of the texture are 1024×512 & 1024×1024. Over half the trees have been done so a performance hit (more shuttering) when loading new sections may occur. To install unzip or drag to the oblivion folder. If asked to overwrite, choose \»Yes\». As in my last release a complet
This is a retexture of several trees, flora, shrubs & fungus. The majority of the texture are 1024×512 & 1024×1024. Over half the trees have been done so a performance hit (more shuttering) when loading new sections may occur. To install unzip or drag to the oblivion folder. If asked to overwrite, choose \»Yes\». As in my last release a complet
Oblivion Color Map Mod v 1.1 [email protected] New texture for the worldmap in oblivion. Based on the original texture but with added colors. Official forum thread: http://www.elderscrolls.com/forums/index.php?showtopic=309440 Changelog 1.1 Added maps for low resolution players 1.0 Initial release
Oblivion Color Map Mod v 1.1 [email protected] New texture for the worldmap in oblivion. Based on the original texture but with added colors. Official forum thread: http://www.elderscrolls.com/forums/index.php?showtopic=309440 Changelog 1.1 Added maps for low resolution players 1.0 Initial release
This mod reduces the complexity of the grass meshes resulting in a sizeable FPS gain for most people. No esp is needed, no archive invalidation is needed. Compatible with the Short Grass mod. Each download contains all the files so you only need one of the downloads available. Available Versions (SI = same with Shivering Isles
This mod reduces the complexity of the grass meshes resulting in a sizeable FPS gain for most people. No esp is needed, no archive invalidation is needed. Compatible with the Short Grass mod. Each download contains all the files so you only need one of the downloads available. Available Versions (SI = same with Shivering Isles
a quite detailed skinpack for EC/HGEC female body covering all men, mer & orc, dremora, Golden Saints, and Dark Seducer
a quite detailed skinpack for EC/HGEC female body covering all men, mer & orc, dremora, Golden Saints, and Dark Seducer
This is a retexture of several fruits,vegetables,meats & ingredients with 1024×1024,1024×512 & 512×256 textures.A uninstall list is included in the read me.
This is a retexture of several fruits,vegetables,meats & ingredients with 1024×1024,1024×512 & 512×256 textures.A uninstall list is included in the read me.
This is a retexture of about 90 to 95% of the signs in the signs folder.The texture sizes are now 1024×1024,512×512 and 1024×256 for the city signs.I only did one sign in Leyawiin.A uninstall list is included in the read me.
This is a retexture of about 90 to 95% of the signs in the signs folder.The texture sizes are now 1024×1024,512×512 and 1024×256 for the city signs.I only did one sign in Leyawiin.A uninstall list is included in the read me.
This is a project that aims (over time) to replace the vanilla weapon meshes and textures with completely new and more detailed replacements. The new replacements are based on the original designs.
This is a project that aims (over time) to replace the vanilla weapon meshes and textures with completely new and more detailed replacements. The new replacements are based on the original designs.
================================ Landscape LOD replacement textures for Oblivion Version 1.1b ================================ by shaja Redistribution and/or repackaging of this texture package is expressly permitted, provided that this readme is not removed. These textures are based on the original Bethesda Softworks files, and copyright r
================================ Landscape LOD replacement textures for Oblivion Version 1.1b ================================ by shaja Redistribution and/or repackaging of this texture package is expressly permitted, provided that this readme is not removed. These textures are based on the original Bethesda Softworks files, and copyright r
This is a retexture of several doors, flora and other miscellaneous objects. I have included three vanilla door meshes so if you are using a parallax mod it will overwrite the parallax meshes which can cause problems with the textures. To install unzip or drag to the oblivion folder. If asked to overwrite, choose \»Yes\». The readme has a comp
This is a retexture of several doors, flora and other miscellaneous objects. I have included three vanilla door meshes so if you are using a parallax mod it will overwrite the parallax meshes which can cause problems with the textures. To install unzip or drag to the oblivion folder. If asked to overwrite, choose \»Yes\». The readme has a comp
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User Interfaces
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This mod gives the Oblivion UI the most extensive facelift yet. It\’s goal is to rid the pc version of the horrid xbox interface. Fonts are smaller, settings can be adjusted in game, user controls are scaled, more info on screen, and the hud is vastly improved.
This mod gives the Oblivion UI the most extensive facelift yet. It\’s goal is to rid the pc version of the horrid xbox interface. Fonts are smaller, settings can be adjusted in game, user controls are scaled, more info on screen, and the hud is vastly improved.
DarkUI\’d DarN 1.6 By Gothic251 ********************************************************************************************* ALRIGHT. I DID IT. Here you go guys, I know how much you all ask DarN and Darkbirdy and god knows who else if there\’s a DarkUI version of DarNified UI. I wor
DarkUI\’d DarN 1.6 By Gothic251 ********************************************************************************************* ALRIGHT. I DID IT. Here you go guys, I know how much you all ask DarN and Darkbirdy and god knows who else if there\’s a DarkUI version of DarNified UI. I wor
Let you add any number of new bars and other hud elements, displaying any data, also from other mods. Adds an encumbrance bar, a weapon charge bar and a few other useful bars by default, but easy to add the bars you want. Also allows for completely new HUD styles.
Let you add any number of new bars and other hud elements, displaying any data, also from other mods. Adds an encumbrance bar, a weapon charge bar and a few other useful bars by default, but easy to add the bars you want. Also allows for completely new HUD styles.
Your world map displays correct terrain for the active mods you have. Also let you zoom your world map in/out.
Your world map displays correct terrain for the active mods you have. Also let you zoom your world map in/out.
* Add new, freely named map markers wherever you want * Add freely named tags to existing map markers to remember what\’s inside * Add new icon types for dock, castle, stable and many more * Many other features
* Add new, freely named map markers wherever you want * Add freely named tags to existing map markers to remember what\’s inside * Add new icon types for dock, castle, stable and many more * Many other features
In vanilla Oblivion there are only 43 different loading screens combined with 278 loading descriptions (however some of these are the same). This mod links each of these original descriptions with different and unique loading screen. Each loading description is connected with matching loading screen (hence \’themed\’ in mod\’s name). This mea
In vanilla Oblivion there are only 43 different loading screens combined with 278 loading descriptions (however some of these are the same). This mod links each of these original descriptions with different and unique loading screen. Each loading description is connected with matching loading screen (hence \’themed\’ in mod\’s name). This mea
Delete unused spells and (quest) items stuck in your inventory using the Delete key or another key of your choice. It\’s possible to delete custom spells and create others with the same name. Also features batch spell deletion.
Delete unused spells and (quest) items stuck in your inventory using the Delete key or another key of your choice. It\’s possible to delete custom spells and create others with the same name. Also features batch spell deletion.
More and better hotkeys!
More and better hotkeys!
With this mod, you can auto-confirm the quantity prompt (\»How many?\») and confirmation prompt that you get when an item or spell is transacted (moving/buying/selling/dropping). Items may be transacted one at a time with by holding down either ctrl key, or an entire stack at a time by holding down either shift key. These hotkeys may be customized
With this mod, you can auto-confirm the quantity prompt (\»How many?\») and confirmation prompt that you get when an item or spell is transacted (moving/buying/selling/dropping). Items may be transacted one at a time with by holding down either ctrl key, or an entire stack at a time by holding down either shift key. These hotkeys may be customized
Tired of having to open up the local map each time you want to know where you are in a cave? Well, not any more for this mod gives you a MiniMap, like in Morrowind. The layout is fully configurable to suite your taste. Do you want it in the upper right corner? No problem. Do you want it to be as big as half the screen? Anything you want, you can ge
Tired of having to open up the local map each time you want to know where you are in a cave? Well, not any more for this mod gives you a MiniMap, like in Morrowind. The layout is fully configurable to suite your taste. Do you want it in the upper right corner? No problem. Do you want it to be as big as half the screen? Anything you want, you can ge
A comprehensive UI overhaul for Oblivion, in the style of Skyrim and SkyUI. This mod also patches native Xbox controller support into the game, and in fact that controller support can be used on its own.
A comprehensive UI overhaul for Oblivion, in the style of Skyrim and SkyUI. This mod also patches native Xbox controller support into the game, and in fact that controller support can be used on its own.
Also works with DarkUI\’d DarN! We\’ve all experienced it, ever since DarNifiedUI had ingame settings people have asked if they could be made permanent. Although this was not possible through conventional means, nowadays it can be done. So I present you just that: a mod that makes any ingame settings for DarNifiedUI stick. No more writing down t
Also works with DarkUI\’d DarN! We\’ve all experienced it, ever since DarNifiedUI had ingame settings people have asked if they could be made permanent. Although this was not possible through conventional means, nowadays it can be done. So I present you just that: a mod that makes any ingame settings for DarNifiedUI stick. No more writing down t
This video replaces the default map video that plays on the TES IV: Oblivion main menu. The video was created by finding a nice, sceneic spot to film, typing \»TM\» in the console to remove HUD elements, and recorded using Fraps at 1280×800 30fps. The recorded video was edited with VirtualDub 1.6.14 and Ulead VideoStudio 9, and encoded using
This video replaces the default map video that plays on the TES IV: Oblivion main menu. The video was created by finding a nice, sceneic spot to film, typing \»TM\» in the console to remove HUD elements, and recorded using Fraps at 1280×800 30fps. The recorded video was edited with VirtualDub 1.6.14 and Ulead VideoStudio 9, and encoded using
Displays hidden stats of all items in the item popup menu when your mouse points at an item in the inventory/container/barter menus.
Displays hidden stats of all items in the item popup menu when your mouse points at an item in the inventory/container/barter menus.
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About this mod
My modlist with installation order and instructions to completely remaster Oblivion’s graphics.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Both straight donations and premium membership donations accepted
Check out my Youtube Channel for modded Oblivion gameplay videos!
This is a modlist and tutorial with installation order and instructions to make your game look better with great performance.
It is is for new and less new Oblivion players, who want to start modding their game or complete their list with some nice mods.
Oblivion has hundreds of excellent mods, this is not the perfect modlist for the graphics, just my modlist with my own selection of mods. There are many other fantastic mods that I will not mention in this page.
In the first part you can find the essential tools to mod Oblivion, then you’ll find the main graphical mods that I use sorted by categories and installation order.
At the end you’ll find instructions to make Oblivion Reloaded and ENB work together nicely. After that I selected a few other good mods in case you want to change more than just the graphics, and also some INI tweaks that I made to my Oblivion.ini file.
Last update: September 2021
See changelog at the end of the page.
Permissions:
I do not give permission to upload this guide in any other websites.
If you like it and use it in your Let’s Play videos for instance, I’ll appreciate that you give me credit and add a link to the description page.
Before starting:
Read everything. Every single word in my guide is important. It is not difficult at all but if you don’t take the time to read and apply everything something will go wrong. If you have a question do not hesitate to ask it on the forums tab, but please make sure you have read the description and the FAQ first, especially if you have a problem, because most of the time the solution is written here.
What you need to start modding Oblivion:
— I recommend the following hardware:
— OS: Windows 7 or more
— CPU: i5 2400 or more
— RAM: 8GB. Should be fine with 6GB. The game will not use more than 3,6GB of RAM, but the more you have, the better it is (in case you have other programs running in the background).
— GPU: 2GB of VRAM. There is no 4K textures in this guide. 2K is the maximum resolution. Some mods have 1K and 2k versions to choose.
— 35GB of free HDD space
— A working Vanilla (without any mods) game. Preferably with ENGLISH language. Many mods are designed to work with the english version of the game. You may get some issues (like muted NPCs, but there are some ways to fix that though) if you are using a different language.
You can watch this great video by GamerPoets about the installation and settings of Oblivion.
Navigate to 2:02 in the video linked and follow the steps to see which version of the game you have. You should have version 1.2.0416 which is already patched.
— Delete the Oblivion.ini file located in \My Games\Oblivion and launch the game to rebuild a new one.
Install these essential tools listed below:
You can also watch this video made by ponurymazepa.
TES4Edit
TES4Edit is very useful tool to clean your mods, check for conflicts, and many other things. It is not needed in this guide but you should install it too in case one day you need it.
Some good practices
— You should install all your mods (except for some OBSE plugins and other exceptions that I will mention) with Wrye Bash, so if you encounter a problem somewhere (normally you should not :p), you can still uninstall a mod safely without breaking your game. WB keeps track to all the files installed with it.
— Read every mods’ description and Readme, watch screenshots provided by modders and users so you know what you are going to install.
— If you want to install all the mods listed here then it is recommended to start with a clean install of your game, without mods, and with a new game.
For the best result you should install the mods in the same order as they are listed here. There will be some «conflicts» (textures overwriting other textures, for instance), but this is normal and Wrye Bash handles that very well.
— Do not install everything at one time but test regularly each mods you are adding. To quickly test in-game a mod after starting a new game, you can type in the console «coc weye» to teleport your character outside of the prison, in Weye. And type «tmm 1» to toggle on all map markers in your map so you can easily fast travel to all locations you want and verify if one mod is working correctly or if you like it or not.
— Some mods allow you to choose between a 1k and a 2k resolution. High-end computers can take the 2k resolution. Low-end computers should take the 1k version.
Everything you need to make your game rock stable is included in this chapter. It contains my selection of stability mods and tweaks, tested on a heavily modded game.
I just tweaked some of the heap settings to make the game more stable when modded. The FPS is now capped at 55.
If at this point you crash on loading a save then change iHeapSize to 512 in the sr_Oblivion_Stutter_Remover.ini file and test.
If you still crash then change bReplaceHeap to 0.
Engine Bug fixes
Here. This is an OBSE plugin like OSR. It does what its name says. You can simply install it manually by pasting the files you extracted here: \Oblivion\Data\OBSE\Plugins (in the same location of OSR).
4GB RAM Patcher
If you have the GOG version of the game, you don’t need it, your game is already patched, skip that part. If you play on Steam, then download that file:
4GB Patch. Run the program on your Oblivion and OblivionLauncher applications located in your root folder. This mod is really important because it allows the game to use more RAM, reducing the probability to have a crash related to the limit in memory usage of 32bit applications.
(optional) CTD and Memory patch ENBOOST
This patch can improve stability a lot if you have some extra RAM. It can make a huge difference on a heavily modded game. It is not compatible with ENB graphics and Oblivion Reloaded has a similar feature. So install that mod ONLY if you don’t plan to use Oblivion Reloaded and an ENB.
A manual installation is required, check the mod’s description for the instructions.
SAVING BEST PRACTICES FOR STABILITY
When playing a modded Oblivion it’s important to follow some best practices when it comes to saving:
— Avoid using Quicksaves.
— Avoid reloading too many times while in-game or when you die, some scripts from an old save can still run in the background. The best (if you have the patience) is to completely quit the game and start it again.
Floating weapons fix (Enemies keep weapons in inventory)
Enemies don’t drop weapons to the ground when they die.
This fixes the floating weapon bug, makes you save some precious time you would have used to search for a dropped weapon.
Moreover, it reduces save game bloating as these lost weapons are stored into the save. Install with WB.
Oblivion Upscaled Textures (OUT)
This is a texture pack we will use as a base and overwrite with other retextures/replacers.
Install with Wrye Bash the file ‘kart_OUT_default’
OR if you have a weak computer ‘kart_OUT_default_2x’
If your packages are sorted by «Install order», the lowest package overwrites those above in case they have conflicting files. The install order is important. You can see the conflicting files in the «Conflicts» tab in the right part of the Installers tab.
Shivering Isles Upscaled Textures (SIUT)
Same as above, install ‘kart_SIUT_default’ or ‘kart_SIUT_default_2x’
DLC Upscaled Textures
Download and install ‘kart_DLCUT_4x’ and ‘kart_KNUT_4x’ OR their «2x» versions if you have a weak computer.