Oxygen not included мультиплеер мод
Oxygen Not Included
Can’t see MP here. whate are you think to do in MP?`Play one clone? or PvP? colony vs colony? Human vs alien mobs? All of them makes no sense to me.
while i could see enough reason to play at least one of that already, i think you have a quite limited view on MP. You seem to think multiplayer is only versus.
It could even go into the meta or community driven multiplayer, such as Zervo suggested:
«Though they could make something like a server map region where we can interact each other using a trade system or somesort (simcity does this one time).»
Or like the game Space Run Galaxy. That would be already something.
Since we all dont really know how this game play and only know what is shown in videos and some streams, you cant really say what of that would be good and fitting. Not our job anyway.
while i could see enough reason to play at least one of that already, i think you have a quite limited view on MP. You seem to think multiplayer is only versus.
It could even go into the meta or community driven multiplayer, such as Zervo suggested:
«Though they could make something like a server map region where we can interact each other using a trade system or somesort (simcity does this one time).»
Or like the game Space Run Galaxy. That would be already something.
Since we all dont really know how this game play and only know what is shown in videos and some streams, you cant really say what of that would be good and fitting. Not our job anyway.
I think you dont know how game development works.
Besides that, its not a «we have one pool and have to cut something in one place to feed another».
Thats not how it works.
You should probably look into gamedevelopment to learn a bit more about it.
Sorry, but i almost stop reading entirely after this paragraph..
you just judge me (or anyone else that post against your idea) out of no where while you don’t know what we do, capable, or learn irl.
what you explain later in the several sentences after the first paragraph is not answering the concern of my point.
of course people have their on task on what they do. and a person or group that you want to be working on multiplayer could do another task that will improve the game 99%, instead of working, testing, and figuring out what they could do in multiplayer.
In a project, you have to set up a main «target» or objective. and build the road map towards that.
they already have a lot of things on their plate. and perhaps even all of their resource are working on it. they don’t have any spare resource to do something that are not on their main agenda, and more over something that completly unrelated (like multiplayer).
Their main objective is finishing the game, which is clearly state as single player.
We don’t know for sure how their condition is.
So «»we have one pool and have to cut something in one place to feed another». Thats not how it works. « might just be the case. you can’t say that it’s not how it works. it can be exactly how that works.
You seems to be so active in playing simulation & management game, c’mon you should know better how efficiency work when you have limited resources.
Klei are not using a cheat code while developing the game, they can’t just summon a duplicant or money out of no where to work on multiplayer.
And the same thing happen in the game itself.
you got limited duplicant which you can assign their tasks.
Currently you don’t have enough bed, toilet, food, or oxygen.
will you assign your limited dupes who actually can help building bed, toilet, food, & oxygen to work on something that you won’t be needing anytime soon? like digging a slime or magma/lava, or doing something else that won’t help you survive the first phase of the game?
and playing multiplayer in this kind of game can be a pain in the ass too.
especially in public game, where people love to piss each other off.
even with a friend, you might just stepping into each other shoes
pls multiplayer pls
there is no benefit whatsoever
only if they made it into a strategy game where you try to build up a base and Destroy somebody else’s which I don’t think they will do and honestly I don’t really want them to
It’s a base management game where you have to make sure your guys survive against the environment. If you want basebuilding with combat against other people, go play Starcraft.
How exactly does multiplayer fits into a game like this? o_O
How exactly does multiplayer fits into a game like this? o_O
Craft the World has multiplayer and works fine, and this game is literally a clone of that game with a setting change.
Also its like a sideways Dungeon Keeper, and those games also have multiplayer and work fine.
I cant see the problem here.
Yeah, but Craft The World is Dwarf Fortress for kids.
Again, how would multiplayer work? Because for example Co-Op would be a disaster after disaster because of newbies who don’t know ♥♥♥♥ about temperature, gasses or air pressure ruining people’s colonies.
Craft the World has multiplayer and works fine, and this game is literally a clone of that game with a setting change.
Also its like a sideways Dungeon Keeper, and those games also have multiplayer and work fine.
I cant see the problem here.
Yeah, but Craft The World is Dwarf Fortress for kids.
Again, how would multiplayer work? Because for example Co-Op would be a disaster after disaster because of newbies who don’t know ♥♥♥♥ about temperature, gasses or air pressure ruining people’s colonies.
You make no sense at all.
I already told you how it could work, i even did several times already in this thread.
And i even gave you examples of games that are literally the same game and have multiplayer. There is no major difference at all.
And actually think you have no idea about what you are talking, since you seem to confuse coop with «we all have to control the same stuff and units».
Which, is not the case.
But hey, im a friendly person, so i do the work you could have done and ask the relevant question or deliver the valuable argument against the idea (no problem, i know you struggle with that):
The games i used as an example all have something in common that makes it easier to create multiplayer around.
And thats having an enemy.
In Dungeon Builder Games you have someone who is playing against you as a Dungeon Keeper.
In Craft the World you have entities attacking and threatening you.
In other colony sims you have bandits, other factions or whatever attacking and threatening you.
Im not sure how Klei wants to go with this game, but i think they wont make it similarily aggressive towards the player.
As it sounds it goes more for environmental hazards.
Which would make multiplayer irrelevant as just surviving next to each other in the environement had no real interaction between players.
And fighting against each others would maybe be fun, but again needed combat mechanics.
This argument can become irrelevant when they want to go the combat mechanic route anyway. With combat and fighting you can do multiplayer easily, coop or versus.
If not, then multiplayer would be pointless.
Next time try to argue this way instead of going for «multiplayer is bad because i think im pro and others are incompetent and therefor multiplayer would be bad because i am unable to click the singleplayer button».
Thats your argument, which only stated your own incompetence.
If you wouldnt want others to ruin your colony, play singleplayer, simple but apparently you couldnt have guessed it.
Or you just play with people you know, which is a normal method for people playing multiplayer. Its not all «jump into lobby with random teenagers». It seems like that is beyond your horizon.
Моды для игр » Моды для Oxygen Not Included
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Все круто, очень классно играть, но. как отменить источник силы? я имею ввиду в справочнике фей есть страницы где есть эти пункты
Еще советуют установить https://steamcommunity.com/sharedfiles/filedetails/?id=2611723883 для более быстрого открытия меню крафта.
при попытке загрузки антивирус просто взрывается от вредоносов кидает на какойто левый сайт загрузка невозможна!
Тогда проще, не надо ничего никуда переносить.
Вы пишете, что игра не запускается нормально, не даёт зайти в семью, значит и BE не может нормально просканировать, значит и нет файла отчёта — BE работает только на нормально запущенной игре, ищет конфликты модов и причины ошибок, появляющихся во время игрового процесса, а раз нет игрового процесса, то увы.
В вашем случае я бы попробовал метод 50/50.
Ну, не все хотят иметь wicked whims. Некоторые люди находят ww слишком оскорбительным.
Oxygen not included мультиплеер мод
Adds a few more Room Types to the room overlay, each with its own requirements. Fulfill them to unlock bonus effects or mark the room with colors on the overlay.
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ENG (Google):
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———————————
Molecular Forge:
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Output materials:
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Sedim.
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Get the closer to what you actually need.
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Hi! My name is Anna and I made th.
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By default works with any 1 tile wide or high building.
Pip is a green cosmic squirrel-mutant-overgrowth. And like all squirrels, he likes to run in a wheel.
Gas Pump 240W to 120W
Gas Mini Pump 60W to 30W
Gas Filter 120W to 60W
Update notes and other descriptions:
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This mod contains both «Bottle Inserter» and «Canister Inserter» buildings that will output any liquids or gases stor.
Attempts to push items that become inside, or would appear inside, constructed tiles towards the Duplicant that last accessed that tile. Keep your builds clean of debris!
Debug mods more easily!
This mod is made to simplify the tasks of mod testing by mod creators. Ordinary users can also use it to detect game errors.
Once activated it will create console window and display all information pushed to console by game or mod.
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Double The Ranges of Auto Sweeper & Auto Miner.
Adds small liquid and gas pumps and vents that also act as a wall.
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Aquatic Farm can absorbs Liquids from the world for irrigation. Does not require Liquid Piping.
It will be useful for growing various plants in natural lakes in the early game, or for.
Adds two new storage buildings.
The Storage Pod costs 100 kg of Refined Metal and can be built anywhere. It stores 5t of solids, and is unlocked with Refined Renovations.
I really agree that the pips’ vanilla plant rule is not hard but pure annoying.
So I made this, tweaked the plantDetectionRadius and maxPlantsInRadius arguments, changed the CountNearbyPlants function, to simplify the pips’ plant rule.
Replaces oxygen overlay with a gas overlay that shows every gas in its own, distinguishable color.
You can also tell gas pressure by its color intensity.
Managing liquids and gasses has never been easier! Now introducing the Automated Canisters mod, which allows more precise control over bottles of liquids and gasses.
New Features:
— Added a piped liquid bottler that acts identically to the gas bot.
Hi! My name is Anna and i made this mod for you guys to have better game experience and more fun! If you found it helpful, rate and favorite, so it will be easier for other players to find it 🙂
[img]https://.
Adds a filter to the Sweep tool to allow sweeping only selected item types.
This is a simple mod that reduce the refrigerator power consumption from 120W to 20W
If you discover a bug, please tell me.
Automatically places Dig errands on unstable tiles such as Sand, Snow, and Regolith that fall as a result of Duplicant mining activities.
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IF YOU ARE STILL ON CLASSIC WITH NO DLC:
Allows you to build over plants.
Building over a plant will automatically uproot it with the priority of the building being placed.
If there are any issues please let me know in the discussions or the comments.
Adds blueprints to Oxygen Not Included! Blueprints allow the player to quickly copy and paste buildings from one area of the map to another.
Blueprints automatically place build and dig commands so that the player doesn’t have to do any more than is neces.
Adds three new late-game pumps (and more to come) which allow high-efficiency and precise movement of liquid and gas in specific situations.
Adds a new building that refines Chlorine into Bleachstone. Unlocked with Catalytics research, and takes the same materials to construct as the Oxylite Refinery but uses half the power (600 W).
600 g/s Chlorine + 3 g/s Coppe.
Removes germs from piped in liquids!
Intended for use with Diseases Restored, vanilla germs are pretty meaningless.
I would thanks Michael Dam Olsen-molsen234 for making code fix and update for the last version
This tiny lil tweak allows the Robo Miner to dig itself out of unfortunate attempts to bury it alive. It has also learned to resist meteor strikes the best it can (probably.)
It still needs to be adequately cooled, so watch that regolith pile.
Extends the range of temperature overlay and makes some temperatures easier to distinguish, especially sub-zero and the extremes.
Automatically causes Duplicants to line up to use required sanitation buildings such as the Wash Basin, Sink, Hand Sanitizer, and Ore Scrubber if the building is busy when they pass by.
Tired of accidentally placing priority 9 structures several minutes after a crisis? Suffer from short-term memory loss?
This mod changes the behaviour of the build placement tool to reset its build priority to 5 when you leave it. This makes it consistent.
Hi! My name is Anna and i made this mod for you guys to have better game experience and more fun! If you found it helpful, rate and favorite, so it will be easier for other players to find it 🙂
[img]https://i.i.
Add new lights that are much more convenient for lighting areas: Floodlight, Tile Light, LED Light. Additionally, Ceiling Light and Lamp have smooth lighting, and produce less heat.
Highly recommended to use with Lights Out.
This mod add eight new buildings to the game: Small Liquid Reservoir and Small Gas Reservoir, with respective model A and B; Wall Liquid Reservoir.








