planetary annihilation titans моды

Planetary Annihilation: TITANS

Planetary Annihilation Inc | Released 2015

RTS JUST GOT BIGGER with TITANS the huge stand-alone expansion to the already massive-scale RTS Planetary Annihilation, which includes the base game.

Galactic War Overhaul

Creates personality differences between the factions and introduces variations of them within factions for Commanders and sub-commanders. Sub-commanders.

galactic war overhaul sci-fi

Queller AI

This mod is a total overhaul of the AI. It covers a wider range of difficulties than vanilla, all of which play in a more humanlike fashion than their.

AI Personalities for Skirmish and Multiplayer

Additional AI personalities for use with the vanilla AI. Compatible with the Queller AI.

ai personalities for skirmish and multiplayer sci-fi

Very Boring and Conservative Balance

To build a proposal for changes to Titans’ balance, one which works for all levels of play. All units should have some viable use, but the game should.

very boring and conservative balance sci-fi

No mods were found matching the criteria specified. We suggest you try the mod list with no filter applied, to browse all available. Add mod and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

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Planetary Annihilation

Planetary Annihilation Inc | Released 2014

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units.

Nuke Shockwave FX

This mod adds an awesome, dynamic ground shockwave effect for the standard nuke (as well as Manhattan tank) explosion, which somewhat resembles the UEF.

nuke shockwave fx sci-fi

Legion Expansion

The Legion Expansion is Planetary Annihilation’s first fully 3rd party faction modification. Adding in the Imperial Legion, a fully compatible, AI capable.

legion expansion sci-fi

Galactic Annihilation Titans

The unofficial expansion to Planetary Annihilation Titans, adding in new units, redesigning the game play and pacing, and refocusing the game around the.

galactic annihilation titans sci-fi

Hotbuild2

Alternative shortcut system for Planetary Annihilation.

Orbital Warfare Overhaul

The most Downloaded Planetary Annihilation Server mod of all time, now available on ModDB! Experience the EPIC space battles and massively improved orbital.

orbital warfare overhaul sci-fi

No mods were found matching the criteria specified. We suggest you try the mod list with no filter applied, to browse all available. Add mod and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

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Planetary annihilation titans моды

Legion Expansion is a community mod that adds a new faction with over 100 new units to Titans multiplayer and AI skirmish.

Created by the Progenitors in the dying days of the Pro-Com war, the Legion represented humanity’s last ditch effort to defeat the Machine Liberation Army (MLA). It failed. When the superweapon was unleashed which disabled the MLA the Legion were not spared. Millenia later they have awoken and seek to win the unwinnable war for which they were created, in memory of their masters.

A labour of love put together over the course of one-and-a-half years, this expansion introduces over a hundred new units, forming an entirely new faction equal in size and scope of the original. You can use it in multiplayer, or play against the AI in skirmish, both are fully supported.

The Legion lack the mobility and numbers of the MLA, instead their focus is on raw power. While the enemy are many, the Legion’s armour is strong and their guns powerful. They do not focus on early raiding or rapid expansion, rather they prepare themselves to strike a single mighty blow that both begins and ends the battle.

The Legion Expansion is installed from the Community Mods section of Planetary Annihilation TITANS. Simply search for «Legion» and choose to install the Legion Expansion. All required elements will be installed. AI support is included within the mod, but for enhanced AI try installing the Queller AI as well.

Found a bug? Then raise an issue on GitHub. All tickets need to be accompanied by the game logs, screenshots of the problem, steps to reproduce, and links to a PA Stats game if enabled. Bugs without this information will be closed without investigation.

Also WPMarshall made a great overview video of the faction.

Ok so new update is out, here is the changelog:

Improved MLA selection graphics in lobby
In-game menu is now red when Legion UI is enabled
Removed blue shadows from UI elements when Legion UI is enabled
Novas prioritise air
Optimised Nova effects for performance
Standardised colouring of commanders on game launch splash
Standardised colouring of Commanders in lobby
Infiltrator’s probe scan effect plays more than once after deployment to more clearly show its function
Wraith renamed to Spectre
Excalibur renamed to Paladin
Added idle effects to the Havoc
Improved PA startup time when Legion is disabled through use of new companion mod feature
Improved Investigator description
Improved game logging
Balance

Diplomat buffed
Cost reduced from 50,000 metal to 40,000 to match Halley
Fixes

Fixed build icon weapon symbols for Catfish, Bowhead and Talos
Fixed numerous textures being too bright
Adding unit card pictures for Booms spawned by Necromancers
Log no longer shows errors for invalid impact decal
Fixed placement size of basic and advanced Vehicle Foundry and the advanced Walker Foundry
Build bar buttons turn red when clicked not blue
Sub-orders from the orders bar are now also red
Fixed boundary and selection box of the Holocene
Legion lobby no longer obscures Lobby System Preview mod’s planet display
Slot colour now correct shade of grey after removing an AI player
Legion Commanders highlighted red in commander selection even if the Legion theme is disabled
Fixed ready button moving after being clicked
Starcannon pods correctly display their trail
Description of Kosmos now correctly states that it attacks land
Starcannon description no longer claims it’s a teleporter
Booms spawned by the Necromancer now have alt-fire
Purger can attack surface naval ships close to the shore
Fixed strategic icon warnings in log
Intro buttons properly sized for latest PA versions

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Planetary annihilation titans моды

Planetary Annihilation: TITANS

First open PAMM and ensure you have disabled all installed mods, both UI and Server. Then close PAMM.

/.local/share and the pamm.desktop file from

When entering Community Mods from the main menu this is the default tab.

Unit restrictions will apply to any lobby you host. When players join a lobby with unit restrictions these are displayed in the lobby chat window.

The active tabs will show you which mods you have enabled, while the installed tab shows you all mods you have installed.

The available mods tab will show you every mod that exists for PA. Next to each mod you will see a green, amber or blank indicator. A green indicator by the mod means enabled, while amber means disabled and a blank means the mod is not installed.

You use the filter in the top left to search for mods. Note that this box uses an OR search, so each additional word will return more results not less.

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Upon selecting a mod you will see a short description in the right-hand panel. There will also be a link to its forum post, which will contain much greater detail on what the mod does as well as the means to seek support from the author. You should be sure to review each mod’s forum post before using them.

Some mods will display an icon in the top-right of the description panel to indicate whether they are meant for PA classic, PA Titans, or both. If you select a mod and it does not have an install button then you are running PA classic and it is a PA Titans only mod. Mods such as the Legion Expansion [exodusesports.com] and Queller AI do not work with PA classic.

PA only supports one mod adding new units to the game. If you attempt to activate multiple server mods which add new units then Community Mods will display an error on the left-hand side.

Mousing over the error will list the offending mods. You should disable all but one of them.

Community Mods will also offer you the option to merge the mods, allowing them to operate alongside one another. This functionality is experimental and could lead to unexpected behaviour or even crashes.

Click OK and then Close.

When joining a modded lobby (a lobby running server mods) your client will automatically download the mods from the server. This will usually be quick as most mods are very small, but for some mods such as the Legion Expansion [exodusesports.com] you will be downloading anywhere from 8-68MB (depending on whether you’ve played the mod before) and will need to be patient while this occurs.

Players without Community Mods enabled will not successfully download all functionality required for mods with companion mod requirements. This will primarily be mods which add new units. These players may encounter unexpected behaviour or crashes after the lobby launches.

Downloading happens regardless of whether you have the mods installed, this is to ensure all players are running the same version of the server mod as the host and prevents cheating. Mods which require companion mods will download more data the first time you encounter them than on future occasions if you do not have them installed locally.

When hosting a modded lobby you will need to upload any server mods you have enabled to the server, this is both to modify the server and to allow distribution to other players. Again, most mods are very small and this will take no time at all, but a mod like the Legion Expansion [exodusesports.com] requires you to upload 8MB to the server and the time this takes will depend on your upstream bandwidth.

When a player joins your modded lobby they will show as greyed out with a loading icon. This indicates that they are still downloading mods. You should avoid kicking players who are loading in this fashion as it will only delay filling your lobby.

Community Chat is automatically installed when you opt-in to Community Mods and launches along with PA. While I recommend you keep it active as it is an invaluable tool for getting players into your lobby, there is a way to prevent it from automatically launching if you wish.

Click on HELP in the top-right of the chat window, then check the «Disable Auto Join» box.

Should you ever wish to enable auto-launch of chat again you simply uncheck the box. The ability to join chat will always be available as a button at the bottom of the screen.

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Legion Expansion – Community Faction Mod

Created by the Progenitors in the dying days of the Pro-Com war, the Legion represented humanity’s last ditch effort to defeat the base game Machine Liberation Army (MLA) faction. It failed. When the superweapon was unleashed which disabled the MLA the Legion were not spared. Millennia later they have awoken and seek to win the unwinnable war for which they were created, in memory of their creators.

A labour of love put together over the course of many years, the Legion Expansion introduces over a hundred new units to form an entirely new faction equal in size and scope of the base game. You can use it in multiplayer, or play against the AI in skirmish.

Legion units lack the mobility and numbers of the base game MLA faction, instead their focus is on raw power. While the enemy are many, the Legion units armour is strong and their guns powerful. They do not focus on early raiding or rapid expansion, rather they prepare themselves to strike a single mighty blow that both begins and ends the battle.

Installation

Legion Expansion is installed from the Community Mods recommended tab in-game. AI support is included within the mod for skirmish play, but for enhanced AI try installing the Queller AI mod.

Hosting and Joining Games

To host Legion games ensure the Legion Expansion mod is enabled in Community Mods.

Each time you host a multiplayer Legion Expansion game, PA will upload the server mod to the server so please be patient. The speed at which this occurs depends on your upload bandwidth.

Legion games are shown in the games browser with a red Legion icon.

Community Mods will automatically install Legion Expansion if needed when players join a Legion game.

You can play as Legion by selecting a red Legion Commander in the new game lobby.

Legion Expansion Overview

Playing against the base game Machine Liberation Army (MLA) faction, you’ll often find yourself facing down never-ending swarms of units. Even with some of the most powerful units at your disposal, it can be easy to be overrun by the sheer number of enemy forces.

Each Legion unit has strengths and weaknesses. Experiment with new and different unit combinations to find powerful synergies where your units support each other and become a much deadlier force as a whole. Use every tool and ounce of cleverness at your disposal. Whether it’s scouting with hidden Investigators, jumping over obstacles with Purger boombots, forming strong points with Rampart shield generators, or surgically inserting your forces with flying Comet teleporters to do crippling damage.

A typical game against the base game MLA faction will flow something like this:

Early Game

All that heavy armour and weapons means you’re not as mobile as the base game MLA faction, which means they will have an expansion advantage. Defend your expansions and stabilize your economy. Make use of the very cheap Jackal light laser turret to ward off small numbers of raiding units.

At the same time, you can still surprise the base game MLA faction players with a taste of their own medicine. The Marauder gunship is superb for picking off unguarded fabricators, the Stoke can clean up undefended metal extractors, and at sea the Catfish is great for scouting and exerting pressure.

During this phase you should focus on building up your troop numbers.

Mid-Game

While still outnumbered, your units will be very strong when grouped together to concentrate their firepower against the enemy. With a focus on quality over quantity, you can start to push out and outright threaten the base game MLA faction forces with a quick defeat if they are unable to organize sufficient defense.

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Late Game

Your forces should be supplemented with T2 troops now. Whether you pick T2 bots or vehicles will depend on the playstyle you enjoy – both have their strengths and weaknesses. If you have air dominance, consider roasting large groups of enemies with the Salamander heavy bomber.

Unit Database

The Xziphid war was won by the Commanders, intelligent machines created to carry out the bidding of the Progenitors. In the aftermath a number of them broke away, forming the MLA. They took the fight to their former masters and started the Pro-Com war.

Though powerful, the Progenitors could not defeat their own creations. During the peak of the war a new generation of Commander was created, programmed to be be utterly loyal and devoted to their masters and without mercy for the foe. The Legion was born. They had access to the greatest of the Progenitor’s creations, and so for a time the tide seemed to have turned.

But war is won by logistics, and the MLA had spread too far, harvested too much. The Legion fought well but despite many glorious victories in battle they were losing. It was at this point that the Progenitors unleashed their weapon of last resort: a superweapon designed to take out all of their machine creations. The Pro-Com war was over and for millennia the galaxy was quiet.

Then something disturbed the peace and the Legion awoke to find their creators gone, but the hated foe still present. So the Legion marches once more to war, in memory of the creators they still love dearly.

Credits

This project is not the work of one, but of a legion.

nicb1 Project Lead / Models
Crembels Concept Artist
KillerKiwiJuice Models / Textures / Code / Effects
mgmetal13 Textures
zx0 Textures
Alpha2546 Effects / Balance
PRoeleert UI
wondible Code
mikeyh Code
Quitch AI / Media
Stuart98 Code / Strategic Icons
dom314 Effects
Elodea Balance Lead / Effects / Media
AndreasG Balance Lead
Clopse Balance
Graushwein Balance
N30N Playtester
Qzipco Playtester
WPMarshall Playtester
xankar Playtester

License

Legion Expansion is dual licensed under the Creative Commons Attribution 4.0 International License and the MIT license for software portions containing JavaScript code.

Galactic War Difficulty, Adding More Maps, and a Total Overhaul

Introduction

Galactic War is a roguelite campaign for Planetary Annihilation. Starting with only a small amount of tech you battle your away across the galaxy to uncover more, fighting increasingly tough and numerous opponents until you defeat the three enemy factions. Defeat bosses in specific systems and you’ll unlock new starting loadouts which you can use in future campaigns.

This guide will help you pick the right difficulty, explain the factions and unlocks, and also guide you through adding more maps.

Difficulty

The higher you set the AI difficulty the greater its eco modifier, economy handling and general intelligence will be. Normal uses a different set of maps from the other difficulty levels, with far less multi-planet systems.

Easy Normal Hard Relentless Absurd
Threat assessments Terrible Terrible Bad Best Best
Micro None OK OK Best Best
Scouting OK Best Best Best Best
Factory build delay Long Some Tiny None None
Expansion delay Extreme Long None None None
Avoids eco float No No Yes Yes Yes
Commander retreats No Yes Yes Yes Yes
Maps Simple Standard Standard Standard Standard
Difficulty ramp* +0.005 +0.01 +0.01 +0.01 +0.02
Slow expansion Yes Yes No No No
Targets weakest Commander No Yes Yes Yes Yes
T2 delay Yes No No No No
More commanders No Unlikely Unlikely Possibly Likely
Base eco modifier x0.4 x0.5 x0.5 x0.7 x0.8

*The increase applied to the AI’s base eco modifier for each planet you travel from the starting point

System Size

Size Number of Planets
Small 18
Medium 24
Large 36
Epic 54
Uber 78
Vast* 108
Gigantic* 144
Ridiculous* 186
Marathon* 234

*added by the Bigger Galactic War mod

Factions

By choosing a colour in the lobby you are choosing a faction. The faction you select will not appear in your war. The only difference between the factions are their boss systems and loadouts, so choose a faction whose boss you wish to avoid, or whose loadouts you have already unlocked.

Loadouts

Your starting loadout determines what units you have access to from the start of the war. You start with one loadout unlocked: the Vehicle Commander. Seven loadouts remain locked. You will unlock them by defeating particular faction bosses.

Each faction has multiple possible boss systems. At the start of a war, one system is selected for each faction. You may not always encounter a boss tied to a locked loadout.

Faction System Loadout Unlocked
Legonis Machina Kohr Artillery Commander
Entara Bionic Augmentation Commander of Neutralizing
Agoge
Tau Leporis
Poseidon’s Wrath
Foundation Atlas Air Commander
Patagonia Assault Commander
Xylcor
Blogar’s Fist
Zeta Draconis
Synchronous Cupru Bot Commander
Platina
Fier
Safir
Apa
Revenants Alenquer Orbital Commander
Xianyao General Commander
Epiphany
Varthema
Chernykh

Adding More Maps

Once you’ve played a lot of Galactic War you will have seen all the built-in systems more than once. You might fancy a change, have particular systems you’d like to see, or just want more multi-planet than you get out-of-the-box. To achieve this we will use Shared Systems for Galactic War, a mod which lets you load in TITANS systems, your systems, and systems out of any map pack you lay your hands on.

Installing

Go into Community Mods from the main menu. Click the Available tab and search for “gw”. Select Shared Systems for Galactic War and choose to install it.

Using the Mod

When you go into Galactic War you’ll notice something different.

In the bottom left you now choose what systems to load into Galactic War. By default, it has selected the PA category, which are the systems that ship with TITANS. Below that is My Systems, which would load any systems you have created or imported. Default Systems and onwards are categories on the Shared Systems server. These are areas which anyone can upload to (default systems) or are restricted to specific individuals (everything else). I recommend against using these categories for two reasons:

In the screenshot above we see a 0 next to Default Systems and the Go To War button is greyed out. This is because the systems from Default Systems have not completed loading. Given the count of 0, I would assume the server is offline, but even if it were online you wouldn’t be able to play until hundreds of random systems had been loaded.

So how do we add more systems? Simple. Map packs.

Adding Map Packs

Return to Community Mods on the main menu and this time search for “map”. Select the ones you want and click install for each.

Checking the Contents

If you haven’t used these map packs before you might want to check out what you just installed. The easiest way to do this is to go into the System Editor from the main menu.

Each map pack consists of one or more categories which are displayed as tabs. In addition, you will see My Systems, which are ones you’ve created or imported, and PA, which are the systems that come with the game. Shared should be ignored.

If you want to get an idea of what you’ve added just browse through the selection here and click on a system to get an overview. You’ll be able to see the number of planets, the number of starting locations, planet size, etc. You can always load them in the editor if you want to go in-depth, but this overview should give you an idea of which categories you want to add into your war.

Adding Your Maps to Galactic War

Now everything is loaded all you have to do is pick which ones to use. On the Galactic War screen, you’ll see that it’s not a list of map packs, rather it’s a list of the categories you saw in System Editor.

Each category displays a system count, in addition, once you select a category the number of multi-planet systems in that category will appear in brackets.

You are free to mix and match the system categories as you wish to get whatever Galactic War experience you want. The important thing is that you should now have a wide variety of exciting systems to play on.

Galactic War Overhaul

Once you’ve played enough Galactic War you might want to increase the challenge, or simply inject more variety into your game. The Galactic War Overhaul mod adds the following:

Installing

Go into Community Mods from the main menu. Click the Available tab and search for “gw”. Select Galactic War Overhaul and choose to install it.

Using the Mod

In the Galactic War lobby you’ll find you have new difficulties available to you:

Difficulties

Where an item is greyed out it means the setting is specific to each Commander, not the difficulty level.

The difficulty in Galactic War Overhaul scales higher than the base game and higher difficulties assume you have unlocked better loadouts. The number of enemy Commanders will scale much higher than in the base game, so if you select a large galaxy make sure your PC is up to the task.

This mod introduces an option called Easier Start, which allows you to add more neutral systems at the beginning of the war to increase the amount of free tech you receive.

Casual Iron Bronze Silver Gold Platinum Diamond Uber
Threat assessments*
Micro None OK Best Best Best Best Best Best
Scouting OK Best Best Best Best Best Best Best
Factory build delay Small None None None None None None None
Expansion delay None None None None None None None None
Avoids eco float No No No No No Yes Yes Yes
Commander retreats No Yes Yes Yes Yes Yes Yes Yes
Maps Simple Standard Standard Standard Standard Standard Standard Standard
Difficulty ramp** 0.05 0.075 0.1 0.1 0.15 0.175 0.2 N/A
Slow expansion Yes Yes No No No No No No
Targets weakest Commander No No Yes Yes Yes Yes Yes Yes
T2 delay*
More commanders No Unlikely Possibly Likely Some Several Plenty Loads
Base eco modifier x0.35 x0.425 x0.5 x0.6 x0.7 x1.0 x1.2 x10

*Specific to each commander not the difficulty level

**The increase applied to the AI’s base eco modifier for each planet you travel from the starting point

Factions

Play as whichever faction you find hardest to beat so that you don’t have to face them. Remember that your sub-commanders will play according to faction preference, so make sure to provide them with the necessary tech.

While each faction has a preference in how it plays, each Commander within that faction will play slightly differently.

Legonis Machina

Foundation

Synchronous

Revenants

Cluster

Queller AI Mod for Multiplayer and AI Skirmish

Introduction

Your Queller AI is literally best teacher there is when it comes to pure learning how to play this game, especially [the] basics

This guide will walk you through the installation, configuration and use of the Queller AI mod. This mod is a total overhaul of the AI. It covers a wider range of difficulties than TITANS, from easier to harder (Casual to Uber), all of which play in a more humanlike fashion than their TITANS counterparts. It features complete support for the Legion Expansion.

Queller AI uses the AI Compatibility Framework to allow you to play it alongside the TITANS AI. Want a mix of TITANS and Queller in one game? You can do that.

Once installed, Queller AI will work in any game you host. Other players do not need the mod installed.

The Queller AI has no effect on Galactic War, for that you should refer to the Galactic War AI Overhaul.

Why the Queller AI?

There are a number of reasons why you might be looking to upgrade the TITANS AI:

The Queller AI is designed to resolve all of these issues, be it giving you a larger challenge, smoothing out the difficulty curve, invading more often on multi-planet maps, or just using the units a human would at that skill level.

The Queller AI will be useful to you no matter your level of skill.

Installation

The Queller AI is available to install through the game’s built in Community Mods manager for anyone who has Planetary Annihilation: TITANS. It is not available for classic owing to differing units and balance. You will need to enable Community Mods.

Choosing a Difficulty

You should download and install this mod via the Planetary Annihilation TITANS in-game Community Mods.

Casual

Bronze

Silver

Platinum

Subpersonalities

By default, Queller AI at Uber level will adapt its play to try and suit the system and the opposition it faces. You can use subpersonalities to customise Queller’s game to your liking or help it play better where it’s making poor strategy choices.

Free For All

Rush

Tank

Turtle

Suggested Difficulty

Below are recommendations for the difficulty you may wish to start on based on what you set the TITANS AI to, or your ladder ranking.

When you need to increase the challenge but don’t want to increase the difficulty, give the AI an eco-boost rather than adding more AIs. Not only will this be better for the sim, but will also stop the problem of there being fewer resources to go around for the AI which in turn makes it easier to beat.

TITANS Queller Eco
Normal Casual 1.0
Hard Silver 1.0
Relentless Gold 0.8
Absurd Gold 1.0
League Placement Difficulty Eco
Bronze Low Bronze 1.0
Bronze Mid Silver 1.0
Bronze High Gold 1.0
Silver Low Platinum 1.0
Silver Mid Uber 1.0
Silver High Uber 1.2
Gold Any Uber 1.4
Platinum Any Uber 1.6
Uber Any Uber 1.8

Spawns

The spawn the AI starts in and the profile used can make a big difference, even for symmetrical 1v1s. If you find the AI too easy on a map, try a different spawn point for it. And don’t use Bedlam, the AI’s forces struggle to pathfind on this map.

Be sure to follow the recommended number of players for any map. Remember that the number of players actually relates to the number of armies.

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