project reality bf2 читы

Project reality bf2 читы

Greetings to all fans of cheating! as I promised, I upload hack for project reality 1.6.

[Note]In version 1.0, folders with icons are not needed, and a menu is added

External
Minimap (icons Vehicles/kits)
NameTags(distance/icons kits)
Crosshair
SnapLine
Show enemy Tickets/cashes


Greetings to all fans of cheating! as I promised, I upload hack for project reality 1.6.

Credit
Direct2d Overlay Coltonon(UC)

External
Minimap (icons Vehicles/kits)
NameTags(distance/icons kits)
Crosshair
SnapLine
Show enemy Tickets/cashes

Please note that not all vehicles is shown on the mini map, I do not have much time and besides, I’m too lazy!

If you have questions or errors, write here

Good, I had already tested, This is congratulations and working, not the blue icons on the map, are the enemies, and green are enemies with squad

to get rid of the PR, just create another account on Steam and reset all the settings and cache log of the PR and I was banned today and I did that it worked hahaha

Источник

Project reality bf2 читы

I’ve decided to modify RaKS’s public BF2 1.5 cheat, re-released by CptMessi, to work with Project Reality. The game is a free standalone mod for Battlefield 2.

How to use:
-download an injector (Winject)
-run Injector as admin
-launch Project Reality
-inject while in main menu
-if game crashes on injection try alt tabbing a few times or moving the window around before injection
-press DELETE to bring up the menu

Settings:
Saved in «..\Project Reality\Project Reality BF2\PRFramework.ini». You can edit ESPDistance, MaxAimAngle, AimBone, MaxAimDistance, Aimkey and EnemyNearbyDistance. Everything else can be toggled via te menu.

Shortcomings:
-ALT TAB crashes the game, use windowed mode instead (and a program like this to make it borderless)
-aimbot is bad
-chams don’t work for everything because the game has different models
-Team functionality only works locally, you can’t spawn in or take kits from other squads/ team
-enemy vehicles only display on Minimap if they’re within map’s visual range

Features:
ESP:
-snaplines
-box ESP
-skeleton ESP
-healthbars
-name tags
-player class (not working properly yet)
-player posture
-draw team
TEAM(only locally):
-team swap
-jump squads
CHAMS:
-US/CHN/MEC/EUR soldier
-vehicles
-weapons
-ground weapons
-explosives
-hands
AIMBOT (do not use):
-no spread
-no shake
-autoshoot
-limit aim angle
-draw aim FOV
-aim at vehicles
EXTRAS:
-minimap
-crosshair
-speedhack (not tested)
-enemy nearby
-aim warnings
-no fog (infinite view distance)
-draw FPS

Screenshots:



Warning:
Project Reality has no anti-cheat except for active admins that will watch BattleRecorder demos to catch cheaters. Going blatant will result in getting globally banned within a few days.

Источник

Thread: Project Reality cheat : ExtraReality v1.2

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This cheat is called ExtraReality and was made by unsafe (from UC). It’s one of the only cheats currently working on this shitty bf2 mod and probably it’s still gonna work on PR:WW2.

1) Start Project Reality normally
2) Start the cheat when you are in-game or in the main menu
3) The cheat window will close itself and you should see a watermark («ExtraReality») in the upper-left corner.

I also encourage you to read the READ_ME.txt file which contains important information.

Download links :
(I have the original author’s permission to share it)

Re: Project Reality cheat : ExtraReality v1.2

Re: Project Reality cheat : ExtraReality v1.2

Hey dude i wanna ask you if you can make the spotting distance bigger so you can see across the 4km maps would be awesome it feel little bugged right now

Re: Project Reality cheat : ExtraReality v1.2

MD5 checksum does not match! viirusiiseli replaced ExtraRealty.exe with a malicious version don’t download this!

Re: Project Reality cheat : ExtraReality v1.2

Re: Project Reality cheat : ExtraReality v1.2

You’ve got a virus! format your PC because a Finnish guy might be listening to your microphone.

Re: Project Reality cheat : ExtraReality v1.2

You’ve got a virus! format your PC because a Finnish guy might be listening to your microphone.

Virustotal will always flag cheat programs as malware because they «memory hack» the game and it’s similar to the behaviour of a virus for example.
Also some cheat coders like to pack their cheat so it doesn’t get reverse engineered too easily, this is also very supicious for antivirus but it’s only a heuristical alert.

So you are either misinformed and have no clue about how file hashing works or you are one of those cancer gay admins from PRTA/SSG trying to prevent people from downloading the cheat. Ridiculous attempt, anyways the fact you used a big bold font to spread your fake alert proves it very well.

If ppl want, I can make a video of me downloading the cheat and running it on my computer to prove them it’s safe.

Источник

Project reality bf2 читы

Project Reality (PR) is a modification for the retail Battlefield 2 multi-player PC game. Project Reality’s aim is to create a more realistic combat environment than standard Battlefield 2, and place a greater emphasis on teamwork and cooperation.

Most of the aspects of Battlefield 2 that have the capacity to be modified have been tweaked, or completely overhauled, to reflect their real life counterparts, for increased realism. Ballistics have for example also been audited to reflect those of real weapons, including characteristics such as damage, deviation and bullet drop depending on a weapon systems calibre.

Removal of Vanilla Battlefield 2 Elements:

Spawning on flags / Spawning on Squad Leaders.
User Interface reduction: Removal of several unnecessary HUD elements.
Automatic spotting of infantry and vehicles using the Q Commo Rose.
External views for all vehicles.
vBF2 commander assets: Scan,Supply & Vehicle drops.
Commander overhead «spy» camera.

Project Reality has a new way to handle player respawns. There is no more spawning on flags or appearing around squad leaders like in regular Battlefield 2. Instead, the players now have the control of where they want their reinforcements to come in via deployable rally points and player built forward outposts with various build-able emplacements.
Revamp of Soldier Equipment

All soldier classes now carry realistic equipment and useful tools such as: Unarmed fighting, bayonets, entrenching Tools, long lasting Smoke Grenades, binoculars and field Dressings. Only a few classes carry a sidearm, and only pilots are equipped with a parachute.
Non-Cluttered HUD

The Heads-Up Display has been heavily tweaked, keeping with a minimalist theme that only shows you what you need to see, and allowing the mods powerful updated graphics to be the most prominent feature instead of non-essential 2D information. The following vBF2 HUD elements have been removed: Cross-hairs, Name Tags, Hit & Kill Indication, Health Bar, Ammo Bar, Infantry Minimap, Ticket Counter (now on map only). The Project Reality HUD allows you to focus on what matters.
Kit Request System

Commanders play a vital role in Project Reality as the communications hub and central command organization of the team. Commanders are expected to give squads orders and oversee the entire battle strategy of the team. They are required to command the battle using the Command Post with the new Map Marker system. Commanders can place GPS laser markers for laser guided bombs, call in various forms of Artillery, and mark waypoints and enemy assets. They also have a UAV available with conventional factions.
New Deployable Asset System

Project Reality has introduced a logistics system that ensures that a team that works together can ensure that supplies, repairs and ammo are always at hand near the front line.
Close Air Support

Players can now take advantage of real modern equipment to coordinate close air support. Jets and attack helicopters across the board now use a laser designation system, allowing infantry units to designate targets for attack. In addition, squad leaders can call in air support via the commander in the form of a 2,000lb JDAM bomb.
Realistic Warfare

Everything from weapon ballistics,heavy armour movement,soldier sprint speeds,animation to aircraft missile systems is made to behave as realistic as possible in Project Reality while at the same time remain fun and engaging to the player.
Integrated VOIP replacement

BF2’s VOIP doesn’t fit PR needs so we have our own integrated PR Mumble. This allows for in-squad communications but also for squadleaders to talk individually to each other or with the commander. It also features 3D local speech, meaning you can hear players from other squads if they are close to you.
Custom servers

Our servers are very different from vanilla BF2 servers and allow for up to 100 players and 8 man squads. Project Reality also doesn’t require Gamespy servers and emulates it’s own master server for servers and player accounts allowing Project Reality to be played online without Gamespy.
Single Player

Project Reality supports Single Player gaming (known as Local CO-OP), as well as promoting teamwork-based multiplayer. This is included within the main build with no add-ons.

Project Reality comes packed full of quality custom content, ranging from new weapons to heavy armour, all with new custom animations. Why not browse our Media section and take a look for yourself, or check the Project Reality Guide for a full detailed list of available weapons and vehicles? There’s simply far too much to list here!
Maps

Project Reality comes with over 40 unique maps, based off of realworld geographical locations and imagery, and include custom statics. No vanilla BF2 maps are retained within Project Reality. To give an estimation of the size that some of Project Reality’s maps include, vanilla BF2 maps are scaled as 2km squared (4km area). Most of Project Reality’s maps are 4km squared (16km area), and some are 8km squared (64km area). This, along with less system intensive statics have allowed the team to improve the view distance to more realistic proportions and greatly improve the realism of combat within the mod. More persistent foliage statics ensures that cover actually means cover!
Updated Map Screen Features

The map screen that players have access to has been tweaked drastically from BF2. The ability to «auto-spot» and track enemy units has been removed. In its place is a Contact Report system where squad leaders can call up the chain of command to the commanding officer, and have enemy units marked, deleted, and moved around at the whim of the commander. Player directional arrows have been removed and all vehicle icons have been updated to reflect the various new vehicle classes showcased in Project Reality. In addition to sending contact reports, squad leaders can more effectively communicate by placing markers for APC Transport Requests, Helicopter Transport Requests, Troop Reinforcements Requests, Resupply Requests, and Build Order Requests.
New Main Menu

Completely redesigned interactive main menu for sleeker look and easier navigation, as well as new features. Online and offline training modes are available, as well as map overview previews, before you join a server.

United States Marine Corps
Peoples Liberation Army
Middle East Coalition
British Army
Russian Forces
United States Army
Canadian Forces
Israeli Defense Force
German Forces
Militia
Taliban
Iraqi Insurgents
Dutch Forces
French Forces
African Resistance Fighters
Vietnam Era USA,USMC and NVA Forces

Источник

Project reality bf2 читы

Maybe this has been touched before. not so sure.

But how do you indent to keep cheats/hackers out in a mod. don’t know in depth what DC was like.

But the way i see it. someone needs to make new md5tool checks for the mod specific. for the new/modified files.

Is that something that you are planning of doing.

without trying to be smartass. cause probably u all know more than i do..in my experience with PB for AA and JO. there are some file checks (pb_sc_file) that checking the digital signature of specific files.
also some md5tools. that check the digital signature of quite a few files.

i guess..because the files containing the script will be modified. new digital signatures need to be created.

pretty sure. EA will help on that.

without trying to be smartass. cause probably u all know more than i do..in my experience with PB for AA and JO. there are some file checks (pb_sc_file) that checking the digital signature of specific files.
also some md5tools. that check the digital signature of quite a few files.

i guess..because the files containing the script will be modified. new digital signatures need to be created.

pretty sure. EA will help on that.

pretty sure punksbusted will be able to assist with the checks on the mod.

i think is a very key thing requiem. for the mod. especially for leagues, ladders or tournaments.

Источник

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