project zomboid мод brita s weapon pack

Brita’s Weapon Pack

Uploaded · Published August 18, 2020 · Updated September 23, 2021

Last revision: 22 Sep at 11:54 UTC (18)

File size: 512.23 MB

Description:

Arsenal(26) GunFighter mod and Mod Options mod must also be installed before playing mod.
If both mods are not properly installed, an error may occur.

With the 40 version there is an issue where the weapon model looks invisible.
If you run into this problem, please check if you are currently playing with version 41.

For more detailed description and images, please refer to the Gunfighter page.

«[» & «]» – Cycle Magazine type… Melee Grip
«-» & «+» – Launcher & Flame Thrower Range… CQB Mode
«» – Alternate Load method
«M» – Melee mode… Exit Launcher mode
» » – Cycle Compatible Caliber… Grenade type
«?» – Fold Stock… Fold Bayonet
«*» – Weapon Light
«Backspace» – Cycle Select Fire Mode
«Z» – FORCE UPDATE WEAPONS from saves (press while equipped)

The new update allows you to evaporate weapons or ammunition from save files that were previously used.
If you don’t want this, please download the old version.
There are many new Updates features that have been added and changed. Please take a look at the Gunfighter page for details.
https://steamcommunity.com/workshop/filedetails/?id=2297098490

If you see any bugs or problems in the mod, please write it down on the report page.
An error may occur when using the existing save, so it is recommended to play with a new game.

There may be a mod conflict when using the Ammo & Magazine icon MOD for build 41 mod and other silencer mods.

Workshop ID: 2200148440
Mod ID: Brita

Required items:

Click the title to search on this site.

Revisions:

Old revisions of this mod are available below. Click the link to download.

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90s Balance Pack for Brita’s Weapon Pack

Overrides distribution files for balance and anachronism issues.

The 90s Distro_01 is/was a mess. Some items aren’t disabled properly and some are missed entirely.
This intends to fix that and also make the spawns more scarce and appropriate.

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Distro_02 was used for the base for spawnrates as it had a nice balance. Any post-’93 weapons were disabled with the exception of the AK103, with the reasoning that I like it and ’94 isn’t too far off to take away from the immersion.
Aside from that, thermal sights, the Kill Bill katana and the war sword are completely removed as they, in my opinion, do not really fit and/or are overpowered. The military baton is also removed from zombies and residential spawns to only spawn in military location.

The long-term goal is to move around most of the spawns to more fit the idea of «realism»/immersion. This I hope to accomplish by, i.e., making sure in-service weaponry spawn in military locations and keeping the civilian spawns more appropriate.
Note: Unsure about the Korean Daewoo dates, comment for any corrections in enabling/disabling.

Update 210421:
Addon updated for the now released proper updated Swatpack

Also huge thanks to Klean( twitch.tv/klean ) for making me jump back into PZ after many years, and inspiring me to make these config changes.

Workshop ID: 2446758750
Mod ID: Brita90sBalanced
Mod ID: 90sBalancePackPawLow
Mod ID: 90sBalancePackSwat

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Brita’s Weapon Pack

Arsenal(26) GunFighter mod and Mod Options mod must also be installed before playing mod.
If both mods are not properly installed, an error may occur.

With the 40 version there is an issue where the weapon model looks invisible.
If you run into this problem, please check if you are currently playing with version 41.

For more detailed description and images, please refer to the Gunfighter page.

The new update allows you to evaporate weapons or ammunition from save files that were previously used.
If you don’t want this, please download the old version.
There are many new Updates features that have been added and changed. Please take a look at the Gunfighter page for details.
https://steamcommunity.com/workshop/filedetails/?id=2297098490

If you see any bugs or problems in the mod, please write it down on the report page.
An error may occur when using the existing save, so it is recommended to play with a new game.

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There may be a mod conflict when using the Ammo & Magazine icon MOD for build 41 mod and other silencer mods.

Workshop ID: 2200148440
Mod ID: Brita

@yulis. its not really rare. well unless you make it rare. KSG25 falls under Shotgun(Manual) group. Just remember though, the groups are not auto scaled to one another. Meaning, if you make :

3006 and 556 group the same value, the 556 will be MORE, because it has more guns in the group. something like 20+

This is why the default values I set with the mod are kind of up & down. kinda sorta adjusting for these group sizes so a more even result will spawn from each group.

Источник

Подпишитесь, чтобы загрузить
Brita’s Weapon Pack

Arsenal(26) GunFighter mod and Mod Options mod must also be installed before playing mod.
If both mods are not properly installed, an error may occur.

With the 40 version there is an issue where the weapon model looks invisible.
If you run into this problem, please check if you are currently playing with version 41.

For more detailed description and images, please refer to the Gunfighter page.

The new update allows you to evaporate weapons or ammunition from save files that were previously used.
If you don’t want this, please download the old version.
There are many new Updates features that have been added and changed. Please take a look at the Gunfighter page for details.
https://steamcommunity.com/workshop/filedetails/?id=2297098490

If you see any bugs or problems in the mod, please write it down on the report page.
An error may occur when using the existing save, so it is recommended to play with a new game.

There may be a mod conflict when using the Ammo & Magazine icon MOD for build 41 mod and other silencer mods.

Workshop ID: 2200148440
Mod ID: Brita

@yulis. its not really rare. well unless you make it rare. KSG25 falls under Shotgun(Manual) group. Just remember though, the groups are not auto scaled to one another. Meaning, if you make :

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3006 and 556 group the same value, the 556 will be MORE, because it has more guns in the group. something like 20+

This is why the default values I set with the mod are kind of up & down. kinda sorta adjusting for these group sizes so a more even result will spawn from each group.

Источник

Подпишитесь, чтобы загрузить
Brita’s Weapon Pack

Arsenal(26) GunFighter mod and Mod Options mod must also be installed before playing mod.
If both mods are not properly installed, an error may occur.

With the 40 version there is an issue where the weapon model looks invisible.
If you run into this problem, please check if you are currently playing with version 41.

For more detailed description and images, please refer to the Gunfighter page.

The new update allows you to evaporate weapons or ammunition from save files that were previously used.
If you don’t want this, please download the old version.
There are many new Updates features that have been added and changed. Please take a look at the Gunfighter page for details.
https://steamcommunity.com/workshop/filedetails/?id=2297098490

If you see any bugs or problems in the mod, please write it down on the report page.
An error may occur when using the existing save, so it is recommended to play with a new game.

There may be a mod conflict when using the Ammo & Magazine icon MOD for build 41 mod and other silencer mods.

Workshop ID: 2200148440
Mod ID: Brita

@yulis. its not really rare. well unless you make it rare. KSG25 falls under Shotgun(Manual) group. Just remember though, the groups are not auto scaled to one another. Meaning, if you make :

3006 and 556 group the same value, the 556 will be MORE, because it has more guns in the group. something like 20+

This is why the default values I set with the mod are kind of up & down. kinda sorta adjusting for these group sizes so a more even result will spawn from each group.

Источник

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