Чит-коды в «The Sims 4 Мир магии»
Чтобы воспользоваться кодами, откройте консоль, нажав CTRL+SHIFT+C, и введите в нее testingcheats true.
traits.equip_trait trait_Occult_WitchOccult — превращает сима в чародея
traits.remove_trait trait_Occult_WitchOccult — превращает чародея обратно в обычного сима
bb.enablefreebuild — возможность перестраивать штаб-квартиру магов.
Черты характера наследственных чародеев
! Можно иметь только одну
traits.equip_trait trait_Occult_WitchOccult_BloodlineWeak — Угасающий род
traits.equip_trait trait_Occult_WitchOccult_BloodlineStrong — Чистокровный род
traits.equip_trait trait_Occult_WitchOccult_BloodlineAncient — Древний род
Магический опыт и ранги
. При использовании этих кодов может заглючить интерфейс магических бонусов.
stats.set_stat rankedStatistic_WitchOccult_WitchXP [Количество баллов опыта] — устанавливает заданное значение в качестве магического опыта. Определенное количество опыта соответствует получению определенного ранга:
stats.set_stat rankedStatistic_WitchOccult_WitchXP 50 — Новичок
stats.set_stat rankedStatistic_WitchOccult_WitchXP 350 — Приверженец
stats.set_stat rankedStatistic_WitchOccult_WitchXP 850 — Эксперт
stats.set_stat rankedStatistic_WitchOccult_WitchXP 1550 — Знаток
stats.set_stat rankedStatistic_WitchOccult_WitchXP 2350 — Виртуоз
stats.set_stat rankedStatistic_WitchOccult_WitchXP 2850 — получение максимально возможного количества опыта и дополнительного очка таланта или двух, если есть наследственная магическая черта характера.
Магические бонусы
bucks.lock_all_perks_for_bucks_type 49153 [ID сима] true — сбрасывает все магические бонусы и восстанавливает потраченные очки способностей
После введения кода выбранный бонус автоматически присваивается, даже если у мага не хватает очков таланта.
bucks.unlock_perk witchPerks_Prowess_1_KnowledgeIsMagic true 49153 [ID сима] — Знания — волшебство
bucks.unlock_perk witchPerks_Prowess_2_MoteHound true 49153 [ID сима] — Охота за сферами
bucks.unlock_perk witchPerks_Prowess_3_ChargeControl true 49153 [ID сима] — Управление зарядом
bucks.unlock_perk witchPerks_Prowess_4_Hexproof true 49153 [ID сима] — Защита от проклятий
bucks.unlock_perk witchPerks_Prowess_5_MagicalResonance true 49153 [ID сима] — Волшебное влияние
bucks.unlock_perk witchPerks_Alchemy_1_BlenderArm true 49153 [ID сима] — Рука с моторчиком
bucks.unlock_perk witchPerks_Alchemy_2_FrugalCombinations true 49153 [ID сима] — Волшебная экономия
bucks.unlock_perk witchPerks_Alchemy_3_ExtraChemistry true 49153 [ID сима] — Домашняя химия
bucks.unlock_perk witchPerks_Alchemy_4_MixMaster true 49153 [ID сима] — Мастер снадобий
bucks.unlock_perk witchPerks_Alchemy_5_PotentPotables true 49153 [ID сима] — Мощные зелья
bucks.unlock_perk witchPerks_Spellcasting_1_Discharge true 49153 [ID сима] — Снять заряд
bucks.unlock_perk witchPerks_Spellcasting_2_PowerShunt true 49153 [ID сима] — Силовое сопротивление
bucks.unlock_perk witchPerks_Spellcasting_3_SpectralReach true 49153 [ID сима] — Спектральный охват
bucks.unlock_perk witchPerks_Spellcasting_4_MasterCaster true 49153 [ID сима] — Мастер заклинаний
bucks.unlock_perk witchPerks_Spellcasting_5_MasterDuelist true 49153 [ID сима] — Опытный дуэлист
bucks.unlock_perk witchPerks_Open_3C_PracticedPracticality true 49153 [ID сима] — Практичная практичность
bucks.unlock_perk witchPerks_Open_1A_IncredibleForager true 49153 [ID сима] — Волшебный собиратель
bucks.unlock_perk witchPerks_Open_2A_InsightfulEye true 49153 [ID сима] — Познавательность
bucks.unlock_perk witchPerks_Open_3A_MischiefMaster true 49153 [ID сима] — Мастер пакостей
bucks.unlock_perk witchPerks_Open_4A_NaturalMentor true 49153 [ID сима] — Учитель от природы
bucks.unlock_perk witchPerks_Open_1B_Experimenter true 49153 [ID сима] — Экспериментатор
bucks.unlock_perk witchPerks_Open_2B_WitchSocialite true 49153 [ID сима] — Общительный чародей
bucks.unlock_perk witchPerks_Open_3B_TameTheUntameable true 49153 [ID сима] — Освоение неосвоенного
bucks.unlock_perk witchPerks_Open_4B_MagicalDiscounts true 49153 [ID сима] — Волшебные скидки
Чтобы сбросить какой-либо бонус надо заменить в коде unlock на lock и убрать true, т.е. получить код вида:
bucks.lock_perk witchPerks_Prowess_1_KnowledgeIsMagic 49153 [ID сима]
Проклятия
На панели будут отображаться только 3 проклятья, даже если на симе их куда больше.
traits.equip_trait trait_Curses_InfectiousLaughter — Заразительный смех
traits.equip_trait trait_Curses_NightStalker — Ночной дух
traits.equip_trait trait_Curses_PunchableFace — Беспочвенный гнев
traits.equip_trait trait_Curses_Repulsiveness — Отвращение
traits.equip_trait trait_Curses_SweatyStench — Несмываемая вонь
traits.equip_trait trait_Curses_TouchyFeely — Неловкие объятия
traits.equip_trait trait_Curses_WildMagic — Запутанные заклинания
Для снятия проклятия надо заменить в коде equip на remove, и получить код вида traits.remove_trait trait_Curses_InfectiousLaughter
Смерть и призраки
traits.equip_trait trait_Ghost_WitchOverload — призрак сима умершего от перегрузки
traits.equip_trait trait_Magic_Marketstall_SpectralLook — призрачный образ как у продавца волшебной лавки
Наградные черты характера
traits.equip_trait trait_Knowledge_SlingerOfSpells — Прядильщик
traits.equip_trait trait_Nature_MasterMixer — Зельевар
Зелье Бессмертия
traits.equip_trait trait_Ghost_Cauldron_Potion_Immortality_Failure — в результате неудавшегося Зелья бессмертия сим становится призраком
traits.equip_trait trait_Cauldron_Potion_Immortality — сим получает черту характера Бессмертный не может умереть от старости
Зелье Удачи
! Для работы кодов нужен мод.
Последние два кода сработают только после введения первого.
sims.add_buff buff_Cauldron_Potion_Luck_Potent — сим будет получать случайное количество денег или ингредиентов в результате экспериментов с котлом и других домашних взаимодействий.
sims.add_buff buff_Cauldron_Potion_Luck_CHEAT_AlwaysMoney — сим будет получать только деньги.
sims.add_buff buff_Cauldron_Potion_Luck_CHEAT_AlwaysObjects — сим будет получать только ингредиенты.
Заклинания
! Для работы кодов нужен мод.
Коды разблокируют заклинания в книге.
| Заклинание | Код для открытия | Практическая магия |
|---|---|
| Починио | spells.unlock_spell spells_Practical_1_Repair |
| Чиститти | spells.unlock_spell spells_Practical_1_Clean |
| Лакомиццо | spells.unlock_spell spells_Practical_2_Food |
| Цветтенио | spells.unlock_spell spells_Practical_2_Garden |
| Телепортиум | spells.unlock_spell spells_Practical_3_Teleport |
| Тираж | spells.unlock_spell spells_Practical_3_Duplicate |
| Зеленцо | spells.unlock_spell spells_Practical_4_GrowPlant |
| Репатриацио | spells.unlock_spell spells_Practical_4_Transport |
| Обряд вознесения | spells.unlock_spell spells_Practical_5_ConvertToWitch | Проказливая магия |
| Грустицио | spells.unlock_spell spells_Mischief_1_Sadness |
| Бредиум | spells.unlock_spell spells_Mischief_1_Confuse |
| Гневио | spells.unlock_spell spells_Mischief_2_Fight |
| Безумио | spells.unlock_spell spells_Mischief_2_Love |
| Стыритто | spells.unlock_spell spells_Mischief_3_Steal |
| Морфеус | spells.unlock_spell spells_Mischief_4_Transform |
| Видоизменис | spells.unlock_spell spells_Mischief_5_ChangeAppearance | Неукротимая магия |
| Инферно | spells.unlock_spell spells_Untamed_1_Fire |
| Электризз | spells.unlock_spell spells_Untamed_2_Lightning |
| Некроценоз | spells.unlock_spell spells_Untamed_2_SummonGhost |
| Холодрыго | spells.unlock_spell spells_Untamed_3_Freeze |
| Послушанти | spells.unlock_spell spells_Untamed_3_MindControl |
| Обессмертие | spells.unlock_spell spells_Untamed_4_Resurrect |
| Распроклят | spells.unlock_spell spells_Untamed_4_RemoveCurse |
| Копиато | spells.unlock_spell spells_Untamed_5_CloneSelf |
Создание собственных высших магов
! Для работы кодов нужен мод.
Работают до первого загрузочного экрана.
sims.add_buff buff_MagicSage_Practical — дает симу руну Практической магии над головой и возможность учить других.
sims.add_buff buff_MagicSage_Mischief — дает симу руну Проказливой магии над головой и возможность учить других
sims.add_buff buff_MagicSage_Untamed — дает симу руну Неукротимой магии над головой и возможность учить других
Прочее
! Для работы кодов нужен мод.
sims.add_buff buff_WitchOccult_LockCharge — отключает снижение волшебного заряда
sims.add_buff buff_AtMagicHQ — дает возможность искать волшебные книги за пределами волшебного мира. При смене лота надо вводить заново.
Больше кодов по Симс 4 можно найти здесь и здесь.
Realms of magic читы
Leveling up your character takes a lot of work, and can deplete your Character’s Stats
Your main character stats are:
Your secondary stats are:
You can find these stats in you stats bar.
The other secondary stat is a stat you can’t see, and that is Sleep (cannot confirm if it’s an actual stat). What happens is when you don’t sleep for a long time, you get a debuff called Tired. This decreases Stamina and Mana regeneration by 10%.
To keep all these stats up, sleep when it turns into night, avoid too high leveled parts of the map, as well try to avoid getting hit in combat. Make sure you spend your Stamina wisely, because if you deplete all your Stamina whilst in combat, it may be harder to avoid attacks. You can get perks for these stats, thus having a better chance of survival.
To keep Hunger and Thrist up, make a farm for food, and settle your base near the water fountains that naturally spawn in the world. If you can’t find one, you can make a Well once you unlock it in the Workbench.
Another thing to think about is your Spawn Point. This will help you when you die and don’t want to lose your place.
Your spawn point can be set with a Sleeping Bag or a Bed. Another thing that acts like a spawn point is the Sign Post, mentioned later on in the guide.
Sleeping Bags and Beds don’t only set your spawn but can also let you sleep, as mentioned before. They can let you choose a certain amount of hours to sleep depending how much you’ve slept already.
Here are their receipes:
The Bed is made in the Workbench
The Sleeping Bag is made in the Tailoring Station
One of my personal problems in any sandbox or voxel game is Storage. When you grind certian parts of the game, you’re bound to run out of storage. In Realms of Magic, they add a Backpack mechanic. This lets you purchase or make Backpacks. You’ll be limited to one extra slot when you first start without any Talent Points being spent in it’s Perk Tree. This system is deemed very useful as it allows you to not only hoard more crap, but also it’s possible to organize each bag for when you’re doing bigger projects, Gathering, and even Trading with Merchants.
There are different tiered Backpacks, from Leather, to Moha, the best being Moha, which holds a capacity of 50! However, you need to level up Tailoring quite a bit to unlock this beast.
You can craft it or you can buy it from the Merchant.
As of other means of storage, you can make Crates, Cupboards, Dressers, Barrels, and Chests. However, stacking crates on top of each other is very limited, as you can only stack Small Crates. They store very little but it’s very good if you’re low on materials. But another con is that it can take up alot of room since it stores very little. The best storage you can get is Chests. These store the same amount as your main Backpack. You can’t stack them, but they will take up less room since they can store way more. They aren’t too hard to make either.
Combat is something we all have to do at some point to progress. When travelling, there will be many instances of combat. At first, combat can be really difficult, especially when you don’t know enemies attack patterns. Attack Paterns and Animations are enemies moves that they decide to make. Keeping an eye on these will help you predict when you should dodge, jump, or even roll out of harms way. Practice this until most attacks they make will miss you mostly or entirely. Avoiding combat is very hard because enemies will follow you until the end of the Square of land. Either kill them or make 2 block deep holes that are big enough for the creature to get in, but not out. This is most likely different for other races/NPC’s that happen to be enemies.
When you kill an enemy, you get Average Profession Level experience. This, along with selling items to merchants, are the easiest ways to level up (depending on equipment and gear when it comes to combat). Try your best to upgrade your Smelting and Blacksmithing Professions to make better armors and weapons. It can be easy to find ores in the world whether they were found from Mining, or Trading, but in this game, you can’t smelt these ores right away. I suggest starting a money farm to buy ores that you can smelt already, and make them into weapons and armor to sell back to the Merchant. Not only does this increase your Smelting and Blacksmithing Professions, but this also increases your Trading Profession as well as your Average Level. At this point, you should be able to make better gear for your adventures into the wild.
Combat can be improved by not only upgrading your gear, but also making Potions.
Mainly, the potions you want to make are the Health, Mana, and Stamina potions.
There are a couple of Tiers or Levels of which you can make these potions, the highest tier being the best to make.
They may be the best to make, however, they are the hardest to make if you cannot find the right materials. Most of these materials, from personal experince, cannot be found on lower tiered areas of the map. Not only will there be harder enemies on higher tiered areas of the map, but there will be better loot, and materials regarding to alchemy ingrediants.
When you first start, the best thing to do is make an alchemy ingrediant farm which mainly consists of Flowers, as well as digging around for some Sand to make Glass, and Potion Bottles.
To be able to get around the map a little easier at first, just go with the Minor Potions and not be an absolute noob when it comes to Combat.
When you can and have the right materials, only farm for the better tiered potions, as the rest would be pointless, especially if you have a high leveled character. Also, you may want to make certain Elixers to increase Strength, and Armor Points. However you need high tiered ingrediants to make these. You can find some ingrediants from the Merchant NPC’s or even from exploring villages or base camps.
Feel free to experiment with different loadouts, gear, and even Perks to help improve your gameplay.
Traveling is the main key to getting new resources for you adventure, though at first, traveling may be a little restricted due to Danger Levels. Danger Levels are suggested Average Profession Levels to be in order to explore this square of land. Most land you can explore when you first start are the ones with levels 1-5 on them.
Most biomes will have a certain trend of Danger Levels. For exapmle, most if not all Plains biomes are Peaceful, levels 1-5.
Here’s a list of Biomes you can come across:
—Plains (Wilderness) Danger: Peaceful, 1-5
—Forest (Wilderness) Danger: Dangerous, 20-35
—Villages
—Settlements
—Camps
—Caves
—Dungeons
—Tower
—Ruins
Some caves, Dungeons, Towers, and anything besides Plains, and Forests, have different level suggestions depending on if they belong to a questline (It’s my best guess as to why their levels are different, haven’t gotten that far yet). The max. level suggestion an area can get up to is 50+. These places would be deemed as Fatal levels.
Some main reasons to travel depend on what you want to do with yourself. One would be to gather Quests from Settlements or Villages. Sometimes you’ll come across these places ransacked, where either a creature or another person has killed everyone and everything such as Animals. All these places you’ll soon find something called a Sign Post. This makes traveling easier, and it can help you avoid combat with people, and creatures if placed in the right spot. I suggest you make a good amount of these as it will quicken your outings. The map is 40×30. So that’s 1200 squares, however a good handful have sign posts already, so make a a few stacks at a time for exploration. Don’t forget to press E to interact with the sign posts, otherwise they won’t be activated and you can’t spawn at that location.
Mobility is important. Especially when it comes to Jumping. It’s important because there may be Dungeons or certain villages that may involve some parkour in order to get out of a certain place, or even a hole. These places will most likely have a protection command over it. As in, you can’t place or break blocks. Jumping is most important because, if under leveled, and you don’t have the right perks, you can fall in a hole and never be able to get back out. If you find yourself in this situation, check to make sure you have any talent points so you can get the jumping height upgrades, if not, check to make sure if you have anything on you. Wait until you die of starvation, making sure that you have a spawn point set somewhere other then the hole you got stuck in. Don’t worry about your body until you have the perks you need to get back out of that hole in order to get your stuff back.
Here’s a section to understand the interface for any crafting recipe in the game, that way you can use it to your advantage later on.
This is the interface to help you look for certain recipes.
Show Unlearned is helpful when you want to work towards to unlocking a certain item.
Have Materials is helpful when your not sure what you can make from the materials you have.
The Search Bar is helpful for searching for a specific recipe you want to make.
Now the next Interface is for when you select a recipe.
Let’s start with the most obvious, the Recipe Source
The Recipe Source tells you what level you need to unlock this recipe. This only shows up when you have the Show Unlearned box checked off.
Next is Stack Capacity
This tells you the maximum of this item can stack to. This item is an Elixer of Illumination, and it can stack to 50, which is pretty nice when your stuck in the dark.
Another thing to keep note of is the Value of the item.
The value is very imporant especially when it comes to Money Farming. However, for it’s value, it doesn’t sell for the same amount to a Merchant NPC. However, this will increase when your Trading Profession increases. So it would be better to sell in quanties of this item until you find better things to sell.
This shows the experince you can get from crafting it and it also gives you a first time crafting experince bonus. This is very helpful for finding a good way to grind and level up your Professions.
Sorting is also helpful. This puts certain items into categories in terms of their purpose and use.
The other main reason to level up your Professions is to unlock crafting recipes. Here’s a list of the max levels that you’ll need to unlock all of the recipes.
Everything you see below is the five categories of Perks or Talents. There may be more added in the future, so this section may get updated.
If you plan on getting anywhere around the map, you’re gonna want to save perk points and put them into the One-Handed Tree. This is where you do better damage to more common creatures as you get to higher leveled parts of the map. You can put points into the Fire Magic Tree, however, since you don’t have a combination of both a physical weapon and perks, you would have to put more points into this tree to do better damage. From personal experience, I did better damge with only a couple of perks in the One-Handed Tree and the use of a decent sword such as a Bronze Sword. However you want to play is your choice though. I just suggest the way I went with it because early combat in the game is pretty difficult.
Other perks that have been previously mentioned are the Backpack Upgrades. It would be worth it to save up the 3 points to gain additional slots if you decide to Hoard a bunch of items to sell, craft, or mine and cut down trees. So on and so forth. A basic need for the daily grind.
If you decided to go down the One-Handed Route, you will need another perk from the General Perk Tree, and that is the Health Perks. This includes increased Health Point Perks and Increased Regeneration Perks. I suggest saving points for all the perks in the Health Tree.
The next best perks to save up for is anything in the Defense Perk Tree. These will help you Endure damage a little bit better, regardless of what tier of Armor you wear. Getting these perks will increase your chances of survival on higher leveled parts of the Map.
Here’s a list of all Sub Professions to reference from:
This may be the easiest, however may be slowest for when you just start the game, way to start leveling up your Average Level for your character. As you can tell from the previous section, the most easiest Sub-Professions are Mining, Woodcutting, and Farming. Herbalism may take awhile at first since you may not be leveled enough to explore the better parts of the map.
For the reason it’s the slowest at first is because of the lack of speed in your starting Tools. Therefore it may be the hardest or at least the slowest to start with Mining because in order to get to better ores, you have to go down quite a bit into the ground. My suggestion is to start with Woodcutting. When you’re out exploring, you can find two kinds of trees as of the making of this guide, and they are Pine Trees and Oak Trees. When you find a Villager Merchant, you can buy Woodcutting Elixers which will increase Woodcutting Damage by 50%. The same goes for Mining Elixers. Once you’ve gotten a Herb farm going, you can also craft these Elixers at Alchemy levels 8 and 9. There are also other Elixers that you can look into that will give decent buffs such as Speed and Agility, good for Combat.
The next Profession to start with is Farming, as this does not only help you survive, but with a big enough farm, you can sell your crops to Merchants. Cooked foods sell a bit better however, as well as Ropes and Cloths when you gather Jute, Wool, Linen, and Mohai. Higher tiered Cloths sell better as well.
Once you’ve gotten enough money from Trading, you can buy the Tools that you need. The least you need is a high tiered Pickaxe, as they are fastest to work with. It’s better to buy one than to make one because you need a certain Blacksmithing and Smelting levels in order to craft Bars and certain Tools, Weapons, and Armor. Once you have a decent Pickaxe, I suggest you start with your Mining Profession at this point.
Once you’ve gotten better armor and weapons, explore low-leveled parts of the map, including low-leveled camps in order to find most herbs for Herbalism. Make a farm out of these Herbs in order to level up its profession. I say this at the end because in order to progress further, you’ll need Potions. You may get stopped early on because of Armor, Weapons and Level limitations, so it’s best to wait until you have proper Gear, Level, and Perks. Unless you’re already in need of Potions, you can also buy them from Merchants.
There are 4 sub professions under the Processing tab;
Tanning is one of the hardest Professions to level up do to the fact that animals do not respawn in the current update as of the writing of this guide. But earlier on in game, even when you have a lot of unexplored areas of the map, it is still hard to kill such animals. However, not all animals are aggressive, and of course you can buy animal pelts and hides for very cheap, assuming you have made a proper money farm.
All that’s left to do is to tan them and the Tanning Rack. Tanned Leathers are good for making Armors in the Leatherworking Station. Again, sell anything you make that you do not plan to use.
Weaving is one of the easiest things in-game to level up. All you need is a Jute Farm, and a spinning wheel. You can also weave out of other materials, however, they be harder to find at first. But you can level up quickly with just the Jute. Especially if you have a big farm.
Milling, the last sub-profession under the processing tab, is another easy one, as long as you have a good Wheat farm going, you should be leveling up in no time. Don’t forget to mill any salt you find whenever you go caving or exploring. Salt is good for Cooking, and is needed for some of the better foods to eat and or sell.
There are 6 sub-professions under the Crafting tab.
Crafting to put it simply, will be the easiest to level up as you will craft items throughout the game using both your Handcrafting Menu and the Workbench.
Blacksmithing is leveled up by making Armor, Weapons and Tools in the Anvil. Please note that this does not include smelting ores in the furnace.
Leatherworking is one of the harder ones to level up as you’ll have to kill a lot of animals to get leather, but of course can be bypassed by the use of Merchants. You can make the different types of leather in the Tanning Rack and then you will be able to craft Leather armor and bags in the Leatherworking Table
Tailoring is leveled up by making fabric related items in the Tailoring Table.
Cooking is leveled up by cooking food in the Cooking Pot. With the right farm, this can be leveled up quite quickly.
Alchemy is the hardest one to level up completely as you will have to farm certain plants that are found on harder leveled parts of the map. The best way to bypass this early on is to play as a Wild Elf, as one of its perks makes it so wild animals won’t attack you unless you attack them, making it easier to find the plants you need. However, do remember that it only works with wild animals. Try avoiding bandits, and save often.
There is only one Sub-Profession under this category, and it’s Trading. Trading in Realms of Magic really helps to cut in some corners and tight spots to make leveling up other professions easier. When you trade, your Trading Level and Average Character Level will both go up. It helps you to get an income going, as well as get hard to find materials.
As for when you want to start a money farm, or grind to make/find items and sell them to Merchants, I suggest you do it as soon as possible. The easiest thing to farm is Food. Grow crops and cook them into really high selling meals.
Now the next pictures that I will show you are just an example of a compact farm. I suggest doing 10 block wide farm plots, as well as to stack them to max out your produce and profit. This is also a good way to start a mine shaft as you expand your farm.
If you’re feeling the grind, try and dig all the way down to the bottom. See what your profits will give you.
If you do this, don’t worry about decorating until your major goals have been met, have really fast tools, lots of platforms, torches, and especially patience.
Feel free to also organize these as columns, and have a specific crop for each one. Feel free to add a room and a chest at the very top if you don’t plan to sell or craft your goods right away. And don’t forget, if you run out of room to build in your main square of land, feel free to build or even dedicate a square of land or two for just your farming needs. I wish I thought of that before I started doing it on my main land 🙁
Also know that this can be done for growing Alchemic ingrediants.




