Reassembly как устанавливать моды
Francian Legitimists Union
ОПИСАНИЕ
This is remake of «Francia MOD», my old creation, and only single faction version.
Add the powerful explosive-emphasis faction in your new galaxy.
They have some commonality with Francia but use stronger missiles and torpedos.
[!] Due to block IDs changing, save data of my old mod have no compatibility with this mod. Sorry for inconvenience. [!]
https://drive.google.com/open?id=0BzMy82vheS2aemVPZVl..
Now everyone can conquer the galaxy with ice based weapons and hexagonal geometry from this custom faction! Cryobeams can freeze drones and missiles, cannons shall pummel enemies with volleys of hailstones, and frost armor can protect charging entropy beams!
— Hexagons!
— Durable & large generators and thrusters
— Rapid fire cannons and fast projectiles
— Powerful point defense
— Long range artillery beams and cannons
— Snowflakes
Perfection is never attained, but many try. It is a dream, a fantasy, an idea, though it may consume the minds of its pursuers. This is a story of madness.
Long ago, a group of voyagers ventured into deep space. These thinkers were unbound from earthly concerns, and their minds were sharpened by the void. Of course, one must remove material before an object is sharpened. They became more rational, calculating, rigid. and perhaps less human? They admired ice, and considered it perfect. It’s beautiful structure and chaotic crystals enthralled these thinkers, but not all. Some considered ice at absolute zero to be perfect, and strived to form it. Whether they ascended to higher understanding, or descended into madness, the result was the same. During experiments, ice changed forms at lower temperatures, challenging common truths. Many brittle minds were shattered, while others refused to thaw their old thinking, all were lost.
Those who recognized the error of perfectionism broke free from their mental prison and rejoined life. Though they’d never stop striving for perfection, they found contentment in their achievements and experiences. They left the void, and returned to civilization. They considered themselves imperfect, and that’s fine.
———————————-—
Special thanks go to TTFTCUTS and his Reassembly Web Development Kit (RWDK), which was instrumental in developing this mod.
Modding
It is possible for a player to create a modification for the game. These can range from rebalancing existing weapons, blocks, and factions. To adding entirely new components, ships, and creating new factions with their own components and ships.
Mods can be found on the Reassembly Steam Workshop page here:
https://steamcommunity.com/app/329130/workshop/
Official modding documentation can be found here:
http://www.anisopteragames.com/docs/
For a list of user-made modding tutorials and advice see:
Modding Tutorial and Documentation
For a list of user-made modding documentation, please see:
Modding References
Mod types will be divided into categories below:
It is sadly impractical to attempt to categories each Reassembly mod out there, as the pure quantity is overwhelming. But, if it ever is done:
Mods will be divided into categories below:
And we will also quote a post of developer Arthur Danskin’s modding instruction on the forums:
Reassembly Modding
Introduction
This document describes the process of creating mods for the game Reassembly and documents several of the data file formats loaded by the game.
Mod Creation
1. Create a folder called «mods» alongside the «data» folder in the system save location
Windows: C:/Users/ /Saved Games/Reassembly/
Mac: /Users/ /Library/Application Support/Reassembly/
Linux: /home/ /.local/share/Reassembly/
3. copy and modify files from the «data» directory into this folder as appropriate
4. Your mod will be automatically loaded when the game starts and should be visible in the «mods» menu as a local mod. Test the mod to make sure you are happy with it. Be sure to check the log for any errors in loading your mod.
5. Use the «Publish» button in the «mods» menu to upload the mod to the [Steam Workshop](http://steamcommunity.com/app/329130/workshop/). This should open the workshop web page for your mod, allowing the title and description to be edited.
Modable files
Since it is relatively easy to misplace a comma or brace, be sure to check the game log for syntax errors during mod file parsing.
An important component of the mod system is the ability to support multiple simultaneous mods. Since many things in Reassembly are referenced using numeric identifiers and it would otherwise be easy for multiple mods to accidentally pick the same identifiers, mods undergo a process called (Relocation) when they are loaded from the Steam Workshop. The details of this are described below.
Block mods can create new blocks or modify existing blocks. New blocks can be added to one of the base factions or attached to new factions.
By default blocks are built into the game binary. To generate blocks.lua, set cvar (kWriteBlocks=1) and restart the game. The best way to learn about the block file format is to study the descriptions for familiar weapons in this file.
Block Identifiers
New blocks (including new blocks added to default factions) should be given id numbers between 1 and 199. If you need to add more than 200 blocks, use numbers between 17000 and 60000.
The range 200-17000 is reserved for built-in default blocks and mods defining blocks within this range will overwrite those blocks. Mods modifying default blocks, should be careful not to change the blocksize or blockshape of the block to avoid breaking existing ships.
Block fields
Blockshape and blockscale together specify the shape and scale of a block. A list of all shapes will be written to the log when kWriteBlocks=1. The durability and density fields are multiplied the area of the block to calculate the health (hit points) and mass of the block, respectively. Although health may be specified, it is always overridden by the value computed from durability.
The P value of a block is calculated based on a number of other fields. There are also several fields that will be calculated if no value is provided. Auto-calculated fields include cannon and laser power, generator powerCapacity, shield and thruster color, color, block grow rate, resource capacity, durability, and density.
Ships loaded from the extra_ships/ directory are added to faction 10 (set by kExtraShipsFaction). The file name need not follow the same format as ships loaded from the ships/ directory.
Reassembly loads GLSL version 1.2 shaders from this file which mods can override. Files are merged together by key so mods should only define shaders that they change. Shaders can #include files from the shaders/ directory for convenience.
These files define text that shows up in various places in the game. Text files loaded by mods are merged with the default versions and with other mods so mod authors should only place new contents in these files.
The text.lua file is the only one not present in the base game directory. This file allows replacement of hard-coded game text and is intended for localization style mods. For example, to replace the «Start» button on the main menu with a «Play» button:
The regions.lua file is used to generate the map when a new game is created. It is also referenced as individual sectors are explored and generated. A «region» is a group of map sectors that are generated with the same parameters. There is typically at least one region per faction, but there may be several and region may generate more than one faction of ships or no ships at all. During generation, each region definition is expanded into several regions, each of which covers at least one sector. A description of which region definition corresponds to each sector is then written to map1.lua in the save directory.
A mod can either completely redefine this file or add a new region to the default contents. Mods that completely redefine the file are subject to extension by additive mods but two mods can not simultaneously redefine the file. Mods which primarily add new factions are encouraged to extend rather than replace to avoid conflicting with other faction mods.
The regions.lua file parses a single recursive Region definition structure. If the top level region defines the totalSize parameter, it will replace the whole region definition. Region mods that do not define totalSize will be merged with the existing region.
Region Definition Fields
The «ident» field uniquely identifies the region and is stored in the save game directory (in map1.lua). As with block and faction ids, mods should avoid changing region identifiers as doing so can break existing save files. Region identifiers are subject to relocation in the same manner as block idents and faction numbers.
«count» determines the number of actual regions generated by this definition. «radius» and «position» are both in the range 1 and specify ranges for the radius of each generated region and its distance from the origin of the containing region, respectively.
In-game block fonts are used most prominently to write «Reassembly» on the title screen. Fonts can be created or modified with the «sfont» console command. Use the «write» command to add text to the game.
Reassembly как устанавливать моды
Инструкция по установке модов в FAQ группы. О багах и опечатках мне в личку. ID фракции — 31.
v2 — добавлены анти-дрон пушка, самонаводящиеся ракеты, скаттер-бомба
Сам мод добавляет такие корабли, как:
1) «Молодой пожиратель душ» (вы за него играете и он является единственным кораблём в вашей «базе данных»).
2) «Пожиратель душ» (обычного размера).
3) «Искажатель» (Хардмодная версия «пожирателя душ»).
4) «Поглотитель» (маленький дохардмодный червь).
5) «Кормилец миров» (это уже хардмодная версия «поглотителя»).
6) «Пожиратель миров» (но тут и так понятно).
7) «Сфера тьмы» (является станцией у этой расы).
8) «Хвататель» (Появляется в подземном, хардмодном искажении).
P. S. Расу надо ещё открыть чтобы за неё поиграть.
P. S. S. Остальные корабли можно скопировать через режим «командира».
P. S. S. S. Детали у этой расы такие же, как и у стражей!
P. S. S. S. S. Если вы пират, то извеняйте, (я не знаю как извлечь мод и залить его на яндекс диск)!
Reassembly как устанавливать моды
Описание
The mod adds new plant-based faction called «Crystal Plants». I wanted to name it just «Crystal», but unfortunately there already exists «Crystalline» faction.
Main features:
— Evolving plants, 3 branches of evolution, 3 tiers of evolution in every branch. The branches are following: aggressive (high firepower), defensive (shields, lower firepower), generators (generates and shares R). Start your plantation from one seed only and watch a full scale outer space plants growth and evolution.
— All sorts of weapons (cannons, lasers, rockets, drones);
— Expensive and high-power thrusters (I prefer putting 1 expensive thruster instead of 3 common);
— Common shields and Tower shields (recharges instantly but drains your energy reserves very fast);
— 3 main colors: 1-st for hull and weapons, 2-nd for armor and subsystems, 3-d for projectiles. Be free to color-code your fleet.
Lore: use your imagination
Additional info:
Reassembly puts restrictions on the amount of loaded/currently active command modules (100) and seeds (1000). Affected area is about 2 sectors wide in all directions from your current position. When the limit is reached, new ships/plants stop spawning. All Crystal-Plant’s seeds are also command modules and are under these restrictions…
I really appreciate your feedback and on-topic comments (good or bad doesn’t matter).
Off-topic comments will be deleted.
PS
This is my second mod for this awesome GAME, and I hope you’ll love it. I’ve put much more effort in this mode, then in the Meat faction. I have some plans with the Meat for future.
Enceladus Aerospace Fleet
Описание
This mod adds the Enceladus Aerospace Fleet as a new unlockable faction in the game. Many thanks to TTFTCUTS for creating the Reassembly Web Development Kit, and to Floofystuff, Aleksander Wit, Doomwyte, and Marcboy99, for helping to test the mod and give me suggestions/advice on it. Being as this is the first mod I’ve created, this sort of help was greatly appreciated.
I highly suggest using Splinter’s Graphics Overhaul along with this mod if you don’t already have it: http://steamcommunity.com/sharedfiles/filedetails/?id..
EAF ships will not attack unless they or their allies are fired upon first, so if you wish to pass through their territory without a fight, just take your weapons off of point defence/autofire and fly through (without crashing into their ships). However, if you do decide to war with them, they can be unlocked in the same manner as all of the vanilla factions: destroying one of their ships worth over 1000P. I gave them fairly high regional P limits and plenty of capital ships, so it shouldn’t be difficult to find these.
— 14 ships
— 2 starter ships to choose from
— 130 blocks (including size variations)
— lots of small pieces for players who enjoy building detailed ships
— glass cannons everywhere
Reassembly
Anisoptera Games | Released 2015
Reassembly is an action oriented modular spaceship building and exploration game. You play as a robotic probe from a long extinct civilization, mysteriously reactivated after aeons of disuse. The artifacts and memories of your civilization have been scattered and the ruins colonized. Your objective is to recover what you can and reinvent the rest. Pilot and redesign your ship, explore a dynamic ecosystem, and fight enemies.
This Is A Total Stargate Conversion For The Video Game Reassembly.
TSC: Reloaded
«TSC» stands for «Total Stargate Conversion» and its for the video game called «Reassembly».
tsc: reloaded sci-fi
Arthosis
This mod converts reassembly into our own little galaxy. You start alone in the middle of nowhere with a small spaceship and need to free the galaxy from.
The Forgotten Ones [ALPHA]
The forgotten factions now rising to conquer the world. Only 1 factions completed (need ideas) PLS COMMENT BELOW. I BEG U
the forgotten ones [alpha] sci-fi
Star Wars Galaxy
This is an effort to make a Star Wars-like galaxy to play in. All the default factions are gone and in it’s place is a war between the Galactic Empire.
star wars galaxy sci-fi
The Du`hhlin Empire Mod
This adds 3 new factions to reassembly The Du`hhlin Empire The Krazz Empire and The C.U.F.O.A (The Confederacy of united Factions of Orion alpha)!
the du`hhlin empire mod sci-fi
EXP Mod
EXP stands for «Enhanced X Prototype» The aim of this mod is to expand the already big universe of Reassembly and make it challengeing, but NOT frustrating.
CVARS Mod
This mod changes the following things to make the game really easy: 1.no agents (No Agents) 2.Max blocks on a ship= 99999999 (Max Blocks of a ship you.
Space Police Mod
This mod adds a new faction to reassembly the space police!
space police mod sci-fi
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