rico мод для cities skylines

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Ploppable RICO Revisited 2.4.7

rico мод для cities skylines

The old Painter and Garbage Bin Controller mods conflict with this mod. Compatible modern replacements are Repaint and Garbage Bin Manager.

Allows RICO (Residential, Industrial, Commercial, Office) buildings larger than 4×4 to be placed in the game. Want a functional and realistically-sized large apartment tower, mall/department store, or imposing office building? Want that custom building you downloaded to be more than just a tourist attraction? Then this is for you!

Note: Don’t have both this and the old RICO mod subscribed at the same time. Disabling is not sufficient. Choose one or the other.

Safe to subscribe/unsubscribe at any time (noting that if you unsubscribe after using it, then any RICO buildings you’ve plopped will lose their RICO functionality and will revert back to being basic decorations/parks/unique buildings).

This mod adds a “Ploppable RICO” icon to the toolbar (to the right of the “Policies” icon). Clicking on that will bring up a menu from which you can select RICO buildings to place; the “Settings” tab enables you to create your own local custom settings, either modifying existing ones or creating new ones from scratch.

The mod also adds a «Ploppable RICO» icon in the top-right of every building’s information panel that will take you directly to the settings for that building.

After selecting a building in the leftmost panel (the icons and search bar at the top can help narrow down what you’re looking for), use the “Add Local” button in the centre panel to create a new custom config for a building (edit the details in the rightmost panel). After making your changes, be sure to press the “Save” button in the centre panel, otherwise your changes will be lost! The safest way to apply changes is to exit the game and reload your save.

Buildings already placed will have their RICO settings updated on the next game load, or when the ‘Save and Apply’ button in the settings panel for that building is clicked. As the changes may not be recognised by other mods until a game restart, it is recommended that you be careful with this option (save a backup of your city before using it and check afterwards to make sure that it worked as you thought it should).

As of version 2.4.7, Ploppable RICO buildings will not be collapsed by natural disasters. This is to prevent several fundamental issues and bugs caused by the Natural Disasters DLC not being written to take into account the existence of Ploppable RICO buildings (which is fair enough, really).

Huge thanks to AJ3D, the original Ploppable RICO author, and to everyone who contributed to its design, coding, and updates (most notably boformer, Tailgunner, and especially BloodyPenguin). Thanks also to Boogieman Sam for the UI work, and thanks to TPB for the original Plop the Growables mod.

Thaks to everyone who’s helped out with the translations.

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Ploppable RICO

Uploaded · Published January 16, 2016 · Updated August 17, 2021

rico мод для cities skylines

Last revision: 26 Oct, 2018 at 10:13 UTC (1)

File size: 96.26 KB

Description:

Updated for Industries DLC by Bloody Penguin.

This mod will allow you to plop buildings that function as:

The Ploppable RICO mod will convert any compatible ploppable asset to a RICO building.
For example, parks can be converted to farms, and unique buildings to offices. RICO buildings will function identically to their growable counterparts. Mixed use buildings and unlimited footprint sizes are also possible with Sub-Buildings Enabler and Sub-Buildings Tabs.

For asset makers who want to make their assets RICO compatible, you can follow the
Asset Creation Guide. Check out the Advanced Guide if you want to experiment with mixed use assets.

The Settings Panel Guide can be found here.

To convert growable assets to RICO assets, follow the Growables with Ploppable RICO Guide.

To get started, you can sub to the RICO Workshop Settings mod. It adds RICO settings to 74 popular assets that don’t have existing RICO settings. It also adds RICO settings to a few generic vanilla unique building assets.

The RICO mod is fully compatilble with the PropaneDragon’s Rush Hour mod and WG’s Realistic Population mod.

A huge thanks to Boformer, Tailgunner, and BloodyPenguin for all of the design input and code they’ve contributed. Also a huge thanks to cope for his detours library. And a final thanks to SamSamTS for his UI objects used in the settings panel.

You can see the mod in action in Keralis’s and Strictoaster’s popular YouTube series.

Revisions:

Old revisions of this mod are available below. Click the link to download.

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Ploppable RICO Revisited 2.4.7

Uploaded · Published March 19, 2020 · Updated September 26, 2021

rico мод для cities skylines

Author: algernon

Last revision: 23 Sep at 00:56 UTC (26)

File size: 411.65 KB

Description:

The old Painter and Garbage Bin Controller mods conflict with this mod. Compatible modern replacements are Repaint and Garbage Bin Manager.

Not recommended for use with disasters – rescue teams will get ‘confused’ by RICO buildings

Allows RICO (Residential, Industrial, Commercial, Office) buildings larger than 4×4 to be placed in the game. Want a functional and realistically-sized large apartment tower, mall/department store, or imposing office building? Want that custom building you downloaded to be more than just a tourist attraction? Then this is for you!

Note: Don’t have both this and the old RICO mod subscribed at the same time. Disabling is not sufficient. Choose one or the other.

Safe to subscribe/unsubscribe at any time (noting that if you unsubscribe after using it, then any RICO buildings you’ve plopped will lose their RICO functionality and will revert back to being basic decorations/parks/unique buildings).

A complete list of instructions and guides can be found on the original mod’s page, including guides for asset creators. Many suitable assets on the workshop already come with RICO settings included, and either this or the original mod is required to make them actually function as intended (without a RICO mod you’ll still be able to place them in-game, but they’ll just be a park or tourist attraction – not apartments/factories/shops/offices).

This mod adds a “Ploppable RICO” icon to the toolbar (to the right of the “Policies” icon). Clicking on that will bring up a menu from which you can select RICO buildings to place; the “Settings” tab enables you to create your own local custom settings, either modifying existing ones or creating new ones from scratch.

The mod also adds a «Ploppable RICO» icon in the top-right of every building’s information panel that will take you directly to the settings for that building.

After selecting a building in the leftmost panel (the icons and search bar at the top can help narrow down what you’re looking for), use the “Add Local” button in the centre panel to create a new custom config for a building (edit the details in the rightmost panel). After making your changes, be sure to press the “Save” button in the centre panel, otherwise your changes will be lost! The safest way to apply changes is to exit the game and reload your save.

Buildings already placed will have their RICO settings updated on the next game load, or when the ‘Save and Apply’ button in the settings panel for that building is clicked. As the changes may not be recognised by other mods until a game restart, it is recommended that you be careful with this option (save a backup of your city before using it and check afterwards to make sure that it worked as you thought it should).

As of version 2.4.7, Ploppable RICO buildings will not be collapsed by natural disasters. This is to prevent several fundamental issues and bugs caused by the Natural Disasters DLC not being written to take into account the existence of Ploppable RICO buildings (which is fair enough, really).

Comments are actively curated in order to keep the comments section useful and relevant to others.

Huge thanks to AJ3D, the original Ploppable RICO author, and to everyone who contributed to its design, coding, and updates (most notably boformer, Tailgunner, and especially BloodyPenguin). Thanks also to Boogieman Sam for the UI work, and thanks to TPB for the original Plop the Growables mod.

Thaks to everyone who’s helped out with the translations.

This mod uses Harmony [github.com] version 2.0 by Andreas Pardeike via the Cities Harmony mod by boformer.

Required items:

Click the title to search on this site.

Revisions:

Old revisions of this mod are available below. Click the link to download.

Источник

Cities: Skylines → Файлы

rico мод для cities skylines

Cities: Skylines — градостроительный симулятор с развитой управленческой системой и мегаполисным менеджментом. Став мэром, вам придется. Подробнее

Ploppable RICO Cities: Skylines

rico мод для cities skylines

rico мод для cities skylines

Мод Ploppable RICO позволит вам, скажем так, прикрепить какое-то здание к одной из четырех зон, первые буквы которых и составляют аббревиатуру RICO:

Residential (жилой)
Industrial (индустриальный)
Commerical (коммерческий)
Office (офисы)
Если вы не поняли, что даст вам этот мод — не расстраивайтесь, ведь я сам не сразу понял (да и сейчас не уверен, что понимаю).

Короче. Представьте себе, что есть у вас мод на добавление Ульяновского Автомобильного Завода. Но вы же не хотите, чтобы он был просто декоративным? Наверняка было бы интереснее, если бы там могли работать люди и приносить городу доход. Он бы идеально подошел для вашей индустриальной зоны…

Именно в этом и заключается суть мода — он позволит вам ставить здания в зоны, чтобы они работали как часть зоны.

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rico мод для cities skylines

rico мод для cities skylines

rico мод для cities skylines

rico мод для cities skylines

Если вы хотите облегчить прохождение Cities: Skylines, то можете воспользоваться нашим файловым архивом. Здесь собраны только проверенные и работоспособные файлы для игр, которые можно скачать бесплатно.

При скачивании файлов нужно обратить внимание на версию игры, для которой он предназначен. Трейнеры для игр, например, не всегда совместимы со всеми версиями игры, так как разработчики, выпуская обновления, могут менять архитектуру игры и принципы работы тех или иных ее механик. Обычно версия, с которой совместим файл, указывается прямо в его названии.

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Rico мод для cities skylines

rico мод для cities skylines

This is a step by step guide for creating single use, regular footprint buildings for use with the Ploppable RICO mod.

rico мод для cities skylines

rico мод для cities skylines

rico мод для cities skylines

rico мод для cities skylines

rico мод для cities skylines

rico мод для cities skylines

rico мод для cities skylines

rico мод для cities skylines

The Ploppable RICO mod works by converting a normal ploppable asset into a RICO asset on scene load.

To begin, follow the normal process for creating ploppable assets. You can use any template you like, such as a unique building or a park. As your saving your asset, remember the asset name. You’ll need to include this in the RICO settings.

In XML Notepad, change the settings on the fields on the right.

In Wordpad, change the settings between the quotes.

The settings you can edit are:

name: Enter the asset name of your building here, including caps and spaces.

service: Use residential, commercial, office, industrial, or extractor. Industrial processing buildings will have industrial as a service.

sub-service: For residential and commercial, use high or low. For generic industrial, use generic. Industrial processing and extractors can use farming, oil, forest, and ore. For office, use none.

level: Buildng level. 1-5 for residential, 1-3 for office, commercial, and industrial generic. Use 1 for for extractors and industrial processing.

workplaces: Total number of workplaces. Set to 0 for residential.

homes: Home count for residential. Each home holds 3-5 residents. Set to 0 for non-residential.

construction-cost: Inital construction cost. Enter 0 for no construction cost.

ui-category: This determines what panel the asset will be added to on the RICO panel. Options include reslow, reshigh, comlow, comhigh, office, industrial, oil, ore, farming, forest.

All settings other than the asset name need to be under case.

In a file browser, navigate to your «Assets» folder. For Windows users, copy this path into your path bar: %AppData%\..\Local\Colossal Order\Cities_Skylines\Addons\Assets\

When you load a new game, the mod will apply the RICO settings and create a button for your asset in the RICO panel. It will also remove your asset from the default game panels.

If everything is working ok, its time to upload to Steam!

In the Content Manager, find your asset in the list. Click on either «Share» or «Update». You’ll see a menu that looks like this. Click on the little file button.

The Ploppable RICO mod can be also be used with Sub-Buildings Enabler and Sub-Buildings Tabs to create mixed use and large footprint RICO buildings. If your interested in learning more about how to make these types of assets, take a look at the Advanced Guide.

If you have any questions or issues with the mod, feel free to ping me on Steam chat, or post in the Report Issues Here thread on the mod Steam page.

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