Rimworld combat extended совместимые моды
@constantingt BetterUI / Улучшенный интерфейс
После установки мода не работает «прыжок». При нажатии «пробела» ничего не происходит.
@Cross Robotics Limb Base Skeletons / Роботы: Основные скелеты! (EN/RU)
Привет, добавьте пожалуйста патчи Recruit Mod Compatible Patch к этим 4 роботам, а то в базовый мод на этой странице они видимо не входят, но на стиме у автора они есть. Поймал 2х каратистов в Пойме, а диалога на рекрут нет. 🤔
@zurrpel A Forgotten World
После установки мода куда то убежали Король доспехов и продавец робо-частей в Чёрной пустыне, вместо них теперь полицейские участки))) Если продавца из Чёрной пустыни мне ещё как то удалось вернуть, поковырявшись в FCS и убрав «лишние» магазины, то вот Короля доспехов я так и не отыскал.
@Освободитель Рабов Shidan’s Tweaks & Fixes / Исправления от Шидана
Обновление: 27 сен в 4:03
-Fix for some broken slave dialogs when freed
@Освободитель Рабов Darker Nights / Тёмные ночи
Очень атмосферный мод как по мне. Конкретно этот я не ставил, но в Стиме есть еще три штуки «+» «++» «+++», я поставил самый первый «+», ночи стали реально ночи.
@Освободитель Рабов /Guards for the Hub/Стража у ворот в Хаб
Очень даже годный мод, и как это я в Стиме все время мимо него проходил.
@Освободитель Рабов Close the gate! ( NPC AI )
Вообще люблю всякие моды на изменение AI в игре. Когда тестировал этот мод, Тестовым персонажем дал по голове лорду Фениксу, на плечи его и давай тикать оттудова.
А перед моим носом стража ворота закрыла, я конечно в итоге смотался через другие, с пленником на плече, но и мне нормально так прилетело от стражи.
@Освободитель Рабов Dark UI / Темный интерфейс
Интерфейс конечно красивый, но мне ванильный интерфейс больше нравиться. Привычки дело наверное.
@_Hack_ Expansion of Food Culture / Расширение культуры питания (RU)
@Sollers Expansion of Food Culture / Расширение культуры питания (RU)
Так мод же не переведен. Указано RU.
Combat Extended [1.2] (RU)
Описание
Мод Combat Extended для Rimworld полностью перестраивает боевые действия. Он добавляет совершенно новую механику стрельбы и ближнего боя, систему инвентаризации и уравновешивает систему здравоохранения. Требует нового сохранения и не может быть удалена из существующих сейвов.
«Переключается в меню опций
Новая система ближнего боя:
Перебалансировка части тела:
Подпишитесь, чтобы загрузить
Combat Extended
This mod completely overhauls combat from the ground up. It brings completely new shooting, melee and medical mechanics and drastically changes the way combat plays out. Unarmored combat is much more lethal and realistic, bullets are highly lethal. Melee fighters can use ballistic shields and score parries and critical hits against opponents. Bloodloss on the battlefield is a major threat and requires medics to immediately stabilize patients. Almost every aspect of combat has been redone.
Important: First time players should enable the ingame tutor. CE changes a lot about how combat works and the new learning concepts will explain the differences as they come up.
Requires a new save.
Features
For a list of features, see here [github.com]
CE Guns
CE Guns is an addon to CE which adds a selection of guns specifically designed to interact with new CE mechanics. These include weapon types that are missing from vanilla, e.g. belt-fed machine guns, anti-tank rocket launchers, etc. It is highly recommended that you install this if you’re not using another gun mod that adds these things, as they fill niches in gameplay that are missing from vanilla’s weapon lineup.
Load below CE main mod in your load order.
Compatibility
Since CE makes sweeping changes to the combat system it is unfortunately incompatible with any mod adding new weapons and requires a compatibility patch. Mods adding new animals also require a patch to add new CE melee verbs and body shapes to animals. Trying to shoot at an unpatched animal will produce a log error to warn you about it using the default body shape.
For instructions on how to make a mod compatible with CE, see the CE Wiki [github.com] on GitHub.
These mods have known conflicts with CE:
SimpleSidearms
MedievalTimes
Bug reports
If you found a bug, please report it using the GitHub issue tracker [github.com]
Discord
We have our own Discord here [discordapp.com]
Contributors
Coding NoImageAvailable, ProfoundDarkness, Alistaire, Skullywag, Killface, Skyarkhangel, Latta, Fluffy, NotFood
XML BobDoleV, SeanAndJay, Papa_Borov
Art A friend, Shinzy, Alistaire, stinkycat752, BobDoleV, 3DGrunge
Translations Latta, spoonshortage, AwesomeDOWD, Boundir
Special advisors Skullywag, DaemonDeathAngel
Steam release Profugo Barbatus, Skullywag
Compatibility patches XeoNovaDan, Pardeike
A special thanks to all the people who helped with testing this mod.
Future plans
Overhaul AI
Extend combat some more
Make a sandwich
World domination?
Rimworld combat extended совместимые моды
(БП)- урон ниже чем у оболоченных, пробивная способность выше.
(БЗ/AP-1) Имеют урон БП, пробивающую способность БП, но имеют дополнительный урон огнем (цель не поджигают, только наносят травмы ожогами (не считая физического урона)) Урон от огня меньше, чем физический. Сырой урон от огня в БЗ всегда меньше, чем сырой урон от взрыва в БФ
Этой хeрoтoй стреляет энерговинтовка и добавленная модом бластерная автоматическая турель.
Топливные элементы применяются в реактивном огнемете. Огнемет. не является огнеметом.
Это пятизарядное устройство для запуска капсул с разными жидкостями:
— Быстрая доставка капсул с пеной, которые похожи противопожарные гранаты, туда, куда надо. Причем быстро и по-многу.
— Ядовитые и огненные стрелы. Делаются в кузне.
Дерево-д; Сталь-с; Пласталь- пл; Лечебные травы-т; Прометий-пр
Итак, луки и пилумы/b][/h1]
Короткий лук— простой лук, палка, концы которой стянуты веревкой из волос с жoпы. Невысокая (но не низкая) дальность, невеликий урон. Ничего особенного.
Рекурсивный лук— более технологичное орудие для убийства. Плечи изогнуты так, чтобы лучше передавать энергию стреле. Выше дальность, урон тоже.
Длинный лук— Биг Бразэр короткого лука. Стреляет не обычными стрелами, а большими стрелами. Дальность незначительно выше дальности рекурсивного лука, неплохой урон.
Про кнопку «Охотиться» лучше забудьте. «Хотите сделать хорошо- сделайте сами», управляйте охотниками самостоятельно
— Выжигает кожу людей и внутренности железных ублюдкoв. Вторых еще и станит
— Небольшой урон, большие последствия
Взрыв
Радиус поражения
Масляные пятна, которые будут гореть еще пару игровых часов
Ну, гранат тут немало, выбор есть. У всех гранат (кроме палок с бомбами) одинаковый радиус, но у некоторых есть минимальный радиус. (не у всех он есть)
— Станит всех в области взрыва. (Даже механоидов) Нет минимального радиуса.
— Создает плотное облако aнaльных газов горного тролля Дымить надо СЕБЯ, А НЕ ВРАГА! Нет минимального радиуса.
— Убирает огонь, обоccывает территорию пеной, которая не горит. Один из ингридиентов-. мясо. что? Нет минимального радиуса.
— Дешевое средство для начала сражения с механоидами (пока они спят, ведь неспящие набьют вам eбучку). Создает лужу мочи топлива, с огнем максимального размера на нем. А также обоссывает жертву прометием, чтобы она дольше и веселее горела, а главное, громче потрескивала и зажаривалась до хрустящей корочки. Есть минимальный радиус.
Итак, я рассказал вам обо всем, что предлагает CE, но как сделать некоторые предметы для уничтожения неверных?
— Какая-то химическая пaрaша из мешков бумалоп и бумкрыс (не помню, доятся ли они в ванильной игре, принося химтопливо, но тут они топливо не приносят) С трупов не собирается, только доить прирученных животных. У крыс быстро, но мало. У бумалоп долго придется ждать, но много получишь. В общем лучше бумалопы. Все, что взрывается, делается из FSX. Ничего сложного, подводных камней нет.
— Вот это уже реальное дeрьмo. Получается из пламенного лука. Чтобы посадить нужен 6 уровень растениеводства. Вот только дело в том, что эта хрeнь самовоспламеняется при температуре выше 27 по Цельсию (Если у вас Фаренгейт, то можно это сменить где-то в настройках). Если вы думаете вырастить весной, то вряд- ли вам повезет. Если вы фартовый пацан, то оградите нормальные растения от этого монстра стеной из негорючих материалов. Выращивать стоит только на продажу во второй половине игры. Сначала лучше покупать прометий, ведь он не сильно дорогой, а для крафта его нужно немного.
Обе этих радости взрываются, если их поджечь. Прометий весело взрывается, разбрызгивая огонь и горючее масло. FSX же не менее весело взрывается, нанося урон по области взрывом.
Rimworld combat extended совместимые моды
❗️ Command your colonists like a boss!
❗️ The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your coloni.
A set of tools to make your life on the Rim a bit easier.
Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions.
Allow Tool can be safely added to existing games.
Adds multiple unique new animals to Rimworld.
Adds extra functionality to the Animals tab
Does not require a new save game.
Can safely be enabled/disabled in ongoing saves.
For all your caravan managing needs, you can now set up camp anywhere. This let’s you travel to hunt, forage and mine without having to ‘settle’ every time.
Requires at least HugsLib 7.0.0
Load order
// HugsLib
// Children, school and learning
Color code each pawn’s mood bar within the colonist bar based on their current mood.
Red: extreme mental break threshold
Orange: major mental break threshold
Yellow: minor mental break threshold
Gray: neutral mood
Light Blue: content
Green: happy
.
Blueprints allow the quick construction of repetitive rooms/areas.
[img]https://banners.karel-kroeze.nl/title/Features.png[/img]Create blueprint
Use the ‘Create’ designator to drag over an area with existing constructions. Floors, walls and furnitu.
Adds over fifty animals into the game for every biome and environment! From Ice Sheets to Extreme Deserts, bring your game to life with some more critters!
You can find us on Ludeon Forums and Steam with more information and fun extras!
Update to Skullywag’s BetterVents mod. Includes new textures for locked vents.
Adds vents that sit inside walls.
For any support, please view either Ludeon Forum thread:
Skullywag’s Misc Mods:
https://ludeon.com/forums/index.php?topic=14177.0
Anta.
Sacrifice people to boost research speed!
This mod was created for people with huge mod lists.
No longer will researching that mountain of tech be such a monumental feat!
Safe to add or remove from existing saves!
Provides lightweight, portable gear specially designed for caravans and camping.
Caravan Chair:
— Prevents the «Uncomfortable (need something soft to sit on)» mood while on caravans
— Weight: 1kg
— Research requirement: Complex furniture
I DID NOT MAKE THIS MOD: All credit goes to Nandonalt.
**Updated for Rimworld 1.1**
Colony Leadership Mod! Elect specialized le.
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you’re never out of vital resources again*.
Lowers power consumption of standing lamps from 30 to 20.
Also changed the radius of the Lamp by 1 Field and lowered the consumption of the Sunlamp by roughly 30% from 2900 to 2000.
Sunlamps also do not short circuit in the rain anymore.
This mod was designed to help those players, like myself, that find it annoying to have to delete a single power conduit at a time.
With this mod you will be able to not only view your entire power grid (like the blue lines that show up only when using.
Information spreads from one to another.
It’s been a long while since any patch to Rimworld has changed animal defs this much, therefore it took a little while to make all the changes to 32 species of Dinosaurs. Here’.
For your cleaning needs.
Ported to B19, 1.0, and 1.x by dracoix.
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain. Multiplayer ready
Toggle between job based painting or instant.
Paint bed sheets with ctrl+click.
Paint tool can be found in any architect menu near th.
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
New Mint wheel, a floating designator sele.
Adds additional storage buildings that multi stack items.
This works by having an input cell which the storage cell grabs from until it reaches its own internal limit, for example the wooden pallet can hold 600 steel in its storage s.
Adds the soundtrack from the Firefly TV series to the music that plays during the game. This doesn’t remove the standard music, or any music added by other mods.
Also replaces the menu music with the Firefly theme.
IMPORTANT: Genetic Rim for 1.3 will take a while. We are preparing something amazing, so stay tuned for further news!
UPDATED 02/03/21: Extract DNA from animals and hy.
About
================================================================
Expands the options for storing stuff by providing Extended Storage-derived buildings.
Life. uh. finds a way
Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib
Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!
Giddy-up! Let colonists Ride to their destination and Roll.
«Hey Stein, can you go mine some steel? We’re running out.»
«But Banastra, the only deposit is on the other side of the map! Why don’t you do it?»
«Well, I’m incapable of minin.
Adds hydroponics bays for very dense concentrations of plants. As with vanilla hydroponics, loss of power will damage and eventually kill the plants contained within. These hydroponics bays can be uninstalled, but doing so will destroy their plants.
Adds leveled up power sources for power hog bases. Once Advanced Power is researched, all LV2 power sources can be created.
Allows you to host, entertain and recruit visitors.
Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer.
— Convince visitors to join your faction!
— Increase factio.
This is a library that provides shared functionality for other mods.
For best results, make sure that HugsLib comes right after Core in your mod load order.
Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link.
A framework for the creation of new alien races in Rimworld
If you ever thought that the racial diversity in rimworld is. not that diverse and you want to change that, you came to the right place. This framework allows to easi.
Do you hate when raiders easily break into your rooms via coolers? This mod is for you!
With this mod coolers and vents can be built on top of the walls. So after a cooler destruction the wall remain still.
[Installation] Compatible with existin.
Ever asked yourself,
«where did I put that orbital bombardment?»
«How many chunks are left on the map?»
«I wonder how many shirts the colony has left?»
«Who took the masterwork Thrumbo pants?»
With the Inventory tab mod, you will never misplace, m.
Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized weapons, and more!
;;;;; PUT THIS MOD ABOVE OTHER DEPENDANT MODS ;;;;;
Example Mod Load Order
Core
HugsLib
JecsTools
Star Wars
Call of Cthulhu
«I’m so hungry, but there is no food»
«You dumbass there’s food on the muffalo»
Doesn’t need new save, does.
Adds a comprehensive medical overview tab, showing your colonists’ health at a glance.
[img]https://banners.karel-kroeze.nl/title/Important.png[/img]Does not require a new save game
Can safely be enabled/disabled in ongoing saves.
This mod adds some robots to buy from traders:
— Haulingbot
A small drone to help you hauling stuff around
— Cleaningbot
A small robot to help keeping your home clean
The source code for all Miscellaneous mods can be found on my Gi.
*** You must load Miscellaneous CORE first for this to work without errors! ***
— Blueprint MapGenerator
This will create some more detailed ruins on map creation.
Some are simple, some complex, some come with items, some with mechanoids.
*** This mod contains various core functions for other Miscellaneous parts. ***
*** It must be loaded before the other parts! ***
The following video shows all that Miscellaneous can add to your game:
Mi.
Juggle your mods like a pro!
If you are experiencing problems on RimWorld 1.3, please try unsubscribing and resubscribing to Moody. If you still encounter issues, please confirm you have done this.
v2.5.6
RimWorld 1.3 compatibility
Adds more interaction with and between factions, bringing the world to life.
TL;DR: Makes most things in nature have either positive or neutral beauty.
Longer explanation: The sole purpose of this mod is to make sure it is safe for people to go outside and still feel happy. It is not intended to be a major overhaul of Rimworld’s.
*** NOTE: This mod is out of date as of 1.1 ***
Mlie being the awesome person they are has made an update that can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2018276375
In a world with space travel, cryo freezing, and hats w.
This mod adds a quarry for collecting rocks and resources in flat terrain.
The B19 version can be found here.
«Everyone is dead or gone. This story is over.
Perhaps someone else will find a use for the ruins of this place.»
Have you ever wondered who might be that person which will find a use for those ruins?
With this mod it might be you, or any other.
This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.
The required resources scale wit.
Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions.
A better research tree.
RimEVE adds over 4 hours (45 tracks) of new music for RimWorld taken from the space exploration game EVE Online.
All of the music used in this mod was composed by Jón Hallur Haraldsson of CCP Games.
Music Genre: Ambient Sci-Fi
After many hours withi.
Adds many new hair Style from other mods and a little bit new one from me.
Work with A1.0
This mod have now more as 200 New Hairs for RimWorld. O.O
.
I decided to reimplement Jecrell’s amazing RimRoads mod since it had not been ported to Rimworld 1.0.
Multiple people can deliver resources to a blueprint at the same time.
Share The Load tracks what is needed and doesn’t deliver too much.
Multiple people also clear things out of the way for construction as well.
Would you believe trees in the wa.
A simple mod that adds recycling of apparel in the same way weapons are smeltable in the core version.
To recycle apparel, research «apparel recycling» and then add the bill to a tailoring workbench.
Can be added to an existing save. (Removing may th.
Increase the stack sizes however you wish!
Want 10x, 20x or even 100x? Want to set different stack sizes for meat, meals, and resources?
You came to the right place!
IMPORTANT: PLEASE RESTART YOUR GAME AFTER CHANGI.
***This mod has not been updated to 1.1 and will not be in the foreseeable future. See comments for details. Apologies for the inconvenience.***
Add, remove, or change traits in game, at the cost of daily upkeep. No trait limit. Now with multiple condit.
Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks.
Floor based RimFridges come in 1×1, 2×1 and 2×2 versions
Wall based RimFridges.
This can be safely added to existing games and should be loaded as close to Core as possible.
This modding tool allows you to create custom missions with objectives purely i.
Pawns will stop social fighting if they’re badly hurt or in a lot of pain.
Masochists ignore pain when social fighting.
Bloodlusties will not stop social fighting until either their opponent gives in, dies, or is downed.
Pawns who are romantic.
Toasteh’s Veinminer mod, updated by Ogliss
These lights go directly on your walls. If the wall they are on gets deconstructed/destroyed they too will be destroyed.
«So long Bob, I’m heading back home for some food!»
«OK Jim. Hey, while you’re heading over there, mind hauling some of this wood we chopped?»
«Can’t do it Bob, I’m cooking now. More important than hauling.»
«But Jim, you’re literally walking.
Provides a vastly more customizable work tab.
[img]https://banners.karel-kroeze.nl/title/Important.png[/img]Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls t.
Contains various tools, which will definitely be useful during the game.
More tools will be added later in new versions. Ludeon studio [ludeon.com]
CE Guns is an addon to CE which adds a selection of guns specifi.
Because you’re worth it.
[img]https://i.imgur.com/tWMHYxJ.gif[/img]
Hand-drawn hairsyles taken from various video game or movie characters by famous hairstylist «Chicken Mitchell».
3D models used for reference.
Credits to:
Chicken Plucker
Croix.
Pawns with shared passions will exchange their knowledge.
Pawns will often chat about skills they both are passionate in.
The less skilled pawn will then gain experience in that field.
If the difference is high they will chat more often and will gain.
Increases the rate at which orbital trade ships appear.
Can be added or removed without starting a new game.
If you are using an older version of Rimworld, you can get an older version of this mod from Nexusmods.
Proof-of-concept mod I made for fun, using the fact that attacking faction bases are not mandatory content of the game.
Mod originally by XeoNovaDan, «updated» (read: version number changed and shoddy/superior curve points removed) by dninemfive.
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality. Every other constructor will be able to bring in the materials, but only the best one will build it.
Place buildings anywhere, on top of existing things, and the game will handle it
— Replace the stuff that the building is made from ( replace a wooden wall with slate wall )
— Upgrade things: like doors to autodoors, beds to bigger beds, workben.
A 1×1 Comms Console.
Fully save compatible. Please report any errors.


















