rimworld мод 021 toolbox

Мод «[O21] Outer Rim Galaxies [DevBuild]» для Rimworld (v1.3)

Последнее обновление: 08.09.21.
Причина: Мод обновлен до версии 08.09.21

Мод в разработке, поэтому будьте осторожны. Возможны ошибки, сломанные сохранения и другие проблемы.

Мод в настоящее время включает в себя большую часть того, что содержали старые версии (с новыми текстурами), завершенную эпоху Войн клонов (по крайней мере, в первоначальном объеме), несколько культур (см. вики) и десятки рас (опять же, см. вики). Там есть световые мечи, дроиды, инопланетяне и многое другое, серьезно, просто посмотрите на вики. Контента так много, что его всего не перечислить!

Для работы мода требуется:

Мод проверен на версии игры: 1.3

Версия 20.05.21 для Rimworld (v1.2)

Версия 08.05.21 для Rimworld (v1.2)

Версия 05.05.21 для Rimworld (v1.2)

Версия 04.05.21 для Rimworld (v1.2)

Для того, чтобы установить мод для игры Rimworld необходимо скопировать папку из скачанного архива по пути Путь к установленной игре\Rimworld\mods и включить мод в меню.

Рекомендуем ознакомиться с полным руководством на тему: «Как установить моды для Rimworld?»

Информация о файле

    Добавил: Den Martin Автор: Neronix17 Формат файла: ZIP Размер: 68.0 mb Источник: Перейти

Вы можете войти в свой аккаунт или зарегистрироваться на сайте, чтобы скачивать моды без ожидания.

ТОП группа по RimWorld

Помощь по игре и масса полезного контента. Подписывайся!

Источник

Мод «[O21] Rimhammer 40K (Continued)» для Rimworld (v1.2)

Последнее обновление: 11.04.21.
Причина: Мод обновлен до версии 10.04.21

Внушительный мод, добавляющий объекты, фракции и многое другое из вселенной WarHammer 40K.

Для работы мода требуется:

Мод проверен на версии игры: 1.2

Версия 17.03.21 для Rimworld (v1.2)

Версия 02.03.21 для Rimworld (v1.2)

Версия 27.02.21 для Rimworld (v1.2)

Для того, чтобы установить мод для игры Rimworld необходимо скопировать папку из скачанного архива по пути Путь к установленной игре\Rimworld\mods и включить мод в меню.

Рекомендуем ознакомиться с полным руководством на тему: «Как установить моды для Rimworld?»

Информация о файле

    Добавил: Den Martin Автор: Mlie Формат файла: RAR Размер: 91.0 mb Источник: Перейти

Вы можете войти в свой аккаунт или зарегистрироваться на сайте, чтобы скачивать моды без ожидания.

ТОП группа по RimWorld

Помощь по игре и масса полезного контента. Подписывайся!

Источник

Подпишитесь, чтобы загрузить
[O21] Rimhammer 40K (Continued)


Update of Neronix17s mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1513943591
with their permission


Unfortunately I dont think I will be able to update this to 1.3. The [O21] Toolbox that contains a lot of functions that this mod uses has had some functions removed. Since I do not have the source for it I cannot reproduce these functions.
I might solve it sometime when I have more time but at this stage this will stay at 1.2 for the time being.

Neronix17 is currently working on a reworked version of this mod that is scheduled to be released in the summer of 2021

— Since some parts of the mod depended on removed features they had to be remade, hopfully without errors
— I have personally no experience with the Warhammer 40K universe so any questions regarding the lore I leave to the fans to answer
— Some of the factions should now no longer be permanent enemies with the empire. They will however almost always be enemies from the start since they have negative goodwill. Thanks flameroran77 for info on what factions to modify!
— No CE-support
— Added support for [SYR] Trait Value

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— The story-framework the original mod used is not updated but it was only used for some tutorial message:

To avoid clogging up the build menu we’ve come up with a solution in Rimhammer 40k using the same style of selection as most things in vanilla have for selecting the material you build with, in this case you’ll be using it to choose specifically what you want to make out of a type of object. So when it comes to Necrons it’s simply used to choose the colour of gauss crystals you use and thus the colour of the energy visually shown on the structure as a whole.
All factions use this, so keep an eye out for the little mark like in the image on icons when building, you might have been missing something when it was right in front of you the whole time.

Races in Rimhammer 40k sometimes have specific restrictions placed on the equipment they use to prevent others from using it. A few examples are Tau, Space Marines, Eldar and Sisters of Battle.
There are others but it’s good to keep this in mind when checking what equipment you want to make, be sure to check their stats for any restrictions placed on them. This is done usually because it happens to be the only body shape available for the race and allowing the clothing on any other race would just make it show up as a big pink square or the texture just would look ridiculous on them.
Along with racial restrictions some items may have other types of restriction, such as body type for apparel, or requiring a specific piece of apparel to work such as a back mounted promethium tank to use a heavy flamer. These are also listed in the stats of the items.

Adds objects, factions and more from the WarHammer universe.

Источник

Подпишитесь, чтобы загрузить
[O21] Outer Rim Galaxies [DevBuild]

In addition to the above warning, currently there is no Stable version as this is the first major version, once there is one it will be linked here.

And one last time just in-case it wasn’t clear DO NOT USE DEVBUILDS IN SAVES YOU WISH TO KEEP! While I won’t go out of my way to break stuff, poodoo happens sometimes and additions may need to be reverted or see significant changes before they are added to the Stable branch.

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This is an all-in-one Star Wars mod making heavy use of settings in-game to decide what content is active, disabling any content in the mod just doesn’t load it after a restart so it’s like having separated modules but they’re idiot-proof so you can’t enable parts that require other parts that are disabled. This also means changing setting mid-save does have serious issues if anything is disabled that was previously enabled, just like removing a whole mod, so just take your time, decide what you do and don’t want and get it right the first time.

This is no different from how it worked when the modules were separated before, it just means now there’s no duplication of content, more flexible settings, and less work for me.

The preview image will change and indicate the latest focus, typically between eras or cultures, for large updates. This contains far more than what the version title in the preview image references.


Head over to the O21 Wiki to find out details. There is far too much to list properly on the Workshop page already (even image links would overrun the character limit!) and plenty more still to come. Did I mention the wiki?

Some content relies on DLC but the mod does not and will not require any of them, the content that needs it will simply be disabled if you do not have it.

[outpost-21.fandom.com]


Should go without saying that the previous standalone versions are very explicitly not compatible, otherwise I am not aware of any incompatibilities.

Other Star Wars mods should be compatible since everything I add tends to have a prefix in the defNames to prevent direct conflicts. However, I will not provide support for any issues with overlapping content.


Being that this version of the mod exists purely for testing the bleeding edge content, you should only be using it if you want to help test, in which case click below.

The Test Site Discord is purely for testing development build mods like this one, it’s not a hangout and it’s not for support for other mods, seek support in their respective comments sections if they aren’t a DevBuild.

Wondering where the comments are? They’re disabled on DevBuilds! Since these are purely intended as test versions for latest updates of mods and pre-releases, communication on them is dealt with entirely through the Test Site Discord, for more information see the Issues section above.

Источник

Подпишитесь, чтобы загрузить
[O21] Rimhammer 40K (Continued)


Update of Neronix17s mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1513943591
with their permission


Unfortunately I dont think I will be able to update this to 1.3. The [O21] Toolbox that contains a lot of functions that this mod uses has had some functions removed. Since I do not have the source for it I cannot reproduce these functions.
I might solve it sometime when I have more time but at this stage this will stay at 1.2 for the time being.

Читайте также:  в какую папку кидать карты для майнкрафт

Neronix17 is currently working on a reworked version of this mod that is scheduled to be released in the summer of 2021

— Since some parts of the mod depended on removed features they had to be remade, hopfully without errors
— I have personally no experience with the Warhammer 40K universe so any questions regarding the lore I leave to the fans to answer
— Some of the factions should now no longer be permanent enemies with the empire. They will however almost always be enemies from the start since they have negative goodwill. Thanks flameroran77 for info on what factions to modify!
— No CE-support
— Added support for [SYR] Trait Value

— The story-framework the original mod used is not updated but it was only used for some tutorial message:

To avoid clogging up the build menu we’ve come up with a solution in Rimhammer 40k using the same style of selection as most things in vanilla have for selecting the material you build with, in this case you’ll be using it to choose specifically what you want to make out of a type of object. So when it comes to Necrons it’s simply used to choose the colour of gauss crystals you use and thus the colour of the energy visually shown on the structure as a whole.
All factions use this, so keep an eye out for the little mark like in the image on icons when building, you might have been missing something when it was right in front of you the whole time.

Races in Rimhammer 40k sometimes have specific restrictions placed on the equipment they use to prevent others from using it. A few examples are Tau, Space Marines, Eldar and Sisters of Battle.
There are others but it’s good to keep this in mind when checking what equipment you want to make, be sure to check their stats for any restrictions placed on them. This is done usually because it happens to be the only body shape available for the race and allowing the clothing on any other race would just make it show up as a big pink square or the texture just would look ridiculous on them.
Along with racial restrictions some items may have other types of restriction, such as body type for apparel, or requiring a specific piece of apparel to work such as a back mounted promethium tank to use a heavy flamer. These are also listed in the stats of the items.

Adds objects, factions and more from the WarHammer universe.

Источник

Компьютерный онлайн портал