rimworld мод android tiers как перенести сознание

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Android tiers

This mod does work with old saves but will not spawn the new android faction unless a new game is started. Otherwise should work as normal


This mod aims to add several tiers of sentient android colonists, robots, mechs and other features. In an attempt to vastly extend late-game colonies.

Mech-Fall Transmitter: This is the orbital targetter needed to spawn the M7 Mech. It can be obtained from item stash quests and traders, similar to the way other orbital weapons are gained.

The Fractal Enhancement: A special pill developed by ancient archotech societies, when consumed by an android it will increase almost every useful stat per each use. However if a human consumes it they will convert into a fractal mutant.

Android Assembly Kits: These kits are useful for setting up colonies as they are only a fraction the weight of the android they can be assembled into, able to set up wherever and whenever.

Swarm Mortar: A Mortar filled with several small drones that will attack any hostiles on sight, can be made once T2 Android research is done.

Mechanite Storage Upgrades: Each tier of Mechanite storage upgrade increases or decreases health regen speed, with an archotech mechanite storage upgrade halving the time it takes an android to recover from injuries.

SkyCloud: Allow to digitize and store your colonists minds in supercomputers, from which you can control your entire colony.







(T5 Can only be obtained via the [A Strange Crash] Event)

K-9

Summary: a very quick, strong cybernetic dog even without upgrades. Useful for quickly taking down attackers without sending colonists out.

M.U.F.F Unit

Summary: a very strong robotic hauler that is very useful for caravan trips but not very useful for anything else.

Phytomining Unit

Summary: Named after the process that this machine performs; extracting the small amounts of metal absorbed by plants, refining it and expelling it in the form of long, spindly strands on it’s back and neck.
This faux wool can then be used to make resistant clothing or be refined into steel at an electric smelter.

N.Solution Unit

Summary: produces nutrient solution, a form of artifical milk that holds twice as much nutrition as it’s counterpart; actual milk.

Chemical processing unit

Summary: every 2 days will dispense up to 5 capsules at once, these capsules contain semi-refined resources within them that can either be further developed into chemfuel or neutroamine at a drug lab or refinery.


GitHub (Latest for 1.3) link : https://github.com/Atla55/Android-Tiers-Core/archive/refs/heads/master.zip
B18 Download link: https://drive.google.com/open?id=1ww373VWEq5K3nbDUIOjhLGvxfQreEbFr
B19 Download Link: https://drive.google.com/open?id=1AVONZQDdTWuyzSkh0w63lPvN4-Jybqg1
Non-Steam 1.0 Download Link: https://drive.google.com/open?id=1h8yYpMsNspdfKPYupab3ydU78FSyrNuz

All parts require upgrade kits to install

Android parts / upgrades are made at the android parts table
Androids drugs can be made at the parts table or drug lab.
Androids / k-9 units are made at the Robotics production casket


Our Discord:

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Rimworld мод android tiers как перенести сознание

Yes it’s painfully long, but you should find all your answers to how work features of this mod.

It’s not a mod issue but your version of RimWorld which is outdated, check that you run the latest 1.0.2408 version of RimWorld, because the mod is optimised for it and use the new About.xml format specification (multi-version mod support) not supported by versions the number of androids and colonists with a VX1 or VX2 chip which can be connected simultaneously to the network).

The network allow conciousness upload/duplication/permutation and to remotely control surrogate androids, without this network all of these features will not work.

Yes, it’s near the same thing for the duplication feature except for the relations part of the colonist which is reseted to zero in the duplicated consciousness.

Yes as they have limited mental capacity nobody care about their termination

Yes as they have limited mental capacity they cannot really understand «emotions».

At the Android Implants workbench after done the research «SX androids serie»

Yes just craft the related nanokit to fix the issue at the Android Implants workbench

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Just click on any antenna and see the «Connected users : X/Y» in the inspect pane

When you disconnect the colonist from the surrogate android, when the colonist reinstate his body he is always considered as a prisoner and will try to escape
(so before do this, send drafted colonists near his body to arrest him), the surrogate android is as usual considered as a regular colonist without brain (downed) and is no longer a prisoner.

In fact you can scam the trader by sell the surrogate with skills and trait of the connected colonist then simply disconnect the
colonist. not fair 😉

No only those you explicitly selected to use their internal battery directly instead of their biomass generator (default)

Yes the only condition is having the SkyMind network operational (antennas), if for example there is a power outage, surrogates in caravans (and maps too) will be downed, when the power comes back to reconnect the controller to surrogates androids in caravans click on the controller and you will see a new button appear «Recover» so you can select (by name) the desired (in caravan) surrogate to connect to.

Yes as for caravans, colonist inside a SoS2 ship can remotely connect to surrogates on planet while you have planet side SkyMind network infrastructures (antennas) properly set with enought slots

When you toggle «On» theses buttons the device is connected to the SkyMind network allowing you to remotely PowerOn/PowerOff it (open/close door for autodoors, and control it for turrets) when you have in addition at least one active SkyCloud Core present on one of your bases.

Simply implant a VX0 neural chip into the brain of your inmates (or colonists), they will be considered as dead as VX0 chips totally overwrite the host’s brain

Because the SkyMind signal is attenuated on long distances, so you need to make on each maps which dont have SkyMind antennas, a SkyMind relay tower (you can disable this penality in the mod’s settings)

It’s not a bug but a feature, the core detect the unstability of one of these minds and it automaticaly lock it while his mental break is not finished (randomly between few hours to 1.5 day, customizable in mod settings)

Servers generate raw skill points, what you allocate is the division of these raw skill points by the number showed in the mod’s settings «Number of skill points required to produce one skill (TX)» ( fo each android tiers models).
When there is sufficient skill points accumated in your servers they are automatically available in the «Skills workshop» dialog.

In mod’s settings enable the setting «Androids can only be healed by blacksmiths», then affect your android blacksmiths/healer to the work «Smith» then select your healer and enable the «Repair androids» button.

Paint your android throught the medical tab

Throught the medical tab of each android (add a bill)

No, if you dont have the technology to use surrogates (early or mid-game), you can always craft artificial brains for your surrogate, then implant it via a surgical operation that will transform it into an blank neural network android. You can now install a VX2/VX3 neural chip into his new artificial brain and so upload/duplicate one of your colonist into him

Surrogate androids can only be used as remote puppets, you cannot duplicate/upload one of your colonist mind into as they have no brains.
So by transform them into «Blank neural network androids» (by installing into them one «artificial brains») you can install VX2/VX3 neural into their brain and use them as mind upload recipient without any mood debuff as you overwrite ( == kill) nobody as they have an empty mind.

It’s not a typo it’s a vanilla RimWorld behavior (look at the «Fabrication bench» click on the information icon on the «Make advanced component» before add it to the list, the gold unit is showed with a divide by 10 (it is showed 0.3 gold) when you add it on the bill list and click on the «details» button it is showed «3 gold».

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Yes but with less effect than organic colonists (the same as mechanoids) and should not be lethal for them, the compatibility is natively supported by Rimatomics.


It’s normal the host which controlled the surrogate was considered as a traitor because he decided to join your faction so he was disconnected to his controlled surrogate and arrested (as his original body laying in one base of the enemy faction).
You have now a free surrogate that you can either :
-kill and disassemble for components
-wait to have the SkyMind tech related stuff to use it.
-Upgrade to a blank android by crafting an artificial brain for his model, then duplicate/upload the mind of one of your colonist into his brain to have a valid colonist

You can send the surrogates to other maps or caravan without the need to build an relay antenna on maps without SkyMind antennas, to avoid the penalty affecting surrogate androids for not having a relay (-20% of consciousness).

It’s regular androids with skin (synthetic ruber skin for TX2, and human living tissues for TX3/TX4), they have the same stats as original T2/T3/T4, but with the ability to be solar flares/EMP proof, no rusting, shining eyes (yellow by default and red when drafted/aggressive) and better comfy temperature and social impact.
The only disavantage is due to their skin they are more flammable.

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Подпишитесь, чтобы загрузить
Android tiers

This mod does work with old saves but will not spawn the new android faction unless a new game is started. Otherwise should work as normal


This mod aims to add several tiers of sentient android colonists, robots, mechs and other features. In an attempt to vastly extend late-game colonies.

Mech-Fall Transmitter: This is the orbital targetter needed to spawn the M7 Mech. It can be obtained from item stash quests and traders, similar to the way other orbital weapons are gained.

The Fractal Enhancement: A special pill developed by ancient archotech societies, when consumed by an android it will increase almost every useful stat per each use. However if a human consumes it they will convert into a fractal mutant.

Android Assembly Kits: These kits are useful for setting up colonies as they are only a fraction the weight of the android they can be assembled into, able to set up wherever and whenever.

Swarm Mortar: A Mortar filled with several small drones that will attack any hostiles on sight, can be made once T2 Android research is done.

Mechanite Storage Upgrades: Each tier of Mechanite storage upgrade increases or decreases health regen speed, with an archotech mechanite storage upgrade halving the time it takes an android to recover from injuries.

SkyCloud: Allow to digitize and store your colonists minds in supercomputers, from which you can control your entire colony.







(T5 Can only be obtained via the [A Strange Crash] Event)

K-9

Summary: a very quick, strong cybernetic dog even without upgrades. Useful for quickly taking down attackers without sending colonists out.

M.U.F.F Unit

Summary: a very strong robotic hauler that is very useful for caravan trips but not very useful for anything else.

Phytomining Unit

Summary: Named after the process that this machine performs; extracting the small amounts of metal absorbed by plants, refining it and expelling it in the form of long, spindly strands on it’s back and neck.
This faux wool can then be used to make resistant clothing or be refined into steel at an electric smelter.

N.Solution Unit

Summary: produces nutrient solution, a form of artifical milk that holds twice as much nutrition as it’s counterpart; actual milk.

Chemical processing unit

Summary: every 2 days will dispense up to 5 capsules at once, these capsules contain semi-refined resources within them that can either be further developed into chemfuel or neutroamine at a drug lab or refinery.

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GitHub (Latest for 1.3) link : https://github.com/Atla55/Android-Tiers-Core/archive/refs/heads/master.zip
B18 Download link: https://drive.google.com/open?id=1ww373VWEq5K3nbDUIOjhLGvxfQreEbFr
B19 Download Link: https://drive.google.com/open?id=1AVONZQDdTWuyzSkh0w63lPvN4-Jybqg1
Non-Steam 1.0 Download Link: https://drive.google.com/open?id=1h8yYpMsNspdfKPYupab3ydU78FSyrNuz

All parts require upgrade kits to install

Android parts / upgrades are made at the android parts table
Androids drugs can be made at the parts table or drug lab.
Androids / k-9 units are made at the Robotics production casket


Our Discord:

Источник

Add a new serie of androids designed for infiltration missions, their slightly modified exoskeleton are covered with rubber skin / living tissues which prevent them to rust, have a better social impact and to be EMP/solar flare proof, they are however more flammable.

The same model as the one without an «I» in their model name but without rubber skin / living tissues. These are infiltrator series refurbished to be used as infantry on battlefields rather than T2-4, mainly due to the fear inspired on their enemies due to their particular appearance.

Yes, when QEE is loaded, T2K/3/4 with living skin can only be created by crafting a T2K/3/4 frame at the robotic production casket then load it in a VAT to grow living tissues on them, this is the recommended way to build T2K/3/4 in a more «realist way».

Simply build either an TX2K,TX3 or TX4 in the robotic production casket then when done, simply click on the Clone vat and select «Start growing» then select the frame in the floating list.

Note 1) that you can customize the appearance of your TX android (hair, hair color, skin color) by setting these settings directly on the Clone Vat BEFORE clicking on «Start growing».

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Сторонний андроид / Android tiers

Этот мод работает со старыми сохранениями, но не будет порождать новую фракцию Android, если не будет запущена новая игра. В противном случае должен работать как обычно.

Этот мод направлен на добавление нескольких уровней разумных колонистов-андроидов, роботов, мехов и других функций. В попытке значительно расширить колонии поздней игры.

Хирургия на андроидах работает иначе, чем на людях, и требует высокого мастерства. Шанс на успех можно найти в характеристиках каждой пешки. В разделе «работа».

The Fractal Enhancement: Специальная таблетка, разработанная древними сообществами архитекторов, при употреблении андроидом она увеличивает почти все полезные характеристики при каждом использовании. Однако, если человек его съест, он превратится во фрактального мутанта.

Android Assembly Kits: Эти наборы полезны для создания колоний, поскольку они составляют лишь часть веса андроида, в который они могут быть собраны, и их можно установить где угодно и когда угодно.

Swarm Mortar: Миномет, наполненный несколькими маленькими дронами, которые будут атаковать любых врагов в поле зрения, может быть изготовлен после завершения исследования T2 Android.

Mechanite Storage Upgrades: каждый уровень улучшения хранилища механита увеличивает или уменьшает скорость восстановления здоровья, а улучшение хранилища механита архотеха вдвое сокращает время, необходимое андроиду для восстановления после травм.

SkyCloud: позвольте оцифровывать и хранить разумы ваших колонистов в суперкомпьютерах, с которых вы можете управлять всей своей колонией.

K-9

Очень быстрая, сильная кибернетическая собака даже без улучшений. Полезно для быстрого уничтожения нападающих без отправки колонистов.

M.U.F.F Unit

Очень мощный робот-тягач, который очень полезен для путешествий на караване, но не очень полезен для чего-либо еще.

Phytomining Unit

Краткое описание установки фитодобычи : назван в честь процесса, который выполняет эта машина; извлекая небольшое количество металла, поглощаемого растениями, очищая его и изгоняя в виде длинных тонких прядей на спине и шее.
Затем из этой искусственной шерсти можно сделать прочную одежду или переработать ее в сталь на электросталеплавильном заводе.

N.Solution Unit

Производит питательный раствор, форму искусственного молока, содержащего в два раза больше питательных веществ, чем его аналог; настоящее молоко.

Chemical processing unit

Каждые 2 дня будет выдаваться до 5 капсул за раз, эти капсулы содержат в себе полуочищенные ресурсы, которые могут быть переработаны в химическое топливо или нейтроамин в лаборатории по производству лекарств или на нефтеперерабатывающем заводе.

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