Мод изменяет текстуры 3 построек, а также исправляет проблемы со слоями стен в моде Colony Manager.
Стало
Измененные текстуры построек:
Мод ставится после Colony Manager
Для того, чтобы установить мод для игры Rimworld необходимо скопировать папку из скачанного архива по пути Путь к установленной игре\Rimworld\mods и включить мод в меню.
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Информация о файле
- Добавил: Den Martin Автор: jeonggihun Формат файла: ZIP Размер: 0.1 mb Источник: Перейти
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Colony Manager
Uploaded · Published October 22, 2018 · Updated July 28, 2021
Author: Fluffy
Last revision: 27 Jul at 20:47 UTC (13)
File size: 4.54 MB
Description:
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you’re never out of vital resources again*.
Requires a new save game.
Adds a worktype, which is stored in the world, which means you need to start a new game after adding/removing this mod.
Production & Import/Export tabs missing.
The Production and Import & Export tabs are still disabled due to a lack of time.
Hunting jobs
Import & Export
== coming back soon(tm) ==
You can manually set jobs in the new Manager tab on the bottom of the screen. Once set, a colonist with the manager skill and worktype enabled will go to a manager station to figure out the best way to assign designations.
Periodically, the manager will check if the assigned designations are still up-to-date, and make changes or delete designations where required. The manager will not touch designations that are set manually, nor will managers create jobs. You’re still the overlord.
In theory there is no real limit to the number of manager jobs that can be created.
Please read this guide before creating a bug report,
and then create a bug report here [github.com]
Parts of this mod were created by, or derived from works created by;
Become a supporter and show your appreciation by buying me a coffee (or contribute towards a nice single malt).
Revisions:
Old revisions of this mod are available below. Click the link to download.
Подпишитесь, чтобы загрузить
Colony Manager
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you’re never out of vital resources again*.
Requires a new save game.
Adds a worktype, which is stored in the world, which means you need to start a new game after adding/removing this mod.
Production & Import/Export tabs missing.
The Production and Import & Export tabs are still disabled due to a lack of time.
Hunting jobs
You can manually set jobs in the new Manager tab on the bottom of the screen. Once set, a colonist with the manager skill and worktype enabled will go to a manager station to figure out the best way to assign designations.
Periodically, the manager will check if the assigned designations are still up-to-date, and make changes or delete designations where required. The manager will not touch designations that are set manually, nor will managers create jobs. You’re still the overlord.
In theory there is no real limit to the number of manager jobs that can be created.
Please read this guide before creating a bug report,
and then create a bug report here [github.com]
Parts of this mod were created by, or derived from works created by;
Become a supporter and show your appreciation by buying me a coffee (or contribute towards a nice single malt).
Подпишитесь, чтобы загрузить
Colony Manager
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you’re never out of vital resources again*.
Requires a new save game.
Adds a worktype, which is stored in the world, which means you need to start a new game after adding/removing this mod.
Production & Import/Export tabs missing.
The Production and Import & Export tabs are still disabled due to a lack of time.
Hunting jobs
You can manually set jobs in the new Manager tab on the bottom of the screen. Once set, a colonist with the manager skill and worktype enabled will go to a manager station to figure out the best way to assign designations.
Periodically, the manager will check if the assigned designations are still up-to-date, and make changes or delete designations where required. The manager will not touch designations that are set manually, nor will managers create jobs. You’re still the overlord.
In theory there is no real limit to the number of manager jobs that can be created.
Please read this guide before creating a bug report,
and then create a bug report here [github.com]
Parts of this mod were created by, or derived from works created by;
Become a supporter and show your appreciation by buying me a coffee (or contribute towards a nice single malt).
Подпишитесь, чтобы загрузить
Colony Manager
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you’re never out of vital resources again*.
Requires a new save game.
Adds a worktype, which is stored in the world, which means you need to start a new game after adding/removing this mod.
Production & Import/Export tabs missing.
The Production and Import & Export tabs are still disabled due to a lack of time.
Hunting jobs
You can manually set jobs in the new Manager tab on the bottom of the screen. Once set, a colonist with the manager skill and worktype enabled will go to a manager station to figure out the best way to assign designations.
Periodically, the manager will check if the assigned designations are still up-to-date, and make changes or delete designations where required. The manager will not touch designations that are set manually, nor will managers create jobs. You’re still the overlord.
In theory there is no real limit to the number of manager jobs that can be created.
Please read this guide before creating a bug report,
and then create a bug report here [github.com]
Parts of this mod were created by, or derived from works created by;
Become a supporter and show your appreciation by buying me a coffee (or contribute towards a nice single malt).






