Описание мода «Флаффи — Поломки» на русском языке
Заменяет случайные поломки с требованием обслуживания.
Особенности
Здания, использующие компоненты, теперь будут постепенно портиться. Вероятность поломки (и требующей замены компонентов) напрямую связана с уровнем износа.
Чтобы поддерживать вашу технику в отличной форме, ваши колонисты с включенными строительными работами будут периодически обслуживать здания, используя компоненты. Пока здания будут правильно обслуживаться, они не смогут случайно сломаться.
Примечания
Мне очень интересны любые отзывы о том, как эти изменения влияют на сложность игры. Я пытался сбалансировать его, чтобы он не был слишком сложным/легким — но я всего лишь один человек с одним стилем игры.
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Соавторы
Лицензия
Весь оригинальный код в этом моде лицензируется по лицензии MIT, Делай, что хочешь, но дай мне знать. Все оригинальное содержание (например, текст, изображения, звуки) в этом моде лицензируется по CC-BY-SA 4.0.
Части кода в этом моде, а также некоторые материалы могут быть лицензированы их оригинальными авторами. Если это так, то первоначальный автор & amp; лицензия будет указана либо в исходном коде, либо в файле LICENSE рядом с содержимым. Пожалуйста, не декомпилируйте мои моды, но используйте исходный код, поэтому информация о лицензии в исходном коде сохраняется.
Версия
Это версия 3.3.48 для RimWorld 1.0.
Description of the mod in English
Replaces random breakdowns with a maintenance requirement.
Features
Buildings using components will now gradually deteriorate. The odds of a breakdown happening (and requiring replacement components), is directly linked to the amount of deterioration.
To keep your machinery in top shape, your colonists with the construction work enabled will periodically maintain components. As long as components are properly maintained, they cannot randomly break down.
Notes
I’m very interested in any feedback on how these changes affect the difficulty of the game. I’ve tried to balance it so that it’s not too hard/easy — but I’m just one person with one playstyle.
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Contributors
License
All original code in this mod is licensed under the MIT license. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license.
Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub, so license information in the source code is preserved.
Version
This is version 3.3.48, for RimWorld 1.0.2282.
Rimworld мод fluffy breakdowns
Adds extra functionality to the Animals tab
Does not require a new save game.
Can safely be enabled/disabled in ongoing saves.
Removes the (arbitrary) limit to the number of areas you can create, change area colours.
[img]https://banners.karel-kroeze.nl/title/Notes.png[/img]While this completely removes the limit on the number of areas you can create, the area selection widget in.
add control units to generators to automatically switch them on and off when needed
[img]https://banners.karel-kroeze.nl/title/Features.png[/img]Adds generator control boxes, which will automatically turn the generators they are attached to on and off dep.
Blueprints allow the quick construction of repetitive rooms/areas.
[img]https://banners.karel-kroeze.nl/title/Features.png[/img]Create blueprint
Use the ‘Create’ designator to drag over an area with existing constructions. Floors, walls and furnitu.
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you’re never out of vital resources again*.
all your commands in one place
Ever been annoyed about the ever increasing number of architect categories? Can’t find anything in the ‘Furniture’, ‘More Furniture’, ‘Furniture Plus’ and ‘RimKE.
Creates packed dirt paths when colonists frequently take the same path.
Replaces random breakdowns with a maintenance requirement.
[img]https://banners.karel-kroeze.nl/title/Features.png[/img]
Buildings using components will now gradually deteriorate. The odds of a breakdown happening (and requiring replacement components).
Gives the camera tracking capabilities.
[img]https://banners.karel-kroeze.nl/title/Features.png[/img]Press the ‘Home’ key (default, can be changed with in-game keybinding settings) while any colonist, enemy, animal or item is selected, and the camera will.
Adds a comprehensive medical overview tab, showing your colonists’ health at a glance.
[img]https://banners.karel-kroeze.nl/title/Important.png[/img]Does not require a new save game
Can safely be enabled/disabled in ongoing saves.
Juggle your mods like a pro!
manage your music. Like a boss.
[img]https://banners.karel-kroeze.nl/title/Features.png[/img]Adds a music player widget to the game, with the usual audio control buttons; pause, play, next song, etc. The widget defaults to the top right of the screen, but.
Not all injuries are equal; pharmacist prescribes the right medicine for the job.
[img]https://banners.karel-kroeze.nl/title/Important.png[/img]Does not require a new save game
Can safely be enabled in an ongoing save-game, disabling will cause a one-time.
Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions.
A better research tree.
adds quotes from /r/ShitRimWorldSays to RimWorld loading screens
If you’re easily offended, please do not install this mod.
Allows building floors out of stuff*.
You can safely add this mod to you save games, but you can not remove it from save games. (If you really must do this, you’ll have to remove all b.
Provides a vastly more customizable work tab.
[img]https://banners.karel-kroeze.nl/title/Important.png[/img]Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls t.
Adds reproductive organs to the animals, and then you, raiders and time can take them away again.
Does NOT require a new save game
Should be fine to use with any other mod that adds animals, races, relations, or anything else. However, you can’t r.
Fluffy Breakdowns
Uploaded · Published October 22, 2018 · Updated June 8, 2021
Author: Fluffy
Last revision: 22 Dec, 2020 at 17:50 UTC (6)
File size: 908.29 KB
Description:
Replaces random breakdowns with a maintenance requirement.
Buildings using components will now gradually deteriorate. The odds of a breakdown happening (and requiring replacement components), is directly linked to the amount of deterioration.
To keep your machinery in top shape, your colonists with the construction work enabled will periodically maintain components. As long as components are properly maintained, they cannot randomly break down.
I’m very interested in any feedback on how these changes affect the difficulty of the game. I’ve tried to balance it so that it’s not too hard/easy – but I’m just one person with one playstyle.
Please read this guide before creating a bug report, and then create a bug report here [github.com]
Become a supporter and show your appreciation by buying me a coffee (or contribute towards a nice single malt).
This is version 4.4.57, for RimWorld 1.2.2753.
Revisions:
Old revisions of this mod are available below. Click the link to download.
RimWorld Resources
RimWorld Base March 21, 2020 Mods Leave a Comment
Author of the Fluffy Breakdowns Mod: Fluffy
Fluffy Breakdowns Mod replaces random breakdowns with a maintenance requirement.
Fluffy Breakdowns Mod features
Buildings using components will now gradually deteriorate. The odds of a breakdown happening (and requiring replacement components), is directly linked to the amount of deterioration.
To keep your machinery in top shape, your colonists with the construction work enabled will periodically maintain components. As long as components are properly maintained, they cannot randomly break down.
Compatibility notes
The Fluffy Breakdowns Mod is available in English, Chinese (by Duduluu), Brazilian-Portuguese (by Gabriel David) and Russian (by Well-sp).
License: All original code in this mod is licensed under the MIT license. Do what you want, but give the author credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license.
Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile Fluffy’s mods, but use the original source code available on GitHub, so license information in the source code is preserved
Все моды автора Fluffy
Мод добавляет специальные генераторы, которые включаются/выключаются автоматически в зависимости от потребления мощности
Мод расширяет вкладку с животными, делая её более функциональной и информативной.
Мод Pharmacist для Rimworld — позволяет применять разные медикаменты для разных повреждений.
Чертежи позволяют быстро строить повторяющиеся помещения/зоны.
Мод добавляет всеобъемлющую медицинскую обзорную вкладку, отображающую состояние здоровья ваших колонистов с первого взг
Мод добавит на экран загрузки цитаты с сайта реддит /r/ShitRimWorldSays.
Мод Fluffy relations для Rimworld — заменяет вкладку ‘отношение’ между колонистами на более удобную и
Новый вид списка модов. Теперь он удобнее, функциональнее и красивее.


























